Had to vote kick a toxic rusher twice today

LalMirchi
LalMirchi
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My new tank in a low level normal dungeon was grouped with a high CP DD who insisted on running ahead and leaving all sorts of thrash mobs in their wake. I’m OK as a tank and almost unkillable but the others in the group were not.

A couple of us politely asked them not to rush and got very toxic replies in the group chat. Screenshotted, reported and kicked. We cleared the dungeon quite fast with the new DD.

Some time later in another low level dungeon the same player turns up with the same selfish behaviour. Well after politely asking them not to rush they post the same toxic/profanity-laced replies. I wonder if this person copy-pastes their foul comments as they were identical and quite long. Screenshotted, reported and kicked.

I do not think that joining a group and then rushing ahead for your own selfish desires is good gameplay.
  • cyclonus11
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    It's ridiculous with this event. Can't even stop to loot a chest. So much for gear farming until the event is over
  • Cirantille
    Cirantille
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    I don't get the reason for queueing if you are gonna run like a madlad.

    Obviously you are capable of doing thing solo so do it alone.

    I always either farm alone or ask my friends if they are available...
  • Red_Feather
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    It is very selfish.

    Make a speedrun group if you want to speedrun.

    One person running ahead and leaving rest of group behind ruins 3 games because 1 person can't make a group of their own and requires sacrificing 3 people's games.
  • redlink1979
    redlink1979
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    At the very least those runners should have the decency to state their intentions at the beginning, asking the group if they agree or not, before running off...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • AyaDark
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    LalMirchi wrote: »
    My new tank in a low level normal dungeon was grouped with a high CP DD who insisted on running ahead and leaving all sorts of thrash mobs in their wake. I’m OK as a tank and almost unkillable but the others in the group were not.

    A couple of us politely asked them not to rush and got very toxic replies in the group chat. Screenshotted, reported and kicked. We cleared the dungeon quite fast with the new DD.

    Some time later in another low level dungeon the same player turns up with the same selfish behaviour. Well after politely asking them not to rush they post the same toxic/profanity-laced replies. I wonder if this person copy-pastes their foul comments as they were identical and quite long. Screenshotted, reported and kicked.

    I do not think that joining a group and then rushing ahead for your own selfish desires is good gameplay.

    They want to pass faster.

    Just let him kill all adds and boss if he can, if he just run forward and do not kill adds and bosses -> kick.

    If he is just solo runner, let him go solo than. He just get wrong party option.

    If he kill everything , man let him kill mobs with all if his anger, may be he had a bad day - just get reward who cares ?
  • Mettaricana
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    Sad day and hence why im just soloing this event picking fungal banished vaults etc and just solo through because there is so much moronic toxicity hell ill carry 3 other players if they just chill tf out
    Edited by Mettaricana on December 10, 2020 2:32PM
  • LalMirchi
    LalMirchi
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    At the very least those runners should have the decency to state their intentions at the beginning, asking the group if they agree or not, before running off...

    I fully agree. This would have been acceptable to me. However having the noob healer die in both cases was rather irritating. Toxicity, however, is something I have zero tolerance for.

    I have been in groups where everyone's rushing. This is not a problem if the members can take of themselves. Even my squishy healer has done fast runs like that.
  • Odovacar
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    Unfortunately during these undaunted events you'll run into this more than most. Try running with a few people to minimize the frustration.
  • White wabbit
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    Yep Zos didn’t really think about this , as clearly this sort of thing was going to happen and good luck if trying to do the quest in the dungeon
  • nukk3r
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    Cirantille wrote: »
    I don't get the reason for queueing if you are gonna run like a madlad.

    Obviously you are capable of doing thing solo so do it alone.

    I always either farm alone or ask my friends if they are available...

