Kiralyn2000 wrote: »You would think that most player's would do some homework if interested in the game by visiting one of the gurus websites and never pug unless you are prepared for the potential circus.
The idea of having to do "homework" to play a videogame, is absurd.
If you want to "top the charts" and be a "pro"? Sure, go for it.
But not for the basic level of "play game! have fun!"
(that said, I don't run dungeons or do other group stuff. One, because I have no interest in interacting with toxic 'l33t d00d' puggers; and two, because I've no interest in 'doing homework' and wouldn't want to hold back any group I joined.)
TBF doing "homework" before playing became a reality about 10 years ago, when games became so complex that it was easier to provide a wiki alongside the game.
Prof_Bawbag wrote: »Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?
As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?
We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.Prof_Bawbag wrote: »Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?
As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?
Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.
I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.
Well, our mileage does vary and my opinion is pretty low, but it is as valid as yours. I was running end-game and PvP events in a social guild and had my fair share of 2-3 hour long DLC dungeon runs. Once during a guild vDoM run I switched from a healer to a hybrid DD and just carried the other two max CP DDs, while doing 65% of the damage and sustaining the tank. These DDs played for 5 hours a day, every day. At some point me and my fellow event leaders stopped wasting our time on people who never showed any will to improve despite all explanations being in place.
I was never treated badly, nor did I ever treat others badly. I just stopped caring and carrying.
That's on the guild for not making it clear what their expectations were. It's right up there with trading guilds who kinda insinuate trading is free until you appear in their guild and it's anything but free. None of what you're saying is right or wrong. After all, your guild, your rules. If you expect a certain standard then that standard should be made clear. Not only is your time being wasted, but you're wasting those folks time too. So you're guilty of everything you're accusing others of. Comes across a hypocritical at best.
In a nutshell; You seem to take issue with folk wasting your time but have zero qualms about wasting other folks time by not making your expectations clear. If you're wanting 30k+ dps, then tell folk you want 30k+ dps. Folk aren't mind readers.
Communication is key.
Prof_Bawbag wrote: »Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?
As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?
We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.Prof_Bawbag wrote: »Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?
As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?
Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.
I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.
Well, our mileage does vary and my opinion is pretty low, but it is as valid as yours. I was running end-game and PvP events in a social guild and had my fair share of 2-3 hour long DLC dungeon runs. Once during a guild vDoM run I switched from a healer to a hybrid DD and just carried the other two max CP DDs, while doing 65% of the damage and sustaining the tank. These DDs played for 5 hours a day, every day. At some point me and my fellow event leaders stopped wasting our time on people who never showed any will to improve despite all explanations being in place.
I was never treated badly, nor did I ever treat others badly. I just stopped caring and carrying.
That's on the guild for not making it clear what their expectations were. It's right up there with trading guilds who kinda insinuate trading is free until you appear in their guild and it's anything but free. None of what you're saying is right or wrong. After all, your guild, your rules. If you expect a certain standard then that standard should be made clear. Not only is your time being wasted, but you're wasting those folks time too. So you're guilty of everything you're accusing others of. Comes across a hypocritical at best.
In a nutshell; You seem to take issue with folk wasting your time but have zero qualms about wasting other folks time by not making your expectations clear. If you're wanting 30k+ dps, then tell folk you want 30k+ dps. Folk aren't mind readers.
Communication is key.
I already said that when the requirements were introduced people lost interest and some left the guild. They were expecting free carry runs and when they were denied that, they decided to do nothing at all. Call me whatever you want, I have no time to spare for such players.
kathandira wrote: »On the note of attempting to progress, and losing guild members.
An older guild that I was an officer of. We wanted to move forward. So we set up a discord server with a Trial Sign Up channel.
That alone was enough to make a bunch of people quit the guild.
That is the level of some players ability to commit to the game. Simply asking them to help get organized was too much.
Then we toyed with testing out players ability to perform their role. DPS Parses, Tank challenges, Healer discussions. It should had been evident enough when many didn't want to join discord, but when we put others to task, there was a lot of push back about seeing their Parse results.
I've been in quite a few guilds which start out as "social guilds" who attempt to move forward and do some veteran trials, and i've seen 1 guild actually pull it off. The rest live in Normal Trials since the more active folks aren't ready, or willing to put in any additional effort.
This is on PS4 btw.
kathandira wrote: »On the note of attempting to progress, and losing guild members.
An older guild that I was an officer of. We wanted to move forward. So we set up a discord server with a Trial Sign Up channel.
That alone was enough to make a bunch of people quit the guild.
That is the level of some players ability to commit to the game. Simply asking them to help get organized was too much.
