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Ring of the pale order - 3dd1T HM meta?

Grandchamp1989
Grandchamp1989
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With ring of the pale order I see lot more runs than before being ran 3dd in hardmodes to breeze through the execute phase of certain hardmodes.

Is the the old 1h2dd1t competitive with 3dd wearing ring of the pale order?

is people giving up their 2set monster bonus to gain another dd the way to go?

I'm not sure what to make of it yet... What does the forum say?
  • mobicera
    mobicera
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    3 dps 1 tank has been the best choice for most vdlc hm long before pale order ring, and most DD I play with don't even bother slotting it when they have a tank as it's actually an unnecessary dps loss...
  • Vevvev
    Vevvev
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    mobicera wrote: »
    3 dps 1 tank has been the best choice for most vdlc hm long before pale order ring, and most DD I play with don't even bother slotting it when they have a tank as it's actually an unnecessary dps loss...

    ^ this

    DDs already have an impressive amount of self healing, and in those 3 DD runs I know sometimes they have one person using something like spell power cure and Radiating Regeneration to proc it. The Ring changed nothing and life goes on as it always had. Now it is very strong in duels to make a glass cannon a little less glassy but to use it in group content is a little silly tbh.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • thadjarvis
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    There isn't really a competitive meta for HM 4 player as there's no scoring. Most HM dungeons are possible to complete as 1 tank/1 dps and some with no tank 2-4 DPS even before pale order dropped. So, for most of them you can do whatever you want.

    Eg don't need to drop a healer in order to meet time requirements for any speed runs; so you can always take one. Before PO taking a healer will mean a cushier time for some groups but more mechanics. Now it would only really help the tank, which many tanks doing HM's don't need. So, if your tank is solid a healer won't do much other than provide sustain I guess.

    There are exceptions like Moongrave that have mechanics built for healers. You can go around it using mag ally heals just fine (not with PO). But it's often just easy to take a healer in MG as a lot of the bosses prevent straight burns anyway.
    Edited by thadjarvis on December 14, 2020 6:14PM
  • Tannus15
    Tannus15
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    Honestly if you're doing HM's the person who benefits most from the healer is the tank.

    A lot of mechanics hit the tank really hard and if you're after trifecta's 2 strong DD with good healer support (major courage + sustain) is better in my opinion.

    The only DLC dungeons I wouldn't bother with a healer are scale caller peak and fang lair, which was the peak of 1 shot mechanics.
  • Malkiv
    Malkiv
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    Tannus15 wrote: »
    Honestly if you're doing HM's the person who benefits most from the healer is the tank.

    A lot of mechanics hit the tank really hard and if you're after trifecta's 2 strong DD with good healer support (major courage + sustain) is better in my opinion.

    The only DLC dungeons I wouldn't bother with a healer are scale caller peak and fang lair, which was the peak of 1 shot mechanics.

    The first time I tried to do HM Zaan, I didn't realize how buffed flame wave and fire cage was. Now I never go in there without hefty Elemental Defender and Spell Shield distribution. lol
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Girl_Number8
    Girl_Number8
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    My friends and I work well together and we change our builds to support each other. That has always been the key to success. Teamwork, communicating, and knowing the mechs.

    Gear will always change and you should always be able to grind bis for what you are doing.

    Most people are way to lazy to do the grinding and don’t bother having any proper coordination in PvE and PvP. This tends to lead to stupid nerfs.
  • LMFBA
    LMFBA
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    The role of healer should be renamed to support or something as the only place for a dedicated healer is trials and even then has to be buffing/debuffing too, Not even needed in any other content.
  • Renegader
    Renegader
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    Vevvev wrote: »
    mobicera wrote: »
    3 dps 1 tank has been the best choice for most vdlc hm long before pale order ring, and most DD I play with don't even bother slotting it when they have a tank as it's actually an unnecessary dps loss...