    I don't rush when I'm with PUGs but I can understand the rushers. If it's a random normal, then the reason is 10 crystals. Imagine someone having 10 characters, minimum wait time for a DD is 15 min. That's 2.5 hours spent in queue. No one wants to waste 20 min in FG1 or whatever.
  • Cirantille
    Cirantille
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    nukk3r wrote: »
    Cirantille wrote: »
    I don't get the reason for queueing if you are gonna run like a madlad.

    Obviously you are capable of doing thing solo so do it alone.

    I always either farm alone or ask my friends if they are available...

    I don't rush when I'm with PUGs but I can understand the rushers. If it's a random normal, then the reason is 10 crystals. Imagine someone having 10 characters, minimum wait time for a DD is 15 min. That's 2.5 hours spent in queue. No one wants to waste 20 min in FG1 or whatever.

    Yeah, I am not big into PvE myself, but I stop at quest points

    For example, I am farming Direfrost (impossible solo, thanks to plates) but I know they gotta light the fire so I wait at that point while checking my behind where they are on map

    Otherwise I tank, heal and carry dps if they are low lvl :lol:
    Edited by Cirantille on December 10, 2020 2:44PM
  • cyclonus11
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    nukk3r wrote: »
    Cirantille wrote: »
    I don't get the reason for queueing if you are gonna run like a madlad.

    Obviously you are capable of doing thing solo so do it alone.

    I always either farm alone or ask my friends if they are available...

    I don't rush when I'm with PUGs but I can understand the rushers. If it's a random normal, then the reason is 10 crystals. Imagine someone having 10 characters, minimum wait time for a DD is 15 min. That's 2.5 hours spent in queue. No one wants to waste 20 min in FG1 or whatever.

    I only did vet dungeons yesterday and every one of them had someone who GOTTA GO FAST and skip multiple bosses. It's never like this normally - just this event.

    I can also forget about no-death achievements because someone always dies due to multiple trash groups getting stacked onto the next boss
  • Nairinhe
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    If you pug, you do what the group does. If they rush - you rush, if they do the quest and loot every container - you wait for them.
    If you want to run how you want to run - you need a premade.
  • EmEm_Oh
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    Yeah, I had a group recently where one player was constantly telling me how my choice of gear was idiotic (then he dies several times...I heal him and rez him on multiple occasions).

    I don't need lecturing during a dungeon fight, thanks. Private message is way more mature. And don't die so much in front of me after a lecture. It's embarrassing.
    Edited by EmEm_Oh on December 10, 2020 2:58PM
  • SidraWillowsky
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    Nairinhe wrote: »
    If you pug, you do what the group does. If they rush - you rush, if they do the quest and loot every container - you wait for them.
    If you want to run how you want to run - you need a premade.

    Why is it not the opposite? If you want to rush and skip everything, why don't YOU make your own group?
  • Grandchamp1989
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    Learning to Tank in this game is beyond a joke.

    Overland content is too easy
    You go to normal dungeons to try and learn Tanking only to have people run ahead of you pulling everything.
    Then you get to Base vet with a 50/50 chance of people pulling so every other game you MAY learn to tank.

    Then your get to vetDLC and haven't learned anything for 75% of your runs and you get splattered by one-shots lol.

    Learning to play tank is pretty brutal in this game, not gonna lie.
  • Olupajmibanan
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    Don't use the dungeon finder tool if you don't like it. And that works for both sides.

    If you complain about rushers and want to do slow run experiencing whole dungeon and/or doing the quests, get yourself a group of like-minded people.

    If you complain about snail-like players and want to do super quick run to get quick 10 crystals and 17 other characters are awaiting, get yourself a group of like-minded people.
  • VaranisArano
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    Nairinhe wrote: »
    If you pug, you do what the group does. If they rush - you rush, if they do the quest and loot every container - you wait for them.
    If you want to run how you want to run - you need a premade.

    Why is it not the opposite? If you want to rush and skip everything, why don't YOU make your own group?

    Because a random PUG is more or less an informal democracy where the majority rules and everyone has their own idea about what they want out if the dungeon.

