Grandchamp1989 wrote: »Like most games who run support roles Overwatch was suffering from the same problem as ESO.
Too many damage dealers, not enough supports.
So they implemented a system where if you play a support role you are rewarded with a ticket. Your ticket is a one-time consumable you can use to be put infront of the DD line the next time you que as a damage dealer.
It's a reward system - if you help the community by tanking/healing you're rewarded with a near instant que for your next run as damage dealer. Win-Win
They would have to implement measures to make sure a healer got an AOE heal and Tank is slotting a taunt of course - otherwise people would fake role just to farm tickets.
But I like the idea.
Help the community - branch out a little - learn new roles and get rewarded.
OlumoGarbag wrote: »Something similar to that would be nice. But that would mean ESO needs to measure the tanks taunt% and the healers healing%.
An alternative to that would be to give healers and tanks better random dungeon rewards. 12 transmutes for normal, 15 for vet and a slight chance for a gold mat/ alchemy ingredients
redspecter23 wrote: »This would just incentivize fake tanks and healers more. The ticket system also sounds great on paper, but if you get enough people "skipping", you basically still have a pile of people waiting, then a pile of less prioritized people waiting for those others to file through the queue first. You might make it impossible to queue as a dps unless you have a ticket.
It's a decent idea that might work well in some games, but here where fake roles are a thing, you reward the wrong type of behavior.
No, they did this in WoW as well and all that happened was everyone fake queued as a healer.
No, they did this in WoW as well and all that happened was everyone fake queued as a healer.
WoW gave extra rewards to players who queued up as roles that were in need and it was a success from what I can recall. I don't remember fake healers all over the place. It was effective too, because it encouraged me to play as other roles. Final Fantasy 14 does the same thing and it works well there as well.
Grandchamp1989 wrote: »Like most games who run support roles Overwatch was suffering from the same problem as ESO.
Too many damage dealers, not enough supports.
So they implemented a system where if you play a support role you are rewarded with a ticket. Your ticket is a one-time consumable you can use to be put infront of the DD line the next time you que as a damage dealer.
It's a reward system - if you help the community by tanking/healing you're rewarded with a near instant que for your next run as damage dealer. Win-Win
They would have to implement measures to make sure a healer got an AOE heal and Tank is slotting a taunt of course - otherwise people would fake role just to farm tickets.
But I like the idea.
Help the community - branch out a little - learn new roles and get rewarded.
validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
Worse for tanks as healer is pretty close to magic DD builds.validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
You make a fair point in your last paragraph, only it isn't just new players. I've seen 'new players' evolve into solid players in a matter of weeks, and somehow stumble upon long time players @ 810 who havent a clue. The difference isn't how long they've played, but how much they're willing to actually learn in that time. It's effort vs reward, isn't it?
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
I call ***. I was deciding my skill usage since low levels, without any external influence, you don't need anyone to teach you to read which skill does how much damage, and see that your aoe damage over time abilities deal more damage over 10 seconds than your spammable in a moment. And it also doesn't take much brain to decide to use 2 aoe dots that are 10 seconds, and refresh them on cooldown. It just takes the will to actually deal damage with your skills.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
I call ***. I was deciding my skill usage since low levels, without any external influence, you don't need anyone to teach you to read which skill does how much damage, and see that your aoe damage over time abilities deal more damage over 10 seconds than your spammable in a moment. And it also doesn't take much brain to decide to use 2 aoe dots that are 10 seconds, and refresh them on cooldown. It just takes the will to actually deal damage with your skills.
Read my reply to the post above. This addresses my rebuttal to your post.
validifyedneb18_ESO wrote: »spartaxoxo wrote: »validifyedneb18_ESO wrote: »@idk makes a good point. The main problem is *** dd driving support players to not want to risk getting into a random group.
If you get unlucky as a healer you could be in an hour long BC1 clear. Noone even half decent at the game wants that.
It doesn't help that you are punished for leaving. I get why...but it kills the incentive for good players to want to deal with PUGS.
It is sadly a symptom of a larger issue in eso, the vast majority of players having no clue and/or no want to improve. It's a reality of mmos, but if you look at wow for example the bad players still outperform an eso bad player because of the game design. It also does a better job seperating the geared and ungeared players. Both help in creating a better dungeon queue.
The sad thing is myself and friends have leveled up alt accounts and on alt servers and many of us have shared experiences of being in a random group as a healer when we were about CP 160, the rest of the group CP capped, yet we did over half the damage.
I do realize everyone needs to learn how to play the game and that not all of us are interested in playing it as well as others. However, this is the reason why there are so few tanks and healers that choose to not use the GF. They prefer to play with like-minded players so they form their own group. The same solution helps anyone and everyone get into a group that is what they want.
This issue of poor DPS is a function of the games design though. It's not intuitive at all how a class should be built and in fact many things that should work on paper to a new player do not measure up to a solid DPS. Extracting good performance from a DPS in ESO is literally a bunch of trial and error to new people, nothing is intuitive about gearing a DPS or what abilities to use.
I heal all the time in normals and vets and often I pull 40% of the damage as a healer. On one hand I want scream and yell at the DPS like everyone else, on the other hand I know all to well how hard it is to DPS in this game. I have not lost sight of what it means to be new in ESO. The issue is many 810+CP have.
I call ***. I was deciding my skill usage since low levels, without any external influence, you don't need anyone to teach you to read which skill does how much damage, and see that your aoe damage over time abilities deal more damage over 10 seconds than your spammable in a moment. And it also doesn't take much brain to decide to use 2 aoe dots that are 10 seconds, and refresh them on cooldown. It just takes the will to actually deal damage with your skills.
Read my reply to the post above. This addresses my rebuttal to your post.
I agree that much is not explained (and can still be tested solo btw) but I am very sorry spamming light attacks is a no no. Not refreshing your dots is also a no no. Not wearing sets is a no no. More than that? Sure. Whatever. Don't expect much. But these things? Why not do them? Why go in group content queued as a damage dealer role (on vet) when you didn't even build for damage?