    ^ this

    DDs already have an impressive amount of self healing, and in those 3 DD runs I know sometimes they have one person using something like spell power cure and Radiating Regeneration to proc it. The Ring changed nothing and life goes on as it always had. Now it is very strong in duels to make a glass cannon a little less glassy but to use it in group content is a little silly tbh.

    its not strong at all in duels, cyro bgs or any pvp mode.

    its the biggest bait of all time. Imagine landing a 10k leap and healing for 600

    So good

    Or using claw and healing for like 50 each tick. (because battle spirit)

    Not to mention the damage loss of unslotting malacath, or torc of tonal

    the healing is minimal at best and is only really op in solo arenas like maelstrom, world bosses or the new arena
    Edited by Renegader on December 14, 2020 10:43PM
  • renne
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    We run 1t3dd, but no ring of the pale order just an unselfish self heal on the dds so we can also help each other/the tank.
  • code65536
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    You can't beat dungeons that have proper heal checks this way. Notably, the HMs for Moongrave or Stone Garden.

    That said, most dungeons do not have proper heal checks.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • WrathOfInnos
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    I think there’s a slight misconception about the healer role in 4-man content. They can slot skills other then heals, the healer role just means the one doing more group support than others.

    For example, which is more efficient, 1 player slotting Radiating Regen or 4 slotting Crit Surge/Swallow Soul/Lotus Blossom/Pale Order etc? Obviously the first option. Now look at gear sets, is it better for everyone to use Julianos/Sorrow/NMA or for the individual with RR to wear SPC and give everyone 430 Weapon/Spell Damage. Again this is an obvious choice, and worth noting that Pale Order prevents the user from receiving the buff from SPC.

    Having a healer doesn’t mean only 2 players can deal damage, just that one specializes in more than pure parsing, typically with a Resto/Destro setup, and using debuff skills like Elemental Drain along with damage skills like Wall/Blockade.
  • LashanW
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    Is the the old 1h2dd1t competitive with 3dd wearing ring of the pale order?
    I always prefer the traditional 1T 1H 2DD setup (for hard content) because that allows everybody to just focus their role only, which makes the run easy for everybody (including tank). Assuming the 2DDs have high dps. Got my few trifectas that way, they felt smoother than 3DD runs.

    Pale order ring doesn't help the tank much. It's not nice to put a lot of stress on one person while other 3 have it easy. Assuming the content is actually hard on the tank ofc.

    Btw does this ring really has no cooldown?

    Edited by LashanW on December 15, 2020 5:14AM
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Suna_Ye_Sunnabe
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    LashanW wrote: »
    Is the the old 1h2dd1t competitive with 3dd wearing ring of the pale order?
    I always prefer the traditional 1T 1H 2DD setup (for hard content) because that allows everybody to just focus their role only, which makes the run easy for everybody (including tank). Assuming the 2DDs have high dps. Got my few trifectas that way, they felt smoother than 3DD runs.

    Pale order ring doesn't help the tank much. It's not nice to put a lot of stress on one person while other 3 have it easy. Assuming the content is actually hard on the tank ofc.

    Btw does this ring really has no cooldown?

    I have gotten all dungeon skins but one and all personalities multiple times with the traditional trinity. As long as the dds are good enough, they're always smoother and more fun for me. But no, the ring doesn't have a cool down, to answer your question. I would only use in solo content myself though.
    Angua Anyammis Ae Sunna
  • AyaDark
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    code65536 wrote: »
    You can't beat dungeons that have proper heal checks this way. Notably, the HMs for Moongrave or Stone Garden.

    That said, most dungeons do not have proper heal checks.

    If heal check - no one pass. Healers now only can mutagen, but the same can DD.
  • code65536
    code65536
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    AyaDark wrote: »
    code65536 wrote: »
    You can't beat dungeons that have proper heal checks this way. Notably, the HMs for Moongrave or Stone Garden.

    That said, most dungeons do not have proper heal checks.

    If heal check - no one pass. Healers now only can mutagen, but the same can DD.

    You clearly have never done vSG HM and seen what a real heal check looks like.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    1 templar dd in heavy armour and 3 more dd.
    Meta is now 4 dd.
  • AyaDark
    AyaDark
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    code65536 wrote: »
    AyaDark wrote: »
    code65536 wrote: »
    You can't beat dungeons that have proper heal checks this way. Notably, the HMs for Moongrave or Stone Garden.

    That said, most dungeons do not have proper heal checks.

    If heal check - no one pass. Healers now only can mutagen, but the same can DD.

    You clearly have never done vSG HM and seen what a real heal check looks like.

    Lol

    You never run normal fungal grotto, to understand how hard it is !

    Hahahaha
    Edited by AyaDark on December 15, 2020 6:45AM
  • AyaDark
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    1 templar dd in heavy armour and 3 more dd.
    Meta is now 4 dd.

