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GW2 vs ESO. (My month experience of GW2)

  • Zukasha
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    Bit more about differences (and some similarities) of GW2 and ESO, for those who might be interested (i have played both games for several years):

    Graphics:
    ESO has a more realistic and gritty style, GW2 is more cartoony and flashy. Both can look stunning in their own way. GW2 has better animations and world design, but the flashiness is sometimes too much and straight up eye-cancer inducing, especially when it comes to certain player character styles.

    Races:
    In ESO race matters for min-maxing due to stat/passive differences, but outside of this little to no impact on actual gameplay. Same body model and animations for all make them feel very similar.
    In GW2 all races have the same stats. Few unique racial skills are deliberately weak/niche, so every race can do everything equally well and the choice can be based solely arround visuals/lore. Different models and animations for each race, but lot's of clipping issues with some of them. Different race specific starting areas and story lines.

    Classes:
    GW2's classes are more distinct with unique skills, passives and mechanics. Not every weapon and armor type aviable for every class. Specialisations (kinda like a sub-class) for more variety even within a class. Currently there are 9 different classes with 3 specs each. ESO's class system allows for more freedom and mixing and mashing at the cost of class identity and uniqueness.

    Roles (PvE):
    GW2 tried to stay away from the usual "holy trinity" concept which resulted in a heavy focus on damage builds with some grp utility. Survivability was (and still is) largely based on the player's ability to avoid damage. However over the years and with the implementation of primarily support oriented specs, tanking mechanics (raids only so far) and more difficult content, specialized (support) roles started to become more prominent. It is still different from typical tank-healer-dps grp compositions.

    Story:
    GW2 has one coherent and chronological story line that has been expanded continuously from the release 8 years ago up until now, as opposed to the more separate "story patches" and side-stories of ESO. Unfortunately a (small) part of the story line is not aviable anymore, because "living story" episodes were originally meant to be temporary content and while new episodes can be permanently unlocked for free, new players have to pay for past content, which can be deterrent (base game story - which is the start of the entire story line - is free tho). Quality wise it is difficult to provide hard facts, so i'll just say that i like the base game story part of both games about equally, however further story content improves in case of GW2 and gets worse in ESO, so overall i prefer the former (which ofc is my very personal opinion).

    Combat:
    GW2 uses tab-targeting, however most skills don't require a target, can be aimed freely and used while moving so it is a more action oriented system than let's say WoW, which is probably what most people think about when they read "tab-targeting". Optional (and suboptimal) action camera. Overall very fluid and - depending on class and build - more or less fast paced despite cooldowns and (short) cast times on most skills. No global cd. Dodge roll (and basic movement including jumping, ofc) aviable regardless of build, other combat actions such as block or break free require specific skills to be slotted and used. Certain skills can be combined for additional effects, eg. shooting an arrow through a fire field can cause burning on the target ("combos"). A single build typically has access to 16-25 different skills (deviation in both directions possible), choosen from a pool of i guess somewhere between 50-100 different skills per class.
    Accurate timing, quick reactions, counterplay and positioning are very important in PvP. PvE tends to be more rotational due to the predictability of the encounters.
    Gear provides mostly stats, procs play a rather minor role. Underwater combat (i like it) and down state ( i don't like it) are additional unique combat features.

    Open world PvE:
    Strong focus on exploration, with caves and such as part of the map instead of separate instances, multi-layered maps, underwater and underground areas, hidden places and (jumping) puzzles. Various means of traveling (mounts with unique abilities, gliding, jumping pads, ...).
    No "normal" quests, instead there are so called "heart quests" as part of map completition which are kinda like "go to area X, do generic stuff, get reward, move on" instead of "talk to NPC, do generic stuff, talk to NPC, get reward, move on".
    Various dynamic events, either initiated by certain player actions or based on timers with subsequent events based on success or failure of previous events - from easily soloable stuff to map wide group events with sometimes 100+ players participating. Mob difficulty varies - from about "ESO difficulty" in starting zones to more challenging enemies in high lvl maps, which makes supposedly dangerous areas actually feel dangerous.

