BalticBlues wrote: »ESO+ subscribers should get at least 1 month ESO+ for free,
because due to crashes, freezes and bugs since Markarth,
ESO+ is only of little use for people not playing from frustration.
Daemons_Bane wrote: »
BalticBlues wrote: »ESO+ subscribers should get at least 1 month ESO+ for free,
because due to crashes, freezes and bugs since Markarth,
ESO+ is only of little use for people not playing from frustration.
G1Countdown wrote: »
I'm suggesting give everyone a huge present. Something really big. "Thank you for sticking with us even when we mess stuff up. We love you."
Something like 4k free crowns. Or 1mil in-game gold. Or SOMETHING big and generic, that individuals can use for whatever it is they like.
This is wrong on so many levels. I am 100% against this and hope that this company does not do this. The solution is not to make a bad product but bribe the customers with incentives. The only solution is to fix the product. Hold the company to high standards. Don't lower your standards.
Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Daemons_Bane wrote: »I have little care for material compensations. Fixing things and stop pretending to the public that ESO is beloved and going well even though the opposite seems to be true (by glancing over what those actually playing the game have to report), would be more than enough.
Being treated like people for once would be nice, but I prefer deeds over words. No one here actually knows what is going on behind the scenes or how ZoS sees the game and its players. I think everyone would be quick to forgive when things became better and there was more effort visible.
Not a single soul is here on the forums, complaining and writing, if it was not for them being very passionate about the game. I am sure to assume that everyone here wants to see the game get better and realize its full potential and receive the support and investment it requires, not this emergency life support we have since a good few years now. Nobody is here because they hate ESO and associates. It is the years long neglect, disregard and downward thrust that makes everyone angry.
You can not judge the games popularity based in a few people on the forum
From what I see, the devs are working and doing their best to keep fixing whatever comes up..
Yet everyone, no matter if in game or forums, complains. This is not a few isolated cases, but apparently everyone who has a voice.
Maybe ESO really has a staggering amount of silent casual players that have absolutely no problem with it. Though those players are well known to no stick around for long. Those that speak and actually care, are the ones that would remain if ESO would be fixed.
I am just assuming. Although at this point, you can no longer swipe it aside or deny it. Everyone seems very upset.
Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Ok, again you are completely missing the point and not addressing anything I said.
I stated twice now, that a customer does not need to know how a product is designed in order to know that product is broken. That has nothing to do with how much can go wrong and it's irrelevant. If a product is sold (in this case a game) it must function as a working product (legally), and if sold to a customer and broken, it must be repaired in a reasonable time frame or refunded.
It has been a month now. That is the duration of an ESO+ subscription. Many of us are NOT getting the content we paid for. As I already stated, and the point of this thread is that it behooves a business to ensure their customers are happy, to make good on the businesses mistakes. That is all that is being asked.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Ok, again you are completely missing the point and not addressing anything I said.
I stated twice now, that a customer does not need to know how a product is designed in order to know that product is broken. That has nothing to do with how much can go wrong and it's irrelevant. If a product is sold (in this case a game) it must function as a working product (legally), and if sold to a customer and broken, it must be repaired in a reasonable time frame or refunded.
It has been a month now. That is the duration of an ESO+ subscription. Many of us are NOT getting the content we paid for. As I already stated, and the point of this thread is that it behooves a business to ensure their customers are happy, to make good on the businesses mistakes. That is all that is being asked.
It does work, it is not broken.. I, and thousands of other people log on a play happily each day
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Ok, again you are completely missing the point and not addressing anything I said.
I stated twice now, that a customer does not need to know how a product is designed in order to know that product is broken. That has nothing to do with how much can go wrong and it's irrelevant. If a product is sold (in this case a game) it must function as a working product (legally), and if sold to a customer and broken, it must be repaired in a reasonable time frame or refunded.
It has been a month now. That is the duration of an ESO+ subscription. Many of us are NOT getting the content we paid for. As I already stated, and the point of this thread is that it behooves a business to ensure their customers are happy, to make good on the businesses mistakes. That is all that is being asked.
It does work, it is not broken.. I, and thousands of other people log on a play happily each day
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Ok, again you are completely missing the point and not addressing anything I said.
I stated twice now, that a customer does not need to know how a product is designed in order to know that product is broken. That has nothing to do with how much can go wrong and it's irrelevant. If a product is sold (in this case a game) it must function as a working product (legally), and if sold to a customer and broken, it must be repaired in a reasonable time frame or refunded.
It has been a month now. That is the duration of an ESO+ subscription. Many of us are NOT getting the content we paid for. As I already stated, and the point of this thread is that it behooves a business to ensure their customers are happy, to make good on the businesses mistakes. That is all that is being asked.
It does work, it is not broken.. I, and thousands of other people log on a play happily each day
This is patently incorrect. I have not been able to do content I chose to do because of bugs, on multiple occasions. In fact I had to stop doing what I was doing in game for 2 weeks, that is half a monthly sub.
Just because a car starts, does not mean it can be driven.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Ok, again you are completely missing the point and not addressing anything I said.
I stated twice now, that a customer does not need to know how a product is designed in order to know that product is broken. That has nothing to do with how much can go wrong and it's irrelevant. If a product is sold (in this case a game) it must function as a working product (legally), and if sold to a customer and broken, it must be repaired in a reasonable time frame or refunded.
