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Ideas for improving players' adaptability to standard >combat< mechanics

  • xclassgaming
    xclassgaming
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    -insert south park wow player image here-
    Give us clannfear mounts!
  • Grandchamp1989
    Grandchamp1989
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    All great points OP.

    But the fact that people can't see when their skills is going to end is a HUGE problem.
    Actiondurationreminder should be part of the main game 100000%

    It's unplayable for me without it.
  • Inaya
    Inaya
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    Wow for a minute I thought I was on the WOW forums where elitists insult other players on a regular basis.

    # 1 - If you are so far above the average players, create a guild, recruit like minded people and be 1337!

    # 2 - Stay out of pugs and group only with specific people you have vetted that are up to your standards.

    Not everyone plays this game for BIS and end game content. There are literally 100's of other things to do and for you to label anyone who doesn't meet your standards "casual" is nothing more than an insult.

    I came from WOW several years ago where the toxicity and eat through content, server first mythic mentality became exhausting. I turned the reigns of my guild (yes SERVER FIRST MYTHIC) to someone who enjoyed that and quit. I HAVE a full time job!

    Am I casual because I play EVERY zone until I've gotten every achievement it is possible for me to get? Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have? Am I casual because I enjoy setting goals for myself in my trade guilds? Am I casual because enjoy the journey, have a goal to collect every available furnishing plan, enjoy scrying, buy and decorate houses? Am I casual if I play a few hours on weeknights then 8-10 on weekends because I get up for work at 5 am daily?

    I only run group content with my guild and advise all my members to do the same.

    MMO's are for EVERYONE and I am grateful ESO is one of the one's that offer something for EVERYONE!
    Edited by Inaya on November 9, 2020 2:00PM
  • parpin
    parpin
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    money is in casuals, always has been and always going to be.
    look at mobile market, it is bigger than consol and pc combined, you know why?? because very casual gamers are playing mobile game.
    that being said:
    all mmos must different levels of difficulty:
    normal/easy dungeons and hard version
    sames goes for raids, which eso has it to some extent.
    also grouping must be encouraged via better reward such: exclusive armor/weapon skins, exclusive mounts, achievement etc
    force grouping, hard mode as default difficulty, not casual friendly make your game end up like wild star (dead) or rift (almost dead)
    remember money=casuals
    never forget that.
  • nukk3r
    nukk3r
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    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?
  • myskyrim26
    myskyrim26
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    1. ESO is a TES game. A huge part of players are interested in lore, quests and exploration, not any MMO activities like dungeons or PVP.

    2. ESO is perfect in terms of difficulty. You want a hard content? Make a new character, put random mismatching gear on and forget about your CPs. Now try to do Dark Brotherhood quest line and here you are - a content that can't be done solo! Now try to find someone to help you, and here you are - spending a couple of days to do a boss (not event a final one).

    3. I played a shooter MMO that cares not about casual players. I was willing to spend a lot on this beautiful and interesting game. But since I will never be good enough for most of content, and PVP is heavily forced to do, I stopped playing. I stopped paying. My friend did so also. An MMO for elitists = no players = no money. No money? No game.
  • CaptainVenom
    CaptainVenom
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    It's okay to be casual. ESO is a light, easy RPG, meant to be enjoyable most of the time. People have a good time playing and knowing more about the vast lore, and trust me, they don't go to hardcore gaming, like vet trials and so on... so your hardcore experience is unlikely to be spoiled by a "noob".

    Let them be.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Cillion3117
    Cillion3117
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    I'll take playing with thousands of casuals over a handful of elitist any day.
  • Inaya
    Inaya
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    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.
  • Prof_Bawbag
    Prof_Bawbag
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    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.

    I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.
    Edited by Prof_Bawbag on November 9, 2020 1:47PM
  • JD2013
    JD2013
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    Man, I can't wait for the day we stop using the word "casual" as a bad thing in games.

    Very few people have hours a day to dedicate to playing a game.

    Very few people are interested in min/maxing.

    I can get through trials and dungeons/vet dungeons no problems and I still consider myself, very proudly, a casual.

    I do hope others treated you better than you seem to treat PUGS when you first played the game. ESO, for the most part, is all about casual players who quest and love lore and just explore the game. It has never been a hardcore MMO and never will be, thankfully.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Inaya1
    Inaya1
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    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.

    Woah! U have nickname as me! Cool! :D
  • Inaya
    Inaya
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    Inaya1 wrote: »
    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.

