Just curious. Here in ESO everyone says 'DPS player', 'DPS class', 'as DPS'...
Damage per second player? You queued as a damage per second?
It always've been a Damage Dealer, but in ESO it turned into DPS. Weird.
Just curious. Here in ESO everyone says 'DPS player', 'DPS class', 'as DPS'...
Damage per second player? You queued as a damage per second?
It always've been a Damage Dealer, but in ESO it turned into DPS. Weird.
KochDerDamonen wrote: »Nerd alert, lmao
Just curious. Here in ESO everyone says 'DPS player', 'DPS class', 'as DPS'...
Damage per second player? You queued as a damage per second?
It always've been a Damage Dealer, but in ESO it turned into DPS. Weird.
Saucy_Jack wrote: »Let's all be honest here. There's 6 pages of thread debating the finer nuances for the acronym used to describe the main damage class in a raid.
But what about that rarely-discussed 4th class, the "Scrub"?
I play this class often, yet there's no decent acronym! Get to it, forum! Chop chop!
anitajoneb17_ESO wrote: »
@anitajoneb17_ESO some scholars disagree with that.
when it comes to the evolution of denotation, there are 2 distinct camps. the traditionalists tend to consider the etymology of a term and restrict "proper" use to usages that hew closely to the original intent, deeming most aberrations "incorrect". pragmatists are generally more flexible and willing to examine the immediate context of the usage in order to understand the intent of the actual speaker.
linguists agree that in a living language words will change over time. they also agree that the primary intent of language is communicating information. consequently, if someone refers to a character as a "DPS" and it's understood by the reader/listener, then the intent -- communication -- has been fulfilled, and therefore cannot be "incorrect".
the internet is an excellent example of living language, as it retains traditional elements of language alongside constant turnover of phrases on the strength of their memetics. online gaming is particulaly interesting, as its non-isolated but relatively lower term turnover coupled with the near-necessity of developing a jargon introduces a stability wherein the effective communication of concepts is essential (or else the "raid" "wipes").
personally, i was a traditionalist too, who's becoming more and more pragmatic as time goes on and i learn more about the workings of language. you and i could maybe have a conversation in flawless 18th century Oxford English, but to speak to most folks that way would either be unintelligible, or so stylistically unusual as to fully distract from the ideas being expressed.
(we probably both hate the recent trend with the word literally, but for different reasons. maybe to you the new misuse is simply incorrect, which it is. to me, the fact that it so often means figuratively -- its antonym -- may soon render a previously useful word near-worthless. still, if we choose to interpret every misuse of it in the traditional sense, we will be left not understanding the idea being conveyed, and we will therefore be failing at language.)
it all comes down to intelligibility when determining what's "correct", is my point.
DPS is the older and correct term. It came first, it wins. End of discussion.
I get the logic behind using DD over DPS, but I really don't care.
if (gives == "[snip]")
{
Callyourself = "DD"
}
else
{
Callyourself = "DPS"
}
And there you go.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »As long as you understand what is being said, what difference does it make? This is the only game I've ever seen use DD, so people coming from, literally, any other game probably won't be using it. Adapt, or adhere to your rigid ideas, just don't bash for not conforming to YOUR way of thinking.
While I agree it's no big deal - the OP never said it was - , it's important to emphasize that's it's NOT a way of thinking, rigid or not. It's a matter of grammar, vocabulary, and consistency of meaning. Language isn't a "way of thinking". It's an evolutive set of rules that allows us to communicate.
Which is why no one is quoted. That was directed at both sides, not just the OP. It's all semantics, and if people understand, then what does it matter?
No1 schoode kaer az longe aaz evri1 undeurstanndez amirite ?
Or maybe...
careful zero person must all people get so care why ?
(yeah with some effort you will understand. so why should anyone bother using the language properly ? From a linguistic point of view, "DPS" is plain wrong and "DD" is the correct (abbreviated) term to use. It's not an opinion. )
Are we really going to bring up grammar on these forums. Let's start with we're & where, your & you're, there their & they're. There's a difference in horrible sentence structure and synonyms. When people say "LF DPS" do you just read it over and over, pondering what that could possibly mean, or do you understand instantly? It has been established for quite some time now, whether it is correct or not, where as DD is new.
Except you can? R's can be written to once. RW's are rewriteable, hence the name. But, you know, I don't want to start a semantic argument...Merlin13KAGL wrote: »EDIT: It's much the same reason why DVD recorders aren't called DVD-RR's (even though they Record on DVD-R's). The terminology on either side indicates the function. The grammatical correctness is irrelevant.)