    Leveling/char progression:

    Everything grants XP in GW2. Exploration, story, dungeons, events, crafting, gathering, PvP, ... so leveling is usually best done by doing a bit of everything - or just whatever is the most fun. There are also "instant lvl up" items that can be aquired ingame (especially from PvP/WvW), which make leveling alts very easy and fast (basically a matter of seconds). There is also an instant max. lvl boost aviable in the cash shop or with expansions, but i would strongly recommend against using it on the first char as new player. Skipping the whole leveling - and learning - process to jump straight into end game territory tends to have very frustrating results.
    After reaching max character lvl (80), players can further gain account wide mastery levels (PvE only), which - unlike CP in ESO - do not grant raw combat strengh - but instead are more about opening up more options outside of combat - mounts, gliding, legendary crafting, rewards, ...

    Gear aquisition/grinding:

    Mostly through crafting or buying in GW2. Getting decent basic gear (exotic quality) - which works for all content but high lvl fractals - is very easy. Just leveling all the way to 80 will usually result in enough gold and/or materials. Getting optimal gear ("ascended"), which is just a few percent better than exotic gear, might take a bit longer due to higher cost, tho lucky drops can speed up the process. But even the unluckiest player will get there within reasonable time, because everything important is craftable. There is no mandatory rng based gear grind. Once fully geared up with ascended quality, the gear will always stay relevant, even after meta changes, thanks to the possibility to change stats. No "gear treadmill".
    PvP modes also provide gear (both exotic and ascended) - not neccessarily the fastest way, but great for those who don't like PvE at all. No "being forced into certain game modes". Unless you are after cosmetics, achievements and prestige items. Those are the real grind in GW2 and often locked behind specific content.

    Instanced grp content

    5-player content: Few dungeons, each with story (easy) and exploration (bit more difficult) paths, unlock at certain player lvls, beginning with lvl 30. Outdated and kinda dead content, but finding grps is still possible.
    Fractals, which are similar to dungeons, but for max. lvl players only, shorter and with more focus on mechanics and boss fights. Difficulty levels aviable from 1 (compareable to nFG1 in ESO) to 100 (vet dlc hm difficulty). Still get updated from time to time. Soloing of most dungeons and fractals is possible, but can be quite difficult.
    10-player content: Raids, which i guess are somewhat similar to ESO trials (without normal/easy mode) and
    Strike Missions which are meant to be some sort of "stepping stone" for raids. Haven't played either, so can't say much.

    Structured PvP (battlegrounds):
    Player level and gear are normalized - can jump into PvP right after doing the tutorial without any disadvantages (aside a lack of player skill maybe :P)
    5 vs 5: Stronghold (unranked only) and Conquest (which is the main PvP mode). Custom arenas, Unranked (24/7 aviable, no ranking, anything from solo to full premade allowed), Ranked (~ 2 months long seasons with 2-3 weeks in between, solo and duo queue only, glicko2 based mmr system, mmr based ranking and reward system). Automated tournaments (full premade only, happens every few hours, rewards based on placement, grants qualifying points for big monthly tournament).
    2vs2 or 3vs3 deathmatch - only inbetween ranked conquest seasons.

    World vs World (vs World):

    Kinda like Cyrodiil. Server (= world) based large scale PvP. 3-way match-up fought on 4 maps with various objectives (not as big as Cyro, but player cap - per map - might actually be similar). Zerg fights, Sieges, GvG, small scale, solo, dueling - place for lots of different PvP styles. Even some occasional underwater fights. Matches last for one week (reset every friday evening). Scoring is based on objectives and kills. Winner moves up one tier, loser moves down.
    Unlike in sPvP, character level and gear matters here.

    Trading:
    Guild traders (ESO) vs global auction house (GW2). I know what i prefer. 'nuff said.

    Housing:
    Basically non-existent in GW2.

