Daemons_Bane wrote: »Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?
Luckylancer wrote: »What we ask for is veteran overland.
Luckylancer wrote: »Noob players can use a consumable to summon players from veteran version of zone too for helping them for rewards.
Daemons_Bane wrote: »Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?
Yep. Also, to the majority, the current overland IS challenging. Most people cannot solo WBs or even dolmens. You can see this all the time in zone chat with people asking for help to kill a WB bc they can't do it alone.
But to have an optional Veteran Version of each zone where enemies actually pose a risk to experienced players and require you to use your abilities would be nice.
Luckylancer wrote: »...
What we ask for is veteran overland.
...
I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
What i am saying is that the world becomes *invisible* if the elements that create it are trivial.
I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : run from A to B without any distractions in a fast-food manner... It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
Right now almost all enemies die in a 2 skill single rotation. We dont need to compare gears/skills etc, i mean once anyone hits 160cp, things become quite clear. And with the content available on the internet regarding class-guides, set-ups, etc a player will not stay "ignorant" for too long.
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. And those elements are the stractures and the enemies. If that is the experience we are searching i guess the world is fine as it is, just mount up go from A to B as soon as possible, then go to bed happy knowing that you finished the repeatable and maybe got the rng. But even naysayers can see the problem.
I hope you enjoy your game.
I have had high hopes for this expansion regarding enemies in ESO. I mean given the nature of the vampires and the lore behind the Dwemer i was hoping we would get a series of harder hitting enemies in : a) Open world - enemies wth higher HP/armor with better loot (green/blue gear drops) and challenging world bosses (blue/purple gear drops).
b) Dwelves - higher HP/Armor enemies plus challenging dwelve end bosses (blue/purple gear drops)
c) Public Dungeons - even higher HP/armor enemies, challenging bosses (purple and -extremely low chance of- gold gear drops plus high quality resourses drop)
My idea is not one of turning the game into an endless camping of bosses for gear or resources -people do this already and regardless of the state of the ememy- that's not the point here. The point here is challenge and the feeling the game leaves you from each fight and the world in general.
As it is right now, all enemies are trivial, giving you no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost players satisfaction.
Yeah, I agree. The overland content on this game - with the exception of some World Bosses - is far too easy. They need to add an optional Veteran Version of each zone, similar to what they already do with dungeons. That would largely solved this problem for you, I, and others. Because veteran players ought to be able to enjoy the combat while doing quests also.
Daemons_Bane wrote: »Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?
Kiralyn2000 wrote: »As it is right now, all enemies are trivial for some people, giving you some people no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL some players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost some players satisfaction.
Fixed
edit: ..and once again, can someone tell me a major/mainstream MMO, where the overland mobs are challenging (or rewarding) for endgame players?
Heroic/elite/raid players, just running past all those nuisance overland mobs (when they're not one-shotting them for lulz or dailies), pretty much fits my experience in playing MMOs over the last 15+ years. /shrug
Removing CP system and fixing animation skipping will make the game harder.
But players must be more communicable for this.
Kiralyn2000 wrote: »As it is right now, all enemies are trivial for some people, giving you some people no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL some players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost some players satisfaction.
Fixed
edit: ..and once again, can someone tell me a major/mainstream MMO, where the overland mobs are challenging (or rewarding) for endgame players?
Heroic/elite/raid players, just running past all those nuisance overland mobs (when they're not one-shotting them for lulz or dailies), pretty much fits my experience in playing MMOs over the last 15+ years. /shrug
I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
menathradiel wrote: »For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.
Daemons_Bane wrote: »menathradiel wrote: »For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.
My experience with tanks, although really new, is that they hit like a pillow..
Daemons_Bane wrote: »You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
NEMESIS_97 wrote: »Daemons_Bane wrote: »menathradiel wrote: »For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.
My experience with tanks, although really new, is that they hit like a pillow..
Why you even do overland with tank?
Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »menathradiel wrote: »For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.
My experience with tanks, although really new, is that they hit like a pillow..
Why you even do overland with tank?
Why notshe needs levels and skyshards too
Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content