Yet another thread that is started by PvPers calling for nerfs not caring at all how it affects PvE...what a surprise...If you dont like procs dominating in no-CP....dont play no-CP because I hatre to break it to you...but procs are not going away. This is just more evidence they need to use completely different sets in PvP than PvE...its not even the same game.
Procs dominate any form of pvp they're better in cp and they're better in no cp than stat based sets but thank you for showing that you have now clue about pvp
lol, The difference is that in no-CP they compensate for lower stat pools and CP buffs....so yeah, definately stronger in PvP where players have LESS mitigation, LESS heals, and LESS burst damage. procs have dominated in PvP for YEARS now...and that is exactly my point...proc sets should not be in PvP at all if you want PvP to be purely skill-based(in this case, I use the word "skill" to define who is better at pushing buttons faster in a certain order). Why is everyone so resistant to the idea that PvP and PvE need to be completely seperated? Different skills, different sets entirely. Do you have any idea how many things they have nerfed to make PvP players happy? I play both PvP and PvE and you know the only ones who call for nerfs are those on the PvP side because something or another kills them, it is very rare that the PvE side calls for nerfs so what you have is a small PvP population disproportionately affecting the PVE side of the game. THIS COULD ALL BE STOPPED DEAD IN ITS TRACKS BY SEPARATING THEM. To be clear...this would not stop PvP players from calling for nerfs to this, that, or the other, but it would stop it from affecting PvE when they do.
Now, I am sure wrath of elements is very strong in PvP and probably overperforming compared to other skills, but that is still no reason to ask for it to be ruined for the PvE side of the game. I also agree this skill is not needed for PvE at all, that damage is already ridiculously high and far more than needed to complete the content already...but power creep and the difficulty of PvE content is a separate issue entirely. How would you feel if they decided to cut the speed of rapids by 50% because it was making vet Castle Thorn too easy? Or if they decided to nerf Vigor because some crazy stamina healer build somehow made it overperform in some PvE fight or another? Lucky you though, since you only PvP, you don't have to worry about that happening...the nerfs only go one way.
Or if they decided to nerf Vigor because some crazy stamina healer build somehow made it overperform in some PvE fight or another? Lucky you though, since you only PvP, you don't have to worry about that happening...the nerfs only go one way.
KhajiitLivesMatter wrote: »Voice_of_Chronicles wrote: »Hey folks,
this set needs to be looked at asap:
https://eso-sets.com/set/wrath-of-elements
I was already concerned on PTS and when I saw that it would go live like this, but now, after seeing for myself how utterly broken it is, I need your opinion to decide:
In no CP I feel it is completely rampant and killing the competition
23710 dmg / battlespirit / resis reduction etc. still hits my targets for 800/HP - 1.5k HP PER SECOND depending on my setup and theirs (NO CP)
This is already by itself THE strongest proc set out there: Icy conjurer deals a little less damage 21k and is single target. https://eso-sets.com/set/icy-conjuror
What makes it OP:
- AoE damage on a set that as single target would be strong already
- no brainer application and easy reapplication with zero cost or skill (undodgeable, unblockable) , click and go
- 15 meter range (Zaan was only 8 meters and dominated no-cp until nerf
- cannot be LoSed
I have played all classes in PvP more stam than mag and got my fair share of exp. But this set turns my already oppressive playstyle into an unstoppable onslaught. Enemies literally melt away, just because of this. I don't even use any other proc sets, this is enough...
Stamplar and stamsorc have no innate access to major fracture/breach (which is now one, thanks ZoS) so backbaring this was a no-brainer choice.
Pair with Malacath, lover mundus and sharpened backbar, add double dot poisons to the mix, click 1 skill and starting mowing your target down with your spammable.
If they CC and start to outrun it...well, I can just break free (split second if server lag allows) and stay in range anyways. 1vXing has become so much easier, and although I enjoyed the first couple of hours abusing this set. Using it, makes me feel bad.
Either adjust damage OR range of the tether OR the duration OR whatever it is that must be done to address this. Entire groups in BG have started abusing this and it will start to dominate all MMR ranges in no time. Put a stop to this madness please. I have started to dislike this set even more than Syvarra (which also needs nerfing, but that's a story for another day)..
Best regards,
VoC
its about same strength as zaan so its fine
would be ok to reduce the range of it to be inline with zaan
so range from 15m to 8m
maybe ad cd
and remove aoe
would be nerf enought
no dmg nerf!