    Performance:
    GW2 isn't perfect and has some issue here and there, but still: GW2 >>>>> ESO.
    Edited by Zukasha on January 21, 2021 2:44AM
  • Araneae6537
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    Combat / Classes
    Both games have pretty well developed classes in my opinion. However, I think both companies have kind of an issue with ignoring many class problems, especially ZoS. As a warden main, I've felt that my bear has been a buggy mess since launch, attacking random mobs, missing its ult, animations getting stuck and so on.

    My biggest pet peeve from GW2 compared to ESO is the fact that without animation cancelling you can't deal anything about 50k dps in ESO, which makes it extremely annoying when compared to GW2 I can have a fun time playing combat, without feeling as if my fingers are about to break off my hands.

    GW2's class design is superior in everyway to ESO's.

    I'm very surprised this wasn't more glaring to you as it was to me.

    In GW2 the classes feel truly, utterly unique despite all being able to heal, dps, and tank. Each have unique mechanics that no other class can do. And that's awesome. Thieves can steal abilities, guardians can use shouts and call upon defensive power no other class can, mesmers are literally an absolutely unique illusionist class.

    Take Necromancer in ESO for instance. What can it do that no other class can do, exactly? Aside from transforming, which is now moot with the vampire rework? Summon temporary summons that act like nothing more than dots?

    Now compare ESO's necromancer to GW2's necromancer. You can be a disease/curse/darkness/lifedrain based necromancer or a pet/debuffer/summoner/literal lich necromancer. Unlike anything else in the game. Where as necromancers in ESO are still using fire/lightning/ice damage like every other thing.

    Don't even get me started on the fact that subclasses (elite specs) in GW2 completely change how you play your class and add so much more variation. Suddenly I'm a death knight esque character with abilties that are unlike anything any other class has. Next I'm a literal sand-wraith shade summoner who summons sand spirits to do my bidding and teleport around.

    Also worth noting that in ESO, I'm more often than not wanting to play as NPCs over my player character because even the basic necromancers have cooler skills than I do as a player. Same with vampires and even sorcerers. Yet in GW2, I don't want to be an NPC because player classes are so cool and fit in line with the npc classes. Thus providing immersion and a satisfying feeling where as ESO does not.

    Seriously would like for you to look deeper into this and re-consider the class section, @MagicAndrej

    But this can also be a bad thing when they totally change how a class works as chronomancer was shafted and I heard thief play style was significantly changed as well. I do wish that classes in ESO had the option to feel more different than they do, but I like that every ability isn’t tied to class as it is in GW2.
  • volkeswagon
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    Would be nice if I knew what on earth GW2 was. Should use the full name in your post title and or in first paragraph so we aren't guessing.
  • Raideen
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    Would be nice if I knew what on earth GW2 was. Should use the full name in your post title and or in first paragraph so we aren't guessing.

    In the year 2005, close to 16 years ago an MMORPG came out called Guild Wars (GW for short).
    In the year 2012, 1.5 years before the release of Elder Scrolls Online, was a game called Guild Wars 2 (GW2 for short), this was the successor of Guild Wars.

    Guild Wars 2 is what the OP is referring to.
  • volkeswagon
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    I see. Fortunately for me it's not on PS so I don't have to worry about if it is better or not.
    Edited by volkeswagon on January 21, 2021 6:03AM
  • Raideen
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    That's a bummer, it's a pretty fun game. Asura Mesmers are uber fun. Never played a class in any game as cool as Mesmers.
  • preevious
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    Zukasha wrote: »
    [

    Exchange ratio is 33-35 gold to buy 100 gems currently. If you equate 1 gold in GW2 with 1k gold in ESO, that's 330-350 gold per crown in ESO which is pretty close to the actual exchange rate (on the lower end actually)

    I don't agree with you on the rest, but everyone can have his opinion, so I won't argue, as it is all subjective.


