relentless_turnip wrote: »dinokstrunz wrote: »relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
The best proc users are using Malacath. For Stamden and Stamcro Malacath is always the first consideration since you are able to be tanky without defensive sets. Malacath is super unhealthy for the game and everyone who tested it on Greymoor tests knew how ridiculous it was going to be. It's busted, both procs and malacath need toning down for sure.
Does malacath over perform on a stamden wearing fury/new moon heavy?
If you take procs out of the equation... yes. Playing a stat build right now is shooting yourself in the foot in some scenarios (no CP, for example).
Procs are overpowered but that doesn't mean Malacath isn't.
Without Malacath you have to make a decision. Do I want to do a lot of damage/burst or do I want to be a raid boss? Malacath removes that decision. Just run heavy armour and Malacath to get both. You can be a raid boss and blow people up with a Sub Assault/Blastbones combo.
I would like to see Malacath toned down if for no other reason than to make other mythics seem more viable. Wild Hunt ring, Torc of Tonal Constancy, Pale Order etc. They're all quite cool but if you're someone who like to make the best builds possible you're basically shooting yourself in the foot just to make an off meta build. There are some builds on some classes that work well with other mythics but for 90% of the best builds right now you run Malacath and procs. They're both busted.
relentless_turnip wrote: »relentless_turnip wrote: »dinokstrunz wrote: »relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
The best proc users are using Malacath. For Stamden and Stamcro Malacath is always the first consideration since you are able to be tanky without defensive sets. Malacath is super unhealthy for the game and everyone who tested it on Greymoor tests knew how ridiculous it was going to be. It's busted, both procs and malacath need toning down for sure.
Does malacath over perform on a stamden wearing fury/new moon heavy?
If you take procs out of the equation... yes. Playing a stat build right now is shooting yourself in the foot in some scenarios (no CP, for example).
Procs are overpowered but that doesn't mean Malacath isn't.
Without Malacath you have to make a decision. Do I want to do a lot of damage/burst or do I want to be a raid boss? Malacath removes that decision. Just run heavy armour and Malacath to get both. You can be a raid boss and blow people up with a Sub Assault/Blastbones combo.
I would like to see Malacath toned down if for no other reason than to make other mythics seem more viable. Wild Hunt ring, Torc of Tonal Constancy, Pale Order etc. They're all quite cool but if you're someone who like to make the best builds possible you're basically shooting yourself in the foot just to make an off meta build. There are some builds on some classes that work well with other mythics but for 90% of the best builds right now you run Malacath and procs. They're both busted.
I only wear malacath on my stamdk in heavy stat based. All my other stam chars are in medium and actually feel malacath is a shot in the foot in most cases in medium. I wear pale order with briar on my stamsorc and previously used torc. I use wild Hunt ring on my stamcro. I feel most mythics are as strong depending on what you're character lacks or what you want it to have.
I agree malacath takes less imagination, but outside of a proc build I think it's fine. I didn't have a problem with it during greymoor, which is the only time we have experienced it close to proc free with venomous smite being the only popular one and it requires a crit. That is just my opinion, but my point is I don't think anyone is able to discern between procs and malacath. Procs are overpowered without malacath, but I don't think malacath is overpowered without procs. Malacath allows you to build heavy, but procs allow you to build no damage at all.
relentless_turnip wrote: »relentless_turnip wrote: »dinokstrunz wrote: »relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
The best proc users are using Malacath. For Stamden and Stamcro Malacath is always the first consideration since you are able to be tanky without defensive sets. Malacath is super unhealthy for the game and everyone who tested it on Greymoor tests knew how ridiculous it was going to be. It's busted, both procs and malacath need toning down for sure.
Does malacath over perform on a stamden wearing fury/new moon heavy?
If you take procs out of the equation... yes. Playing a stat build right now is shooting yourself in the foot in some scenarios (no CP, for example).
Procs are overpowered but that doesn't mean Malacath isn't.