YandereGirlfriend wrote: »Just your weekly reminder to:
Stop trying to treat the symptoms rather than the illness itself.
YandereGirlfriend wrote: »Just your weekly reminder to:
Stop trying to treat the symptoms rather than the illness itself.
I run it with draugrkin and its every bit as broken with it.
Malacath is an issue, but so are procsets.
Firstly, it can be line of sighted, which is every stamina players favorite activity and 2nd nature. So very easy to cancel.
All classes have an easy answer to it.
Nightblades can cancel it with cloak
Sorcerers can cancel it with ball of lightning
Templars and Necromancers can easily purge it, Wardens as well but not as easily. Some here say that it can not be purged. But I am so certain that it was purgeable in our tests. If I am wrong, then disregard this.
Dragonknight as always with movement related counters, have none. But they just get over 3k spell resistence for free from their passive. So they are but mildly vulnerable anyway.
Also, barely anyone complains when yet another broken stamina proc set releases every patch. But fear ye when magicka builds suddenly get a decent proc set. Then the sky falls.
Of course, none of that is as easily done when you get zerged.
But let me quote a wise man from long ago.
"When you you have 10 people on you, you should die"
Eric Wrobel.
Firstly, it can be line of sighted, which is every stamina players favorite activity and 2nd nature. So very easy to cancel.
All classes have an easy answer to it.
Nightblades can cancel it with cloak
Sorcerers can cancel it with ball of lightning
Templars and Necromancers can easily purge it, Wardens as well but not as easily. Some here say that it can not be purged. But I am so certain that it was purgeable in our tests. If I am wrong, then disregard this.
Dragonknight as always with movement related counters, have none. But they just get over 3k spell resistence for free from their passive. So they are but mildly vulnerable anyway.
Also, barely anyone complains when yet another broken stamina proc set releases every patch. But fear ye when magicka builds suddenly get a decent proc set. Then the sky falls.
Of course, none of that is as easily done when you get zerged.
But let me quote a wise man from long ago.
"When you you have 10 people on you, you should die"
Eric Wrobel.
You can't purge the set.
3,3k spell resistance does nothing meaningful that's 5% mitigation.
There have been countless of calls to nerf all procs especially Hunter's venom, sheer venom, vate 2h ...
The set is busted and should be clapped like every other proc as well.
vesselwiththepestle wrote: »When I tested this set, it didn't worked on the enemy you are tethered with, so I don't understand how you can compare it to Single Target sets like Zaan.
vesselwiththepestle wrote: »When I tested this set, it didn't worked on the enemy you are tethered with, so I don't understand how you can compare it to Single Target sets like Zaan.
Looks like L2P problem
op should have precised whether people answering the poll have seen the item in pvp, seems like there's a bunch that didnt catch that
anyone who thinks it is fine as it currently is needs to stay away from any kind of balance discussionlol, The difference is that in no-CP they compensate for lower stat pools and CP buffs....so yeah, definately stronger in PvP where players have LESS mitigation, LESS heals, and LESS burst damage. procs have dominated in PvP for YEARS now...and that is exactly my point...proc sets should not be in PvP at all if you want PvP to be purely skill-based(in this case, I use the word "skill" to define who is better at pushing buttons faster in a certain order). Why is everyone so resistant to the idea that PvP and PvE need to be completely seperated? Different skills, different sets entirely. Do you have any idea how many things they have nerfed to make PvP players happy? I play both PvP and PvE and you know the only ones who call for nerfs are those on the PvP side because something or another kills them, it is very rare that the PvE side calls for nerfs so what you have is a small PvP population disproportionately affecting the PVE side of the game. THIS COULD ALL BE STOPPED DEAD IN ITS TRACKS BY SEPARATING THEM. To be clear...this would not stop PvP players from calling for nerfs to this, that, or the other, but it would stop it from affecting PvE when they do.
Now, I am sure wrath of elements is very strong in PvP and probably overperforming compared to other skills, but that is still no reason to ask for it to be ruined for the PvE side of the game. I also agree this skill is not needed for PvE at all, that damage is already ridiculously high and far more than needed to complete the content already...but power creep and the difficulty of PvE content is a separate issue entirely. How would you feel if they decided to cut the speed of rapids by 50% because it was making vet Castle Thorn too easy? Or if they decided to nerf Vigor because some crazy stamina healer build somehow made it overperform in some PvE fight or another? Lucky you though, since you only PvP, you don't have to worry about that happening...the nerfs only go one way.
