I know a lot of people in my guild never knew there were books to read in Cloudrest because it was always sprint kill sprint kill sprint kill with maybe a bit of dying mixed in with all the killing. Even without books there are things to see and screenshots to be had. Cloudrest is a small (in area) trial and players still do not see all there is to see. It isn't just about stories.
I don't think we will get a solo story mode version of dungeons or trials because it would require to many separate instances. If it were possible it would be nice for players that just want to run around and look at things.
Good thing you can go into Cloudrest and literally look at everything that can be looked at short of the small arenas all the bosses are in then, and read all the books and even engage with the NPCs, then.SWTOR has solo versions for all but a few dungeons. and those few dungeons are low on story/standalone/old. people are not asking to be able to solo veteran trials. they are asking for solo mode to see the story.
Trials are also low on story/standalone/old. They're not even remotely required to understand what is going on in a region. In your WORD DOT WORD DOT WORD DOT WORD DOT comment you're acting like trials are pivotal parts of the story but they're literally not (altho you then go on an act like I was talking about the yearly dungeons which I clearly wasn't so... who even knows).
I'm acting like DUNGEONS are a pivotal part of the story. trials do tie into it though (Craglorn trials do, others to some degree, not as much as dungeons though). the only trial in SWTOR that ties into the story to that degree, btw is the one in Shadow of Revan expansions, and there - you have a solo version of encounter. its not the same as the trial, but in terms of story - it serves the same role. there IS another trial that is part of the storyline but the response was so severe, that they never did that again.
this post is about BOTH trials AND dungeons. and heck, part of the post you quoted of mine SPECIFICALY REFERS TO DUNGEONS. if you are going to argue with me, at least argue what I actualy SAID.
Uhhhh I was? In the part of your post I quoted, you literally said: "people are not asking to be able to solo veteran trials. they are asking for solo mode to see the story." You were talking about dungeons in SWTOR and then only mentioned trials in ESO.
But go off.
you are the one who keeps trying to make it sound as if we are focusing on trials.
I'm the one saying that there is story in both and especially focusing on dungeon stories. but do go off.
Sanguinor2 wrote: »magnusthorek wrote: »I totally agree with a soloable story mode for dungeons. Though I was away for several years, I'm an old player and, for example, I never realized Dagon himself speaks to Gilrain at the end of its quest — and with a Bosmeri accent, mind you.
But I disagree mobs/bosses shouldn't attack players, they just need to be considerably scaled-down so every player, of every class and I'd dare say every role can beat them.
Regarding loot, it shouldn't be changed, after all, many of us are already soloing normal versions to farm gear, aren't we?
Honest Question: Why have normal mode when story mode gives the same rewards but will be much much easier? Everyone will use story mode to farm gear instead of normal.
Sanguinor2 wrote: »magnusthorek wrote: »I totally agree with a soloable story mode for dungeons. Though I was away for several years, I'm an old player and, for example, I never realized Dagon himself speaks to Gilrain at the end of its quest — and with a Bosmeri accent, mind you.
But I disagree mobs/bosses shouldn't attack players, they just need to be considerably scaled-down so every player, of every class and I'd dare say every role can beat them.
Regarding loot, it shouldn't be changed, after all, many of us are already soloing normal versions to farm gear, aren't we?
Honest Question: Why have normal mode when story mode gives the same rewards but will be much much easier? Everyone will use story mode to farm gear instead of normal.
Literally this. Why would anyone bother trying to find eleven other people in specific roles if they could just story mode farm trials solo? Why even have any group content in an MMO if you could just do the same content on super easy story mode and get exactly the same gear?
Honestly, it's not just a terrible idea, it's a silly one too.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sanguinor2 wrote: »magnusthorek wrote: »I totally agree with a soloable story mode for dungeons. Though I was away for several years, I'm an old player and, for example, I never realized Dagon himself speaks to Gilrain at the end of its quest — and with a Bosmeri accent, mind you.
But I disagree mobs/bosses shouldn't attack players, they just need to be considerably scaled-down so every player, of every class and I'd dare say every role can beat them.
Regarding loot, it shouldn't be changed, after all, many of us are already soloing normal versions to farm gear, aren't we?
Honest Question: Why have normal mode when story mode gives the same rewards but will be much much easier? Everyone will use story mode to farm gear instead of normal.
Literally this. Why would anyone bother trying to find eleven other people in specific roles if they could just story mode farm trials solo? Why even have any group content in an MMO if you could just do the same content on super easy story mode and get exactly the same gear?
Honestly, it's not just a terrible idea, it's a silly one too.
Actually with the difficulty of obtaining items for the collections tab, this may not be as a goofy idea as it first seems. For one thing, the nice thing about running a dungeon is being able to trade loot to get gear faster which could not be done in solo, but in a solo dungeon people could run them at their whim without waiting an hour for a queue to pop, especially for the folks that play late at night.
They both have their pros and cons, but with weapons being hard to obtain for collections (because they only drop off the boss, or random out of a chest), getting gear out of a "solo" run dungeon might have some legitimacy. I mean, its no different than an arena.
its like you all cannot see beyond farming.
the irony here is that most people here farming dungeons do not care for the multiplayer aspect whatsofreakingever. you treat other people in a group as if they are npc's - not other people.
edited to add. has it EVER occurred to you that this could be a gateway to 1. justifying making for trials and dungeons as more people in general utilize that content? 2. a gateway to creating harder overland stuff, potentially starting with harder versions of instance content like delves, public dungeons and instanced story bits?
