Mythics are op, proc sets are op, heals are op, shields are op, skills are op, Wardens are op, Necros are op... - how can we even play this game?
relentless_turnip wrote: »I couldn't say where class balance sits at the moment... Are we judging classes or proc sets!? Particularly warden synergises really well with the current meta with necro being a close second. After the change to major buffs in the last PTS cycle wardens should have lost significant power, but we went straight into a meta totally unreliant on stats.
Change proc sets to scale with offensive stats and let's actually play a patch to see where things really sit.
Ariades_swe wrote: »Mythics are op, proc sets are op, heals are op, shields are op, skills are op, Wardens are op, Necros are op... - how can we even play this game?
Mythics , proc sets, wardens and necros yes. I understand what you mean but at the time , yes these things are overperforming in comparison to everything else and need to be changed. My main is a templar , but i also have a fully geared stam necro ok, the difference in strenght is pretty damn apparent. The classes are really unbalanced and these mythic items + proc sets just blows it out of park comepletely.
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Adapt with the game changes or get wrecked at this point. Complaining on the forums never brings change. ZOS is not a studio that listens to their playerbase. That’s just a fact, they have a timeline they follow and don’t deviate. Throw malacath on your toon and fight back or maybe use the ring of the pale order and counter. Mythics add flavor like proc sets add flavor. Removing them would be bad for the game. The OP items just need a tone down but once again ZOS won’t be listening to us.
From what i have seen all these problems come , because the devs can't seem to find a middle ground for anything. If they nerf something , they pound it down to the ground until it is useless , if they buff something it's total overkill. They have not made one change where it has not been extreme.
Mythic items should be removed from the game. I just think they are way too strong ... I honestly believe that straight up removing these items will fix a big portion of the pvp inbalance problem.
Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
I just think they are way too strong. Like that malacath band of brutality is the dumbest item they could have added. Have you noticed that pvp is fun, right up to that point you encounter someone using these things. They are like immortal tanks, that smack you with 4k dizzy swings, those guys and at the same time are full blown tanks. I honestly believe that straight up removing these items will fix a big portion of the pvp inbalance problem.
Just look at the content creators too lol, they have to put "Not Malacath" in their build videos , because everyone knows these things are stupid. A fully geared 810cp (and honestly in bgs too) can not die ths to these items , it's a bit too much. And when you pair them with a stam necro/warden , which already are op on their own it blows out of proportions . Who the hell thought adding these things is a good idea. Oh you can't crit , like most of these guys even cared about crit to begin with.
It used to be when you encounter someone who is a full tank, you could not kill him ok that's fair, but he also could not do anything to you. Now they can use all these proc sets , combine them with the dumb rings and all of a sudden they can shred you and they end up doing more damage than you do. This game has become so so annoying and i don't think all the people leaving is a coinsidence either. All these changes annihilated any feeling of being competative in pvp. Like you equiped malacath and spam dizzy swing , good job such a good player.
dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
dinokstrunz wrote: »relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
The best proc users are using Malacath. For Stamden and Stamcro Malacath is always the first consideration since you are able to be tanky without defensive sets. Malacath is super unhealthy for the game and everyone who tested it on Greymoor tests knew how ridiculous it was going to be. It's busted, both procs and malacath need toning down for sure.
It's not just 4k Dizzying Swings with nothing else going on. It's those 4k damage spammables being stacked on top of multiple proc sets, heavy armor, high health, and the ridiculous off-GCD stun attached to Dizzying Swing. And 4k damage on a spammable is actually quite powerful from a Magicka perspective, outside of Whip/Sweeps at least. The only way you're really touching those numbers is with a full stat build, without any of the accompanying procs or off-GCD stuns. (And these are obviously no-CP damage numbers)4k dizzy swings seem like really poor damage
relentless_turnip wrote: »dinokstrunz wrote: »relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
The best proc users are using Malacath. For Stamden and Stamcro Malacath is always the first consideration since you are able to be tanky without defensive sets. Malacath is super unhealthy for the game and everyone who tested it on Greymoor tests knew how ridiculous it was going to be. It's busted, both procs and malacath need toning down for sure.
Does malacath over perform on a stamden wearing fury/new moon heavy?
Yes. Especially on heavy armor setups. Since crit chance and crit dmg is low there anyway. And I am not talking about saome randoms who have no idea what they're doing , I'm talking about good or even very good players. It's sometimes simply mathematically better.