@ecru, 35K DPS on what? In the actual fight? On a normal dummy? On a raid dummy? Cause if it's anything but the last one, you way overestimate the damage people like me do. This would confirm the bias of this particular fight towards the rotation heavy playstyle of the high-end PvE DD, rather than the scrappier, less disciplined or less rigid (whichever way you want to put it) playstyle of a PvPer, such as me. I'm just musing here. This isn't meant to be a complaint or devalue your helpful action plan. It's just interesting how high-end content pushes the limits to where "play as you want" isn't really an option anymore. That also shows in the first green fight, which I found super easy on my latest build, but some of the other players in this thread thought it was harder.
It's not a difficult fight, but I agree that it's a very tedious one, and you need to manage your stamina well. If you don't have a lot of damage, it will just take longer. Make sure to have a lot of single target damage because besides the jumping/colour change, the boss also moves around with his charging, and the player moves around as well to avoid the charge and heavy attacks, so I find that a lot of (costly) AoE goes wasted. Also, always cast your ulti after his does the colour change.
Unless you position yourself between boss and on very edge of the platform, that way he has nowhere to go but towards the edge, and we know he can't fall down, so he always stays on ground dots or any Aoe ultimate. His HA block, charge- block or move out of the way.
At the same time, as Alcast says, it's also a stamina-intensive fight, which actually suits PvP-derived builds.
El_Borracho wrote: »Only a masochist would enjoy that boss. Super glitchy and annoying
El_Borracho wrote: »Only a masochist would enjoy that boss. Super glitchy and annoying
the boss did not glitch for me yet, and i did find it enjoying, and no, i am not m.
spartaxoxo wrote: »
Versispellis wrote: »It's fine, just a bit tedious. I appreciate what they were trying to do but it drags on a little too long. It's better than the last boss, or the optional boss in green that makes you chase it everywhere, or that first boss in red as your last level that just has too many fireballs.
It's just completely buuged.
- As soon as you land on the next platform, you get knocked down by the boss, although it hasn't even arrived yet on your platform.
It's the second boss in the green section. For what it's worth, I think that fight is an ill-conceived pile of garbage, because the boss constantly changes color and you barely get any damage in. Feels like a fight designed for a group - the kind that stops you from soloing a dungeon or world boss not because it can't be done, but because it's just so tedious. I got Flawless on vMA by the way - a place I quite enjoy.
Part of this may be due to being a PvPer. I will never get the highest scores in vMA, because I don't have the DPS nor am I interested in honing that. These days I go to test out my latest PvP builds, usually with only minor changes, against something consistent. As I play light / medium, fairly high damage characters, that works. I typically get a vMA score in the 400K to 450K range.
This fight seems to be designed for laying down ground DOTs in advance and doing as much DPS as possible, the kind of thing true endgame PvEers do. At the same time, as Alcast says, it's also a stamina-intensive fight, which actually suits PvP-derived builds. It's a pain in the behind for both types of players, the squishy high-damage PvEer and the somewhat tankier PvPer who brings some stamina sustain, even on a magicka build. At any rate, if you don't bring the damage, the fight is interminable. I hate how high-end content tends to be a DPS race. This is not a DPS check as such, but the longer the fight goes on, the more likely you slip up from sheer boredom.
I have completed the arena on my magplar now. In retrospect, the things that I needed to know are:
(1) Do the arenas in the order Alcast describes and get the stat buffs suitable for your class.
(2) You can block his heavy attack with a lightning staff. You don't need 1H+S or be particularly tanky.
(3) His colour change is random. This is the thing that probably confused me the most, because I thought "What am I doing wrong? What do I have to do to stop him from doing that?". I don't think I articulated that clearly before, because by the time I wrote the post I'd more or less concluded the fight was stupid or broken. In reality you just keep changing platforms until his colour sticks for a while and you have a window to do damage on him. Being a higher damage, more PvE-centric character on my templar also helped.
(4) The adds are pointless and can be ignored. Initially I had thought they must have something to do with his colour change.
It is very hard (read impossible) for me to se what color the boss is for some reason, so I basically haven't been able to complete this encounter at all. It is the dumbest mechanic in the game IMHO. Had no issues at all clearing the other 2 areas.
It is very hard (read impossible) for me to se what color the boss is for some reason, so I basically haven't been able to complete this encounter at all. It is the dumbest mechanic in the game IMHO. Had no issues at all clearing the other 2 areas.
Ways to know u need to change platform:
1. His strengthening up animation.
2. He summoned adds.
3. He became immune.
4. The NPC are *** talking you.
5. He has a different colour than the platform you are on.
I mean. Do you need more signs (there are 2 fire and 2 ice platforms)
Tsar_Gekkou wrote: »I mean. With enough damage, on the mag rout, you see him change colour only twice (once getting his first color, second time changing that color once).Tsar_Gekkou wrote: »I'd be fine with him if he didn't knock you down when landing anywhere near you after you grapple.
block.
That costs stam, and interrupting all four of the casters means grappling and blocking three times in a row, and then chances are that he'll change color immediately after all the interrupts which means another grapple and another block. I know I shouldn't need to interrupt all of the casters, but with how buggy this game is, I don't take chances.
It is very hard (read impossible) for me to se what color the boss is for some reason, so I basically haven't been able to complete this encounter at all. It is the dumbest mechanic in the game IMHO. Had no issues at all clearing the other 2 areas.
Ways to know u need to change platform:
1. His strengthening up animation.
2. He summoned adds.
3. He became immune.
4. The NPC are *** talking you.
5. He has a different colour than the platform you are on.
I mean. Do you need more signs (there are 2 fire and 2 ice platforms)
Yeah, I figured out the immune part, I have never seen the color change on the boss or the platform. Makes it kinda a PITA and waste of time when you are wasting your magicka then realize he is immune and have to change platforms. Add in the dudes you need to interrupt and you basically have little time left for DPSing the stupid boss.
But yeah, you're l33t and pown this game, I get it.