mustangmorgan31 wrote: »ZOS please close this ridiculous thread please.
BrownChicken wrote: »mustangmorgan31 wrote: »ZOS please close this ridiculous thread please.
Indeed, I receive a lot of toxic comments. It seems people are just defending their easy way to make money.
BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million. Now let's see what we have the bonus gold for. Yes, we are wasting time. But honestly, it could be taken into account if we were spending it in the game for something useful. If we were farming resources, items, motifs, something that we could later exchange for gold from other players through trade. Well, or at least the game would simply encourage our activity, like completing a hard mod trial.
Yes, we bring gold materials from these daily into the game, but these materials already have a price at auction.
Waste of resources ... Doubtful. It is highly doubtful. I do not remember the last time I ran around the location and would farm resources, because the resources that are dropped from maps and from boxes cover 90% of the costs. 10% I just buy from the guild trader. So, crafting daily can be done completely autonomously, without farming resources.
As a result, it turns out that a significant part of the gold in the game, the players simply generate from the void.
If you think that the high price of a crown for 700g or for a 130k chrome plate is the result of the increased appetite of traders, then you are being bullied. In fact, these are reasonable prices, simply because the players have accumulated too much, they do not need gold.
I don't mean to say that craft daily is entirely to blame for rising inflation. Or that inflation will ruin this game. Gold has never really mattered in this game. But still, I just wanted to draw a little attention to this. Since I think that soon craft daily can really be a serious and big economic abuse, the game is getting more and more players and this way of making money is becoming more and more popular. Thanks.
Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.
BrownChicken wrote: »I didn't expect the topic to get many posts so quickly. Also, I did not expect that people do not see the difference between free gold and gold from sales. And honestly, I'm too lazy to explain the difference. I will just say that while inflation is expanding in the game, your gold depreciates every day.
TheImperfect wrote: »Hard disagree. I'm totally broke most of the time with housing. I'm saving right now to do one of my houses but soon I will be broke again. There's plenty of gold sinks in game.
BrownChicken wrote: »That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
StarOfElyon wrote: »BrownChicken wrote: »That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
I don't like that idea. One reason is that some of us are on console and don't have access to the PTS, so theory crafting can be very expensive. Not everyone watches YouTube to get their build ideas. I have six characters now and only two (maybe three) of them are unlikely to change their gear. Three of these characters will probably never even have purple jewelry because the mats are so rare and expensive.
I've only been able to afford to buy one house in the game so far. It's not even furnished. It's an expensive game that milks time and gold out of the player. I don't even have time to do the hundreds of surveys I have. I've made suggestions on this site before for ways to help is deal with these surveys. The least ZOS can do is throw a little extra gold our way. It's really helpful.
BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million. Now let's see what we have the bonus gold for. Yes, we are wasting time. But honestly, it could be taken into account if we were spending it in the game for something useful. If we were farming resources, items, motifs, something that we could later exchange for gold from other players through trade. Well, or at least the game would simply encourage our activity, like completing a hard mod trial.
Yes, we bring gold materials from these daily into the game, but these materials already have a price at auction.
Waste of resources ... Doubtful. It is highly doubtful. I do not remember the last time I ran around the location and would farm resources, because the resources that are dropped from maps and from boxes cover 90% of the costs. 10% I just buy from the guild trader. So, crafting daily can be done completely autonomously, without farming resources.
As a result, it turns out that a significant part of the gold in the game, the players simply generate from the void.
If you think that the high price of a crown for 700g or for a 130k chrome plate is the result of the increased appetite of traders, then you are being bullied. In fact, these are reasonable prices, simply because the players have accumulated too much, they do not need gold.
I don't mean to say that craft daily is entirely to blame for rising inflation. Or that inflation will ruin this game. Gold has never really mattered in this game. But still, I just wanted to draw a little attention to this. Since I think that soon craft daily can really be a serious and big economic abuse, the game is getting more and more players and this way of making money is becoming more and more popular. Thanks.
Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.
Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
BrownChicken wrote: »I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
BrownChicken wrote: »I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
Sadly one's ability to comprehend that they are wrong has very little relation to whether or not they are wrong.
BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
Alternatively: you have imagined a nonexistent problem and literally no one agrees with you because your ideas are terrible and you are a walking example of Dunning-Kruger.
We may never know for sure. 🤷♂️
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...
BrownChicken wrote: »Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
BrownChicken wrote: »Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
BrownChicken wrote: »That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
BrownChicken wrote: »BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...
Don't overuse this topic. I do not think that a person who has lost his job will sell crowns.