But the suggestion would change a thing. It is not like Zos restricts the same players from running ahead if they are on a sub-50 toon. They will do what they want to regardless of the level of character they are on.spartaxoxo wrote: »People will naturally want to go through things as quickly and efficiently as possible because they have to do the random normals multiple times per day to get the transmute crystals they need for their gear.
If someone wants the group to slow down for their quest, they should communicate as such. Otherwise they should just learn how to sprint/roll dodge/heal/shield, two things they should be learning before entering dungeons anyway.
A lot of times when they encounter powerful high level characters they aren't mad, they are impressed. And sometimes will ask for build and game play advice so that their characters can get that strong. Others will just want to work out how to get that strong on their own and start researching guides.
I'm not buying this even the slighest. No one is impressed by toxic behavior, and you shouldn't be queuing into normals with the intention of 'impressing" other players.
If you want to show off, do it in vet. If anything, you if actually just wanted to get through the dungeon quickly, you should be happy to queue with players your own level and skill who are also looking to do that, and not low level characters who are there for completion and quests.
redspecter23 wrote: »RottingAlien wrote: »redspecter23 wrote: »RottingAlien wrote: »Recapitated wrote: »ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation
Gate mounts and transmutes behind that and you'd see a lot more mentoring.
Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that
That system would actually be awesome.
Way better solution than "Newbs need to find themselves a group and not use queue" logic
If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?
Tbh the poll shows that people clearly don't want below 50 queues. But that doesn't mean they are happy with the faking that's going on. Its a flawed poll and should have another option maybe.
The only thing i would expect is using the queue the way devs intended it to be used.
The queue clearly lets you know that you can't have 2 healers, or 2 tanks, or more than 2 DDs. everyone bypassing that is not doing it as it was intended.
If people used vote kick to deal with fake roles, then eventually, people would stop queueing as a fake role. I do my part and kick fake tanks even if I know we can win with them faking.
To be honest that only gives a reason for an Under 50 queue imo.
At no point in time do I want to queue and get a healer. But Under 50s do.
There are a very few bosses having a healing is useful for, and they are all in Veteran DLC dungeons, maybe even only Hard Modes of those.
Regarding healer ? That seems a solutions for you and maybe it´s better for you to have that "additional" dd with you - on my dd´s I don´t need that additional dd.
Leave healer´s alone and come to terms whith the fact, that even player´s over lvl 50 and max cp can do very well with a healer in their group and that is how it should be.
Playing together with a support or support roles. It eigther make you a worse or better player.
So ? What do you want ? All healers out of the game so you can speedrun norms ? In your answere it seems you want to be all over the place and support everything. Supporting the "vote kick" supporters don´t help any, because it don´t work that well. It works if you are three friends and you get a fake or a runner, but not if this fake or runner have a "friend" with them - we all know that. So why pull it up as a solution as it is working well, because it isn´t.
These fake and runners is having a real good laugh and can´t blame them
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
redspecter23 wrote: »RottingAlien wrote: »redspecter23 wrote: »RottingAlien wrote: »Recapitated wrote: »ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation
Gate mounts and transmutes behind that and you'd see a lot more mentoring.
Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that
That system would actually be awesome.
Way better solution than "Newbs need to find themselves a group and not use queue" logic
If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?
Tbh the poll shows that people clearly don't want below 50 queues. But that doesn't mean they are happy with the faking that's going on. Its a flawed poll and should have another option maybe.
The only thing i would expect is using the queue the way devs intended it to be used.
The queue clearly lets you know that you can't have 2 healers, or 2 tanks, or more than 2 DDs. everyone bypassing that is not doing it as it was intended.
If people used vote kick to deal with fake roles, then eventually, people would stop queueing as a fake role. I do my part and kick fake tanks even if I know we can win with them faking.
To be honest that only gives a reason for an Under 50 queue imo.
At no point in time do I want to queue and get a healer. But Under 50s do.