You can't record anything on DVD-R, you know?
There're also DVD-RW, DVD+RW... All those are different types of DVD format. That's why DVD recorders called 'DVD recorders' instead of DVD/DVD-R/DVD-RW/DVD+RW recorders.Praeficere wrote: »One question:
Does it matter?
As I said, just curious.
Did @ZOS_Edward really just define roles clearly in a single paragraph? That is worthy of an Awesome.ZOS_Edward wrote: »The terms used by gaming communities to describe the different roles they play in a game are more often colloquialisms than anything else. It's all about using terminology you feel comfortable with while also being accurate enough for people to understand what your role is.
Whether you refer to yourself as a Damage Dealer class or a DPS class, the core idea behind both descriptors is that you're there to focus on doing damage. Tanking and healing, if possible at all, are secondary to your purpose and shouldn't be relied upon.
As people play more varied games nowadays, from MMOs to MOBAs to Rogue-likes, some terms will cross over and get adopted while others won't. In the end, as long as people get the general idea, it all works out.
It can be used as a noun or a verb. A DPS is someone who's focus and purpose is to DPS. Since most are interested in the rate, I would argue that it makes more sense because a certain minimum is implied when requesting one for content.anitajoneb17_ESO wrote: »But in all of MMORPGs I've played people used 'DD' (damage dealer) for the role and 'DPS' for... DPS (damage per second). That was in Lineage2, WoW, Perfect World, Allods Online, BDO, Archeage, Skyforge...I've played many MMOs before ESO. All used DPS.
ESO is the 1st MMO where I found the term DD being used far more than DPS.
Very inconsistent testimonies / experiences, as it seems...
Cultural difference ? I play with french, german and english-speaking groups, on PC/EU. English speaking groups will use "DD" 99% of the time. So will german speaking groups. French speaking groups will use "DPS" 100% of the time since no "french word" has been created for that purpose, and "DD" isn't used at all.
In other words, german/english speaking people would say "I can come with my sorc as DD but his DPS sucks", and french people would say the equivalent of "I can come with my sorc as DPS but his DPS sucks".
Also regarding practices and habits in other MMOs, behind cultural/geographical differences, maybe some server-specific habits and vocabulary have developed over the year ? (Since, as far as I know, very few MMOs run like ESO on megaservers and most MMOs are spread over hundreds of servers - some of them even private).
Remnants of WoW, FF, and miscellaneous other MMO's use the term toon. I have numerous alts, some of which are DPS.Those who call it DPS are the same people who call their alternate characters "toons"
Again, it's not the ability to do damage anyone's after, but the rate at which damage is done.Just curious. Here in ESO everyone says 'DPS player', 'DPS class', 'as DPS'...
Damage per second player? You queued as a damage per second?
It always've been a Damage Dealer, but in ESO it turned into DPS. Weird.
You are correct and you make a lot of sense.
Did you know that track athletes are called LPM? Laps per minute? No, I didn't either, because you are right.
Merlin13KAGL wrote: »thumpthing wrote: »semantics argument during a patch... nevarrrr!
...like telling 'em to hunt for the penny in the corner of a round room
@thumpthing, next challenge?
Bonus points if you hide the penny near the ceiling, vice the floor.thumpthing wrote: »Merlin13KAGL wrote: »thumpthing wrote: »semantics argument during a patch... nevarrrr!
...like telling 'em to hunt for the penny in the corner of a round room
@thumpthing, next challenge?
even then ...there's an infinite number of corners
excellent visuals though, rock on
next... let's discuss 3-4 graphs and snarks
Just curious. Here in ESO everyone says 'DPS player', 'DPS class', 'as DPS'...
Damage per second player? You queued as a damage per second?
It always've been a Damage Dealer, but in ESO it turned into DPS. Weird.
anitajoneb17_ESO wrote: »
TheRealDrRat wrote: »Just curious. Here in ESO everyone says 'DPS player', 'DPS class', 'as DPS'...
Damage per second player? You queued as a damage per second?
It always've been a Damage Dealer, but in ESO it turned into DPS. Weird.anitajoneb17_ESO wrote: »
Does it matter if it’s valid? It’s a video game not a scientific article which you aim to publish... in video games anything is valid because years later no one will give two *** except OP and yourself.