Without Malacath you have to make a decision. Do I want to do a lot of damage/burst or do I want to be a raid boss? Malacath removes that decision. Just run heavy armour and Malacath to get both. You can be a raid boss and blow people up with a Sub Assault/Blastbones combo.
I would like to see Malacath toned down if for no other reason than to make other mythics seem more viable. Wild Hunt ring, Torc of Tonal Constancy, Pale Order etc. They're all quite cool but if you're someone who like to make the best builds possible you're basically shooting yourself in the foot just to make an off meta build. There are some builds on some classes that work well with other mythics but for 90% of the best builds right now you run Malacath and procs. They're both busted.
I only wear malacath on my stamdk in heavy stat based. All my other stam chars are in medium and actually feel malacath is a shot in the foot in most cases in medium. I wear pale order with briar on my stamsorc and previously used torc. I use wild Hunt ring on my stamcro. I feel most mythics are as strong depending on what you're character lacks or what you want it to have.
I agree malacath takes less imagination, but outside of a proc build I think it's fine. I didn't have a problem with it during greymoor, which is the only time we have experienced it close to proc free with venomous smite being the only popular one and it requires a crit. That is just my opinion, but my point is I don't think anyone is able to discern between procs and malacath. Procs are overpowered without malacath, but I don't think malacath is overpowered without procs. Malacath allows you to build heavy, but procs allow you to build no damage at all.
Here is an example of what I mean. Stat builds with New Moon, Clever Alchemist and Balorgh. Only difference is, one uses Malacath/Heavy, the other uses Master's Bow/Medium. I've even shoved a Major Savagery buff on the medium armour build (crit pots or whatever) to give it a fighting chance.
No Malacath: https://en.uesp.net/wiki/Special:EsoBuildData?id=299931
Yes Malacath: https://en.uesp.net/wiki/Special:EsoBuildData?id=301053
Look at the grey number beside weapon damage. This is "effective weapon damage" which takes into account penetration, crit, opponent resists (I've set it to 27k) and opponent's crit resist (I've set it to 1350) and a bunch of other stuff.
The medium armour build does indeed edge out the heavy build in damage and the stam sustain is a little better. But the heavy build has more health, higher resists, more health recovery and more healing received.
Shove some impen gear on the opponent and the medium build falls right into line with the heavy build.
Oh and here's a build that builds a little more crit just for the sake of it: https://en.uesp.net/wiki/Special:EsoBuildData?id=301067
Best case scenario - medium is a little better damage than a Malacath/heavy build at the cost of tankiness. Worst case scenario, it's the same damage with less survivability.
Edit: An exception to the Malacath thing is Stamblade/Sorcerer. They actually benefit from crits still.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »dinokstrunz wrote: »relentless_turnip wrote: »dinokstrunz wrote: »Emma_Overload wrote: »Nah. Theory crafting was really stale until they introduced mythics. Malacath was literally the only thing that brought me back to ESO after months of hiatus.
If anything needs to be nerfed, it's proc sets, not Malacath. Malacath opens up heavy armor for magicka builds and even makes some semi-hybrid builds viable. Nerfing it now would just be a major bummer, and I would probably cancel my sub again.
You mean it enabled super heavy tanks with the ability to do absurd damage with the minimal amount of effort. Sounds like quality game balancing. Theory crafting was really about finding bugs/exploits, see unfathomable for example. It's without a doubt one of the worst metas in ESO history.
Proc sets allowed that, not malacath. Malacath on a stat based heavy build isn't anything to fear... With the possible exception of mag/stamdk.
The best proc users are using Malacath. For Stamden and Stamcro Malacath is always the first consideration since you are able to be tanky without defensive sets. Malacath is super unhealthy for the game and everyone who tested it on Greymoor tests knew how ridiculous it was going to be. It's busted, both procs and malacath need toning down for sure.
Does malacath over perform on a stamden wearing fury/new moon heavy?
If you take procs out of the equation... yes. Playing a stat build right now is shooting yourself in the foot in some scenarios (no CP, for example).
Procs are overpowered but that doesn't mean Malacath isn't.