Then we toyed with testing out players ability to perform their role. DPS Parses, Tank challenges, Healer discussions. It should had been evident enough when many didn't want to join discord, but when we put others to task, there was a lot of push back about seeing their Parse results.
I've been in quite a few guilds which start out as "social guilds" who attempt to move forward and do some veteran trials, and i've seen 1 guild actually pull it off. The rest live in Normal Trials since the more active folks aren't ready, or willing to put in any additional effort.
This is on PS4 btw.
People are getting so upset over the term "casual" bc almost everyone has their own definition.
The OP is obviously talking about those who have no interest in improving enough to play the hardest content, yet they want to do all the hardest content which requires actually improving yourself to a degree that's required to clear without being a dead weight carry.
And ZOS' solution to claw down the top and drag them up is not working but contributing to gutting the endgame population and making the experience for those who still run the hardest content pretty miserable.
Tsar_Gekkou wrote: »Snow_White wrote: »Casuals pay the bills.
Nah, casuals are the ones who log in for an hour a week to sightsee. Regular players who actually spend hours in the game are the ones buying crates.
Zodiarkslayer wrote: »people, that are not putting in an effort and time to understand and learn (that is what CASUAL means to me anyways),
Looks like we need to define what is "casual".
For example, I play every day, I have some semblance of builds on my characters, I enjoy figuring out mechanics, I can solo some group stuff and still I consider myself to be extremely casual. Because I have no real interest in hard modes, pushing my DPS, optimizing into unfun-ness or min-maxing my builds or any form of competitive play.
Yes, you're a textbook casual. But there are less self-aware players who try the hardest content and simply reject any help that isn't a carry. And this is a problem, some people want shinies from dungeons but refuse to accept the limitations set by the game.
[snip]
the game is aimed for casuals, ZOS likes the mentality 'everyone wins'
[Edited to remove Baiting]
You would think that most player's would do some homework if interested in the game by visiting one of the gurus websites and never pug unless you are prepared for the potential circus.
People are going to have to come up with a definition and agree on it before conversations like this can go anywhere.
Kiralyn2000 wrote: »You would think that most player's would do some homework if interested in the game by visiting one of the gurus websites and never pug unless you are prepared for the potential circus.
The idea of having to do "homework" to play a videogame, is absurd.
If you want to "top the charts" and be a "pro"? Sure, go for it.
But not for the basic level of "play game! have fun!"
(that said, I don't run dungeons or do other group stuff. One, because I have no interest in interacting with toxic 'l33t d00d' puggers; and two, because I've no interest in 'doing homework' and wouldn't want to hold back any group I joined.)
TBF doing "homework" before playing became a reality about 10 years ago, when games became so complex that it was easier to provide a wiki alongside the game.
I can remember "doing homework" way before wiki. Prima was the go to back then 😉
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »
Now one guild I'm in Alkit legion has 3 trial levels, 1) normal's cp 160, have relevant gear especially healers and tanks.kathandira wrote: »On the note of attempting to progress, and losing guild members.
An older guild that I was an officer of. We wanted to move forward. So we set up a discord server with a Trial Sign Up channel.
That alone was enough to make a bunch of people quit the guild.
That is the level of some players ability to commit to the game. Simply asking them to help get organized was too much.
Then we toyed with testing out players ability to perform their role. DPS Parses, Tank challenges, Healer discussions. It should had been evident enough when many didn't want to join discord, but when we put others to task, there was a lot of push back about seeing their Parse results.
I've been in quite a few guilds which start out as "social guilds" who attempt to move forward and do some veteran trials, and i've seen 1 guild actually pull it off. The rest live in Normal Trials since the more active folks aren't ready, or willing to put in any additional effort.
This is on PS4 btw.
Parses can also be submitted in private in some guilds, where officers or raid leads assign the roles/ranks out--but there is a benefit to everyone knowing at what level members of the group/guild are as it provides route to learn and improve, creates conversation and camaraderie in "progression". Where it exists that people instead get bullied, or treated in any other way than the rest of the guild, that's not a place to sign up to, nor a true guild. Do people go for guilds with the expectation that everyone is going to be dps demi-gods and uber tank heroes? Sure, some may, but progression can also be growth and a group of people with a common goal. That's the whole point, I think, guilds are many, as are goals and individual expectations, the trick is to find what fits yours--and if a guild ceases to be that, never be afraid to step off and find one that is.
SilverBride wrote: »People are going to have to come up with a definition and agree on it before conversations like this can go anywhere.
https://www.urbandictionary.com/define.php?term=Casual Gamer
Casual Gamer
A person who plays games but aren't competitive. Usually they are just there to be social and have fun but if they end up losing in the game they wouldn't mind. They don't put in a lot of effort to try to win. They may or may not play long hours of games. A casual gamer doesn't place their gaming as a first priority.