Ah yes, the grand dream. To have 2 abilities every stam is using have equivalent on general magicka skill line so every mag can also be using the 2 same skills.
Last year and half standardization killed most variety in eso, what remains is the last piece, the forced variety between mag and stam. Don't wish for final nail.
TheBonesXXX wrote: »If they'd make rapid strikes competent in PvP we would see more variety but anytime DW or S&B is competitive or on par with 2h there are a bunch of forum gulls squawking "Nerf Nerf nerf" in unison.
To answer your question I'd wish they'd increase the range on Vampire spammable by two or three yards and maybe increase the damage slightly.
Berchelous wrote: »You expect something better from zos but you get the worse option and a nerf. For example, crystal weapon.
UntouchableHunter wrote: »
UntouchableHunter wrote: »
UntouchableHunter wrote: »
You can always homogenize it more, as you are trying with this thread
Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
UntouchableHunter wrote: »If we have one skill that every Stam class is running, something is wrong and really unbalanced.
Berchelous wrote: »UntouchableHunter wrote: »
and malacath with 30k hp
UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
But executioner for sure 👌
You could drop everything from 2h except Stampede and still get ludicrously overpowered damage on that bar through proc sets.Nord_Raseri wrote: »UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
But executioner for sure 👌
Should I only be running Momentum? Would you then be happy?
Even with the average damage on Dizzying Swing being lowered due to the proc set meta, it still hits harder than most Magicka spammables do with a full stat build, while also providing easy access to an off-GCD stun (which is the biggest problem with the 2h skill line, IMO).You could drop everything from 2h except Stampede and still get ludicrously overpowered damage on that bar through proc sets.Nord_Raseri wrote: »UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
But executioner for sure 👌
Should I only be running Momentum? Would you then be happy?
Dizzying Swing causes off balance, which gives you a 7 second window to stun the target by charging a "medium attack" for a split second while still going 100% full offense. Not needing to replace an offensive ability with a CC that does little-to-no damage is actually a pretty big deal when aiming for maximum burst and timing an ultimate that won't get blocked/dodged/etc...And at least in no-CP, most Magicka builds aren't going to be able to block for 7 seconds straight without severely impacting their stamina pool.JonnytheKing wrote: »Even with the average damage on Dizzying Swing being lowered due to the proc set meta, it still hits harder than most Magicka spammables do with a full stat build, while also providing easy access to an off-GCD stun (which is the biggest problem with the 2h skill line, IMO).You could drop everything from 2h except Stampede and still get ludicrously overpowered damage on that bar through proc sets.Nord_Raseri wrote: »UntouchableHunter wrote: »Nord_Raseri wrote: »UntouchableHunter wrote: »
I'm not. Not D swing. At all.
But executioner for sure 👌
Should I only be running Momentum? Would you then be happy?
WHAT DO YOU MEAN "while also providing easy access to an off-GCD stun "
TheBonesXXX wrote: »Im not so sure giving mag dizzying swing is a good idea, but mag does have a universal melee magicka spammable, it just needs it's range increased.