trackdemon5512 wrote: »Absolutely not. Jewelry is fine as it is. Improvement is a luxury and gold jewelry is rare, coveted, and a testament to game playing excellence.
lol...what? I got my first piece of gold jewelry as an ultra-bad DPS back around VR7 in some vet trail. Considering that fact you have been able to outright BUY gold jewelry for a lot of sets from the Golden forever now...there is no real "game playing excellence" involved. Its not like gold jewelry is only available through HM trials or something and power creep is continually making any "excellence" that ever was completely obsolete, the older content continues to get more trivial, and instead of addressing the root of the problem, they just make marginally more difficult newer content to compensate.
The fact of the matter is that either gold jewelry needs to be MORE accesible...or alternatively there needs to be a bigger gap between purple and gold jewelry.
ElCapitanAmericano wrote: »I don't think there is anything wrong with the jewelry system we have now. Armor requires 8 gold upgrade items EACH. That's 56 upgrade items to gold out a full set of armor. Golding out a set of jewelry only requires 12. If anything, I think the amount of platings required to upgrade jewelry should be increased from 4 to 8. Maybe even to 10 to help balance it out with the armor requirements.
you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.
compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.
but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.
i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.
@ZOS_RichLambert
It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.
you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?
I didn't know that. That's funny. haha
Oreyn_Bearclaw wrote: »I agree that the grains concept makes for an excessive grind, and I do believe it should be toned down. I disagree that removing them wouldnt wildly effect the market, because it absolutely would. If people had a 50/50 shot at a plating from refining a gold piece of jewelry, the prices would fall hard. Plenty of easy way to farm random gold jewelry.
A middle ground approach might be to increase the drops to plating for any piece of gear you upgrade. So if you make the piece gold, and it turns out you dont want any more, than yes, you would get a plating, maybe a guaranteed plating by deconstructing it. That would seem pretty reasonable to me. But if you farm something like VHRCHM, not sure each of the gold pieces of jewelry should drop a plating, and if it did, you would probably need to increase the requirements beyond the 4 you currently need per piece.
EvilAutoTech wrote: »ElCapitanAmericano wrote: »I don't think there is anything wrong with the jewelry system we have now. Armor requires 8 gold upgrade items EACH. That's 56 upgrade items to gold out a full set of armor. Golding out a set of jewelry only requires 12. If anything, I think the amount of platings required to upgrade jewelry should be increased from 4 to 8. Maybe even to 10 to help balance it out with the armor requirements.
You forget that almost all of the drops for jewelry need to be multiplied by 10. You do have a very slight chance at a plating from writs, otherwise a full set of jewelry costs 120 gold upgrade pieces.
My idea would be to guarantee a grain on decon with a small chance of more grains and a very, very low chance at a plating.
Oreyn_Bearclaw wrote: »I agree that the grains concept makes for an excessive grind, and I do believe it should be toned down. I disagree that removing them wouldnt wildly effect the market, because it absolutely would. If people had a 50/50 shot at a plating from refining a gold piece of jewelry, the prices would fall hard. Plenty of easy way to farm random gold jewelry.
A middle ground approach might be to increase the drops to plating for any piece of gear you upgrade. So if you make the piece gold, and it turns out you dont want any more, than yes, you would get a plating, maybe a guaranteed plating by deconstructing it. That would seem pretty reasonable to me. But if you farm something like VHRCHM, not sure each of the gold pieces of jewelry should drop a plating, and if it did, you would probably need to increase the requirements beyond the 4 you currently need per piece.
And here is the problem....you think that its worth protecting the market price. Why exactly? Why do platings have to be 100k? Why do you think the difference between purple and gold is really worth 400k gold? Why is jewelry special? But armor is junk? No, to be FAIR, ALL of your equipment, regardless of type should cost the same amount to upgrade from purple to gold.
I mean, I understand...people have chromium platings in guild traders and want to get the most out of them...they have a (psuedo) monetary investment....but upgrading a piece of metal armor or metal weapon costs 64k. This is a REASONABLE cost for a gold upgrade....so you have 9 possible metal upgrades and only 3 possible jewelry upgrades...ok, in that case you should triple the cost of jewelry to 190k...or roughly HALF of what it actually costs...so to bring it inline, they need to either cut the plating cost in half, or multiply the grains returned by 5.
The point is jewelry is way out of line...there is zero reason for it to receive special treatment as opposed to other gear.
Oreyn_Bearclaw wrote: »I agree that the grains concept makes for an excessive grind, and I do believe it should be toned down. I disagree that removing them wouldnt wildly effect the market, because it absolutely would. If people had a 50/50 shot at a plating from refining a gold piece of jewelry, the prices would fall hard. Plenty of easy way to farm random gold jewelry.
A middle ground approach might be to increase the drops to plating for any piece of gear you upgrade. So if you make the piece gold, and it turns out you dont want any more, than yes, you would get a plating, maybe a guaranteed plating by deconstructing it. That would seem pretty reasonable to me. But if you farm something like VHRCHM, not sure each of the gold pieces of jewelry should drop a plating, and if it did, you would probably need to increase the requirements beyond the 4 you currently need per piece.
And here is the problem....you think that its worth protecting the market price. Why exactly? Why do platings have to be 100k? Why do you think the difference between purple and gold is really worth 400k gold? Why is jewelry special? But armor is junk? No, to be FAIR, ALL of your equipment, regardless of type should cost the same amount to upgrade from purple to gold.
I mean, I understand...people have chromium platings in guild traders and want to get the most out of them...they have a (psuedo) monetary investment....but upgrading a piece of metal armor or metal weapon costs 64k. This is a REASONABLE cost for a gold upgrade....so you have 9 possible metal upgrades and only 3 possible jewelry upgrades...ok, in that case you should triple the cost of jewelry to 190k...or roughly HALF of what it actually costs...so to bring it inline, they need to either cut the plating cost in half, or multiply the grains returned by 5.
