3 dps 1 tank has been the best choice for most vdlc hm long before pale order ring, and most DD I play with don't even bother slotting it when they have a tank as it's actually an unnecessary dps loss...
Honestly if you're doing HM's the person who benefits most from the healer is the tank.
A lot of mechanics hit the tank really hard and if you're after trifecta's 2 strong DD with good healer support (major courage + sustain) is better in my opinion.
The only DLC dungeons I wouldn't bother with a healer are scale caller peak and fang lair, which was the peak of 1 shot mechanics.
3 dps 1 tank has been the best choice for most vdlc hm long before pale order ring, and most DD I play with don't even bother slotting it when they have a tank as it's actually an unnecessary dps loss...
^ this
DDs already have an impressive amount of self healing, and in those 3 DD runs I know sometimes they have one person using something like spell power cure and Radiating Regeneration to proc it. The Ring changed nothing and life goes on as it always had. Now it is very strong in duels to make a glass cannon a little less glassy but to use it in group content is a little silly tbh.
I always prefer the traditional 1T 1H 2DD setup (for hard content) because that allows everybody to just focus their role only, which makes the run easy for everybody (including tank). Assuming the 2DDs have high dps. Got my few trifectas that way, they felt smoother than 3DD runs.Grandchamp1989 wrote: »Is the the old 1h2dd1t competitive with 3dd wearing ring of the pale order?
I always prefer the traditional 1T 1H 2DD setup (for hard content) because that allows everybody to just focus their role only, which makes the run easy for everybody (including tank). Assuming the 2DDs have high dps. Got my few trifectas that way, they felt smoother than 3DD runs.Grandchamp1989 wrote: »Is the the old 1h2dd1t competitive with 3dd wearing ring of the pale order?
Pale order ring doesn't help the tank much. It's not nice to put a lot of stress on one person while other 3 have it easy. Assuming the content is actually hard on the tank ofc.
Btw does this ring really has no cooldown?
You clearly have never done vSG HM and seen what a real heal check looks like.
heng14rwb17_ESO wrote: »1 templar dd in heavy armour and 3 more dd.
Meta is now 4 dd.
Our 4 man group tried every partysetup recently, with me as a “healer” switching roles from pure DD to full debuff/heal to Support/DPS setup
1T1H2DD: fights take longer while and most of the time I don’t have to heal that much because the bosses don’t do that much dmg, or they oneshot the tank anyways. For the DDs it felt nice, because they didn’t have to slot selfheal and sustain was good
1T3DD: we zoomed through the mechanics and fights, but the sustain was harder for everyone in the group. Since I was full DD there was no symphonie, no SPC no supportsets overall, just pure raw dmg. We all had to slot either false god or vicious ophidian to sustain, while the tank was more self oriented
1T1S2DD: my go to setup for a support role is 5 master architect, 5 spell power cure and vateshran resto/destroy or vateshran resto and maelstrom destroy. 5 Powerfull Aussault and 5 SPC (body) with symphonie is another really sweet setup for a support role. Dmg was fine, I did less dmg but the 2 dds did more because of the buffs.
Conclusion: healers are more of a support than a full healer. With rapid regen and healing springs proccing spc and either vigor or magicka detonation proccing PA de buffs have a high uptime while I have enough time to dish out acceptable dmg