Daemons_Bane wrote: »Not that I don't get your annoyance.. but you say you have auto decline ON, and still got duel requests??
Daemons_Bane wrote: »Not that I don't get your annoyance.. but you say you have auto decline ON, and still got duel requests??
With autodecline on you still get notification about declined duel.
Can be quite tiresome when someone decided to spam challenge you.
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
[snip] And then some people make absurd excuses like oh the games to glitchy, what if the system glitched out because i healed someone who was flagged for pvp and i died😲?
Please. The pve mains on the forums dont realize how they light a fire under posts like this. Why not just ignore it til its gone? [snip] You know its not going to happen. I know its not going to happen. But why not let people dream instead of arguing with people for the 100th time about the same thing?
[snip]
The fact is this is not a bad idea. Zos will never do it because they have no incentive to, but its not something that would impact anyone badly who didnt want to participate. And it would solve the problem of zos only have 2 small pvp zones.
Wow works just fine like this. I play wow currently, and in the past, so let me clarify. Turn on war mode, get transferred to another layer, get more benefits from the game as you play with the risk of participating in pvp. In classic wow its different, either play on a pvp server and risk pvp in 90% of the game, or play on a pve server. Of course I play on a pvp server.
Eso isnt wow, we dont have pvp and pve servers, and layering in this way would not work here due to player participation, but something like this would be cool. Zero harm to anyone that chooses to not flag up, and fun for those who want to do it.
Its actually even more simple than that, it would be like dueling but on a bigger scale. Think of it like this, its like everyone is participating in a large duel. You cant heal those people, or interact with them, and they're doing their own thing, while you do yours. Its just like going to belkarth or wayrest, you see people dueling all around the cities, but in this case there would be no boundaries to the dueling area.
[snip]
? You don't get to decide how other players feelits not something that would impact anyone badly who didnt want to participate
I think some peope dont unterstand whye someone want open world pvp, they just nooo. Even if most who want pvp, want optional pvp.
By the way, optional pvp whithout any real penalties, fraction sides, will be complete fail, this will be never ending war everyere without any sense. But implement fraction sides like for example wow has, its imposible now, becouse of "One Tamriel".
So i think most of us here, just dont get a point how this should work. There is definitely to many people around.
To understand whye someone want overland pvp, we need to understand that they are quite different things.
Most of them want to fell some danger when traveling, want unexpected fight for chest, resources, suprises, emotions and how its fell in ES game.You need to think what u are doing, watch where you are going, avoid large groups of others players with bad reputation. Pvp in overland is many times more satisfying, especially if we are fighting for something, not just blind runing around and fight.
This is complete different experience like just go to battleground, or Cyrodiil and play hourse riding simulator. I like sieges and Cyrodiil, but this is complete something different.
Also i personally am a rather weak player, definitely i will lose most encounters, but i love some unexpected adrenaline rush, and easy can trade this 1 min. riding back where i was killed for this.
After thinking a bit, in my opinion, optional system together with this system what i posted will be the best solution for how should pvp work in eso, Just second stance will remove player complete from pvp options.
But that just my opinion.
So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
Daemons_Bane wrote: »Daemons_Bane wrote: »
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https://ibb.co/CJtzQ3X
It speaks for itself, so unfortunately you are wrong.
Ofcourse there can be fight betwen heroes in games like this, There are fight bethen them already, just half of them are npc.
Every massive multiplayer game have some story;).
Daemons_Bane wrote: »Daemons_Bane wrote: »
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Daemons_Bane wrote: »
From your point of view, I might be wrong.. luckily for me though, it seems the majority and the devs agree with me
Daemons_Bane wrote: »
From your point of view, I might be wrong.. luckily for me though, it seems the majority and the devs agree with me
Not from my point of view, this is just fact;).
But, yes luckily for you the majority are same like you.
Devs unfortunetly not, if majority some day will want overland pvp, they will get it;)
Daemons_Bane wrote: »
From your point of view, I might be wrong.. luckily for me though, it seems the majority and the devs agree with me
Not from my point of view, this is just fact;).
But, yes luckily for you the majority are same like you.
Devs unfortunetly not, if majority some day will want overland pvp, they will get it;)
Two PvP guys duking it out for a chest (containing 21 gold, one Adamantine and a green weapon) while a PvE guy comes along, being literally untouchable, and just takes the chest for themself. Free frustration for everyone!Most of them want to fell some danger when traveling, want unexpected fight for chest, resources, suprises, emotions and how its fell in ES game
phantasmalD wrote: »I don't see anyone benefitting from such an option but gankers. You'd have to be a masochist or something to want to give the initiative to someone else OR be a gankblade yourself.
phantasmalD wrote: »If you want to feel in danger while doing PvE then you can got to Cyrodiil or IC where you can experience such wonderful events like getting ganked as you are talking to a questgiver or permastunned while picking up a flower.
Daemons_Bane wrote: »Well, how will you react if I suggested that PvE players should be allowed to walk around Cyrodiil with PvP turned off.?
Daemons_Bane wrote: »Well, how will you react if I suggested that PvE players should be allowed to walk around Cyrodiil with PvP turned off.?
Also next expansion Zos can rebuild Cyrodiil, can do after war expansion;).
And i like your idea, so long as long you will accept optional pvp system everywere.
Ofcourse joking, this will never happend.
But from other hand, how would you do if the only pve arena was Cyrodiil?
You will have solo instances and such things, sounds right for you?
Or maybe its not the same experience?
TESO changed since release and not everything is going wrong. I wanted to discuss a optional active PvP mode or beeing flagged for PvP on open world would be a great improvement of the game. For beeing flagged the rewards like XP, Gold ect. could be increased like 25% for everything i do while i am flagged. With killing a PvP flagged guy from other alliances i get alliance points AND no penalty like "this is a criminal act".
For me this would be a great fun and would make open world maps also more interesting again.
What do you think?