    But that statement above is dishonnest.
    1gold in GW2 is not 1k gold in ESO.
    1gold in GW2 is 10k gold in eso.
    Meaning 3300-3500 g per crown. And that's not considering the fact that farming gold is way harder in GW2.
    GW2 is a great game, I play it, but it's monetization is a disgrace, almost on the level of the free corean MMO's of old.

  • Zukasha
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    preevious wrote: »
    Zukasha wrote: »
    [

    Exchange ratio is 33-35 gold to buy 100 gems currently. If you equate 1 gold in GW2 with 1k gold in ESO, that's 330-350 gold per crown in ESO which is pretty close to the actual exchange rate (on the lower end actually)

    I don't agree with you on the rest, but everyone can have his opinion, so I won't argue, as it is all subjective.


    But that statement above is dishonnest.
    1gold in GW2 is not 1k gold in ESO.
    1gold in GW2 is 10k gold in eso.
    Meaning 3300-3500 g per crown. And that's not considering the fact that farming gold is way harder in GW2.
    GW2 is a great game, I play it, but it's monetization is a disgrace, almost on the level of the free corean MMO's of old.

    The person i was responding to is equating 1 gold in GW2 with 1k gold in ESO, so i was just using the same ratio. I'm also stating myself that this might not be accurate, but 1:10k isn't right either (neither is 1 crown = 1 gem). I mean, in GW2 you get 2g per day for doing 3 dailies, which takes just a few minutes and daily login rewards which can be turned into ~ 50-80 gold every month, so that's up to like 100g just for logging in every day and playing a few minutes. Do you get 1M gold every month in ESO just by logging in and playing a few minutes? Doubt.

    Ultimatively the exchange ratio is determined by supply and demand in both games and therefore likely similar. If it is more expensive in GW2 (and i do think it is, just not by nearly as much as you said) then mainly because there is simply less real money constantly shoveled into the game, as it tends to be less "cash-crabby". But cost isn't the only relevant factor. I never bought cash shop items with ingame gold in ESO (unlike GW2), simply due to the circumstances and potential risk involved. And while not everyone might care equally about those issues (that's until someone actually does get scammed), they are still real and not just a subjective opinion.

    Also stating stuff like "no style options outside of the cash shop" isn't an opinion either, it is a straight lie.

    The cash shop in both games offers overall fairly similar stuff. No P2W in GW2, in ESO that's debateable. But then for ESO you also have to pay for the base game, you have to pay for the expansions, you have to pay monthly if you want access to something as basic as the crafting bag or reasonable bank and inventory space. In GW2 you get most of that for free, only the expansions will cost you some money (~ 30 € for both), price/performance ratio can't get much better than that. Just think about all the money you have already spend on ESO, then think about all the stuff you could get in GW2 for the same cost. Does it still look like a disgrace?

    The only thing i think is bad about GW2 monetisation is that there is no "complete bundle" with expansions and all living story episodes and that it's not communicated properly, that buying the expansions will not actually unlock the entire story line of the game. The problem isn't so much that players have to pay for the content, which is only fair, just the lack of information. I mean, everyone who buys ESO knows that there are a lot of DLC and/or monthly subscription with costs, but new players who buy GW2 often think they have unlocked all content, and once they realize the gaps within their story, they get frustrated.
    Edited by Zukasha on January 21, 2021 1:47PM
  • Zukasha
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    pls delete, accidential post
    Edited by Zukasha on January 21, 2021 1:27PM
  • Pink_Pixie
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    The worst thing about Guild Wars 2 is that it's published by NCsoft, and what they did to City of Heroes/villains means that Elder Scrolls Online is an automatic win.

    Personally, I have never wanted to ever play any game published by NCsoft because of the above reason. Many players spent time on a game that was making money to just have it shut down. Other than that, I can't really offer much to this thread, just needed to say my piece!
  • AlnilamE
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    Zukasha wrote: »
    The person i was responding to is equating 1 gold in GW2 with 1k gold in ESO, so i was just using the same ratio. I'm also stating myself that this might not be accurate, but 1:10k isn't right either (neither is 1 crown = 1 gem). I mean, in GW2 you get 2g per day for doing 3 dailies, which takes just a few minutes and daily login rewards which can be turned into ~ 50-80 gold every month, so that's up to like 100g just for logging in every day and playing a few minutes. Do you get 1M gold every month in ESO just by logging in and playing a few minutes? Doubt.