Brenticus12 wrote: »
its like you all cannot see beyond farming.
the irony here is that most people here farming dungeons do not care for the multiplayer aspect whatsofreakingever. you treat other people in a group as if they are npc's - not other people.
edited to add. has it EVER occurred to you that this could be a gateway to 1. justifying making for trials and dungeons as more people in general utilize that content? 2. a gateway to creating harder overland stuff, potentially starting with harder versions of instance content like delves, public dungeons and instanced story bits?
Objectively wrong with what I'm talking about. I'm talking about difficulty progression and how difficulty is scaled up for players. I've met many, many players that don't dare to take a step into harder content because the bridge between normal and veteran is huge. It's already huge as it is, this would just make it bigger by cutting off all possibility of interest gauging from players that have to take that step into atleast trying out the easy versions of group content.
If they add this system then they should make normal content much harder than it is and that would make plenty of people angry.
[snip]
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Brenticus12 wrote: »
its like you all cannot see beyond farming.
the irony here is that most people here farming dungeons do not care for the multiplayer aspect whatsofreakingever. you treat other people in a group as if they are npc's - not other people.
edited to add. has it EVER occurred to you that this could be a gateway to 1. justifying making for trials and dungeons as more people in general utilize that content? 2. a gateway to creating harder overland stuff, potentially starting with harder versions of instance content like delves, public dungeons and instanced story bits?
Objectively wrong with what I'm talking about. I'm talking about difficulty progression and how difficulty is scaled up for players. I've met many, many players that don't dare to take a step into harder content because the bridge between normal and veteran is huge. It's already huge as it is, this would just make it bigger by cutting off all possibility of interest gauging from players that have to take that step into atleast trying out the easy versions of group content.
If they add this system then they should make normal content much harder than it is and that would make plenty of people angry.
[snip]
1. nonsense. you. cannot. force. people to git good. people would literally rather unsubscribe in order to lose acess to DLC dungeons then be forced to run them. people are ALREADY avoiding dungeons.
2. the bridge between normal and vet is STILL huge. whether there is or isn't a solo mode, people are STILL avoiding vet. you cannot force them to go into vet, by hiding a story from them behind group content. especially since seeing story in normal is bad enough, seeing it vet is IMPOSSIBLE. people get mad at you for even mentioning being on the quest, best case scenario, you get to finish the dungeon but not the quest, or they will just tell you to go to normal and kick you. what solo COULD do is allow people to see what the dungeon is like in a stress free enviroment. familiarize themselves with a layout and where the bosses are and aproximate mechanics, so that they do not get hopelessly loss thanks to people rushing through normals for their 10 daily crystals and not caring that someone might be new and/or trying to do the quest.
[snip]
Most pin mechanics can be easily dealt with using psijic ultimate, some of them can be outright face-tanked using vampirism and other dmg mitigation methods (especially on normal difficulty).can be soloed by SOME. people. SOME. they are not designed to be soloed. and some specifically have mechanics that do not allow you to solo them.
SgtNuttzmeg wrote: »What I don't get is the appeal of going to a multiplayer game and looking for single player content. When I started playing CyberPunk I didn't go looking for multiplayer content. If you want single player content you are in the wrong genre.
TLTR
This is an MMO, there has never been and probably never will be an MMO that lets you experience the whole game solo. As a matter of fact, unless you are L33T, you probably won't experience a bunch of it. I have played many MMO's for years(10+ in EQ) and still never "saw" the end game content, it was reserved for those willing to put in the time, effort and coordination to do so.. which I wasn't.
ESO is entirely different in that aspect, you just need 11 rando's and you can experience the entire game. If you want to poke around and do it slowly, check every corner, then get 11 like minded friends to do it with. Although, the trials in most cases do not allow you to poke around in many cases. You will however need some minimal skills to not get wiped.
SWTOR has solo versions for all but a few dungeons. and those few dungeons are low on story/standalone/old. people are not asking to be able to solo veteran trials. they are asking for solo mode to see the story.
ESO is exactly the same way, out of the vast amounts of content in this game, there are 9 trials you need other people to completely "see". Sounds exactly like SWOTR to me.
no, its not.
none of the dungeons have story modes.
and before you go into the whole "but you can still solo them" they are NOT designed to be soloed, and a lot of causal players can NOT solo them. SWTOR dungeons have specific modes that are designed for a solo player to enjoy the story. yes, the loot is different.
Nordic__Knights wrote: »lets have story mode
ADDS= 500 HEALTH
MINNIE BOSS = 1000 HEALTH
MAIN BOSS = 1500 HEALTH
QUEST & SKILL POINT
ALL STORY , NO AWARDS
done like this tanks and healers can do story mode too
Nordic__Knights wrote: »lets have story mode
ADDS= 500 HEALTH
MINNIE BOSS = 1000 HEALTH
MAIN BOSS = 1500 HEALTH
QUEST & SKILL POINT
ALL STORY , NO AWARDS
done like this tanks and healers can do story mode too
I am not about to hijack this thread in detailed response as to why we do not need harder overland content. There are enough threads on this forum telling you that already. If you want to discuss that I suggest you comment on one of them or start your own thread.
This thread is a debate about whether or not we need solo modes for dungeons and trials.