LadyInTheWater wrote: »We HAVE an auction house.
Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.
LadyInTheWater wrote: »We HAVE an auction house.
Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.
And all 5 of them never or almost never have what I am looking for.
Guild Stores are a sorry excuse for an auction house.
sydanyoneb18_ESO wrote: »I am not sure that a server-wide auction house is the answer. Perhaps a Cyrodiil battle -wide one, or player shops as was suggested.
What I do know, however, is that I don't agree with the stance that efficient trading and amassing of wealth has been put behind a "social gate" of belonging to a guild (or actually few guilds.)
I may be alone in my view, and people might disagree, but I feel that an MMO doesn't automatically mean having to be a part of a big community. I, like I'm sure some others, would rather play with a tight-knight group of RL friends, while at the same time still being a part of the multiplayer world, such as via trading.
I hope we get some kind of a system that doesn't require being a member of a few trading guilds in order to trade. As it stands now, trading guilds seem to be nothing more than "market places" anyway, so it's not like the system is working perfectly.
LadyInTheWater wrote: »We HAVE an auction house.
Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.
And all 5 of them never or almost never have what I am looking for.
Guild Stores are a sorry excuse for an auction house.
scruffycavetroll wrote: »The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
LadyInTheWater wrote: »scruffycavetroll wrote: »The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
I fail to see how it's the "most unsocial MMO ever" at any time.
- Aside from EVE Online, it's got more players packed into a single server than any other game.
- It allows you to join not one, but up to five different guilds.
- The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
- The content isn't always solo-friendly (unless you're a darn good player).
- You don't even necessarily need to be in a group to enjoy content with other players.
- The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
- The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.
The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.
Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.
There is middle ground in this discussion.
Keep the guild stores, but make all listed items universally visible, within the respective factions, from any banker. Buyers would still have to go to the local guild store to make a purchase (or contact sellers via mail).