It has been a month now. That is the duration of an ESO+ subscription. Many of us are NOT getting the content we paid for. As I already stated, and the point of this thread is that it behooves a business to ensure their customers are happy, to make good on the businesses mistakes. That is all that is being asked.
It does work, it is not broken.. I, and thousands of other people log on a play happily each day
This is patently incorrect. I have not been able to do content I chose to do because of bugs, on multiple occasions. In fact I had to stop doing what I was doing in game for 2 weeks, that is half a monthly sub.
Just because a car starts, does not mean it can be driven.
Incorrect to you maybe.. At the same time , many guilds, including my own, are running all our usual raids and trials as we have done before
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
If you compare game coding to a piece of meat who only requires to be cooked/fried, I'm not sure it's worth discussing it with youthose examples are just way too far apart
Not even remotely. Its a basic comparison to illustrate that the end user does not need to know the secret ingredients (how things are coded) to be able to tell if the food is cooked or raw (if the game is working or not).
An automobile owner does not need to know how a cars engine works internally in order to know if its working properly or not.
in the example of creating an engine, the amount of education to engineer an engine far exceeds the education to code and yet this example holds true to my point as well.
The amount of things that can go wrong with a piece of fried meat is next to none.. the amount of things that can go wrong in a car engine is many, sure.. the amount of things that can go wrong when you mess around with game code.? I won't even begin to guess.. I can't say it clearer..it has nothing to do with the education of the person behind it, as we must assume that they all had the proper education to do their job..
Ok, again you are completely missing the point and not addressing anything I said.
I stated twice now, that a customer does not need to know how a product is designed in order to know that product is broken. That has nothing to do with how much can go wrong and it's irrelevant. If a product is sold (in this case a game) it must function as a working product (legally), and if sold to a customer and broken, it must be repaired in a reasonable time frame or refunded.
It has been a month now. That is the duration of an ESO+ subscription. Many of us are NOT getting the content we paid for. As I already stated, and the point of this thread is that it behooves a business to ensure their customers are happy, to make good on the businesses mistakes. That is all that is being asked.
It does work, it is not broken.. I, and thousands of other people log on a play happily each day
This is patently incorrect. I have not been able to do content I chose to do because of bugs, on multiple occasions. In fact I had to stop doing what I was doing in game for 2 weeks, that is half a monthly sub.
Just because a car starts, does not mean it can be driven.
Incorrect to you maybe.. At the same time , many guilds, including my own, are running all our usual raids and trials as we have done before
No, this is happening community wide. I am laughing that you would even suggest there is not an issue right now in game. Even Alcast and his guild is not running trials due to the amount of bugs.
The amount of chatter about bugs on reddit, facebook, steam, you tube, these forums is unparalleled. The game is not in a reliable, functional state, that is a simple fact.
Oreyn_Bearclaw wrote: »They need to assign the Crown Store Devs to the rest of the game. Never seen that broken for more than a few hours.
Been said, but the request is a fantasy. That said, what we should all get is a free patch (3 months) of ESO +. They won't, but it would be reasonable. End of the day, that is my objective loss. My ESO+ is barely being used this patch because the game doesnt work. Crashed more in the last 3 weeks than I have the last 3 years, and I really havent been playing much.
Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
But do you know why it wasn't cooked? That is the wrench in things. Is it because they took it out of the fryer early or maybe the sensor isn't working so the oil didn't get hot enough? Could be any number of things for our undercooked chicken and with the game the number of things is could be is much much larger.
Pixiepumpkin wrote: »Daemons_Bane wrote: »
Customers also don't know what the secret ingredients are in Colonel Sanders chicken, but they sure as heck can tell if the chicken is cooked or not.
We don't need to see the code to see that it's not working in game, as evidence of all the crashes, bugs, anomalies etc etc etc that did not exist pre-patch. Now, this alone does not suggest that the current coders do not know what they are doing, but what we can establish is that what they ARE doing is not working.
But do you know why it wasn't cooked? That is the wrench in things. Is it because they took it out of the fryer early or maybe the sensor isn't working so the oil didn't get hot enough? Could be any number of things for our undercooked chicken and with the game the number of things is could be is much much larger.
thats not the point, if u read post 73 he already talks about that
Yeah I haven’t been able to flawless the Vva yet because of huge lag spikes disconnects and sometimes I get disconnected and it keeps saying my account is already logged in and I hard reset and I still can’t fix it. I live in Australia and the lag spikes catch up ⬆️ m talking like floating back to a previous platform on Minotaur fight and getting hit with everything at once and stupid crap like that just floating away in a random direction because the game caught up and reversed my progress. It’s like a really really bad psijic ultimate but it reverses lag and makes u take all damage u avoided
Pixiepumpkin wrote: »Oreyn_Bearclaw wrote: »They need to assign the Crown Store Devs to the rest of the game. Never seen that broken for more than a few hours.
Been said, but the request is a fantasy. That said, what we should all get is a free patch (3 months) of ESO +. They won't, but it would be reasonable. End of the day, that is my objective loss. My ESO+ is barely being used this patch because the game doesnt work. Crashed more in the last 3 weeks than I have the last 3 years, and I really havent been playing much.
hello games is the company that makes no mans sky and they have been making a lot of updates to no mans sky for 4 years now to make good on what they said about the game when they sold it, and have not charged any more, zero