Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

"Scheduled for Nov 16"

  • Yamenstein
    Yamenstein
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    ZOS will take on your feedback sometime within the next couple of years.

    Hopefully they realise that the people who are complaining are the ones that really care and want them to do great and provide a great game.

    Give it sometime and only casuals will be around and they may as well just shut down all future story content and just release cosmetics through the store.

    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • GreenhaloX
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    If you've been with this game for a couple of years at least, you already know what's to occur. It is the same with every single DLC and chapter. Game is jacked up immediately following release, then frustrated gamers bombard the forum with you know what and have to endure the *** poor performance of a game for a couple to few weeks until a patch, a fix or a maintenance (whatever you want to call it) is installed. Well, there have been times where it took 2 to 3 of these patches to enable the DLC or chapter to run more smoothly. So, in hindsight, at least they are consistent. Ha ha
  • Hotdog_23
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    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling
    Edited by Hotdog_23 on November 13, 2020 3:19PM
  • WrathOfInnos
    WrathOfInnos
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    Hotdog_23 wrote: »
    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling

    You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?
  • TaffyIX
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    The current state of the game(especially in dungeons with recurring bugs/show stoppers) is unacceptable.
    Good grief ZOS, this is spectacular - how could you release something in such a state? LOL
    Breton Templar
    Daggerfall Covenant
    EU Megaserver
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
  • SeaGtGruff
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    Sephyr wrote: »
    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.

    After looking at the Steam data, I agree that there's no freefall. If anything, the overall number of users playing ESO through Steam has grown over the years, and seems to be greater this year (peaking around the release of Greymoor), although there are fluctuations from month to month. It's also interesting to see the almost sine-wave fluctuation every 24 hours, reflecting peak hours versus non-peak hours-- interesting because it suggests that most of the users who play ESO through Steam are located in specific time zones, or perhaps plan their hours of gameplay so that they're playing at about the same time as their friends and guildmates regardlessvof which time zones they're all in.
    I've fought mudcrabs more fearsome than me!
  • Jaraal
    Jaraal
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    SeaGtGruff wrote: »
    Sephyr wrote: »
    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.

    After looking at the Steam data, I agree that there's no freefall.

    They've gone from an average of 28k players in April to an average of 18k players today. At no other time have they lost an entire third of the player base like that.

  • SeaGtGruff
    SeaGtGruff
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    Jaraal wrote: »
    SeaGtGruff wrote: »
    Sephyr wrote: »
    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.

    After looking at the Steam data, I agree that there's no freefall.

    They've gone from an average of 28k players in April to an average of 18k players today. At no other time have they lost an entire third of the player base like that.

    If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.

    So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.
    I've fought mudcrabs more fearsome than me!
  • Hotdog_23
    Hotdog_23
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    Hotdog_23 wrote: »
    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling

    You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?

    That may be true but console is having issues as well. I do not need reminded every time I click on a thread to read anything here and see how important PC’s are over consoles to ZOS.

    Like I said feeling salty.
  • Sergykid
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    SeaGtGruff wrote: »
    If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.

    So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.

    how accurate are arguments on number of players knowing that Steam players are half or less of total players.
    -PC EU- / battlegrounds on my youtube
  • Ashenkin
    Ashenkin
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    Just fix the game is all we ask for
  • volkeswagon
    volkeswagon
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    Calm down. You're being unreasonable
  • ghost_bg_ESO
    ghost_bg_ESO
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    i'm still staring at maintenance notification
    all servers go down for maintenance on nov 16 - it makes me pessimistic for EU servers this time more than ever.
  • zvavi
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    Calm down. You're being unreasonable

    How dare they expect services from a company they are paying to, right? (Tbh for myself I stopped subbing over a year ago when I realised they are not going to fix anything, so I am paying customer no more, last time I subbed was when they said they gonna fix stuff. Regretted it cause they didn't).
  • Jaraal
    Jaraal
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    Sergykid wrote: »
    how accurate are arguments on number of players knowing that Steam players are half or less of total players.

    What would make Steam players feel differently about the game than other players? Are they more/less intelligent, more/less focused... or what?

    Let's change "Steam" and "others" to blonde and brunette players. If 1/3 of the blonde players stopped logging in, would you believe that a higher percentage of brunette players were still logging in? If so, what would lead you to believe that?
  • SeaGtGruff
    SeaGtGruff
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    Sergykid wrote: »
    SeaGtGruff wrote: »
    If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.

    So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.

    how accurate are arguments on number of players knowing that Steam players are half or less of total players.

    I have no idea what percentage of ESO players log in through Steam, and I wasn't arguing anything about the entire playerbase based on the Steam numbers.

    What I was doing was replying to the person who was arguing that the Steam numbers are indicative of the entire playerbase, so you should be quoting his post and making your comment in response to his arguments.
    I've fought mudcrabs more fearsome than me!
  • idk
    idk
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    code65536 wrote: »
    BazOfWar wrote: »
    If these fixes don't work do we have to wait another 2 weeks for them to fix the fixes?.

    Yes.

    This is what happens when you surrender your patch cycle to Google.

    Sadly this is very true.
  • x48rph
    x48rph
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    Sergykid wrote: »
    SeaGtGruff wrote: »
    If you look at the data-- which I'm doing right now as I type this-- the average of 18,265.4 players over the last 30 days is higher than the average during any other month in 2019, 2018, 2017, 2016, 2015, or 2014. Sure, 18,265.4 looks like a big drop from 28,467.7 in April, 2020-- but that 28,467.7 back in April was a huge peak, the highest monthly average ever, and nearly double the average just 1 month before in March, 2020, which was 14,755.9 players.