There are a very few bosses having a healing is useful for, and they are all in Veteran DLC dungeons, maybe even only Hard Modes of those.
Regarding healer ? That seems a solutions for you and maybe it´s better for you to have that "additional" dd with you - on my dd´s I don´t need that additional dd.
Leave healer´s alone and come to terms whith the fact, that even player´s over lvl 50 and max cp can do very well with a healer in their group and that is how it should be.
Playing together with a support or support roles. It eigther make you a worse or better player.
So ? What do you want ? All healers out of the game so you can speedrun norms ? In your answere it seems you want to be all over the place and support everything. Supporting the "vote kick" supporters don´t help any, because it don´t work that well. It works if you are three friends and you get a fake or a runner, but not if this fake or runner have a "friend" with them - we all know that. So why pull it up as a solution as it is working well, because it isn´t.
These fake and runners is having a real good laugh and can´t blame them
I'm not saying you can't do well with a healer, just that for a majority of dungeons having three "experienced" DDs just makes everything easier.
However this topic is also about the normal queue not vet. I would never fake queue on vet unless my initial group included a tank, and the other one of us went healer, so we got DDs.
On normal, anyone over 300 CP probably doesn't need a healer, maybe not a tank. So you can see why people do fake queue.
Does that mean a separate queue should be made? Maybe.
Would that negatively impact the system for both queues? More than likely.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »
MasterSpatula wrote: »Not every high-CP is all that good.
Not every good high-CP player is good on every one of their characters.
I agree there is a problem with more elite players abusing the system to walk right over people who actually need to do normals. I don't know what the solution is. But this isn't it.
(I do think that increasing the incentive to do random vets might help, though.)
MasterSpatula wrote: »Not every high-CP is all that good.
Not every good high-CP player is good on every one of their characters.
I agree there is a problem with more elite players abusing the system to walk right over people who actually need to do normals. I don't know what the solution is. But this isn't it.
(I do think that increasing the incentive to do random vets might help, though.)
Why isn't it? There's below 50 Cyrodiil for the same reason. So low level players can do the content with other players at their same level.
redspecter23 wrote: »MasterSpatula wrote: »Not every high-CP is all that good.
Not every good high-CP player is good on every one of their characters.
I agree there is a problem with more elite players abusing the system to walk right over people who actually need to do normals. I don't know what the solution is. But this isn't it.
(I do think that increasing the incentive to do random vets might help, though.)
Why isn't it? There's below 50 Cyrodiil for the same reason. So low level players can do the content with other players at their same level.
The issue with below 50 Cyrodiil is the same issue that would occur in this proposed situation. It does create a separation, but not the desired separation. The desire is to split veteran zergers from slower casual players. Those same zergers can simply roll alts and twink them through Cyrodiil or dungeons.
There is some merit in the idea of creating a separation for new players, but that's where the focus needs to lie. Splitting it simply by level won't accomplish the required goal.
redspecter23 wrote: »MasterSpatula wrote: »Not every high-CP is all that good.
Not every good high-CP player is good on every one of their characters.
I agree there is a problem with more elite players abusing the system to walk right over people who actually need to do normals. I don't know what the solution is. But this isn't it.
(I do think that increasing the incentive to do random vets might help, though.)
Why isn't it? There's below 50 Cyrodiil for the same reason. So low level players can do the content with other players at their same level.
The issue with below 50 Cyrodiil is the same issue that would occur in this proposed situation. It does create a separation, but not the desired separation. The desire is to split veteran zergers from slower casual players. Those same zergers can simply roll alts and twink them through Cyrodiil or dungeons.
There is some merit in the idea of creating a separation for new players, but that's where the focus needs to lie. Splitting it simply by level won't accomplish the required goal.
Naturally. Is it that hard to understand that the idea will not being the desired outcome, and only make queues longer? And if it won't make queues longer, than it will harm us somewhere else? (Looking at no modes choice in battlegrounds)
So you would force low level players not to have mentors in dungeons?