@HumbleThaumaturge, was the one ability slotted Puncturing Sweeps?
PizzaCat82 wrote: »Then you end up with a situation like VMA and MA. The only reason to do MA, before they changed it, was to learn spawn times and some of the mechanics while you work on your rotation and kill priority.
There were pretty much 0 reasons to do it outside of that. Loot? Trash. Title? Meh.
Because nobody farms any normal mode content currently for the gear that drops there? And nobody does any normal mode content just to experience it? And nobody does Hardmode currently just for the accomplishment or titles?
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
When did I ever ask for content to be made harder? Most ask for an optional difficulty increase. optional. All your, and op's argument about why it shouldn't be made harder are invalid because you are not even arguing our request. But an imaginary request you made up for us.
To be fair, the majority of your side if the group still forget to use the word optional.. so we're both to blame here.. if you are in the optional camp, my biggest concern is splitting up the players
PizzaCat82 wrote: »The feeling of progression is important in a game. While doing content is fun, and can be the reason why a lot of people play.. its also quickly forgotten. I don't farm dungeons for gear because the gear is pointless, no matter how much they try to entice me with a collection system.
Same for Normal Trials, and DLC dungeons. There's just not much of a point to run it more than once on Normal.
PizzaCat82 wrote: »The feeling of progression is important in a game. While doing content is fun, and can be the reason why a lot of people play.. its also quickly forgotten. I don't farm dungeons for gear because the gear is pointless, no matter how much they try to entice me with a collection system.
Same for Normal Trials, and DLC dungeons. There's just not much of a point to run it more than once on Normal.
Ok well you are one person, and we all know that a huge percentage of the playerbase farms normal difficulty content for gear at one point or another. Even vet players.
And we also know that a sizeable portion of the playerbase has no inclination to do anything beyond normal difficulty content.
So what point are you trying to make?
PizzaCat82 wrote: »Don't lock all meaningful progression behind vet content is my point.
You are right in that people do farm normal dungeons for gear, but I find the biggest problem players have is not knowing how to do a rotation or avoid 1 shot mechanics in DLC dungeons.
How can we expect someone to move from Normal to Vet if they dont have the right skills loadout/food/etc.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
When did I ever ask for content to be made harder? Most ask for an optional difficulty increase. optional. All your, and op's argument about why it shouldn't be made harder are invalid because you are not even arguing our request. But an imaginary request you made up for us.
To be fair, the majority of your side if the group still forget to use the word optional.. so we're both to blame here.. if you are in the optional camp, my biggest concern is splitting up the players
But do players really team up for landscape content anyway? Outside of World Bosses and Dolmen like activities there is really no reason to group up on this game. So I don't see splitting up the players to be much of an issue.
Perhaps they could put World Bosses, Dragons and other such activities into a separate phase of their own where players can converge? That would probably be a good idea to do anyway.
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
When did I ever ask for content to be made harder? Most ask for an optional difficulty increase. optional. All your, and op's argument about why it shouldn't be made harder are invalid because you are not even arguing our request. But an imaginary request you made up for us.
To be fair, the majority of your side if the group still forget to use the word optional.. so we're both to blame here.. if you are in the optional camp, my biggest concern is splitting up the players
But do players really team up for landscape content anyway? Outside of World Bosses and Dolmen like activities there is really no reason to group up on this game. So I don't see splitting up the players to be much of an issue.
Perhaps they could put World Bosses, Dragons and other such activities into a separate phase of their own where players can converge? That would probably be a good idea to do anyway.
I see people asking for help for all sorts of stuff, quests included.. so I would still be against splitting up people unless we have no other choice
Attackopsn wrote: »Because half the fun in an rpg, mmo or otherwise, is using all the cool things you found and learned and taking on ______, taking all that off to create a pseudo increase in difficulty? Even then, it still doesn’t touch the surface, and it definitely doesn’t affect you if you don’t want to participate in that difficulty, since they have standardized normal gear being functionally almost identical to veteran.
Let’s not pretend like they don’t already prop y’all up and make this game easier every patch either, anyone who was beating vma on release could beat it without weapons in first person now because the power creep in relation to difficulty has made old content a joke and new content doesn’t come close. Ive played this game through high school, college, deployment, over half a decade, and I promise you despite the fact that the pool of experienced and skilled players has increased, they have also toned down difficulty tremendously.
All we want is an option, the ability to make things harder and maybe get some cool cosmetics or something, we love this game too, and it takes just about zero development time to make it fun again for us the way it is for you.
If your argument is you want to be able to complete content too, you still can, normal is one click away.
Nothing in this game even touches the difficulty of a commonly considered difficult game, honestly 90% of attacks follow the same speed standard, and are basic light attacks that hardly punish you outside of the biggest hitters in arenas and raids, which often still won’t one shot even a DPS. Everything can be earned, the biggest obstacle will always be the player, not the content.
