EvilAutoTech wrote: »(...)170 refinings and not enough to create any plantings.
I also understand the frustration. The 10 grain system, coupled with Jewelry nodes sharing space with Metal nodes and the horrible drop rate of Jewelry Crafting Surveys. It is super grindy. Now if we could get the drop rate of Jewelry surveys to match the Enchanting Survey drop rate we would be in a little better shape.
Agree with all your points... except the survey rate. They're the same. I have a link to my spreadsheet where I've track over 160,000 writs done and their drops. There is no statistical difference in the drop rates of surveys, jewelry or otherwise.
This change gets made (as proposed)
Golden Vendor - worthless. AP loses its value as right now that's one of the main ways that PVPers make gold from their AP. Yes, they made the Alliance Potions better, so there is some value there.
Running Vet HM Trials/Leaderboard Scores - lose even more value, since, as many have pointed out, they reward gold jewelry (which coincidentally is really the only content you MIGHT NEED gold jewelry for... hmm), so you can save yourself the upgrade cost by running content at the end-game level.
So you're willing to destroy two other aspects of the game because it's "difficult" to upgrade something? That sounds pretty selfish to me personally.
Edit: spelling
While it is tedious to gring jewelry temper, I'll repeat a point already made, but that's easily forgotten.
Allowing an easier gring of plating would be extremely unfair for our leaderboard-seeking friends.
One of their perk (the only one?) is that they get gold jewels.
If anyone could golden a jewel for the same cost as golding another piece of gear, it would be unfair to them.
because let's face it : if plating drops instead of grains, the price of those mats will plummet HARD. Except if the drop rate is slashed, wich would be as frustrating as the grain system.
No escape.
F22nickell wrote: »This change gets made (as proposed)
Golden Vendor - worthless. AP loses its value as right now that's one of the main ways that PVPers make gold from their AP. Yes, they made the Alliance Potions better, so there is some value there.
Running Vet HM Trials/Leaderboard Scores - lose even more value, since, as many have pointed out, they reward gold jewelry (which coincidentally is really the only content you MIGHT NEED gold jewelry for... hmm), so you can save yourself the upgrade cost by running content at the end-game level.
So you're willing to destroy two other aspects of the game because it's "difficult" to upgrade something? That sounds pretty selfish to me personally.
Edit: spelling
Advocating to not improve the game experience for 99+% of the players so the <1% of the "elite" can keep their "eliteness" sounds pretty selfish to me.
I also understand the frustration. The 10 grain system, coupled with Jewelry nodes sharing space with Metal nodes and the horrible drop rate of Jewelry Crafting Surveys. It is super grindy. Now if we could get the drop rate of Jewelry surveys to match the Enchanting Survey drop rate we would be in a little better shape.
Agree with all your points... except the survey rate. They're the same. I have a link to my spreadsheet where I've track over 160,000 writs done and their drops. There is no statistical difference in the drop rates of surveys, jewelry or otherwise.
Cool, so I am just super lucky that Enchanter Survey's are the bulk of my survey drops!
Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
Emma_Overload wrote: »Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
So if a PvP player wants to gold out the Hunding's Rage rings he crafted himself, he is supposed to pay millions because... what was your point again? What the heck do crafted items have to do with your precious "end-game" elitism?
Dude, nobody is complaining about plating drop rates/prices because they're "jealous". It's a fact that platings are too rare and expensive compared to other tempers, so please stop making up excuses for ZOS to avoid addressing this issue.
redlink1979 wrote: »EvilAutoTech wrote: »(...)170 refinings and not enough to create any plantings.
I advise you to refine in smaller batches - my MO: refining batches of 20 (200 raw mats). If the ratio is bad, relog. If even then the ratio is still bad, relog again. Changing instance, by relog, changes your char's rng.
Ok, so, many consider my argument "bunk", I can understand that.
But what, then? What will the game give to the competitive players to incite them to keep reaching for the stars?
What could they possibly get that you wouldn't whine about getting too, but effortlessly?
you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.
compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.
but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.
i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.
@ZOS_RichLambert
Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
You realize the problems with the grains system isn't just about gold jewelry, right? I couldn't care less about golding out gear. But I do like to have purple gear, which is trivial to do for everything EXCEPT jewelry. That shouldn't be the case.
Disturbed_One wrote: »Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
You realize the problems with the grains system isn't just about gold jewelry, right? I couldn't care less about golding out gear. But I do like to have purple gear, which is trivial to do for everything EXCEPT jewelry. That shouldn't be the case.