Without Malacath you have to make a decision. Do I want to do a lot of damage/burst or do I want to be a raid boss? Malacath removes that decision. Just run heavy armour and Malacath to get both. You can be a raid boss and blow people up with a Sub Assault/Blastbones combo.
I would like to see Malacath toned down if for no other reason than to make other mythics seem more viable. Wild Hunt ring, Torc of Tonal Constancy, Pale Order etc. They're all quite cool but if you're someone who like to make the best builds possible you're basically shooting yourself in the foot just to make an off meta build. There are some builds on some classes that work well with other mythics but for 90% of the best builds right now you run Malacath and procs. They're both busted.
I only wear malacath on my stamdk in heavy stat based. All my other stam chars are in medium and actually feel malacath is a shot in the foot in most cases in medium. I wear pale order with briar on my stamsorc and previously used torc. I use wild Hunt ring on my stamcro. I feel most mythics are as strong depending on what you're character lacks or what you want it to have.
I agree malacath takes less imagination, but outside of a proc build I think it's fine. I didn't have a problem with it during greymoor, which is the only time we have experienced it close to proc free with venomous smite being the only popular one and it requires a crit. That is just my opinion, but my point is I don't think anyone is able to discern between procs and malacath. Procs are overpowered without malacath, but I don't think malacath is overpowered without procs. Malacath allows you to build heavy, but procs allow you to build no damage at all.
Here is an example of what I mean. Stat builds with New Moon, Clever Alchemist and Balorgh. Only difference is, one uses Malacath/Heavy, the other uses Master's Bow/Medium. I've even shoved a Major Savagery buff on the medium armour build (crit pots or whatever) to give it a fighting chance.
No Malacath: https://en.uesp.net/wiki/Special:EsoBuildData?id=299931
Yes Malacath: https://en.uesp.net/wiki/Special:EsoBuildData?id=301053
Look at the grey number beside weapon damage. This is "effective weapon damage" which takes into account penetration, crit, opponent resists (I've set it to 27k) and opponent's crit resist (I've set it to 1350) and a bunch of other stuff.
The medium armour build does indeed edge out the heavy build in damage and the stam sustain is a little better. But the heavy build has more health, higher resists, more health recovery and more healing received.
Shove some impen gear on the opponent and the medium build falls right into line with the heavy build.
Oh and here's a build that builds a little more crit just for the sake of it: https://en.uesp.net/wiki/Special:EsoBuildData?id=301067
Best case scenario - medium is a little better damage than a Malacath/heavy build at the cost of tankiness. Worst case scenario, it's the same damage with less survivability.
Edit: An exception to the Malacath thing is Stamblade/Sorcerer. They actually benefit from crits still.
To be honest with you that isn't a fair example of a medium build potential.
Look at my stamcro and stamsorc medium builds.
https://en.uesp.net/wiki/Special:EsoBuildData?id=296007 stamsorc
https://en.uesp.net/wiki/Special:EsoBuildData?id=300426 stamcro
The effective damage is essentially double what you posted this isn't possible with malacath. These aren't glass cannons either they are pretty rounded builds. Of course using UESP to emphasise a point in PvP is largely redundant, as a proc build for instance would be way below 7k effective, but we know how strong they are.
Edit:
Apologies I read your comment again and didn't fairly address you points.
If I use your same parameters of 27k resists and 1350 crit resist the stamcros(I didn't use stamsorc as crit is too great of a loss) effective damage becomes 11484. It is indeed very similar if I make it 5 heavy and add malacath.
The weapon damage loss and recovery isn't a huge loss, but enough IMO to make the healing received passive from heavy equal to a medium build. I have also lost significant ability to get to LOS fast via increased cost on sprint, roll dodge not to mention the significant loss of speed by removing wild Hunt. I can make all of these losses up, but I am looking at a significant loss in damage and recovery by trying to make up what I've lost. Which brings me closer to the effective damage in your builds. I could of course have master's s&b instead of BRP dw, but then I have lost passive damage and even more speed. Not to mention 100% uptime on my back bar glyphs. I may as well make a new build at this point.