Daemons_Bane wrote: »Attackopsn wrote: »Because half the fun in an rpg, mmo or otherwise, is using all the cool things you found and learned and taking on ______, taking all that off to create a pseudo increase in difficulty? Even then, it still doesn’t touch the surface, and it definitely doesn’t affect you if you don’t want to participate in that difficulty, since they have standardized normal gear being functionally almost identical to veteran.
Let’s not pretend like they don’t already prop y’all up and make this game easier every patch either, anyone who was beating vma on release could beat it without weapons in first person now because the power creep in relation to difficulty has made old content a joke and new content doesn’t come close. Ive played this game through high school, college, deployment, over half a decade, and I promise you despite the fact that the pool of experienced and skilled players has increased, they have also toned down difficulty tremendously.
All we want is an option, the ability to make things harder and maybe get some cool cosmetics or something, we love this game too, and it takes just about zero development time to make it fun again for us the way it is for you.
If your argument is you want to be able to complete content too, you still can, normal is one click away.
Nothing in this game even touches the difficulty of a commonly considered difficult game, honestly 90% of attacks follow the same speed standard, and are basic light attacks that hardly punish you outside of the biggest hitters in arenas and raids, which often still won’t one shot even a DPS. Everything can be earned, the biggest obstacle will always be the player, not the content.
No one ever said it was to be on par with the difficult titles out there.. TES is more about story, always have been.. all the single player games have been that way too
Daemons_Bane wrote: »Attackopsn wrote: »Because half the fun in an rpg, mmo or otherwise, is using all the cool things you found and learned and taking on ______, taking all that off to create a pseudo increase in difficulty? Even then, it still doesn’t touch the surface, and it definitely doesn’t affect you if you don’t want to participate in that difficulty, since they have standardized normal gear being functionally almost identical to veteran.
Let’s not pretend like they don’t already prop y’all up and make this game easier every patch either, anyone who was beating vma on release could beat it without weapons in first person now because the power creep in relation to difficulty has made old content a joke and new content doesn’t come close. Ive played this game through high school, college, deployment, over half a decade, and I promise you despite the fact that the pool of experienced and skilled players has increased, they have also toned down difficulty tremendously.
All we want is an option, the ability to make things harder and maybe get some cool cosmetics or something, we love this game too, and it takes just about zero development time to make it fun again for us the way it is for you.
If your argument is you want to be able to complete content too, you still can, normal is one click away.
Nothing in this game even touches the difficulty of a commonly considered difficult game, honestly 90% of attacks follow the same speed standard, and are basic light attacks that hardly punish you outside of the biggest hitters in arenas and raids, which often still won’t one shot even a DPS. Everything can be earned, the biggest obstacle will always be the player, not the content.
No one ever said it was to be on par with the difficult titles out there.. TES is more about story, always have been.. all the single player games have been that way too
Daemons_Bane wrote: »Attackopsn wrote: »Because half the fun in an rpg, mmo or otherwise, is using all the cool things you found and learned and taking on ______, taking all that off to create a pseudo increase in difficulty? Even then, it still doesn’t touch the surface, and it definitely doesn’t affect you if you don’t want to participate in that difficulty, since they have standardized normal gear being functionally almost identical to veteran.
Let’s not pretend like they don’t already prop y’all up and make this game easier every patch either, anyone who was beating vma on release could beat it without weapons in first person now because the power creep in relation to difficulty has made old content a joke and new content doesn’t come close. Ive played this game through high school, college, deployment, over half a decade, and I promise you despite the fact that the pool of experienced and skilled players has increased, they have also toned down difficulty tremendously.
All we want is an option, the ability to make things harder and maybe get some cool cosmetics or something, we love this game too, and it takes just about zero development time to make it fun again for us the way it is for you.
If your argument is you want to be able to complete content too, you still can, normal is one click away.
Nothing in this game even touches the difficulty of a commonly considered difficult game, honestly 90% of attacks follow the same speed standard, and are basic light attacks that hardly punish you outside of the biggest hitters in arenas and raids, which often still won’t one shot even a DPS. Everything can be earned, the biggest obstacle will always be the player, not the content.
No one ever said it was to be on par with the difficult titles out there.. TES is more about story, always have been.. all the single player games have been that way too
Story falls flat if the enemy dies too easily. What if Gandalf points his staff at the Balrog and it keels over before he can finish "you shall not pass"?
Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.
I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...You guys complain the game is broken but ask for zos to make more content. Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.
I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.
Nobody likes to hear the damn truth and im ready for zos to monitor my post cios im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?
Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.
I understand your frustation and believe me, I thought the same.