    "A few minutes" for me translates into 30-45 minutes depending on the dailies. Longer if I'm doing home instances and gathering on alts parked at strategic spots.

    If I spent that amount of time doing writs in ESO, that would be about 6 characters a day, at 5k each, so 30k a day x30 days around 900K, plus any gold we get from login rewards.
    The Moot Councillor
  • Goregrinder
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    GW2's combat is still based on tab targeting, so it's been a no-go from me since it launched.
  • erio
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    I gotta say, I think eso dungeons where built for something similar to wows mythic plus. give us harder base game dungeons and reward players who can go the fastest
  • AlnilamE
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    GW2's combat is still based on tab targeting, so it's been a no-go from me since it launched.

    I don't actually use tab targeting when I play GW2. I have no idea how that even works. I just point at things and shoot them.
    The Moot Councillor
  • Iccotak
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    ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.

    By player population ESO is the #2 MMO in the world and FFXIV is #6
  • Sephyr
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    Iccotak wrote: »
    ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.

    By player population ESO is the #2 MMO in the world and FFXIV is #6

    Not according to sites that actually have the data to back that up. ESO is #6, FFXIV is #5, which both are under Old School Runescape sooooo (both as their rated and number of players).

    https://mmo-population.com/

    Edit: Here's another dated from 2019 showing that FFXIV also had more players than ESO.

    https://bestreamer.com/gaming/most-played-mmorpg-2019/2/
    Edited by Sephyr on January 21, 2021 10:57PM
  • Raideen
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    Iccotak wrote: »
    ESO will never ever be able to step on FFXIV's doorstep of number 2 mmo in the world if it doesn't start embracing these quality of life changes that make games stand out.

    By player population ESO is the #2 MMO in the world and FFXIV is #6

    Not even remotely. WOW classic has 2x the population of ESO
    https://mmo-population.com/top/2020
  • drunkendx
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    kargen27 wrote: »
    I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.

    More or less how i felt playing GW2.

    I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.

    Yes GW2 has some good parts, but it's not what I look for in a game.

    And OP said he's playing for a month...
    I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")
  • iksde
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    drunkendx wrote: »
    kargen27 wrote: »
    I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.

    More or less how i felt playing GW2.

    I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.

    Yes GW2 has some good parts, but it's not what I look for in a game.

    And OP said he's playing for a month...
    I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")

    and so what would be this LEGENDARY if you could get it so fast, easy even at 1st time? and do you need this so badly at early game? no
    [snip]

    actually you have few types of endgame in GW2 where gaining legendary itemsis one of them as big grind with this while in ESO what you have for endgame? nothing that challenging like in GW2 if you doesnt mean tryharding for top scores in trials in ESO for which you dont have any special rewards anyway but just additional ego how high in scores you are at

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on January 25, 2021 2:03PM
  • Sahidom
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    worrallj wrote: »
    Eso beats the hell out of every other mmo I've ever played hands down, including gw2. I find the idea about mounts intriguing, but honestly the other systems cited seem pretty inconsequential and I don't think adopting them would add much, but interesting thoughts.

    Anarchy Online wins. Its dated but the MMO devs should be very worried IF they relaunch the game with an updated world, mechanics, crafting and PVP atmosphere. Although should CP2077 take their character profile into a MMO climate than it will still beat ESO; ESO wanted to compete with GW2 and other similar genre games, as GW2 was competition to WoW and its predecessors. Those games attract people who enjoy collecting and ESO catered to these players. Nothing wrong with that but after awhile, that motivation loses its momentum; what the players will remember above all the collections and stories will be how they are able to develop or build their character. This, and this, alone determines whether the game will hold its reputation when its still sitting on the shelf. So far, people have often said they same thing, "No other MMO on the market is better," which says this game will fade away. Markets change and new products are released, this will be why this game will be forgotten; this all sounds like hate but its not, you cannot rank a game exclusively on what achievement, mounts or collectables you can obtain; your avatar in game is the connection you have to any MMO.
  • Sephyr
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    iksde wrote: »
    drunkendx wrote: »
    kargen27 wrote: »
    I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.