    If someone starts rushing, either the rest of the group rushes after, misses out, or vote kicks, depending on what they want.

    If someone has the quest, either the group politely waits at the questgivers or they rush ahead, depending on what they want.

    If you want a guaranteed majority in favor of whatever you wanted to do in the dungeon, you need a premade group.

    And if you want to be the unopposed dictator of the dungeon run, be that to mandate slow exploration or speedrunning, then you really need your own premade group, not a PUG.
    Edited by VaranisArano on December 10, 2020 3:27PM
  • Nairinhe
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    Nairinhe wrote: »
    If you pug, you do what the group does. If they rush - you rush, if they do the quest and loot every container - you wait for them.
    If you want to run how you want to run - you need a premade.

    Why is it not the opposite? If you want to rush and skip everything, why don't YOU make your own group?

    That's, like, exactly what I say, no? If you want a specific run, make a premade?
    But if everyone in a pug happen to be happy to rush, I see no problem in rushing. But you definitely should have no expectations if you pug.
    Edited by Nairinhe on December 10, 2020 3:58PM
  • EvilAutoTech
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    Unopposed dictator. That would make a good title. I would definitely use it if I could earn it. Maybe ZOS can add it as an achievement for running all base game dungeons solo.
  • WySoSirius
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    One pug I was in. Someone was smart enough to ask for a speed run at the beginning which we did. Other than that as common courtesy I tend to wait for everyone where possible
  • Batgirl
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    Wow, never had Such toxic fight over random fungal 1 so far 😱.
    Usually it goes like this: i queue as fake healer, run through dungeon, smashing mobs on the way, making short stop at first boss and ocasionally healing lowbies with my flappy Bird if they somehow get hit, random lvl 13 gets ahead of me and jumps from waterfall, rest follow, dreugh dies, we grab boxes and tickets, everyone is happy, 2 minutes or so run 🤔
  • F22nickell
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    Unfortunately, ZOS giving out 10 transmute stones PER TOON on first Random PUG of the day is going to get speed runners in the queue regardless of whether they can solo it or not. Moreover, with all the new players/old players making new toons to get those transmute stones, we are going to get a larger chance at FG1, BC1, SPC1, or WS1.

    Not much we can do for those who are toxic ...
    Fix Wrothgar Relic Hunter for Pete's Sake! ... Until then ... ZOS=POS
  • redspecter23
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    I'd like to propose the ability to queue for random with your current premade group, regardless of the size. If you can solo it, queue solo. You get an instant pop and don't have to subject anyone else to your gameplay style if you suspect they won't enjoy it.

    Of course the counter argument is that you won't be filling in any gaps in groups, but how many groups are really hurting for a dps in their random normal?
  • Cirantille
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    I'd like to propose the ability to queue for random with your current premade group, regardless of the size. If you can solo it, queue solo. You get an instant pop and don't have to subject anyone else to your gameplay style if you suspect they won't enjoy it.

    Of course the counter argument is that you won't be filling in any gaps in groups, but how many groups are really hurting for a dps in their random normal?

    This, pleasee.

    For long time solo dungeons and dps-only dungeon queues were asked...
  • phileunderx2
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    I think ZOS should uncouple the 10 crystals to random dungeons and just award 10 crystals to the first dungeon your character completes.. That way you can solo, run a pledge , a random or whatever and get the 10.
  • Mariusghost84
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    nukk3r wrote: »
    Cirantille wrote: »
    I don't get the reason for queueing if you are gonna run like a madlad.

    Obviously you are capable of doing thing solo so do it alone.

    I always either farm alone or ask my friends if they are available...

    I don't rush when I'm with PUGs but I can understand the rushers. If it's a random normal, then the reason is 10 crystals. Imagine someone having 10 characters, minimum wait time for a DD is 15 min. That's 2.5 hours spent in queue. No one wants to waste 20 min in FG1 or whatever.