...buuut at the end things are possible.
vMA is and needs to be a seriously hard piece of dungeon and after some trials and errors I managed to do it with a STAMINA DK, which is literally impossible :'D (this game hates melee, every boss has some big AoEs around or stages like 7 Vault of Umbrage are plainly dumb, magicka people can just find a nice spot and attack while melee almost always need to go inside the poison most of the times just to attack anyone :'D)
So, if I did it (and I'm noob) you can do it.
It's also the word itself "endgame" an important one, it means that you should face it with the best gear, the best party, the best attitude and, of course, the best gameplay.
The game has already been dumbed down by a lot and yesterday I was in a party that was unable to even finish spindleclutch II in vet (I consider Vet basegame dungeons to be the beginning of easy/medium content) and there are classes (I've seen a templar just doing it) that can basically solo those dungeons :'D
Nevertheless, you HAVE to have a good setup to do that content, it should not be viable to casual players at all!
Try doing vet Cloudrest without having 2 tanks with different gears, or without having self heals for who goes into the portals and so on.
The game is hard but it has a logic and if you don't want to see that logic I'm sorry but it's your problem.
There are THOUSANDS of quests if you wanna play solo and man, those are seriously stupid difficulty wise.
You can literally sleep and go afk while a quest boss is hitting you and come back after 20 minutes and probably the boss will be the one dead.
I miss the times when those things were challenging :'D
So, the answer is out there, somebody does it and it's not black magic, the game follows a set of rules with equipment skills and buffs to consider, if you wanna be in the endgame you have to follow them, come on it's endgame what did you expect
Why ask for content to stay easy ? Just learn to play.
Also as other people already pointed out , using weaker gear and less CP's won't make fight suddenly satysfying and challenging because the key factor that makes content easy is knowing excatly how to beat it and that knowledge comes with practice. Lowering stats won't magically wipe the knowledge and experience gained in the game. It'll just make fight even more boring when boredom is a factor because of which people ask to increase difficulty in the 1st place. Beliving that it's all about gear or CP's is a myth.
To me it does, because what is told to you and what you feel have a huge gap. I'm talking about overland questing btw.Daemons_Bane wrote: »Enemy difficulty does not impact the story imo
...
Hmm. That's quite the statement there, I posted only once before in this thread and this is the only time in the forums I used the term "god" (feel free to go through my commenting history on this account if you want to make sure, or you can keep telling yourself otherwise, your choice).It also explains why you keep coming back to calling yourself a "god" and using the term "casual" to describe other players that aren't worth your time and consideration.
Accurately deciphering a human being's personality by only using their account signature in a gaming forum of an MMO. Quite the talent there.The fact that you feel the need to add your CP and a list of trials you cleared to your signature is all i need to know about your personality.
PizzaCat82 wrote: »Don't lock all meaningful progression behind vet content is my point.
It isn't.
Getting that non-perfected Relequen out of nCR, or non-perfected False God's out of nSS (just to give two examples) is huge for most players working their way up the ladder. Real meaningful achievements that meaningfully improve their characters and help them be ready to move on to bigger things.
And for many that will be good enough and they'll stop there.
That's the way it should be. Normal helping you progress into Vet, or normal being where you prefer to stop. Choice.You are right in that people do farm normal dungeons for gear, but I find the biggest problem players have is not knowing how to do a rotation or avoid 1 shot mechanics in DLC dungeons.
Again I have no idea what point you are trying to make here. I hit 91k and play with people of equal or greater skill level and I'd never farm the non-monster sets out of Frostvault, for example, on vet. That choice isn't a problem or deficiency with the players. That is just simple efficiency.How can we expect someone to move from Normal to Vet if they dont have the right skills loadout/food/etc.
I don't even really know where this conversation is going. This entire back and forth started by me saying I'd like to see more optionally super hard bosses for vets while keeping the normal difficulty for the average guys. You apparently object to that idea but you don't seem to be saying anything about why that is, and seem to have gone on a tangent about the difficulty bads face in learning to be goods.
I mean yeah, the game does a lousy job teaching people to play their class/role. I agree with you there if that is your point. But those that want to learn will, so I'm not sure what that has to do with optional extra difficulty settings for those that have already achieved a high level of play.
Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.
I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...
You guys complain the game is broken but ask for zos to make more content.
Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.
I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.
Nobody likes to hear the damn truth and im ready for zos to monitor my post cos im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?
Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring......people should have hope that they can achieve and move on and progress by training within the game by themselves and not be forced to rely on other players to train them. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.
@SirAndy
It also explains why you keep coming back to calling yourself a "god" and using the term "casual" to describe other players that aren't worth your time and consideration.
...
...
Hey mate we're not asking to have hard content in overland like in Dark Souls.
We're just asking for a boss to be a boss. And not being able to take more than 2-3 mobs at once. This is standard to easy to difficulty.
Right now, ESO has a near-to-zero difficulty. Naked with a green weapon witout champion points you can still DESTROY the content. Even World of Warcraft has far harder overland content, and it's still very casual and friendly.