    Woah! U have nickname as me! Cool! :D

    I've used this name in every game since FFXI, soooo long time! @Inaya1
    Edited by Inaya on November 9, 2020 2:22PM
  • etchedpixels
    etchedpixels
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    While the OP does make some good observations, I disagree with a lot of what is covered.

    I am not minded to write at length, for once, save to say the following;

    - New players are the life blood of an MMO like ESO. We need them.
    - Yes, ESO does a poor job of teaching or informing new players about key, important aspects of the game.
    - Its not up to you, or anyone else, to dictate how anyone else plays ESO. Teach, don't kick or insult. Some will be willing and able to learn, others wont be, that's life.

    I came here from Skyrim. From a questing point of view I got a bit lost initially because of the way it rammed you into the DLC but I actually liked the facts that

    - I didn't have to read 12 pages of documentation to play
    - Like Skyrim I had *no idea* what was going on (I avoided all the storyline spoiler guides)
    - I gradually learned and put together both the pieces of the story and of the game play technique.

    The stuff that most put me off the game and delayed me actually playing it in the first place was stuff like Alcast, all the min/maxers and 10 page analyses of where your champion points went.

    Providing one group is not stopping others who cares - and the cases that is a problem are the ill thought out confusions caused by putting PvE in PvP areas, or PvE relevant skills into PvP skill lines caused by Zenimax not players. For the most part about the most annoying thing a new player can do to upset anyone else is half loot a chest - big deal.


    Too many toons not enough time
  • Inaya1
    Inaya1
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    Guys, I have already noticed what % of people support me and in general were able to feel the message that I wrote because they read it in full.

    I respect the opinion of people who are involved in RP and quests. Some of them make amazing content that makes you want to log into the game more often.

    I respect people who are engaged in home furnishings, and many people come out with real masterpieces, you can get more pleasure from this than in an ordinary location made by developers

    I respect people who rally with each other while joking, sharing the severity of the game world and having fun as if it were a holiday

    I VERY respect those people who ask for a helping hand if they cannot do something, and I ALWAYS help them and never refuse. If a person came to complex content for the first time and told others that he was there for the first time, then I will gladly tell him the mechanics. But I will not waste hours on silent casuals who decided to quietly make curry on my back, I hate such people.

    Good guilds are becoming less and less, they are filled pugs similar to mannequins who WANT EVERYTHING and DO NOT WANT TO DO ANYTHING. And there are TOO MANY of such people!

    Yes, I can say that I am an OP in smth. I know all descriptions of skills and sets and mechanics in dungeons. I enjoy not only fast passing content, but besides doing RP and home furnishings.

    So why should I and a small number of people carry all casuals in dungeons/trials if they don't want to think? So many good people left the game ....... I have too few experienced friends left to play together in my free time. I also work, and I play only for 3 hours a day.

    If a person wants something, he needs to think about how to get it and prepare for it. If you only do quests, please do them, but just do not go to veterinary dungeons, trials and other group content until you PREPARE FOR THIS. Nobody wants to spend 2 hours on you instead of what is done in 20 minutes.
  • Inaya1
    Inaya1
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    Inaya wrote: »
    Inaya1 wrote: »
    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.

    Woah! U have nickname as me! Cool! :D

    I've used this name in every game since FFXI, soooo long time! @Inaya1

    Hahah, me too xD
    Edited by Inaya1 on November 9, 2020 2:36PM
  • nukk3r
    nukk3r
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    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.

    I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.

    Well, our mileage does vary and my opinion is pretty low, but it is as valid as yours. I was running end-game and PvP events in a social guild and had my fair share of 2-3 hour long DLC dungeon runs. Once during a guild vDoM run I switched from a healer to a hybrid DD and just carried the other two max CP DDs, while doing 65% of the damage and sustaining the tank. These DDs played for 5 hours a day, every day. At some point me and my fellow event leaders stopped wasting our time on people who never showed any will to improve despite all explanations being in place.

    I was never treated badly, nor did I ever treat others badly. I just stopped caring and carrying.
  • Lumenn
    Lumenn
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    After spending 10+ years in EQ from release I'm actually glad this game is casual friendly. I actually QUIT playing EQ and didn't touch an MMO because of the "hardcore" requirements, guilds, forced grouping(yes, it became more casual friendly when the MUCH more casual friendly WOW came out and nearly killed it)


    In ESO i can actually take a MELEE character and go do something w/o having to organize a group to hold my hand. I'm not forced to play a druid or mage etc to solo meaningful content. And should I get the urge to do something harder there are 5 guilds to work with and run group content with. Filthy casual, solo extraordinaire yes I am but I do NOT want to go back to a game that's "hardcore" and makes you group to progress esp as melee(my preference)
  • Inaya
    Inaya
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    nukk3r wrote: »
    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.

