Ive no problem with D-swing being specific to a melee, heavy weapon.
I’ve often wondered why there’s no execute in the destruction staff line, or even a mag execute in one of the guild lines though. All of the stam dps weapons have an execute, including an execute dot on bow and a pbaoe execute on dw. So if you pick a class without an execute you are hobbled by choosing to play a mage, or buoyed by playing a stam fighter.
UntouchableHunter wrote: »
Nord_Raseri wrote: »UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
But executioner for sure 👌
Should I only be running Momentum? Would you then be happy?
D swing can be dodged and blocked, easily telegraphed.
Any decent player will do that.
Dizzy swing works only against potatos.
Executioner animation cancel doesn't work properly anymore it sucks against dodge rollers well fitted builds.
That's why I enjoy playing templar, it sucks because of potl and bl nerf, but still feels good to have biting jabs and not needing to use dizzy.
7 piece well fitted? You're out of luck son against jabs.
I do get rage whispers about jab spam, but I don't get that about dizzy spam.
UntouchableHunter wrote: »D swing can be dodged and blocked, easily telegraphed.
Any decent player will do that.
Dizzy swing works only against potatos.
Executioner animation cancel doesn't work properly anymore it sucks against dodge rollers well fitted builds.
That's why I enjoy playing templar, it sucks because of potl and bl nerf, but still feels good to have biting jabs and not needing to use dizzy.
7 piece well fitted? You're out of luck son against jabs.
I do get rage whispers about jab spam, but I don't get that about dizzy spam.
If D Swing and Executioner are so bad.. Why every Stam class is using it????
Go to Cyrodill and IC and you will see.
UntouchableHunter wrote: »D swing can be dodged and blocked, easily telegraphed.
Any decent player will do that.
Dizzy swing works only against potatos.
Executioner animation cancel doesn't work properly anymore it sucks against dodge rollers well fitted builds.
That's why I enjoy playing templar, it sucks because of potl and bl nerf, but still feels good to have biting jabs and not needing to use dizzy.
7 piece well fitted? You're out of luck son against jabs.
I do get rage whispers about jab spam, but I don't get that about dizzy spam.
If D Swing and Executioner are so bad.. Why every Stam class is using it????
Go to Cyrodill and IC and you will see.
because theres literally no other good options for stam
UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
But executioner for sure 👌
Should I only be running Momentum? Would you then be happy?
You didn't get my point.
EVERY STAM CLASS IS RUNNING THIS WEAPON SKILL.
Please tell one only weapon skill that every mag class is running.
If Stam have a amazing skill for every class, mag should have too
UntouchableHunter wrote: »
UntouchableHunter wrote: »
Not really.
Dunno what platform/server you play on but this is just not true.
Stamplars and stamblades pretty much never run dizzy.
Spin to win is a very popular execute as well a lot of players run it over executioner.
There is variety.
The reason Stam has more weapons is Beacuse mag had more class skills to choose from, plain and simple.
Zos has tried to make more Stam class skills over the years but ita nowhere near even.
Where's my Stam morph for endless fury or jbeam?
Stam curse?
Stam whip?
The list goes on.
I wouldn't mind a new Magicka weapon, but I'd also like more Stam morphs to class skills.
UntouchableHunter wrote: »I got my Stam necro and Stam Dk ready. So easy to play and kill really really fast
I'm going to homogenize the game right now with my Stam class and D Swing and execute
Great job ZOS
UntouchableHunter wrote: »D swing can be dodged and blocked, easily telegraphed.
Any decent player will do that.
Dizzy swing works only against potatos.
Executioner animation cancel doesn't work properly anymore it sucks against dodge rollers well fitted builds.
That's why I enjoy playing templar, it sucks because of potl and bl nerf, but still feels good to have biting jabs and not needing to use dizzy.
7 piece well fitted? You're out of luck son against jabs.
I do get rage whispers about jab spam, but I don't get that about dizzy spam.
If D Swing and Executioner are so bad.. Why every Stam class is using it????
Go to Cyrodill and IC and you will see.
because theres literally no other good options for stam
ExistingRug61 wrote: »Now, I don't think I've ever come across a Stamcro or Stamden using their class spammable or crushing weapon over dizzy. Which implies to me that dizzy is clearly better than all these options, because, as you point out, they are not good options.
One of the main issues with those spammables, is that they are meant to be cast at a distance, whereas most Stamina builds tend to be at a melee range.
It's one of the issues with developing classes with one line meant for damage. It means that only one skill and its morphs will be designed as a spammable. This type of design forces one vision for what a DD of that class looks like and then creates a blue flavour and a green flavour for that vision.
Take Necromancer for example. Flame skull simply doesn't work as a Stam spammable because its ranged nature makes it clunkier to use in a rotation. What should have been done was to make the Stam morph of Scythe either single target, or comparable to Brawler in order to function as a melee Stam spammable, fulfilling almost a "Death-Knight" type of vision for Stamina Necro DD.
The problem of Mag not having a comparable spammable to Dizzy could easily be solved if hybrid builds utilizing stam based weapon abilities and mag based class abilities were more viable, thus allowing more access to a wide array of abilities.
As a side note, the only time I can recall recently seeing Dizzy and Executioner dominate my death recaps is in u50 PVP, where that's all some players have.
Indeed.StaticWave wrote: »Whoever here said crystal weapon is bad clearly does not know the full capabilities of the skill.
UntouchableHunter wrote: »
UntouchableHunter wrote: »
Not really.
Dunno what platform/server you play on but this is just not true.
Stamplars and stamblades pretty much never run dizzy.
Spin to win is a very popular execute as well a lot of players run it over executioner.
There is variety.
The reason Stam has more weapons is Beacuse mag had more class skills to choose from, plain and simple.
Zos has tried to make more Stam class skills over the years but ita nowhere near even.
Where's my Stam morph for endless fury or jbeam?
Stam curse?
Stam whip?
The list goes on.
I wouldn't mind a new Magicka weapon, but I'd also like more Stam morphs to class skills.
I think the actual goal is balance, not simply homogenization for its own sake. If Stamina builds are all given easy access to an extremely strong spammable and powerful execute(s), then the same should be true for Magicka builds. Having those Magicka tools be somewhat different is completely fine, but having them all be balanced is vastly more important in an MMORPG - especially for PvP.The suggestion this thread makes is to homogenize the game further and it seems pretty clear most players do not want that.
montiferus wrote: »UntouchableHunter wrote: »
No they aren't. Why do people insist on making inaccurate blanket statements?
I think the actual goal is balance, not simply homogenization for its own sake. If Stamina builds are all given easy access to an extremely strong spammable and powerful execute(s), then the same should be true for Magicka builds. Having those Magicka tools be somewhat different is completely fine, but having them all be balanced is vastly more important in an MMORPG - especially for PvP.The suggestion this thread makes is to homogenize the game further and it seems pretty clear most players do not want that.
Not very many people want to play something underpowered just because it's different from everything else. This is why numerous Magicka classes are grossly underrepresented in things like Battlegrounds and solo-Cyrodiil. It gets old hearing people make arguments that numerous classes need to be held back and denied parity just so they aren't too "homogenized" with other classes that are drastically superior....and also happen to be played by the people arguing that your class(es) should be kept "in their place."