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So Medium Armor is the new meta?

Athan1
Athan1
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All I saw was nerfs to light ans heavy armor and buffs to medium? Why no nerfs? So basically it will have buffs on top of offering decent defence and being a more efficient heavy armor
Athan Atticus Imperial Templar of Shezarr
  • ealdwin
    ealdwin
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    Yeah, if that's the case, I'll be leaving some choicely worded feedback about that...

    Also, looks like LA might become weaker to Physical Damage, so... prepare for more Stamina dominance in PVP over Magicka.
  • ApostateHobo
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    Yeah seems pretty odd medium is getting all buffs and no negative effects. Hopefully that's not actually the case and we'll see more on the pts, but it's definitely concerning. Light armor especially is already so damn squishy I don't see the need to make it even weaker.
  • Merlin13KAGL
    Merlin13KAGL
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    I couldn't help but notice the Medium line didn't have any downside passive of any kind.

    Not sure how hard it would be to make:

    Light armor take 2% more damage from heavy, 1% more from medium
    Medium take 1% more damage from light or heavy
    Heavy take 2% more damage from light, 1 % more from medium.

    and so on. Same with movement speed, sneak, etc. Every weight should have benefits and downsides, beyond the stat that is magically tied to the weight class.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Vevvev
    Vevvev
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    They could've just added buffs with no debuffs and adjusted the other passives accordingly, but of course they added debuffs despite all the armors already having them with the way their resistance stats work...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Firstmep
    Firstmep
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    I couldn't help but notice the Medium line didn't have any downside passive of any kind.

    Not sure how hard it would be to make:

    Light armor take 2% more damage from heavy, 1% more from medium
    Medium take 1% more damage from light or heavy
    Heavy take 2% more damage from light, 1 % more from medium.

    and so on. Same with movement speed, sneak, etc. Every weight should have benefits and downsides, beyond the stat that is magically tied to the weight class.

    Heavy takes more from magic, they also get 2% per piece global damage reduction per piece wor while cc immune.
    If anything heavy looks like it will remain meta.
  • Brederode
    Brederode
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    What I don’t get is that heavy armor gets a “1% more magicka damage taken per piece” penalty. Heavy armor is supposed to give the best protection out of the three yet somehow now takes more magicka damage? Makes no sense to me. If anything this is a penalty that should have been on medium armor, which somehow gets no penalties as of now compared to light and heavy armor.

    Even better would be if ZOS just scrapped this whole “armor penalties” idea of them altogether though..
  • Araneae6537
    Araneae6537
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    I agree that it doesn't make sense that heavy armor would protect less against magic than other armor types. Penalties to stealth and possibly speed are logical and would seem to me to be enough.
  • Nord_Raseri
    Nord_Raseri
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    All I saw was light gets extra spell resist, less phys resist. Heavy gets extra phys resist, less spell resist. And Med gets neither extra nor less of either resist. Issue is...?
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  • Octopuss
    Octopuss
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    They didn't mention ANYTHING about medium armour, and yet people already go about new meta, how this or that sucks etc.
    Hello? Wake up? 🙄
    Edited by Octopuss on January 27, 2021 8:03AM
  • olsborg
    olsborg
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    As long as proccs arent meta, im fine.

    PC EU
    PvP only
  • Ocelot9x
    Ocelot9x
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    It's the usual magicka guys complaining about everything. The system make sense and from what I've seen the passives are good
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    All I saw was light gets extra spell resist, less phys resist. Heavy gets extra phys resist, less spell resist. And Med gets neither extra nor less of either resist. Issue is...?

    My thoughts exactly. All I saw was huge bonusses for light armor in pvp, almost nothing good for heavy except phys resist.
  • satanio
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    wait for the patch notes ffs
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  • Sinolai
    Sinolai
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    Octopuss wrote: »
    They didn't mention ANYTHING about medium armour, and yet people already go about new meta, how this or that sucks etc.
    Hello? Wake up? 🙄

    They showed the passives. Medium is the only one that gets no penalties and still gets bonuses a top of the current passives. The light armor doesnt really sound appealing when it offers less protection than not wearing armor at all against physical damage. I wont cry for rebalancing before it is tested but it doesnt sound very good idea at the moment.
  • Urzigurumash
    Urzigurumash
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    olsborg wrote: »
    As long as proccs arent meta, im fine.

    It seems like giving Medium altogether better passives (if they actually are in the greater context) is an indirect way of balancing Heavy's benefit over Medium in the lack of stat co-efficients for damage procs - or siege. This may better equalize the two weights without any adjustment to procs.

    Apart from this Proc vs Armor Weight consideration, or if damage procs did one day get co-efficients: I'm all for giving Medium more defensive passives, and Heavy more offensive passives, especially if these passives can be construed to make sense from some RP perspective. I'll quote myself from the other thread - I'm fond of adjustments to undo the narrow rule that Medium = Damage and Heavy = Defense, and instead making it so that Medium = Agility and Heavy = Mass, with whatever benefits and penalties that idea might suggest.
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  • ESO_Nightingale
    ESO_Nightingale
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    I am worried about light since based on what we've been shown, it looks like wearing light will be a net nerf next patch due to increased martial related damage and block cost. Unless they address something else. We already had the weakest armor rating in the game and our shields suck. I really hope this turns out okay.
    Edited by ESO_Nightingale on January 27, 2021 8:57AM
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  • Hesperax79
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    In case of Heavy, the increased damage taken from magicka attack means much stronger burst from f.e the Sorcerer. We will see soon.
  • Dracane
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    Medium armor looks a lot more attractive. Though I believe heavy will just get even more attractive.
    When wearing 5 heavy, you gain 5% mitigation against the most common and dangerous damage type, physical.
    You also permanently gain 10% damage mitigation, since you are always CC immune in combat or when it matters.