    Wait what? One gets GUARANTEED 10 crystals for 1 random daily pr character now?!
  • VaranisArano
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    I think ZOS should uncouple the 10 crystals to random dungeons and just award 10 crystals to the first dungeon your character completes.. That way you can solo, run a pledge , a random or whatever and get the 10.

    That sort of defeats the purpose of the Daily Random Dungeon.

    The point of rewarding people for doing random dungeons, as opposed to, say running Fungal Grotto 1 for a quick daily reward, is that the random dungeon queue creates a pool of players who can backfill other groups in different, and often harder dungeons.

    Let's say you want to run a DLC dungeon or an annoyingly long dungeon like City of Ash 2 on a day when its not the pledge. Most of your teammates probably queued for the Daily Random dungeon instead of that specific dungeon. That would be me, sighing as the random puts me in CoA2, which I normally avoid.

    Let's say you lose a teammate due to a crash, getting kicked, or leaving (like the one DD who saw we'd gotten CoA2 and dropped out immediately). Again, if its not a pledge dungeon or its a harder/DLC dungeon, you are probably pulling from a small pool of people who actually want to do that dungeon. Most of your replacement teammates probably come from the "daily random" pool.

    When you remove rewards from the Daily Random and give it to the first boss, what you really do is create a big pool of players doing easy dungeons (FG1) and the pledges because those are quick and easy ways to get the rewards you want with no wasted efforts. You dramatically lower the players in the "daily random" queue and thus increase wait times for everyone who was looking for teammates and replacements in specific dungeons that aren't FG1 or the pledges. This hits harder content especially hard, since few players want to do it and those dungeons tend to wrack up more replacements.

    (ZOS knows exactly how players behave when rewards are tied to the first daily random dungeon vs the first final boss. The first Undaunted event required using the Daily Random dungeon, and while it had issues as an event, there wasn't a ton of people rushing FG1 because you can skip half the dungeon.)

    ZOS has every reason to want to keep the pool of "random dungeon" players as high as possible outside of events. I don't think there's any mistake that they put the 10 transmute crystals there instead of on the first final boss kill.
  • Jeremy
    Jeremy
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    LalMirchi wrote: »
    My new tank in a low level normal dungeon was grouped with a high CP DD who insisted on running ahead and leaving all sorts of thrash mobs in their wake. I’m OK as a tank and almost unkillable but the others in the group were not.

    A couple of us politely asked them not to rush and got very toxic replies in the group chat. Screenshotted, reported and kicked. We cleared the dungeon quite fast with the new DD.

    Some time later in another low level dungeon the same player turns up with the same selfish behaviour. Well after politely asking them not to rush they post the same toxic/profanity-laced replies. I wonder if this person copy-pastes their foul comments as they were identical and quite long. Screenshotted, reported and kicked.

    I do not think that joining a group and then rushing ahead for your own selfish desires is good gameplay.

    It annoys me too, and it goes on in Veteran Dungeons just as well. What gets me is they do it even if the group has plenty of damage and pulls take all of 30 seconds to kill (if that). But that's just too long for some people so they simply must run headlong through the mobs. I hope this game doesn't turn into Final Fantasy 14 where this sort of behavior is the norm. But it's starting to look like it might be heading in that direction.

    Edited by Jeremy on December 10, 2020 7:33PM
  • Jeremy
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    Learning to Tank in this game is beyond a joke.

    Overland content is too easy
    You go to normal dungeons to try and learn Tanking only to have people run ahead of you pulling everything.
    Then you get to Base vet with a 50/50 chance of people pulling so every other game you MAY learn to tank.

    Then your get to vetDLC and haven't learned anything for 75% of your runs and you get splattered by one-shots lol.

    Learning to play tank is pretty brutal in this game, not gonna lie.

    It has the most erratic difficulty curve of all the combat roles, for sure.
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