Tsar_Gekkou wrote: »I'd be fine with him if he didn't knock you down when landing anywhere near you after you grapple.
I mean. With enough damage, on the mag rout, you see him change colour only twice (once getting his first color, second time changing that color once).Tsar_Gekkou wrote: »I'd be fine with him if he didn't knock you down when landing anywhere near you after you grapple.
block.
Tsar_Gekkou wrote: »I mean. With enough damage, on the mag rout, you see him change colour only twice (once getting his first color, second time changing that color once).Tsar_Gekkou wrote: »I'd be fine with him if he didn't knock you down when landing anywhere near you after you grapple.
block.
That costs stam, and interrupting all four of the casters means grappling and blocking three times in a row, and then chances are that he'll change color immediately after all the interrupts which means another grapple and another block. I know I shouldn't need to interrupt all of the casters, but with how buggy this game is, I don't take chances.
think the boss is ok and fun. just fix some of the still existing grapple bugs and make him not instantly change colors/get immune on a new platform
It's the second boss in the green section. For what it's worth, I think that fight is an ill-conceived pile of garbage, because the boss constantly changes color and you barely get any damage in. .
Interesting. I think that depends on the class. Wasn't that easy on my stam DK, but on magplar it was a doddle. Basically just Sweeps and then Toppling Charge to interrupt the spriggans.I have zero issues with that boss tbh. I think the first boss in the green area is harder than the Minotaur.
Because hard isn't a turn off, but tedium is. Fights where you have to juggle more adds that are moving around, that perhaps hit hard but that can also be easily killed, those fights I enjoy. This boss - nothing is really threatening unless you mess up. It's just really tedious how slowly it progresses.highkingnm wrote: »I actually find the first green boss considerably harder due to the amount of damage sources by the end. Not sure how this has become the “oh god I hate it” boss.
I decided to stay on one platform for that one, just avoiding / tanking out the ground AOE. No point in chasing him, because he comes back frequently anyway.spartaxoxo wrote: »I hate this boss because he changes colors far too frequently and it dramatically slows stuff down. It's not difficult just a slog. The same is true of the stupid hidden boss, although at least that one isn't as buggy. Thing hops around too much and it kills the enjoyment of an otherwise fun mechanic.
It's not a difficult fight, but I agree that it's a very tedious one, and you need to manage your stamina well. If you don't have a lot of damage, it will just take longer. Make sure to have a lot of single target damage because besides the jumping/colour change, the boss also moves around with his charging, and the player moves around as well to avoid the charge and heavy attacks, so I find that a lot of (costly) AoE goes wasted. Also, always cast your ulti after his does the colour change.