stefaan.de.wasch1b16_ESO wrote: »Read the patchnotes... 10 minute cooldown on looting bosses... That probably won't stop it, but it should be in 0.5
stefaan.de.wasch1b16_ESO wrote: »Give them time man, not like they can wave a wand and make all the botters go Pooooof
kamohs212eb17_ESO wrote: »I dont mind farmers, i do mind bots)
About dungeins complition with loot and achievements, its possible to get 'em even with 10-15 bots. I noticed that bosses rarely drops something if you use Stamina skills (2-3 Silver Bolts in undead boss dont guarantee loot, but 1-2 Strife is almost 100% loot). Its not about % damage, its about poop with physical skills.
Use instant magic and you'll be happy.
This is so true!GM's constantly monitoring 100's of instances is too cost prohibitive. easy solution
Not as easy as it sounds I would suggest.easy solution...increase the boss health based on # of players. won't stop farmers/botters, but it will at least guarantee that each player nearby will get enough hits in to qualify for a kill..
Same thing will happen here. Just watching the bots in action shows they're not dumb, there's intelligence in how they're scripted. Assuming that there are only a very small number of accounts controlling these armies then I can easily see how they could co-operate in limiting bot numbers on each fight to minimise kill time and maximise profits.
At best the scaling will lead to fights taking forever with way over-tuned bosses, which I'm not at all sure is actually a better situation than the one we're in now.