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After a year and a half of play, the BOT situation in ...

SpiritofESO
SpiritofESO
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... starter zones is as bad or worse than before.

1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.

(Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)

Actual players cannot compete with this degradation of resource nodes.

2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.

3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.

:s
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  • Sarannah
    Sarannah
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    Changing how resource nodes work does not get rid of bots, it just makes things more annoying for actual players. Placing mobs near nodes is already frustrating enough for real players as well. You fighting mobs allows other players/bots the time to pick the resource node clean. Another issue with reducing resource node amount/respawns, is that some resources are already too rare.

    ZOS does need to hire gamemasters for specific issues: Bots, fake roles, etc. This is the only thing that will work eventually.

    I haven't seen any bots on EU for a long time though, ever since ZOS removed the coldharbour-tour exploit.
    Edited by Sarannah on January 16, 2021 11:11PM
  • SickleCider
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    I don't agree with point number one. I do rely on those nodes to respawn quickly. When I need materials (and keep in mind furnishing mats can only be looted, not refined) it saves me a lot of time to run a circuit in an area I'm familiar with, rather than go hunting.

    But we really do need to deal with those bots somehow.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Eedat
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    what platform are you talking about?
  • Tandor
    Tandor
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    I haven't seen them in the starter zones on PC EU for a very long time, while on PC NA the sorcerer bots that ran around an island on the coastline where the chests are and who were auto-set to attack the mud crabs went a little while ago, and I haven't seen any elsewhere on that server.

    I certainly don't agree with placing mobs near nodes, all that means is that while I'm killing the mobs to access the nodes someone else will ride up and take the nodes.
    Edited by Tandor on January 16, 2021 10:09PM
  • UntilValhalla13
    UntilValhalla13
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    They're still rampant on PS4 NA, and none of the devs really bother with console it feels like. They need to just remove gold mats from low crafting-tier nodes. That would help somewhat.

    The bots are very easy to spot, and have the same naming pattern, as well as movement pattern. They're even programmed now to check their maps briefly, (in the same spots, every time), to make them look like actual people.
  • Starlock
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    1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.

    (Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)

    2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.

    Hmm. Are you sure?

    When I think about the level of grind baked into the crafting system, I'm not sure sure it is accurate to say that legitimate players don't need rapidly spawning resource nodes. It takes many, many, many stacks of resources to refine into enough improvement materials for our gear. This design provides an incentive for bots to exist. If improvement materials were easier to come by, there would be no need for bots to exist and there would be little to no profit in it. As such, what you propose here - making resources harder to come by - would actually compound that problem, wouldn't it?
    3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.

    In the absence of making improvement materials easier to obtain, thus eliminating the need/incentive for bots to begin with, this is one of the only other solutions. It begs the question as to why this isn't done. Unfortunately, we're not likely to get any answers about that. Perhaps with the coming change in management there will be some more transparency and intervention. In my experience, I've gotten a lot more traction reporting accounts through Xbox than I have to ZoS.
    Edited by Starlock on January 16, 2021 11:14PM
  • Eiagra
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    Solutions that punish starting players/legitimate players just as much as bots aren't going to be well-received.

    When I was starting out, one of the very first things my sister and I did was figure out who was going to hold which resources, because we wanted to have enough to craft gear as we leveled up. Harvesting materials was also a nice way to just chill and do something that wasn't demanding.

    There isn't really an easy fix for this. Would be nice if there were, but botting in general has been a problem for... how long? Not just for this game, but games in general.
          In verity.
  • ApostateHobo
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    They're still rampant on PS4 NA, and none of the devs really bother with console it feels like. They need to just remove gold mats from low crafting-tier nodes. That would help somewhat.

    The bots are very easy to spot, and have the same naming pattern, as well as movement pattern. They're even programmed now to check their maps briefly, (in the same spots, every time), to make them look like actual people.