    More or less how i felt playing GW2.

    I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.

    Yes GW2 has some good parts, but it's not what I look for in a game.

    And OP said he's playing for a month...
    I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")

    and so what would be this LEGENDARY if you could get it so fast, easy even at 1st time? and do you need this so badly at early game? no
    [snip]

    actually you have few types of endgame in GW2 where gaining legendary itemsis one of them as big grind with this while in ESO what you have for endgame? nothing that challenging like in GW2 if you doesnt mean tryharding for top scores in trials in ESO for which you dont have any special rewards anyway but just additional ego how high in scores you are at

    I'd also like to go a bit further to state that while the 'grind' is long, I rarely see people actually using them aside from map metas. At least with the guilds I'm in. It's usually Ascended unless someone wants to be flashy. Even the metas tend to tailor their guides to Ascended because it's probably the most accessible and most diverse compared to leggies. But I don't get into that neck of the woods of the game very often, so I'm willing to be wrong about that. It's just how it feels to me, which is a better feeling than ESO a lot of the time waiting for a piece of gear from a dungeon to drop after the 10,000,000,000,000,000th time running it.
    Edited by ZOS_ConnorG on January 25, 2021 2:04PM
  • Goregrinder
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    iksde wrote: »
    drunkendx wrote: »
    kargen27 wrote: »
    I tried Guild Wars 2 for quite a while. To me it seemed that I was a rat in a maze promised cheese and when I got to the end they said wait we put the cheese back at the start of the maze.

    More or less how i felt playing GW2.

    I was gonna write LONG review of GW2 but don't wanna recall all the issues GW2 has.

    Yes GW2 has some good parts, but it's not what I look for in a game.

    And OP said he's playing for a month...
    I can't wait till he discovers grind that is legendary crafting. Crafting your first leggy in GW2 without spending real money on gold is several months active farming. (key word: "active")

    and so what would be this LEGENDARY if you could get it so fast, easy even at 1st time? and do you need this so badly at early game? no
    [snip]

    actually you have few types of endgame in GW2 where gaining legendary itemsis one of them as big grind with this while in ESO what you have for endgame? nothing that challenging like in GW2 if you doesnt mean tryharding for top scores in trials in ESO for which you dont have any special rewards anyway but just additional ego how high in scores you are at

    For me theorycrafting and PVP is all the end game I need. The drive to get better, kill more players, chase the next "meta" or "op" build no one else discovered yet, etc. That feeling is never ending for me, that's my carrot on the stick.
    Edited by ZOS_ConnorG on January 25, 2021 2:04PM
  • Katahdin
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    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    GW2 story is shallow and Meh.

    ESO DOES NOT NEED FLYING MOUNTS......