    So overall the numbers this year are up from all previous years, and the tremendous peak back in April-- which should need no explanation, because we all know what that was about-- was not a typical number, although the data does show that such peak numbers followed by the numbers returning to "normal" afterward is not at all unusual. For instance, look at the peaks in the fall of 2016 and the spring of 2017, both of which were followed by dropoffs where things went "back to normal"-- albeit the "new normal" was higher than it had been prior to those peaks.

    how accurate are arguments on number of players knowing that Steam players are half or less of total players.

    If you take a look at how statistical probabilities work, it's a way larger sample size than needed to predict trends so the pattern seen in those charts is probably close to the pattern of players overall, within a reasonable margin of error.
  • idk
    idk
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    Hotdog_23 wrote: »
    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling

    You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?

    I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.

    And to consoles, your fixes tend to come with the same delay as the major updates. That is the cycle.
  • Jaraal
    Jaraal
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    idk wrote: »
    Hotdog_23 wrote: »
    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling

    You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?

    I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.

    Are you confident that all the issues on the short list will actually be resolved on Monday?

  • Zulera301
    Zulera301
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    Stadia was a huge mistake.
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • Sephyr
    Sephyr
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    SeaGtGruff wrote: »
    Sephyr wrote: »
    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.

    After looking at the Steam data, I agree that there's no freefall. If anything, the overall number of users playing ESO through Steam has grown over the years, and seems to be greater this year (peaking around the release of Greymoor), although there are fluctuations from month to month. It's also interesting to see the almost sine-wave fluctuation every 24 hours, reflecting peak hours versus non-peak hours-- interesting because it suggests that most of the users who play ESO through Steam are located in specific time zones, or perhaps plan their hours of gameplay so that they're playing at about the same time as their friends and guildmates regardlessvof which time zones they're all in.

    Yeah without this year being at a full close, I'm willing to bet that I'd even be wrong with it saying that it's going to 'lose' players by the end of the year. I think it'll probably bottom out around similar values from 2018-2019, the more that we get closer to the end of the year and that the drop off in the most current year is probably because it's just how many current users are there compared to the rest of the year.

    Taking my own personal grievances out and looking at the data objectively - their highest peak was around the time many countries were quarantining, especially in the EU. This, paired with people thinking Harrowstorm was the Western Skyrim/vampire overhaul update, that's how we got to that number. It's probably more out of place than this significant drop we're seeing, which while could signify player retention problems - it still looks like a normal decline from previous years up until today, which is why we all of a sudden see a 'sharp drop'. Not to mention the count stops at November 9th, even though we can get more data as we look closer to today. I will say we start to see odd trends that show a 'wobble', but they climb right back up around the events like usual. For instance we have a dip around August 27th, 2020 with a player count at 28,363 and jumps up to 32,670 on the 29th, and falls back down to 26,679 on September 3rd when that free weekend was done. All in all, I'd say that this year may just be a fluke year. Out of the ordinary data due to out of the ordinary circumstances.

    I also should also correct myself with Harrowstorm's release numbers. I wasn't reading the graph correctly, so I zeroed in on (or as close to) the dates I posted. They should look more like this for posterity's sake;
    • (Harrowstorm) March 30, 2020: ~49,000-49,061; which was their all time peak. What I happened to read was April with my first post.
    • (Greymoor) May 25, 2020: ~39,494 - 40,000 players, which I can only speculate since it's not giving me the number anymore, but within the margin of error.
    • (Stonethorn) June 29, 2020: ~34,962; which I've no idea how I screwed that one up, but I zeroed in on the date and that value comes from the day after. A 2,275 player difference.
    • (Markarth) November 2, 2020: ~33,807; no change from before.
    • November 7, 2020: ~26,593; no change from before.
    • November 8, 2020: ~27,047 no change from before.
    • November 13, 2020: ~23,115.
  • idk
    idk
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    Jaraal wrote: »
    idk wrote: »
    Hotdog_23 wrote: »
    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling

    You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?

    I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.

    Are you confident that all the issues on the short list will actually be resolved on Monday?

    Not sure how that question came from what I said since I did not suggest any confidence in Zos on the issue.
  • Jaraal
    Jaraal
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    idk wrote: »
    Jaraal wrote: »
    idk wrote: »
    Hotdog_23 wrote: »
    You know its funny PC players get a sticky note at the top announcing Known issues that shows up in every thread and when they will be fixed for them but we console peasants do not.

    I know it was mentioned in the release notes but we would like to know when it is getting fixed for us too and be shown how important we are to you also ZOS.

    (Feel a little salty about this and had to censor myself here in this reply.)

    edit spelling

    You mean the post that hasn’t been updated in a week, and doesn’t even mention half the serious bugs?

    I wonder why Zos created such an incomplete list of "known issues" when we clearly know the real list of known issues and how serious of an impact they have on gameplay.

    Are you confident that all the issues on the short list will actually be resolved on Monday?

    Not sure how that question came from what I said since I did not suggest any confidence in Zos on the issue.

    Because why would they create a longer list of known issues (as you suggested) when no one has confidence that the current list will be resolved any time soon?
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