Which is why I argue it isn't as simple as malacath is overturned. It is easily equal to my medium wild Hunt build, it just has a different route to mitigation Vs damage.
Ariades_swe wrote: »relentless_turnip wrote: »I couldn't say where class balance sits at the moment... Are we judging classes or proc sets!? Particularly warden synergises really well with the current meta with necro being a close second. After the change to major buffs in the last PTS cycle wardens should have lost significant power, but we went straight into a meta totally unreliant on stats.
Change proc sets to scale with offensive stats and let's actually play a patch to see where things really sit.
Excactly not many complained about stamdens a year ago when it was all about stats during the new moon/fury meta. It was all about templar jabs and dk leaps back then and before that petsorcs.
Stamden needs adjustment now I agree but people act like its been as unbalanced as now for years.
I think the only gear we should have is no set bonus basic crafted gear (or drop) and we should be limited to upgrading go green. We would choose between light, medium, or heavy armor, and upgrade it to gold.
Think about how much that would solve.
relentless_turnip wrote: »I think the only gear we should have is no set bonus basic crafted gear (or drop) and we should be limited to upgrading go green. We would choose between light, medium, or heavy armor, and upgrade it to gold.
Think about how much that would solve.
It would definitely solve a lot, but it would also be very dull. I would still just prefer proc sets to have their base damage lowered to an equivalent skill, scale with offensive stats, crit also.
I think mythics really spiced up build craft, but malacath is always the better choice because it makes very defensive builds viable. Problem with proc sets especially paired with malacath is they broke the general rule of build craft. Which in my mind is compromise.
Particularly with proc sets not needing any offensive stats to be strong. Imagine if you had to pair a proc set with something that increases offensive stats and placing 64 attribute points in health ruined your offensive potential. The polar opposite is currently true.
Mythics are op, proc sets are op, heals are op, shields are op, skills are op, Wardens are op, Necros are op... - how can we even play this game?
Mythics , proc sets, wardens and necros yes. I understand what you mean but at the time , yes these things are overperforming in comparison to everything else and need to be changed. My main is a templar , but i also have a fully geared stam necro ok, the difference in strenght is pretty damn apparent. The classes are really unbalanced and these mythic items + proc sets just blows it out of park comepletely.
With most of the talk on Malacath, I wonder if the curse of losing Crit damage is less of a curse and more of a boon for the 25% across the board damage increase.
At least with Pale Order, you lose direct healing from other players, relying on self heals and synergies to stay alive. The curse aspect is more impactful in that regard.
Maybe, Malacath needs to provide 25% damage increase, but as a trade off you lose your ability to do crit damage and you take 10% more crit damage. Boost the negative a bit, while still allowing the ring to be strong but making it hurt more to wear it.
With most of the talk on Malacath, I wonder if the curse of losing Crit damage is less of a curse and more of a boon for the 25% across the board damage increase.
At least with Pale Order, you lose direct healing from other players, relying on self heals and synergies to stay alive. The curse aspect is more impactful in that regard.
Maybe, Malacath needs to provide 25% damage increase, but as a trade off you lose your ability to do crit damage and you take 10% more crit damage. Boost the negative a bit, while still allowing the ring to be strong but making it hurt more to wear it.
For proc sets, it is a boon altogether as procs do not crit. As such a proc build is gaining without dealing with a loss. As such the real issue is proc sets and people have been noting that for awhile now.
VampireLordLover99 wrote: »Mythics are op, proc sets are op, heals are op, shields are op, skills are op, Wardens are op, Necros are op... - how can we even play this game?
Mythics , proc sets, wardens and necros yes. I understand what you mean but at the time , yes these things are overperforming in comparison to everything else and need to be changed. My main is a templar , but i also have a fully geared stam necro ok, the difference in strenght is pretty damn apparent. The classes are really unbalanced and these mythic items + proc sets just blows it out of park comepletely.
OVerperforming?
Have you SEEN magcros?
They are literally the worst magicka spec in the entire game follow right behind magicka warden.
Is pale order even used in PvP? Seems like the 50% health nerf would make it kind of underwhelming.