VampireLordLover99 wrote: »MagicAndrej wrote: »Combat / Classes
Both games have pretty well developed classes in my opinion. However, I think both companies have kind of an issue with ignoring many class problems, especially ZoS. As a warden main, I've felt that my bear has been a buggy mess since launch, attacking random mobs, missing its ult, animations getting stuck and so on.
My biggest pet peeve from GW2 compared to ESO is the fact that without animation cancelling you can't deal anything about 50k dps in ESO, which makes it extremely annoying when compared to GW2 I can have a fun time playing combat, without feeling as if my fingers are about to break off my hands.
GW2's class design is superior in everyway to ESO's.
I'm very surprised this wasn't more glaring to you as it was to me.
In GW2 the classes feel truly, utterly unique despite all being able to heal, dps, and tank. Each have unique mechanics that no other class can do. And that's awesome. Thieves can steal abilities, guardians can use shouts and call upon defensive power no other class can, mesmers are literally an absolutely unique illusionist class.
Take Necromancer in ESO for instance. What can it do that no other class can do, exactly? Aside from transforming, which is now moot with the vampire rework? Summon temporary summons that act like nothing more than dots?
Now compare ESO's necromancer to GW2's necromancer. You can be a disease/curse/darkness/lifedrain based necromancer or a pet/debuffer/summoner/literal lich necromancer. Unlike anything else in the game. Where as necromancers in ESO are still using fire/lightning/ice damage like every other thing.
Don't even get me started on the fact that subclasses (elite specs) in GW2 completely change how you play your class and add so much more variation. Suddenly I'm a death knight esque character with abilties that are unlike anything any other class has. Next I'm a literal sand-wraith shade summoner who summons sand spirits to do my bidding and teleport around.
Also worth noting that in ESO, I'm more often than not wanting to play as NPCs over my player character because even the basic necromancers have cooler skills than I do as a player. Same with vampires and even sorcerers. Yet in GW2, I don't want to be an NPC because player classes are so cool and fit in line with the npc classes. Thus providing immersion and a satisfying feeling where as ESO does not.
Seriously would like for you to look deeper into this and re-consider the class section, @MagicAndrej
volkeswagon wrote: »Would be nice if I knew what on earth GW2 was. Should use the full name in your post title and or in first paragraph so we aren't guessing.
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Exchange ratio is 33-35 gold to buy 100 gems currently. If you equate 1 gold in GW2 with 1k gold in ESO, that's 330-350 gold per crown in ESO which is pretty close to the actual exchange rate (on the lower end actually)
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Exchange ratio is 33-35 gold to buy 100 gems currently. If you equate 1 gold in GW2 with 1k gold in ESO, that's 330-350 gold per crown in ESO which is pretty close to the actual exchange rate (on the lower end actually)
I don't agree with you on the rest, but everyone can have his opinion, so I won't argue, as it is all subjective.
But that statement above is dishonnest.
1gold in GW2 is not 1k gold in ESO.
1gold in GW2 is 10k gold in eso.
Meaning 3300-3500 g per crown. And that's not considering the fact that farming gold is way harder in GW2.
GW2 is a great game, I play it, but it's monetization is a disgrace, almost on the level of the free corean MMO's of old.
The person i was responding to is equating 1 gold in GW2 with 1k gold in ESO, so i was just using the same ratio. I'm also stating myself that this might not be accurate, but 1:10k isn't right either (neither is 1 crown = 1 gem). I mean, in GW2 you get 2g per day for doing 3 dailies, which takes just a few minutes and daily login rewards which can be turned into ~ 50-80 gold every month, so that's up to like 100g just for logging in every day and playing a few minutes. Do you get 1M gold every month in ESO just by logging in and playing a few minutes? Doubt.
Goregrinder wrote: »GW2's combat is still based on tab targeting, so it's been a no-go from me since it launched.
ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.
ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.
By player population ESO is the #2 MMO in the world and FFXIV is #6
ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.
By player population ESO is the #2 MMO in the world and FFXIV is #6
I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.
I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.
More or less how i felt playing GW2.
I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.
Yes GW2 has some good parts, but it's not what I look for in a game.
And OP said he's playing for a month...
I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")
Eso beats the hell out of every other mmo I've ever played hands down, including gw2. I find the idea about mounts intriguing, but honestly the other systems cited seem pretty inconsequential and I don't think adopting them would add much, but interesting thoughts.
I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.
More or less how i felt playing GW2.
I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.
Yes GW2 has some good parts, but it's not what I look for in a game.
And OP said he's playing for a month...
I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")
and so what would be this LEGENDARY if you could get it so fast, easy even at 1st time? and do you need this so badly at early game? no
[snip]
actually you have few types of endgame in GW2 where gaining legendary itemsis one of them as big grind with this while in ESO what you have for endgame? nothing that challenging like in GW2 if you doesnt mean tryharding for top scores in trials in ESO for which you dont have any special rewards anyway but just additional ego how high in scores you are at
I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.