    I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.

    Well, our mileage does vary and my opinion is pretty low, but it is as valid as yours. I was running end-game and PvP events in a social guild and had my fair share of 2-3 hour long DLC dungeon runs. Once during a guild vDoM run I switched from a healer to a hybrid DD and just carried the other two max CP DDs, while doing 65% of the damage and sustaining the tank. These DDs played for 5 hours a day, every day. At some point me and my fellow event leaders stopped wasting our time on people who never showed any will to improve despite all explanations being in place.

    I was never treated badly, nor did I ever treat others badly. I just stopped caring and carrying.

    We don't do hard carries for anyone that doesn't want to improve, we just don't berate them. Seeing content does not mean that it has to be VET content. The dungeon or trial LOOKS the same and for people not worried about gear it doesn't matter whether it's vet or normal.

    I never expect a hard carry nor do we give them (except between ourselves, about 5 of us or so, when we are leveling alts).
  • Drdeath20
    Drdeath20
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    Soo while i aggree with your write-up (kudos on that click bait title) its the sum of all.

    You are orientated as a solo player. The in game reward for being 1337 is flimsy. There is a weak training or escalation system in the game. The developers are discouraging high APM. Etc...

    The game is old news and any systemic changes are highly unlikely. At this point it is what it is.
    Edited by Drdeath20 on November 9, 2020 3:02PM
  • mairwen85
    mairwen85
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    What OP is describing for the greater part isn't casual players, but just bad players. Casual != bad.

    I play ESO casually, ~3hrs a day, but yet I don't consider myself a particularly bad player. Granted, I'm not the best either, middle of the road maybe, have done most dungeon hms, flawless conqueror, parse >80K, have an on-again/off-again relationship with trials and progression--but as I've always played, my approach is what I would consider casual. There is a gradient to player skill and commitment to achieving things, not simply a black and white absolutist vision of the game population like some people promote.

    Edited by mairwen85 on November 9, 2020 3:12PM
  • nukk3r
    nukk3r
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    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.

    I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.

    Well, our mileage does vary and my opinion is pretty low, but it is as valid as yours. I was running end-game and PvP events in a social guild and had my fair share of 2-3 hour long DLC dungeon runs. Once during a guild vDoM run I switched from a healer to a hybrid DD and just carried the other two max CP DDs, while doing 65% of the damage and sustaining the tank. These DDs played for 5 hours a day, every day. At some point me and my fellow event leaders stopped wasting our time on people who never showed any will to improve despite all explanations being in place.

    I was never treated badly, nor did I ever treat others badly. I just stopped caring and carrying.

    We don't do hard carries for anyone that doesn't want to improve, we just don't berate them. Seeing content does not mean that it has to be VET content. The dungeon or trial LOOKS the same and for people not worried about gear it doesn't matter whether it's vet or normal.

    I never expect a hard carry nor do we give them (except between ourselves, about 5 of us or so, when we are leveling alts).

    Neither did we, so we introduced a reasonable set of rules and graded the content by difficulty. People stopped signing up to the runs and several even left the guild after being asked to provide a dummy parse when they requested vDSA gear runs.

    Normal content is fine but skins and titles are given for vet and people wanted them and asked us to help them get the shinies.
  • GreenhaloX
    GreenhaloX
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    Why so many people take this game so seriously. It cracks me up. Ha ha ha.

    Oh, hello.. casual gamer here for ESO going on 4 years now. Can't stand trials (all hurdled up in a stationary mass just frantically and repeatedly spamming buttons; and oh, my dps is better than your competition. Ha ha) and rarely do dungeons. Why I am still with this game for so long? Well, that's just it. It is just a good "video game" for passing the time and unwinding after a long day at work or chilling on the weekends. I enjoy more with this game just frolicking around greater Tamriel with my supermodel-made toons (well done, Bethesda, on the fine quality of characters design and creation) just soloing world bosses, wreaking havoc in public dungeons and dailies, and all the while helping out the other casuals or newbies who have harder time with overland contents.

    Yep.. just a video game.. and, yes, play it how you enjoy it.
  • omnidoh
    omnidoh
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    "Nothing reveals humanity so well as the games it plays." - David Hartley

    If there are more "casuals", then that's due to the state of affairs established by the societies.