    I think heavy armor should get this 10% damage mitigation WHILE cced, not while immune to it. So while you are rooted or stunned, you have this reduction which is strong enough. Giving them so much mitigation 100% of the time, is rather insane.
    This is not well thought through and I am confident it will get reconsidered.
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  • Stahlor
    Stahlor
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    They should introduce speed penalties, too. Would also make sense in real life - the heavier the armour, the slower you are.
    Light armour = no penalty
    medium armour = 3% speed reduction each piece of medium armour
    heavy armour = 5% speed reduction each piece of heavy armour
  • Faulgor
    Faulgor
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    Stahlor wrote: »
    They should introduce speed penalties, too. Would also make sense in real life - the heavier the armour, the slower you are.
    Light armour = no penalty
    medium armour = 3% speed reduction each piece of medium armour
    heavy armour = 5% speed reduction each piece of heavy armour

    What we really need is the Dark Souls fat roll! :D
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  • Tryxus
    Tryxus
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    Faulgor wrote: »
    Stahlor wrote: »
    They should introduce speed penalties, too. Would also make sense in real life - the heavier the armour, the slower you are.
    Light armour = no penalty
    medium armour = 3% speed reduction each piece of medium armour
    heavy armour = 5% speed reduction each piece of heavy armour

    What we really need is the Dark Souls fat roll! :D

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  • DreadDaedroth
    DreadDaedroth
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    Yes let's make everything even worse and slower for PvE tanks due pvp meta... :s
  • Nissowolf
    Nissowolf
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    Stahlor wrote: »
    They should introduce speed penalties, too. Would also make sense in real life - the heavier the armour, the slower you are.
    Light armour = no penalty
    medium armour = 3% speed reduction each piece of medium armour
    heavy armour = 5% speed reduction each piece of heavy armour

    it makes no sense, since medium armor is used by sneaky characters, thieves, etc...and there is already speed penalty for heavy armor.
    Roleplayer
  • Stahlor
    Stahlor
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    Nissowolf wrote: »
    it makes no sense, since medium armor is used by sneaky characters, thieves, etc...and there is already speed penalty for heavy armor.

    So in real life you can move faster in a full protection leather suit, than in a silk dress? Please show me a video proof!

  • trackdemon5512
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    For those complaining they showed only a single example of the the stark contrast between heavy and light armor, two gear pieces at different ends of the spectrum. Expect the patch notes and the PTS to have more bonuses/penalties. Also expect the PTS to show how you mix and match the weights to offset and negate the armor penalties.
  • Nissowolf
    Nissowolf
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    Stahlor wrote: »
    Nissowolf wrote: »
    it makes no sense, since medium armor is used by sneaky characters, thieves, etc...and there is already speed penalty for heavy armor.

    So in real life you can move faster in a full protection leather suit, than in a silk dress? Please show me a video proof!

    Well...actually, yes.
    You see, when you wear a dress, it's quite inefficient to run with it. Sure it's not as tiring as a heavier armor, since the weight is lesser, but the dress doesn't allow you to run as fast as when you wear something made for that.
    And i talk about dress, but actually, you can see the difference, event when you wear a jean, or any clothing which isn't made for sport, your movements are restrained by the tissue. That's not the case when you're wearing a jogging, for instance.

    That's the same problematic here, the light armors are, indeed, lighter than medium armors, and so it is logical to have a bonus that allow you to run longer than in medium armor. But it is not made for action, for the run, and so, medium armors will have no penalties to their speed, or their stamina cost.
    Roleplayer
  • Stahlor
    Stahlor
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    Nissowolf wrote: »
    Well...actually, yes.
    You see, when you wear a dress, it's quite inefficient to run with it. Sure it's not as tiring as a heavier armor, since the weight is lesser, but the dress doesn't allow you to run as fast as when you wear something made for that.
    And i talk about dress, but actually, you can see the difference, event when you wear a jean, or any clothing which isn't made for sport, your movements are restrained by the tissue. That's not the case when you're wearing a jogging, for instance.

    That's the same problematic here, the light armors are, indeed, lighter than medium armors, and so it is logical to have a bonus that allow you to run longer than in medium armor. But it is not made for action, for the run, and so, medium armors will have no penalties to their speed, or their stamina cost.

    I understand what you mean, but isn't that a bit picky? Easier to say, that all clothing is made for combat - doesn't matter how it looks like. Otherwise you'd have to say, that e.g. a bigger shield makes you slower than a smaller shield, but giving you more protection. Or one of these massive shoulder pieces disturbs much more in combat, than a smaller one in the same weight.
  • Athan1
    Athan1
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    Stahlor wrote: »
    Nissowolf wrote: »
    it makes no sense, since medium armor is used by sneaky characters, thieves, etc...and there is already speed penalty for heavy armor.

    So in real life you can move faster in a full protection leather suit, than in a silk dress? Please show me a video proof!

    Although heavier, leather clothes stick firmly to your body and have a more aerodynamic shape than robes and dresses.
    Athan Atticus Imperial Templar of Shezarr
  • Myerscod
    Myerscod
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    Don't like the changes to armour. Why do we need negatives, just give basic positive bonuses.

    Shoehorning us to use 5 pieces of 1 'type' to take full advantage of the passives means we can't 'play as you want'

    Please PC players, for the sake of us console players who can't be on PTS, please test this thoroughly and make voices heard
  • Stahlor
    Stahlor
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    Athan1 wrote: »
    Although heavier, leather clothes stick firmly to your body and have a more aerodynamic shape than robes and dresses.

    Haha ;) - you must be very fast!

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