More or less how i felt playing GW2.
I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.
Yes GW2 has some good parts, but it's not what I look for in a game.
And OP said he's playing for a month...
I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")
and so what would be this LEGENDARY if you could get it so fast, easy even at 1st time? and do you need this so badly at early game? no
[snip]
actually you have few types of endgame in GW2 where gaining legendary itemsis one of them as big grind with this while in ESO what you have for endgame? nothing that challenging like in GW2 if you doesnt mean tryharding for top scores in trials in ESO for which you dont have any special rewards anyway but just additional ego how high in scores you are at
The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks
VampireLordLover99 wrote: »MagicAndrej wrote: »Combat / Classes
Both games have pretty well developed classes in my opinion. However, I think both companies have kind of an issue with ignoring many class problems, especially ZoS. As a warden main, I've felt that my bear has been a buggy mess since launch, attacking random mobs, missing its ult, animations getting stuck and so on.
My biggest pet peeve from GW2 compared to ESO is the fact that without animation cancelling you can't deal anything about 50k dps in ESO, which makes it extremely annoying when compared to GW2 I can have a fun time playing combat, without feeling as if my fingers are about to break off my hands.
GW2's class design is superior in everyway to ESO's.
I'm very surprised this wasn't more glaring to you as it was to me.
In GW2 the classes feel truly, utterly unique despite all being able to heal, dps, and tank. Each have unique mechanics that no other class can do. And that's awesome. Thieves can steal abilities, guardians can use shouts and call upon defensive power no other class can, mesmers are literally an absolutely unique illusionist class.
Take Necromancer in ESO for instance. What can it do that no other class can do, exactly? Aside from transforming, which is now moot with the vampire rework? Summon temporary summons that act like nothing more than dots?
Now compare ESO's necromancer to GW2's necromancer. You can be a disease/curse/darkness/lifedrain based necromancer or a pet/debuffer/summoner/literal lich necromancer. Unlike anything else in the game. Where as necromancers in ESO are still using fire/lightning/ice damage like every other thing.
Don't even get me started on the fact that subclasses (elite specs) in GW2 completely change how you play your class and add so much more variation. Suddenly I'm a death knight esque character with abilties that are unlike anything any other class has. Next I'm a literal sand-wraith shade summoner who summons sand spirits to do my bidding and teleport around.
Also worth noting that in ESO, I'm more often than not wanting to play as NPCs over my player character because even the basic necromancers have cooler skills than I do as a player. Same with vampires and even sorcerers. Yet in GW2, I don't want to be an NPC because player classes are so cool and fit in line with the npc classes. Thus providing immersion and a satisfying feeling where as ESO does not.
Seriously would like for you to look deeper into this and re-consider the class section, @MagicAndrej
I'd love if classes in ESO felt more unique. Now we (dds) wear the same few sets, same few monster sets and same few skills over and over. Only the passives matter and make one "class" stand out.
I really do hate it.
GW has much more unique classes, WoW too. Well, almost any mmo has more unique classes. It's such a shame.
I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.
GW2 story is shallow and Meh.
ESO DOES NOT NEED FLYING MOUNTS......
The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks
The world events are fine at first but then they just get freaking boring
The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers
If you prefer GW2, play GW2, dont try to turn ESO into GW2
I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.
I could probably look up the amount of times people have claimed to quit or actually quit ESO for the exact same reason (hell I have officially quit Cyrodiil since the healing changes in November) but I think everyone realizes that NO MMO is immune to nerfs causing outrage.GW2 story is shallow and Meh.
Agreed. But let's recap ESO storylines...
[Base game] Daedra wants to destroy the world, but you stop him.
[Morrowind] A different Daedra is going to destroy the world, but you stop him.
[Summerset] Something is going to destroy the world, but you stop it. I forget what exactly, because it was so memorable.
etc...
etc...ESO DOES NOT NEED FLYING MOUNTS......
Maybe not flying, but what about unique mounts with unique abilities? Face it, all ESO mounts are exactly the same with a different skin.The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks
The guy above me explained why this is not really correct. It takes a lot of effort, but only if you want the skin. Entirely optional.The world events are fine at first but then they just get freaking boring
Like Dolmens/Geysers/Dragons/Harrowstorms. Let's not kid ourselves.The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers
I'm not sure pointing out the games technical deficiencies is a strong argument for omitting potentially fun world events.If you prefer GW2, play GW2, dont try to turn ESO into GW2
By the posts on this thread I would say many people play both and are simply suggesting the best parts of each can be implemented to the other to improve both?
I play both games, they're pretty different, and both have their strong points.
things I like about GW2 that I wish were in ESO.
-underwater diving and combat.
-battlesystem feels more active and fluid.
-music is better IMO
-map events that can affect future map events and meta.
-armor is more varied and different from eachother.
there are MANY things I like better in ESO than in GW2, like an actual day and night system with sunsets and sunrises, weather, unisex armor, dungeons, dungeon queue, story driven quests, and a long etc.