    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The world events are fine at first but then they just get freaking boring
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    Edited by Katahdin on January 22, 2021 3:37AM
    Beta tester November 2013
  • Zukasha
    Zukasha
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    Legendary gear in GW2 is entirely optional. It is mainly about flashy skins and prestige, not something that gives an advantage in combat. It does not grant better stats than ascended gear. You can play the entire game just fine without ever touching legendaries. The same is true for other stuff that requires a lot of grinding - all optional. GW2 is probably the mmo with the least amount of "forced" grind. Also grind in GW2 is for the most part not dependent on rng, so you can look up beforehand, how much effort it takes go get item X, then deside if it's worth it or not. Instead of running a dungeon an unknown amount of times, and maybe having to give up with empty hands, having wasted lots of time and energy, just because the desired item simply didn't want to drop.
    Katahdin wrote: »
    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    Nonsense. Once you have a full ascended sets for the build(s) you want to play - you are done forever. Meta changes and requires different stats - no problem, just change the stats of your gear for cheap. Also full ascended isn't even needed outside of high lvl fractals, ascended weapons + trinkets (which are the easiest parts to get) with exotic armor is perfectly fine for any other end game content and you won't ever notice the minuscule stat difference. Even full exotic works just fine, don't bother with ascended gear if you just want to test a new build or class.
    Edited by Zukasha on January 22, 2021 10:35AM
  • Pixiepumpkin
    Pixiepumpkin
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    Combat / Classes
    Both games have pretty well developed classes in my opinion. However, I think both companies have kind of an issue with ignoring many class problems, especially ZoS. As a warden main, I've felt that my bear has been a buggy mess since launch, attacking random mobs, missing its ult, animations getting stuck and so on.

    My biggest pet peeve from GW2 compared to ESO is the fact that without animation cancelling you can't deal anything about 50k dps in ESO, which makes it extremely annoying when compared to GW2 I can have a fun time playing combat, without feeling as if my fingers are about to break off my hands.

    GW2's class design is superior in everyway to ESO's.

    I'm very surprised this wasn't more glaring to you as it was to me.

    In GW2 the classes feel truly, utterly unique despite all being able to heal, dps, and tank. Each have unique mechanics that no other class can do. And that's awesome. Thieves can steal abilities, guardians can use shouts and call upon defensive power no other class can, mesmers are literally an absolutely unique illusionist class.

    Take Necromancer in ESO for instance. What can it do that no other class can do, exactly? Aside from transforming, which is now moot with the vampire rework? Summon temporary summons that act like nothing more than dots?

    Now compare ESO's necromancer to GW2's necromancer. You can be a disease/curse/darkness/lifedrain based necromancer or a pet/debuffer/summoner/literal lich necromancer. Unlike anything else in the game. Where as necromancers in ESO are still using fire/lightning/ice damage like every other thing.

    Don't even get me started on the fact that subclasses (elite specs) in GW2 completely change how you play your class and add so much more variation. Suddenly I'm a death knight esque character with abilties that are unlike anything any other class has. Next I'm a literal sand-wraith shade summoner who summons sand spirits to do my bidding and teleport around.

    Also worth noting that in ESO, I'm more often than not wanting to play as NPCs over my player character because even the basic necromancers have cooler skills than I do as a player. Same with vampires and even sorcerers. Yet in GW2, I don't want to be an NPC because player classes are so cool and fit in line with the npc classes. Thus providing immersion and a satisfying feeling where as ESO does not.

    Seriously would like for you to look deeper into this and re-consider the class section, @MagicAndrej

    agreed. gw2 classes are a lot more fun and unique. i love my engineer. eso classes all feel the same to me...and also all look the same. gw2 races are nice too, they are not all one human body like eso
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • Pixiepumpkin
    Pixiepumpkin
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    rrimöykk wrote: »
    I'd love if classes in ESO felt more unique. Now we (dds) wear the same few sets, same few monster sets and same few skills over and over. Only the passives matter and make one "class" stand out.

    I really do hate it.

    GW has much more unique classes, WoW too. Well, almost any mmo has more unique classes. It's such a shame.

    yep. all eso classes really kinda feel the same. and then end game build all use the same armor, same skill types, all have to use certain weapon skills, all use undaunted, all use blah blah blah...its all the same

    gw2 and wow and swtor all feel really different. i wish eso felt different
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • danno8
    danno8
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    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    I could probably look up the amount of times people have claimed to quit or actually quit ESO for the exact same reason (hell I have officially quit Cyrodiil since the healing changes in November) but I think everyone realizes that NO MMO is immune to nerfs causing outrage.
    GW2 story is shallow and Meh.

    Agreed. But let's recap ESO storylines...