The point is jewelry is way out of line...there is zero reason for it to receive special treatment as opposed to other gear.
Oreyn_Bearclaw wrote: »I agree that the grains concept makes for an excessive grind, and I do believe it should be toned down. I disagree that removing them wouldnt wildly effect the market, because it absolutely would. If people had a 50/50 shot at a plating from refining a gold piece of jewelry, the prices would fall hard. Plenty of easy way to farm random gold jewelry.
A middle ground approach might be to increase the drops to plating for any piece of gear you upgrade. So if you make the piece gold, and it turns out you dont want any more, than yes, you would get a plating, maybe a guaranteed plating by deconstructing it. That would seem pretty reasonable to me. But if you farm something like VHRCHM, not sure each of the gold pieces of jewelry should drop a plating, and if it did, you would probably need to increase the requirements beyond the 4 you currently need per piece.
And here is the problem....you think that its worth protecting the market price. Why exactly? Why do platings have to be 100k? Why do you think the difference between purple and gold is really worth 400k gold? Why is jewelry special? But armor is junk? No, to be FAIR, ALL of your equipment, regardless of type should cost the same amount to upgrade from purple to gold.
I mean, I understand...people have chromium platings in guild traders and want to get the most out of them...they have a (psuedo) monetary investment....but upgrading a piece of metal armor or metal weapon costs 64k. This is a REASONABLE cost for a gold upgrade....so you have 9 possible metal upgrades and only 3 possible jewelry upgrades...ok, in that case you should triple the cost of jewelry to 190k...or roughly HALF of what it actually costs...so to bring it inline, they need to either cut the plating cost in half, or multiply the grains returned by 5.
The point is jewelry is way out of line...there is zero reason for it to receive special treatment as opposed to other gear.
It's not so much about protecting a market but rather having vet content worth doing, master writs worth doing. There are many factors at play.
Why do you think all items should be treated equally? Many players don't bother to gold their armor until last and focus on weapons because you get far more benefit from that, should we nerf weapon damage and increase the trait bonus further in this push for 'item equality'?
Your choices are, spend 400k on plating to get Gold jewels, or run veteran content, or wait for the gold vendor. Jewelry is exclusive, and requires more work than others, it is intrinsically linked to the end game content.
If there was to be anything done, I'd say scrap 'Undaunted Treasure' and have Gold rings have a 25 - 100% chance of returning a full gold plate depending on their rarity, ie vet crag trials everybody gets a ring therefore 25% on VO/IA/AY etc rings but vSS not everybody gets a ring so 100% chance.
trackdemon5512 wrote: »Furthermore daily craft writs rarely or never dropped chromium grains.
barney2525 wrote: »Oreyn_Bearclaw wrote: »I agree that the grains concept makes for an excessive grind, and I do believe it should be toned down. I disagree that removing them wouldnt wildly effect the market, because it absolutely would. If people had a 50/50 shot at a plating from refining a gold piece of jewelry, the prices would fall hard. Plenty of easy way to farm random gold jewelry.
A middle ground approach might be to increase the drops to plating for any piece of gear you upgrade. So if you make the piece gold, and it turns out you dont want any more, than yes, you would get a plating, maybe a guaranteed plating by deconstructing it. That would seem pretty reasonable to me. But if you farm something like VHRCHM, not sure each of the gold pieces of jewelry should drop a plating, and if it did, you would probably need to increase the requirements beyond the 4 you currently need per piece.
And here is the problem....you think that its worth protecting the market price. Why exactly? Why do platings have to be 100k? Why do you think the difference between purple and gold is really worth 400k gold? Why is jewelry special? But armor is junk? No, to be FAIR, ALL of your equipment, regardless of type should cost the same amount to upgrade from purple to gold.
I mean, I understand...people have chromium platings in guild traders and want to get the most out of them...they have a (psuedo) monetary investment....but upgrading a piece of metal armor or metal weapon costs 64k. This is a REASONABLE cost for a gold upgrade....so you have 9 possible metal upgrades and only 3 possible jewelry upgrades...ok, in that case you should triple the cost of jewelry to 190k...or roughly HALF of what it actually costs...so to bring it inline, they need to either cut the plating cost in half, or multiply the grains returned by 5.
The point is jewelry is way out of line...there is zero reason for it to receive special treatment as opposed to other gear.
It's not so much about protecting a market but rather having vet content worth doing, master writs worth doing. There are many factors at play.
Why do you think all items should be treated equally? Many players don't bother to gold their armor until last and focus on weapons because you get far more benefit from that, should we nerf weapon damage and increase the trait bonus further in this push for 'item equality'?
Your choices are, spend 400k on plating to get Gold jewels, or run veteran content, or wait for the gold vendor. Jewelry is exclusive, and requires more work than others, it is intrinsically linked to the end game content.
If there was to be anything done, I'd say scrap 'Undaunted Treasure' and have Gold rings have a 25 - 100% chance of returning a full gold plate depending on their rarity, ie vet crag trials everybody gets a ring therefore 25% on VO/IA/AY etc rings but vSS not everybody gets a ring so 100% chance.
I missed the " in my opinion " on your post. I don't agree with it at all.
Jewelry is equally as valuable as all other gear pieces. No more, no less. When they made it craftable, they leveled the playing field. Maybe, time was you had to go find your jewelry because it could not be crafted. But that time is past.
Jewelry is not 'intrinsically end game content'. I create sub 50 sets of jewelry all the time.
Gotta change with the times.
IMHO