You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.
I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.
(Feel a little salty about this and had to censor myself here in this reply.)
edit spelling
BrownChicken wrote: »JhonathanD wrote: »BrownChicken wrote: »There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.
This is all because a very large number of people do not play TESO now, so there is less load on the server))))
Do you have statistics?
There was a bump in logins for the free house event and the witches event, but the freefall continues.
https://steamcharts.com/app/306130
What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.
And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.
- March 30, 2020: ~21,500 (Harrowstorm release date).
- May 25, 2020: 39,494 (Greymoor release date was May 26th)
- June 29, 2020: 32,687 (Stonethorn release date)
- November 2, 2020: 33,807 (Markarth release date)
- Saturday, November 7th, 2020: 26,593
- Yesterday, November 8th, 2020: 27,047
While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.
SeaGtGruff wrote: »BrownChicken wrote: »JhonathanD wrote: »BrownChicken wrote: »There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.
This is all because a very large number of people do not play TESO now, so there is less load on the server))))
Do you have statistics?
There was a bump in logins for the free house event and the witches event, but the freefall continues.
https://steamcharts.com/app/306130
What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.
And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.
- March 30, 2020: ~21,500 (Harrowstorm release date).
- May 25, 2020: 39,494 (Greymoor release date was May 26th)
- June 29, 2020: 32,687 (Stonethorn release date)
- November 2, 2020: 33,807 (Markarth release date)
- Saturday, November 7th, 2020: 26,593
- Yesterday, November 8th, 2020: 27,047
While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.
After looking at the Steam data, I agree that there's no freefall.
SeaGtGruff wrote: »BrownChicken wrote: »JhonathanD wrote: »BrownChicken wrote: »There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.
This is all because a very large number of people do not play TESO now, so there is less load on the server))))
Do you have statistics?
There was a bump in logins for the free house event and the witches event, but the freefall continues.
https://steamcharts.com/app/306130
What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.
And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.
- March 30, 2020: ~21,500 (Harrowstorm release date).
- May 25, 2020: 39,494 (Greymoor release date was May 26th)
- June 29, 2020: 32,687 (Stonethorn release date)
- November 2, 2020: 33,807 (Markarth release date)
- Saturday, November 7th, 2020: 26,593
- Yesterday, November 8th, 2020: 27,047
While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.
After looking at the Steam data, I agree that there's no freefall.
They've gone from an average of 28k players in April to an average of 18k players today. At no other time have they lost an entire third of the player base like that.
WrathOfInnos wrote: »You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.
I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.
(Feel a little salty about this and had to censor myself here in this reply.)
edit spelling
You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?
SeaGtGruff wrote: »If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.
So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.
volkeswagon wrote: »Calm down. You're being unreasonable
how accurate are arguments on number of players knowing that Steam players are half or less of total players.
SeaGtGruff wrote: »If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.
So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.
how accurate are arguments on number of players knowing that Steam players are half or less of total players.
SeaGtGruff wrote: »If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.
So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.
how accurate are arguments on number of players knowing that Steam players are half or less of total players.
WrathOfInnos wrote: »You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.
I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.
(Feel a little salty about this and had to censor myself here in this reply.)
edit spelling
You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?
WrathOfInnos wrote: »You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.
I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.
(Feel a little salty about this and had to censor myself here in this reply.)
edit spelling
You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?
I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.
SeaGtGruff wrote: »BrownChicken wrote: »JhonathanD wrote: »BrownChicken wrote: »There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.
This is all because a very large number of people do not play TESO now, so there is less load on the server))))
Do you have statistics?
There was a bump in logins for the free house event and the witches event, but the freefall continues.
https://steamcharts.com/app/306130
What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.
And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.
- March 30, 2020: ~21,500 (Harrowstorm release date).
- May 25, 2020: 39,494 (Greymoor release date was May 26th)
- June 29, 2020: 32,687 (Stonethorn release date)
- November 2, 2020: 33,807 (Markarth release date)
- Saturday, November 7th, 2020: 26,593
- Yesterday, November 8th, 2020: 27,047
While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.
After looking at the Steam data, I agree that there's no freefall. If anything, the overall number of users playing ESO through Steam has grown over the years, and seems to be greater this year (peaking around the release of Greymoor), although there are fluctuations from month to month. It's also interesting to see the almost sine-wave fluctuation every 24 hours, reflecting peak hours versus non-peak hours-- interesting because it suggests that most of the users who play ESO through Steam are located in specific time zones, or perhaps plan their hours of gameplay so that they're playing at about the same time as their friends and guildmates regardlessvof which time zones they're all in.
WrathOfInnos wrote: »You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.
I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.
(Feel a little salty about this and had to censor myself here in this reply.)
edit spelling
You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?
I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.
Are you confident that all the issues on the short list will actually be resolved on Monday?
WrathOfInnos wrote: »You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.
I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.
(Feel a little salty about this and had to censor myself here in this reply.)
edit spelling
You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?
I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.
Are you confident that all the issues on the short list will actually be resolved on Monday?
Not sure how that question came from what I said since I did not suggest any confidence in Zos on the issue.