??
procs were nowhere close to meta before greymoor/stonethorn for a pretty long time, unless you decide to classify fury/clever alch/7th/balorgh as the same kind of procs as sheer venom or vma 2h
if you think pvp is all about some dumb rotation like pve dummy humping, then maybe you need to play pvp
the only people that are actually resistant against the idea that pvp and pve should be balanced separately is zos themselves
and yeah, pve players dont ask for nerfs because there is no actual balance in pve, just endless powercreep to buff whoever got the shorter end of the stick in the last patch. powercreep which totally has 0 effect on pvp, trust 100%. we totally arent having one of the shittiest meta the game ever had because zos tried to "buff" proc sets for pveOr if they decided to nerf Vigor because some crazy stamina healer build somehow made it overperform in some PvE fight or another? Lucky you though, since you only PvP, you don't have to worry about that happening...the nerfs only go one way.
yeah we totally didnt lose aoe vigor because it was overperforming in pve, right? just like off balance that was balanced for pve dps and is now garbage in pvp? or bash being literally 0 damage because some pvers cried they didnt want to bash weave? or mythics being trash / nerfed into oblivion because they would be broken in pve (thrassian, pale order)?
Firstly, it can be line of sighted, which is every stamina players favorite activity and 2nd nature. So very easy to cancel.
All classes have an easy answer to it.
Nightblades can cancel it with cloak
Sorcerers can cancel it with ball of lightning
Templars and Necromancers can easily purge it, Wardens as well but not as easily. Some here say that it can not be purged. But I am so certain that it was purgeable in our tests. If I am wrong, then disregard this.
Dragonknight as always with movement related counters, have none. But they just get over 3k spell resistence for free from their passive. So they are but mildly vulnerable anyway.
Also, barely anyone complains when yet another broken stamina proc set releases every patch. But fear ye when magicka builds suddenly get a decent proc set. Then the sky falls.
Of course, none of that is as easily done when you get zerged.
But let me quote a wise man from long ago.
"When you you have 10 people on you, you should die"
Eric Wrobel.
Its ridiculous to suggest that a ranged class should only perform in melee range. So...no.
There are 3 primarily melee ranged mag classes that can utilize this set very effectively. Unless you think DK, Necro, and Templar are primarily ranged classes. Necro have tether mechanics that require melee, and DK and Templars have melee spammables.
I also want to add that this set is unpurgable and los does not work neither. The only way is to move far away from your target.
vesselwiththepestle wrote: »Finally I can have killing blows on my DK without Leap...
The effect is clearly visible. Good players just move away, for example Sorcs are invincible to this set: They just streak away. Making it impossible to purge gives me a decent chance against Templars, although it's funny, when they wear Wrath of Elements, too. In most cases if one players wears Crimson and the other one does not, Crimson will decide the fight. I don't know how often I was already in execute range myself, got healed up by Crimson and could defeat my enemy...
So I don't think Wrath of Elements itself is overpowered, it is a combination of sets which together form a very strong build.
Oh, and LOS easily breaks Wrath of Elements. Those players running around in towers, they are really hard to get with it...
vesselwiththepestle wrote: »Finally I can have killing blows on my DK without Leap...
The effect is clearly visible. Good players just move away, for example Sorcs are invincible to this set: They just streak away. Making it impossible to purge gives me a decent chance against Templars, although it's funny, when they wear Wrath of Elements, too. In most cases if one players wears Crimson and the other one does not, Crimson will decide the fight. I don't know how often I was already in execute range myself, got healed up by Crimson and could defeat my enemy...
So I don't think Wrath of Elements itself is overpowered, it is a combination of sets which together form a very strong build.
Oh, and LOS easily breaks Wrath of Elements. Those players running around in towers, they are really hard to get with it...
In BGs, the beam goes through columns. They dont break it. Maybe in Cyro towers is different.
Sounds like a bug in BG's, you should write a report. Although many skills need LOS only to active (that's why a projectile still can hit you through walls if you broke los only after it got shot), it doesn't seem to work like this with the tether from Wrath of Elements. It would be interesting to test it in PVE situations. In Cyrodiil you definitely can break LOS and stop the tether.In BGs, the beam goes through columns. They dont break it. Maybe in Cyro towers is different.
KhajiitLivesMatter wrote: »
actually that would kill the game 50%+ of all pvper would hate it -> leave game
MANY pve guys would do the same
no cp is the tiny part of the game pve and atleast 50% of pvp is cp
so its logical to balance after the majority