    Over-achievers are few while mediocrity is rampant.
    There is nothing fundamentally "wrong" about that, it merely is what it is.
    Nature has a way of self-correcting anything unfavorable eventually, whether that process happens in one generation or a hundred.

    People often forget (or fail to even realize) that the MMO "community" is barely one generation old.
    Imagine what it'll be like in another 20 years...
    Edited by omnidoh on November 9, 2020 3:19PM
  • Faiza
    Faiza
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    Inaya1 wrote: »
    Guys, I have already noticed what % of people support me and in general were able to feel the message that I wrote because they read it in full.

    I respect the opinion of people who are involved in RP and quests. Some of them make amazing content that makes you want to log into the game more often.

    I respect people who are engaged in home furnishings, and many people come out with real masterpieces, you can get more pleasure from this than in an ordinary location made by developers

    I respect people who rally with each other while joking, sharing the severity of the game world and having fun as if it were a holiday

    I VERY respect those people who ask for a helping hand if they cannot do something, and I ALWAYS help them and never refuse. If a person came to complex content for the first time and told others that he was there for the first time, then I will gladly tell him the mechanics. But I will not waste hours on silent casuals who decided to quietly make curry on my back, I hate such people.

    Good guilds are becoming less and less, they are filled pugs similar to mannequins who WANT EVERYTHING and DO NOT WANT TO DO ANYTHING. And there are TOO MANY of such people!

    Yes, I can say that I am an OP in smth. I know all descriptions of skills and sets and mechanics in dungeons. I enjoy not only fast passing content, but besides doing RP and home furnishings.

    So why should I and a small number of people carry all casuals in dungeons/trials if they don't want to think? So many good people left the game ....... I have too few experienced friends left to play together in my free time. I also work, and I play only for 3 hours a day.

    If a person wants something, he needs to think about how to get it and prepare for it. If you only do quests, please do them, but just do not go to veterinary dungeons, trials and other group content until you PREPARE FOR THIS. Nobody wants to spend 2 hours on you instead of what is done in 20 minutes.

    You're still going on as if you can dictate how other people play. You don't pay their sub, you don't get an opinion on what others do.

    What you can do, which you seem to be ignoring, is stop pugging. If you're actually as good as you say, and not belligerant towards other players, then other good players should want to group with you to avoid these problems.

    That's a big if though.
  • Inaya
    Inaya
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    omnidoh wrote: »
    "Nothing reveals humanity so well as the games it plays." - David Hartley

    If there are more "casuals", then that's due to the state of affairs established by the societies.

    Over-achievers are few while mediocrity is rampant.
    There is nothing fundamentally "wrong" about that, it merely is what it is.
    Nature has a way of self-correcting anything unfavorable eventually, whether that process happens in one generation or a hundred.

    People often forget (or fail to even realize) that the MMO "community" is barely one generation old.
    Imagine what it'll be like in another 20 years...

    Who says you get to decide who is an over-achiever and who is mediocre? There are plenty of casual players like myself who are over-achievers in game, just NOT in trials and vet content. That doesn't make me any more mediocre than someone whose sole focus is on end game.

    Judging a person doesn’t define who they are, it defines who you are. – Unknown ©
  • kathandira
    kathandira
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    My issue has become a lack of innovation, and failure to move to world forward.

    This game has changed very little since One Tamriel. MMOs are supposed to be living worlds. Well sadly, this world is stuck in an infinite time loop.

    We need a huge change to the world, and the way enemies act and react.

    As for difficulty, there are challenges for the more invested. But even there, innovation is lacking. There have been changes lately with newer dungeons introducing different mechanics. But as someone with decades of experience in gaming, I haven't seen anything that I haven't seen before.

    That paired with how easy it is to assign 1-3 people in a Trial to do a "job" while the rest of the team focuses on a DPS burn to move passed as much in the way of mechanics as possible. This causes boss mechanics to be pretty boring.

    Some examples would be Cloud Rest, Halls of Fabrication, or the last boss of Sunspire. There are fights where the group has to split up and perform a task, otherwise it is a wipe. I love this as it takes away from the stack and burn issue. But it also doesn't. The player base mostly agree to send a small yet mighty group to handle these tasks, while the majority of the group basically sticks to the stack and burn method.

    I'd like to see advancement in this design. 1-3 people is not good enough. The entire group needs to have tasks to complete other than stacking and burning. Something that they have to strategize for, and actually pay close attention. Not just a select few, but all if not most of the group.

