Why not use PotL instead of vigor for minor breach and more damage ?? And still use HtD?
Waffennacht wrote: »Is the build always in Light Armor?
RiskyChalice863 wrote: »Why not use PotL instead of vigor for minor breach and more damage ?? And still use HtD?
PotL is a valid option for another stamina ability to proc Undaunted Unweaver. I prefer Spiked Bone Shield, though. A few reasons for that:
- What you’re really missing is defense/healing. I play a health-based version, so I am hard to burst, but the healing is bad. On the other hand, a health-based damage shield is actually decent on this build, so it’s quite nice for survivability. I also really like how quickly it allows me to go from defense to offense. When I’m on the defensive, I can block cast Spiked Bone Shield and it not only keeps me alive but also covers the UU proc in preparation for me to get back on the offensive.
- It’s a big advantage to be able to proc the sets without a target, so that you can pre-proc them before being able to attack someone. You have Restoring Focus either way, so using PotL as well doesn’t take away the ability to pre-proc, but still it’s a factor to not need LOS when using a UU proc.
- I’m not sure PotL is worth it in terms of damage. As mentioned above, I typically pre-proc the sets, so using PotL would basically mean losing like a second of heavy attack time. I’m not sure the damage of the ability and the minor breach would actually make up for the damage lost there. That said, it would mean extra damage in a longer fight where I’d have to proc UU either way and PotL would be a way to do it with a decent damage ability.
All that said, it’s definitely a perfectly valid option. I definitely do think that there should be at least one other stamina ability besides Restoring Focus—so that you can use that additional stamina ability to get value out of your UU each time instead of just casting Restoring Focus again before its duration is finished. Whether that ability is Spiked Bone Shield, PotL, Vigor, or something else is a matter of preference, but one should definitely have one of them in order to avoid dead GCDs in fights.
Joosef_Kivikilpi wrote: »RiskyChalice863 wrote: »Why not use PotL instead of vigor for minor breach and more damage ?? And still use HtD?
PotL is a valid option for another stamina ability to proc Undaunted Unweaver. I prefer Spiked Bone Shield, though. A few reasons for that:
- What you’re really missing is defense/healing. I play a health-based version, so I am hard to burst, but the healing is bad. On the other hand, a health-based damage shield is actually decent on this build, so it’s quite nice for survivability. I also really like how quickly it allows me to go from defense to offense. When I’m on the defensive, I can block cast Spiked Bone Shield and it not only keeps me alive but also covers the UU proc in preparation for me to get back on the offensive.
- It’s a big advantage to be able to proc the sets without a target, so that you can pre-proc them before being able to attack someone. You have Restoring Focus either way, so using PotL as well doesn’t take away the ability to pre-proc, but still it’s a factor to not need LOS when using a UU proc.
- I’m not sure PotL is worth it in terms of damage. As mentioned above, I typically pre-proc the sets, so using PotL would basically mean losing like a second of heavy attack time. I’m not sure the damage of the ability and the minor breach would actually make up for the damage lost there. That said, it would mean extra damage in a longer fight where I’d have to proc UU either way and PotL would be a way to do it with a decent damage ability.
All that said, it’s definitely a perfectly valid option. I definitely do think that there should be at least one other stamina ability besides Restoring Focus—so that you can use that additional stamina ability to get value out of your UU each time instead of just casting Restoring Focus again before its duration is finished. Whether that ability is Spiked Bone Shield, PotL, Vigor, or something else is a matter of preference, but one should definitely have one of them in order to avoid dead GCDs in fights.
Inner Beast +5% dmg from you is huge.
aurelius_fx wrote: »Randomly found this thread, not sure if OP is still active but will try anyway.
On a slightly unrelated question, why do sorcerer builds tend to not have penetration? Coming from a NB Bow perspective, it has been stuck in my head that penetration is probably the most important stat for a burst, but everything other online build says otherwise.
Are heavy/light attacks not affected by pen? Is sustain or max magicka way more important?
Edit: I know the "meta" seems to shift towards Templar or DK but i just really like the lightning theme, just wondering if any conclusion has came to the heavy attack build idea.
RiskyChalice863 wrote: »Worth noting that I believe some recent changes in the last few patches make this build even stronger. The most recent version of it I’d been using was a health-based Templar build.
The build has lots of strengths. It gets huge undodgeable AOE damage from heavy attacks (buffed massively by both sets, Empower, off balance, etc.). It has a strong burst window from using Toppling Charge to stun and set off balance, making the heavy attacks do maximum damage while the enemy is stunned. It has basically unlimited sustain since its damage loop actually gains you magicka, and it has over 1k stamina recovery in no-CP along with Restoring Focus. It is very difficult to burst down since it is a health-based build with pretty good armor values and easy access to minor protection.