    Meta is always something funny.

    I always play like is more comfortable.
    Not depending on roles.

    We even some times run 2 tanks.

    They are lazy to relog ... It takes more time than pass :)
  • Xuhora
    Xuhora
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    Our 4 man group tried every partysetup recently, with me as a “healer” switching roles from pure DD to full debuff/heal to Support/DPS setup

    1T1H2DD: fights take longer while and most of the time I don’t have to heal that much because the bosses don’t do that much dmg, or they oneshot the tank anyways. For the DDs it felt nice, because they didn’t have to slot selfheal and sustain was good

    1T3DD:
    we zoomed through the mechanics and fights, but the sustain was harder for everyone in the group. Since I was full DD there was no symphonie, no SPC no supportsets overall, just pure raw dmg. We all had to slot either false god or vicious ophidian to sustain, while the tank was more self oriented

    1T1S2DD: my go to setup for a support role is 5 master architect, 5 spell power cure and vateshran resto/destroy or vateshran resto and maelstrom destroy. 5 Powerfull Aussault and 5 SPC (body) with symphonie is another really sweet setup for a support role. Dmg was fine, I did less dmg but the 2 dds did more because of the buffs.

    Conclusion:
    healers are more of a support than a full healer. With rapid regen and healing springs proccing spc and either vigor or magicka detonation proccing PA de buffs have a high uptime while I have enough time to dish out acceptable dmg
  • AyaDark
    AyaDark
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    Xuhora wrote: »
    Our 4 man group tried every partysetup recently, with me as a “healer” switching roles from pure DD to full debuff/heal to Support/DPS setup

    1T1H2DD: fights take longer while and most of the time I don’t have to heal that much because the bosses don’t do that much dmg, or they oneshot the tank anyways. For the DDs it felt nice, because they didn’t have to slot selfheal and sustain was good

    1T3DD:
    we zoomed through the mechanics and fights, but the sustain was harder for everyone in the group. Since I was full DD there was no symphonie, no SPC no supportsets overall, just pure raw dmg. We all had to slot either false god or vicious ophidian to sustain, while the tank was more self oriented

    1T1S2DD: my go to setup for a support role is 5 master architect, 5 spell power cure and vateshran resto/destroy or vateshran resto and maelstrom destroy. 5 Powerfull Aussault and 5 SPC (body) with symphonie is another really sweet setup for a support role. Dmg was fine, I did less dmg but the 2 dds did more because of the buffs.

    Conclusion:
    healers are more of a support than a full healer. With rapid regen and healing springs proccing spc and either vigor or magicka detonation proccing PA de buffs have a high uptime while I have enough time to dish out acceptable dmg

    As example:
    3 dd in party + tank.

    3DD - 3 x damage
    1 support DD + 2 DD:
    (2x damage + x- 3-4k dps) * support buff > 3 x damage.

    The same 3 support DD > any other combination.

    You lose 3-4 k dps on each DD, but buff of ALL dps adds more DPS then you lose.

    As example: Zen, Mk, War Machine, Aether - gives 5% dps.

    While 3-4 k dps < (5%/(DDnumber-1)) total DD DPS = more dps.

    And to many support sets DD can put on.

    It is stupid to play full DD. Only for own numbers but DPS of party is always smaller.

    The same for healer: 3 DD in winters respite overheal any healer with only 9-12 k dps lose.

    So healer overperform it he must DPS 40k+, or buff a lot of dps.
    But it is not possible and to many support sets.

    The same for tank:

    It is possible to make MDK with DPS and infinit magma armor - who will do DPS and will not get damage.

    DPS will be always more than even current meta. Current meta is old and bad.

    But is it comfortable to play ? It need practice and skilled people, not to much of it.

    So meta < this combination => META is not a META is how Twitch boys like to play.

    If so,why do you need to play as other do like ?

    Play like you like.

    This is not already 2 years a META, just some thing like some bad players want to play.

  • ccfeeling
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    I think we are focusing 4 man hm :)

    Pale is really good for most of 4 man dungeons except the dungeon boss has special mechanics, pale cant save you.

    ROM hm
    MG hm

    I think all other can be completed by really skillful dd, 1T3D is the most time saving setup, 1T1H2D , who dont like classic healer? :)
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