Grandchamp1989 wrote: »Like most games who run support roles Overwatch was suffering from the same problem as ESO.
Too many damage dealers, not enough supports.
So they implemented a system where if you play a support role you are rewarded with a ticket. Your ticket is a one-time consumable you can use to be put infront of the DD line the next time you que as a damage dealer.
It's a reward system - if you help the community by tanking/healing you're rewarded with a near instant que for your next run as damage dealer. Win-Win
They would have to implement measures to make sure a healer got an AOE heal and Tank is slotting a taunt of course - otherwise people would fake role just to farm tickets.
But I like the idea.
Help the community - branch out a little - learn new roles and get rewarded.
It's not hard to read tooltips. It's not hard to Google something you don't understand.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
I call ***. I was deciding my skill usage since low levels, without any external influence, you don't need anyone to teach you to read which skill does how much damage, and see that your aoe damage over time abilities deal more damage over 10 seconds than your spammable in a moment. And it also doesn't take much brain to decide to use 2 aoe dots that are 10 seconds, and refresh them on cooldown. It just takes the will to actually deal damage with your skills.
Read my reply to the post above. This addresses my rebuttal to your post.
I agree that much is not explained (and can still be tested solo btw) but I am very sorry spamming light attacks is a no no. Not refreshing your dots is also a no no. Not wearing sets is a no no. More than that? Sure. Whatever. Don't expect much. But these things? Why not do them? Why go in group content queued as a damage dealer role (on vet) when you didn't even build for damage?
I dont understand your assumptions. I do use sets, in fact I use 5x2 and monster sets. I do throw dots, in fact I do everything you suggested and that is EXACTLY my point that those alone are not enough to push out solid DPS, not the kind of DPS the community expects.
validifyedneb18_ESO wrote: »It's not hard to read tooltips. It's not hard to Google something you don't understand.
The issue is sometimes players don't know what they don't understand. The only way yoy would hear about backbar aoe procs or animation cancelling patterns is from an experienced player trying to help. Or by randomly stumbling across help online.
validifyedneb18_ESO wrote: »It's not always clear to new players that sets are a must too. Some players from skyrim for example don't understand the importance, while players from other mmos won't necisseraly get how central they are in eso vs other games.
Food buffs are another one, most people don't understand how vital they are compared to other games.
As far slas sets, this also means any leveling character will have dumpster level damage unless they are in leveling gear which - drumroll - only experienced players will have.
validifyedneb18_ESO wrote: »I think there is a 4th type though.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
You make a fair point in your last paragraph, only it isn't just new players. I've seen 'new players' evolve into solid players in a matter of weeks, and somehow stumble upon long time players @ 810 who havent a clue. The difference isn't how long they've played, but how much they're willing to actually learn in that time. It's effort vs reward, isn't it?
Grandchamp1989 wrote: »Like most games who run support roles Overwatch was suffering from the same problem as ESO.
Too many damage dealers, not enough supports.
So they implemented a system where if you play a support role you are rewarded with a ticket. Your ticket is a one-time consumable you can use to be put infront of the DD line the next time you que as a damage dealer.
It's a reward system - if you help the community by tanking/healing you're rewarded with a near instant que for your next run as damage dealer. Win-Win
They would have to implement measures to make sure a healer got an AOE heal and Tank is slotting a taunt of course - otherwise people would fake role just to farm tickets.
But I like the idea.
Help the community - branch out a little - learn new roles and get rewarded.
This is not the issue. As such the solution is not the solution.
ESO has plenty of players that run support roles, and prefer to do so. These players are very good at playing support roles. They stopped using the GF to get into dungeon groups long ago because it was far too often they were put into groups that lacked the skill level to clear the dungeon let along clearing it well.
As such most decent tanks and healers refuse to use the GF and get into pre-made groups via their guilds and enjoy much better and smoother runs.
In reality, what the suggestion would do is promote fake tanking and healing and reward them for queueing as a fake tank and healer.
That is what will really happen. It is easy to suggest Zos would have to implement measures to prevent fake roles from farming tickets but if it was that easy Zos would have implemented measures to prevent fake roles to start with. There is no true workable means to do so.
LeoRJBrazil wrote: »A suggestion to to have a cooldown to change character roles, as 24 or 48 hours.