The biggest weakness of the build was always self-healing. The build does not prioritize magicka or spell damage at all, so you were left with pretty low healing values. That was mitigated a lot by using Spiked Bone Shield (which keys off of health) and using the resto ult as a fight reset when you’re low, as well as having Elusive Mist to escape and Honor the Dead (even with low stats, it’s still good, especially in combination with Elusive Mist and almost never being low on magicka). However, it was always possible to be whittled down by a lot of sustained damage and not be able to keep up enough healing to mitigate it (and would need to hope for resto ult to be up to save you from that scenario). But now the Templar has more health-based heal options. Specifically, Living Dark keys off of health, and so does the heal from Restoring Focus if you’re standing in the rune (though that came with taking away the armor bonus when you do that). So you now have a bunch of defensive/healing options that key off of your health. Restoring Focus is already on this build, but Living Dark would have to be fit in. However, there was always a slot in the back bar that I regarded as a bit of a flex spot. I’d come around to using Race Against Time there, but aside from things like Capture the Relic I never felt it was really necessary or particularly great (you are a ranged attacker who has a gap closer and so much stamina sustain that you can sprint a lot). So you can put Living Dark there instead, and suddenly you have a pretty well-rounded defensive/healing kit. It’s hard to whittle someone down with sustained damage when they’ve got a huge health-based self heal when you attack them with direct damage, and they have a purge to cancel DOTs, as well as a health-based damage shield that they proc a fair bit as part of their damage loop (Spiked Bone Shield procs UU), and more health-based healing over time when they stand their ground.
gariondavey wrote: »RiskyChalice863 wrote: »Worth noting that I believe some recent changes in the last few patches make this build even stronger. The most recent version of it I’d been using was a health-based Templar build.
The build has lots of strengths. It gets huge undodgeable AOE damage from heavy attacks (buffed massively by both sets, Empower, off balance, etc.). It has a strong burst window from using Toppling Charge to stun and set off balance, making the heavy attacks do maximum damage while the enemy is stunned. It has basically unlimited sustain since its damage loop actually gains you magicka, and it has over 1k stamina recovery in no-CP along with Restoring Focus. It is very difficult to burst down since it is a health-based build with pretty good armor values and easy access to minor protection.
The biggest weakness of the build was always self-healing. The build does not prioritize magicka or spell damage at all, so you were left with pretty low healing values. That was mitigated a lot by using Spiked Bone Shield (which keys off of health) and using the resto ult as a fight reset when you’re low, as well as having Elusive Mist to escape and Honor the Dead (even with low stats, it’s still good, especially in combination with Elusive Mist and almost never being low on magicka). However, it was always possible to be whittled down by a lot of sustained damage and not be able to keep up enough healing to mitigate it (and would need to hope for resto ult to be up to save you from that scenario). But now the Templar has more health-based heal options. Specifically, Living Dark keys off of health, and so does the heal from Restoring Focus if you’re standing in the rune (though that came with taking away the armor bonus when you do that). So you now have a bunch of defensive/healing options that key off of your health. Restoring Focus is already on this build, but Living Dark would have to be fit in. However, there was always a slot in the back bar that I regarded as a bit of a flex spot. I’d come around to using Race Against Time there, but aside from things like Capture the Relic I never felt it was really necessary or particularly great (you are a ranged attacker who has a gap closer and so much stamina sustain that you can sprint a lot). So you can put Living Dark there instead, and suddenly you have a pretty well-rounded defensive/healing kit. It’s hard to whittle someone down with sustained damage when they’ve got a huge health-based self heal when you attack them with direct damage, and they have a purge to cancel DOTs, as well as a health-based damage shield that they proc a fair bit as part of their damage loop (Spiked Bone Shield procs UU), and more health-based healing over time when they stand their ground.
Fyi all lightning builds will be complete arse next patch, sadly, with the gutting of all the sets used in those builds.
RiskyChalice863 wrote: »gariondavey wrote: »RiskyChalice863 wrote: »Worth noting that I believe some recent changes in the last few patches make this build even stronger. The most recent version of it I’d been using was a health-based Templar build.
The build has lots of strengths. It gets huge undodgeable AOE damage from heavy attacks (buffed massively by both sets, Empower, off balance, etc.). It has a strong burst window from using Toppling Charge to stun and set off balance, making the heavy attacks do maximum damage while the enemy is stunned. It has basically unlimited sustain since its damage loop actually gains you magicka, and it has over 1k stamina recovery in no-CP along with Restoring Focus. It is very difficult to burst down since it is a health-based build with pretty good armor values and easy access to minor protection.
The biggest weakness of the build was always self-healing. The build does not prioritize magicka or spell damage at all, so you were left with pretty low healing values. That was mitigated a lot by using Spiked Bone Shield (which keys off of health) and using the resto ult as a fight reset when you’re low, as well as having Elusive Mist to escape and Honor the Dead (even with low stats, it’s still good, especially in combination with Elusive Mist and almost never being low on magicka). However, it was always possible to be whittled down by a lot of sustained damage and not be able to keep up enough healing to mitigate it (and would need to hope for resto ult to be up to save you from that scenario). But now the Templar has more health-based heal options. Specifically, Living Dark keys off of health, and so does the heal from Restoring Focus if you’re standing in the rune (though that came with taking away the armor bonus when you do that). So you now have a bunch of defensive/healing options that key off of your health. Restoring Focus is already on this build, but Living Dark would have to be fit in. However, there was always a slot in the back bar that I regarded as a bit of a flex spot. I’d come around to using Race Against Time there, but aside from things like Capture the Relic I never felt it was really necessary or particularly great (you are a ranged attacker who has a gap closer and so much stamina sustain that you can sprint a lot). So you can put Living Dark there instead, and suddenly you have a pretty well-rounded defensive/healing kit. It’s hard to whittle someone down with sustained damage when they’ve got a huge health-based self heal when you attack them with direct damage, and they have a purge to cancel DOTs, as well as a health-based damage shield that they proc a fair bit as part of their damage loop (Spiked Bone Shield procs UU), and more health-based healing over time when they stand their ground.
Fyi all lightning builds will be complete arse next patch, sadly, with the gutting of all the sets used in those builds.
Ugh I missed that in the patch notes. That’ll destroy this build. It was a good run, I guess.