Maybe that's the problem. It's "trivial" (your word) to do the other crafts. perhaps those need buffing
Disturbed_One wrote: »Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
You realize the problems with the grains system isn't just about gold jewelry, right? I couldn't care less about golding out gear. But I do like to have purple gear, which is trivial to do for everything EXCEPT jewelry. That shouldn't be the case.
Maybe that's the problem. It's "trivial" (your word) to do the other crafts. perhaps those need buffing
Depends on the game design philosophy.
To my mind, games are first and foremost a form of entertainment. They are supposed to be fun. And while one's understanding of fun may vary, it's probably not controversial to assert that chores are NOT fun. When systems in games become like chores, that's not fun. There's a good reason why the primary form of bots you often see on consoles are bots targeting blacksmithing/jewelry nodes.
The thing is Zos specifically said they did not want Jewelrycrafting crafting to be inline with other crafts. They wanted The ability to upgrade jewelry to require more matts and more time to obtain those matts.
All I am saying is the argument for change needs to have more substance that being the opposite of what Zos said they intended.
Disturbed_One wrote: »Disturbed_One wrote: »Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
You realize the problems with the grains system isn't just about gold jewelry, right? I couldn't care less about golding out gear. But I do like to have purple gear, which is trivial to do for everything EXCEPT jewelry. That shouldn't be the case.
Maybe that's the problem. It's "trivial" (your word) to do the other crafts. perhaps those need buffing
Depends on the game design philosophy.
To my mind, games are first and foremost a form of entertainment. They are supposed to be fun. And while one's understanding of fun may vary, it's probably not controversial to assert that chores are NOT fun. When systems in games become like chores, that's not fun. There's a good reason why the primary form of bots you often see on consoles are bots targeting blacksmithing/jewelry nodes.
but things that are so easy that they are "trivial" (again, your word) are very rarely "fun"
"trivial" is the games you play with toddlers.
Disturbed_One wrote: »Disturbed_One wrote: »Disturbed_One wrote: »sounds like a bunch of jealous people they can't do end-game, but want the rewards of it. you don't need gold jewelry to do your overland RP gameplay, so why does it even matter? you dont have to do everything, nor shoudl you expect to do everything in the game with no effort.
You realize the problems with the grains system isn't just about gold jewelry, right? I couldn't care less about golding out gear. But I do like to have purple gear, which is trivial to do for everything EXCEPT jewelry. That shouldn't be the case.
Maybe that's the problem. It's "trivial" (your word) to do the other crafts. perhaps those need buffing
Depends on the game design philosophy.
To my mind, games are first and foremost a form of entertainment. They are supposed to be fun. And while one's understanding of fun may vary, it's probably not controversial to assert that chores are NOT fun. When systems in games become like chores, that's not fun. There's a good reason why the primary form of bots you often see on consoles are bots targeting blacksmithing/jewelry nodes.
but things that are so easy that they are "trivial" (again, your word) are very rarely "fun"
"trivial" is the games you play with toddlers.
I'm not sure what point you're trying to make with this. Little about the crafting/ materials system in this game is fun, but for all gear-based crafts EXCEPT jewelry, you can get the materials you need by playing things you DO like about the game to get by (either by breaking down gear for materials or paying reasonable sums of gold to other players for those materials). Even a "toddler" (your word) would understand the problem with this discrepancy.
The thing is Zos specifically said they did not want Jewelrycrafting crafting to be inline with other crafts. They wanted The ability to upgrade jewelry to require more matts and more time to obtain those matts.
All I am saying is the argument for change needs to have more substance that being the opposite of what Zos said they intended.
i would like them to explain the reason why they feel that way.
"just because" is unacceptable game design.
they have made more radical changes and fixes in the past. (soft caps, adding another 0 to numbers, vet ranks, etc.)
as a reminder, motifs used to be one book, they split it into pages, and TRIED to split those pages into fragments (same thing as plating) it was only after HEAVY pushback that they quit doing that.
the plating system is such a tiny minor system, there is no reason for it to be such a heavy grind. its not like ESO is new and its only keeping players around because of the jewelry grind. . .
Sylvermynx wrote: »The most annoying thing to me is the paucity of blue grains. I'm perfectly happy to do blue jewelry writs - except I can't get iridium grains at a decent rate.
And - especially on PC EU, I am NOT going to pay the outrageous price for them. I've got one 50 at CP125 I'm trying to get to CP 160; and I have another at level 45 who's going to be hitting 50 in New Life. I really want to buy the 600+ jewelry Master Writs on them to level that CP fast (well... I really need the vouchers too) - but while both accounts have gazoolas of green, purple, gold platings, I get 1 blue grain per day - if lucky. AND they cost the earth on the traders.... Obviously cause and effect there *SIGH*.