SpiritofESO wrote: »1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.
(Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)
2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.
SpiritofESO wrote: »3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.
UntilValhalla13 wrote: »They're still rampant on PS4 NA, and none of the devs really bother with console it feels like. They need to just remove gold mats from low crafting-tier nodes. That would help somewhat.
The bots are very easy to spot, and have the same naming pattern, as well as movement pattern. They're even programmed now to check their maps briefly, (in the same spots, every time), to make them look like actual people.
I believe this happens when while walking towards the node, you are transported to another shard(server shard). This shard does not contain that node, even though it still displays on your screen. Making it disappear when you interact with it.Cirantille wrote: »I am actually curious
Sometimes when you go to a node, it disappears without you even touching so you can not pick them
Is that related to bots?
Console servers are plagued. On PS4 I always send inumerous reports when I go to starter areas, in both servers.UntilValhalla13 wrote: »They're still rampant on PS4 NA, and none of the devs really bother with console it feels like. (...)
Solutions that punish starting players/legitimate players just as much as bots aren't going to be well-received.
When I was starting out, one of the very first things my sister and I did was figure out who was going to hold which resources, because we wanted to have enough to craft gear as we leveled up. Harvesting materials was also a nice way to just chill and do something that wasn't demanding.
There isn't really an easy fix for this. Would be nice if there were, but botting in general has been a problem for... how long? Not just for this game, but games in general.
Anotherone773 wrote: »Are you sure its just not players? I run around starter islands all the time and i dont see any obvious bot activity. I do see really efficient high level players gathering from chests and nodes.
SpiritofESO wrote: »... starter zones is as bad or worse than before.
1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.
(Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)
Actual players cannot compete with this degradation of resource nodes.
2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.
3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.
SpiritofESO wrote: »... starter zones is as bad or worse than before.
1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.
(Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)
Actual players cannot compete with this degradation of resource nodes.
2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.
3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.
Sadly so long as ppl buy from them bits will exist. As crummy as it is we can only blame ourselves.
Anotherone773 wrote: »Are you sure its just not players? I run around starter islands all the time and i dont see any obvious bot activity. I do see really efficient high level players gathering from chests and nodes.
SpiritofESO wrote: »... starter zones is as bad or worse than before.
1) Too many resources too close to one another on too short a respawn timer in a low-danger environment. THIS is the number one issue.
(Legitimate players do not need resource nodes respawning every minute or two.) (The BOTS are harvesting and selling their resources so that they can earn Game Gold which they then resell. This is an old business model.)
Actual players cannot compete with this degradation of resource nodes.
2) Reduce the resource nodes, increase the spawn times, put in place MOBs powerful enough to defeat one BOT with a banekin pet to draw aggro.
3) Hire and put in place ACTUAL GAME MASTERS. Within one minute or less of entering a Starter Zone I can see BOTS operating openly and freely. Exploiters will make new accounts until such time as it is no longer profitable for them to do so.