Don't dramatize everything. Healers have often the lowest incentives to create a good build. That ring helps to compensate this. Also it only gives healing for damage dealing. When you can't/don't deal damage for a moment, there are no heals.
But primarly that ring is a pay-to-win item needed to solo Vateshran hollows.
I'm a fake tank vet dlc dungeon all the times ( dps with a taunt ), i cant expect on healer because they all die and i have to use pale ring to heal myself.
stefan.gustavsonb16_ESO wrote: »That ring is another nail in the coffin for the healer role. I'm all for flexibility and innovation, I even use that ring on a solo build, but I think it was a mistake to make it work when you are in a group. An evil way of discouraging its use would be to make active heals from a group member hurt you if you are wearing it. (No, I'm not saying I would want that. Just venting.)
MajorDavood wrote: »I'm a healer too and that darn ring is frustrating. I agree with you, OP. If group members want to wear that ring, all of our heals should exclude them automatically. Nothing worse than wasting mag on someone who is self-healing with this ring.
Some of them won't even mention they are wearing that ring! I only discover the fact AFTER throwing buckets of heals at them with no impact while in combat. So great, now I have to exclude them while keeping the rest of the group upright.
I'm not for banning the ring. If someone wants to use it, more power to 'em. But healers shouldn't be penalized in wasted mag and heals as a result.
Yikes, most the posts in this thread are missing the point. It's as if most people didn't even bother to read the post.
The problem isn't the Pale Order ring, but rather that heals don't take the Pale Order ring into account when selecting a target. If you cast Breath of Life, for example, you don't get to choose who gets the heal. The game chooses for you. And it's not taking into account whether or not someone has PO, so it might give that heal to someone who can't use it rather than someone who actually needs it.
Nonsensical targeting of heals is not a new problem, though. For example, if someone is affected by Trauma (aka, heal absorption, e.g., Soul Tear from Nahviintaas or Ghastly Wound from Grundwulf), heals like BoL don't take that effect into account, and people with the Trauma might not get the heals necessary to break through the effect.
I'm a fake tank vet dlc dungeon all the times ( dps with a taunt ), i cant expect on healer because they all die and i have to use pale ring to heal myself.
TheDarkRuler wrote: »Since healers are the character type i play the most in dungeons I came to notice an annoyance recently that was brought into the game with the mythic "Ring of the Pale Order". When going into a Random Dungeon or even in 12-people-trials some DPS-maniacs tend to slot the ring to provide self-heal by themselves. Theoretically its ok if their heal is ok but what bothers me that a few heal spells (Regeneration, Strife, Rushed Ceremony, Lotus Flower and Spirit Mender will try to heal a wounded player even if being requipped with Pale Order Ring.
You might think "Ok, so what?". The issue i see with this is that some spells only have a limited amount of targets per cast and if you "waste" one target on an ally that cannnot be healed anyways the heal potencial goes down. In the worst case scenario i spam my heals but the beams all go to the wounded by unhealable Pale Order player while another wounded player doest receive my heals and dies.
My suggestion would be to exclude all players that wear this ring are unable to even receive the heals!
What do you think?
Well, when going DLC dungeons with groupfinder, the chance of getting a really bad healer are really high.
Personally I had multiple ocasions where I had to swap to Pale just to be able to finish the dungeon.
So yeah, in 4man content (with a few exceptions) healers are fully absolete
I use AOE heals so it's not really affecting my healing build, but I can understand the frustration. That being said, The Ring of Pale order was a poorly thought out idea for the game. I can not fathom how the idea made it past the brainstorming stage of development without any pushback.
LadyNalcarya wrote: »Why do people wear it in group content, anyway? I mean when there is a healer. It requires you to drop one of your 5 pc sets or a monster set, it's simply not practical.
LadyNalcarya wrote: »Why do people wear it in group content, anyway? I mean when there is a healer. It requires you to drop one of your 5 pc sets or a monster set, it's simply not practical.

Pale order should have been vampire only given that half the kit blocks them from healing anyway.
Well said!what i was trying to say is. there are 2 types of players in dungeons. those that understand dungeons are group effort, and those that dont. those that dont, will run pale order. will never orb or drain even if asked. will do nothing other than taunting the boss. will rage at other players when *** goes wrong (that dd was a rager, he was raging about the other heavy attack dd from the beginning).
Araneae6537 wrote: »It would be ideal if heals wouldn’t target those wearing the ring or stage 4 vampires and if the health bar was also grayed out or dimmed or something.
Araneae6537 wrote: »It would be ideal if heals wouldn’t target those wearing the ring or stage 4 vampires and if the health bar was also grayed out or dimmed or something.
You can be healed while a stage 4 vampire. You can't be healed as a vampire 5 seconds after using Blood for Blood or while channeling Blood Frenzy and Mistform.
LadyNalcarya wrote: »Why do people wear it in group content, anyway? I mean when there is a healer. It requires you to drop one of your 5 pc sets or a monster set, it's simply not practical.