    [Base game] Daedra wants to destroy the world, but you stop him.
    [Morrowind] A different Daedra is going to destroy the world, but you stop him.
    [Summerset] Something is going to destroy the world, but you stop it. I forget what exactly, because it was so memorable.
    etc...
    etc...
    ESO DOES NOT NEED FLYING MOUNTS......

    Maybe not flying, but what about unique mounts with unique abilities? Face it, all ESO mounts are exactly the same with a different skin.
    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The guy above me explained why this is not really correct. It takes a lot of effort, but only if you want the skin. Entirely optional.
    The world events are fine at first but then they just get freaking boring

    Like Dolmens/Geysers/Dragons/Harrowstorms. Let's not kid ourselves.
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    I'm not sure pointing out the games technical deficiencies is a strong argument for omitting potentially fun world events.
    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    By the posts on this thread I would say many people play both and are simply suggesting the best parts of each can be implemented to the other to improve both?
  • Goregrinder
    Goregrinder
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    ✭✭
    danno8 wrote: »
    Katahdin wrote: »
    I played GW2 for 3 years and quit when they nerfed my favorite class for PVP into being basically a banner carrier for the raid lead.

    I could probably look up the amount of times people have claimed to quit or actually quit ESO for the exact same reason (hell I have officially quit Cyrodiil since the healing changes in November) but I think everyone realizes that NO MMO is immune to nerfs causing outrage.
    GW2 story is shallow and Meh.

    Agreed. But let's recap ESO storylines...

    [Base game] Daedra wants to destroy the world, but you stop him.
    [Morrowind] A different Daedra is going to destroy the world, but you stop him.
    [Summerset] Something is going to destroy the world, but you stop it. I forget what exactly, because it was so memorable.
    etc...
    etc...
    ESO DOES NOT NEED FLYING MOUNTS......

    Maybe not flying, but what about unique mounts with unique abilities? Face it, all ESO mounts are exactly the same with a different skin.
    The grind in GW2 for legendary items and the highest level armor (pink) is never ending....it sucks

    The guy above me explained why this is not really correct. It takes a lot of effort, but only if you want the skin. Entirely optional.
    The world events are fine at first but then they just get freaking boring

    Like Dolmens/Geysers/Dragons/Harrowstorms. Let's not kid ourselves.
    The last thing this game needs is an event that colllects100 players in one spot to lag out and crash the servers

    I'm not sure pointing out the games technical deficiencies is a strong argument for omitting potentially fun world events.
    If you prefer GW2, play GW2, dont try to turn ESO into GW2

    By the posts on this thread I would say many people play both and are simply suggesting the best parts of each can be implemented to the other to improve both?

    Would love to see GW2 finally get rid of their tab-targeting combat system, and implement a full blown twitch-based targetting system like ESO. Also opening up the classes to wear any armor and wield any weapons they want would be mint. That might convince me to reinstall GW2 and play it seriously.
  • craybest
    craybest
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    I play both games, they're pretty different, and both have their strong points.
    things I like about GW2 that I wish were in ESO.
    -underwater diving and combat.
    -battlesystem feels more active and fluid.
    -music is better IMO
    -map events that can affect future map events and meta.
    -armor is more varied and different from eachother.

    there are MANY things I like better in ESO than in GW2, like an actual day and night system with sunsets and sunrises, weather, unisex armor, dungeons, dungeon queue, story driven quests, and a long etc.
  • Goregrinder
    Goregrinder
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    craybest wrote: »
    I play both games, they're pretty different, and both have their strong points.
    things I like about GW2 that I wish were in ESO.
    -underwater diving and combat.
    -battlesystem feels more active and fluid.
    -music is better IMO
    -map events that can affect future map events and meta.
    -armor is more varied and different from eachother.

    there are MANY things I like better in ESO than in GW2, like an actual day and night system with sunsets and sunrises, weather, unisex armor, dungeons, dungeon queue, story driven quests, and a long etc.

    So true about underwater swimming and combat...would be awesome to re-create those old school DAoC fights in the water.
This discussion has been closed.