    Yeah ps4 NA they are REALLY bad. You honestly can't harvest any metal nodes in khenarthi's roost unless you try extremely hard to get ahead of a bot, but then odds are there's multiple bots running the same route so it's pointless to even try. I go through and report as many as I can regularly, but it doesn't seem to make a difference.
  • Mythreindeer
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    I once new a bot named Jode
    Who ran from node to node
    He collected mats
    Became rich and fat
    I once knew a bot named Jode
    Often reported
    He never retorted
    I once knew a bot named Jode
    Preferred console accounts
    Made cash in large amounts
    I once knew a bot named Jode
  • Cirantille
    Cirantille
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    I am actually curious

    Sometimes when you go to a node, it disappears without you even touching so you can not pick them

    Is that related to bots?
  • Sarannah
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    Cirantille wrote: »
    I am actually curious

    Sometimes when you go to a node, it disappears without you even touching so you can not pick them

    Is that related to bots?
    I believe this happens when while walking towards the node, you are transported to another shard(server shard). This shard does not contain that node, even though it still displays on your screen. Making it disappear when you interact with it.
  • redlink1979
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    They're still rampant on PS4 NA, and none of the devs really bother with console it feels like. (...)
    Console servers are plagued. On PS4 I always send inumerous reports when I go to starter areas, in both servers.
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  • Anotherone773
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    Are you sure its just not players? I run around starter islands all the time and i dont see any obvious bot activity. I do see really efficient high level players gathering from chests and nodes.
  • Blacknight841
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    Eiagra wrote: »
    Solutions that punish starting players/legitimate players just as much as bots aren't going to be well-received.

    When I was starting out, one of the very first things my sister and I did was figure out who was going to hold which resources, because we wanted to have enough to craft gear as we leveled up. Harvesting materials was also a nice way to just chill and do something that wasn't demanding.

    There isn't really an easy fix for this. Would be nice if there were, but botting in general has been a problem for... how long? Not just for this game, but games in general.

    There are many ways to identify a bit and there is an east solution to it. For instance, an account has a number of hours played, date created, materials harvested, enemies killed. That is enough stats to flag any account that is a bot. The in game log keeps track of every thing the account does, this is hidden in eso, but games like BdO have them visible to the user. If the account is created, and has killed no enemies on a daily basis, but has harvested nothing but materials in the same zone since creation... then it is probably a bot. Heat maps alone could mark a bot. Percent divergence from a route over a certain amount of time can flag people using bitted controllers, so on.
  • Blacknight841
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    Are you sure its just not players? I run around starter islands all the time and i dont see any obvious bot activity. I do see really efficient high level players gathering from chests and nodes.

    The answer is YES. Without question. They are completely obvious. Even some of the really “efficient” high level players use modified controls, and those too are easily identifiable if you watch them a bit.
    Edited by Blacknight841 on January 17, 2021 6:31PM
  • jircris11
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    ... starter zones is as bad or worse than before.

    1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.

    (Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)

    Actual players cannot compete with this degradation of resource nodes.

    2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.

    3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.

    :s

    Sadly so long as ppl buy from them bits will exist. As crummy as it is we can only blame ourselves.
    IGN: Ki'rah
    Khajiit/Vampire
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    RPer
  • Starlock
    Starlock
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    jircris11 wrote: »
    ... starter zones is as bad or worse than before.

    1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.

    (Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)

    Actual players cannot compete with this degradation of resource nodes.

    2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.

    3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.

    :s

    Sadly so long as ppl buy from them bits will exist. As crummy as it is we can only blame ourselves.

    Huh? How is it reasonable to blame ourselves? Is there some secret technique to knowing if you are buying something from a bot in a guild store? Could you share this with us?
  • ApostateHobo
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    Are you sure its just not players? I run around starter islands all the time and i dont see any obvious bot activity. I do see really efficient high level players gathering from chests and nodes.

    Well they're all level 3 sorcs using a scamp, have keyboard smashed character names, weird randomly generated usernames, and they run along a set loop stopping in spots where a node would be whether it's actually currently there or not. So yes they are definitely bots not real players.
  • Rowjoh
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    Can't remember the last time I saw a 'Bot' on PC EU or PC NA server - I spend about an hour every day farming nodes.

    Is this topic related to Xbox/Playstation ?
    Edited by Rowjoh on January 18, 2021 2:36PM
  • Jeremy
    Jeremy
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    ... starter zones is as bad or worse than before.

    1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.

    (Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)

    Actual players cannot compete with this degradation of resource nodes.

    2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.

    3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.

    :s

    Trust me when I say this, but the bot situation has greatly improved. You should have seen this game when it first came out if you think it's bad now. haha
    Edited by Jeremy on January 18, 2021 9:06PM
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