    Additionally, add variety in an encounter. Not just 1 task that needs to be repeated. Add a little dynamic to it. Add multiple tasks, maybe vary them up throughout the encounter.

    Examples:

    - Healers. Give them something else to heal. Maybe a fight with an ally NPC whose death ends the fight. Make the healers have to focus on them.
    - Tank. They have a lot of crowd control, lets get that in use on boss fights. Adds who cannot be killed, but must not reach a certain place in the arena. Make a Tank task be to lock them down and stop them from making it to their destination. If they make it, it's a wipe.
    - DPS. Similar to Cloud Rest's orbs, make them have to run around and do things that aren't dealing damage. Picking things up and putting them in their place, or activating switches, or clearing a path for ally NPCs to reach their destination. These sorts of things can be performed by anyone, and wouldn't require a player to have amazing DPS.

    Just a few fast off the top of my head thoughts, but something more engaging is the goal there. Tasks that break the usual role goals. Not just Tanking the boss. Not just healing the group. Not just DPSing adds and the boss. Something to make players have to change their ways and do something else.

    TLDR: Give us something to make the encounters more engaging.
    Edited by kathandira on November 9, 2020 3:41PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Kiralyn2000
    Kiralyn2000
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    Banana wrote: »
    You would think that most player's would do some homework if interested in the game by visiting one of the gurus websites and never pug unless you are prepared for the potential circus.

    The idea of having to do "homework" to play a videogame, is absurd.

    If you want to "top the charts" and be a "pro"? Sure, go for it.
    But not for the basic level of "play game! have fun!"




    (that said, I don't run dungeons or do other group stuff. One, because I have no interest in interacting with toxic 'l33t d00d' puggers; and two, because I've no interest in 'doing homework' and wouldn't want to hold back any group I joined.)
  • nukk3r
    nukk3r
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    Banana wrote: »
    You would think that most player's would do some homework if interested in the game by visiting one of the gurus websites and never pug unless you are prepared for the potential circus.

    The idea of having to do "homework" to play a videogame, is absurd.

    If you want to "top the charts" and be a "pro"? Sure, go for it.
    But not for the basic level of "play game! have fun!"




    (that said, I don't run dungeons or do other group stuff. One, because I have no interest in interacting with toxic 'l33t d00d' puggers; and two, because I've no interest in 'doing homework' and wouldn't want to hold back any group I joined.)

    TBF doing "homework" before playing became a reality about 10 years ago, when games became so complex that it was easier to provide a wiki alongside the game.
  • Prof_Bawbag
    Prof_Bawbag
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    nukk3r wrote: »
    Inaya wrote: »
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    We never spend that long in a dungeon or trial so I'm not sure how low your opinion is of other players. I can't EVER remember one time it took us that long to do anything. Explaining and teaching as you go takes patience but yes we do enjoy spending time with our members.
    nukk3r wrote: »
    Inaya wrote: »
    Am I casual because I want Master Crafter, the fishing achievement or am GM of a guild who enjoys helping people SEE end game content they normally would not have?

    As someone with a full-time job, do you enjoy spending 2-3 hours in a dungeon with the players who clearly can't complete it but you're kinda obliged to do it because that's what your guild does?

    Or just do what most sensible folk would do, attach a time limit, then make your excuses and leave should you run into a wall of frustration. You choose to stand around for 3 hours. No one makes you. Folk are free to leave when they want. Your time, your choice.

    I hope you were treated better when you first began running more difficult content. I usually find the folk who were on the receiving end of insults etc during the early days of their time in game are usually the ones who turn into those very folk that they initially disliked too. It's a vicious cycle.

    Well, our mileage does vary and my opinion is pretty low, but it is as valid as yours. I was running end-game and PvP events in a social guild and had my fair share of 2-3 hour long DLC dungeon runs. Once during a guild vDoM run I switched from a healer to a hybrid DD and just carried the other two max CP DDs, while doing 65% of the damage and sustaining the tank. These DDs played for 5 hours a day, every day. At some point me and my fellow event leaders stopped wasting our time on people who never showed any will to improve despite all explanations being in place.

    I was never treated badly, nor did I ever treat others badly. I just stopped caring and carrying.

    That's on the guild for not making it clear what their expectations were. It's right up there with trading guilds who kinda insinuate trading is free until you appear in their guild and it's anything but free. None of what you're saying is right or wrong. After all, your guild, your rules. If you expect a certain standard then that standard should be made clear. Not only is your time being wasted, but you're wasting those folks time too. So you're guilty of everything you're accusing others of. Comes across a hypocritical at best.

    In a nutshell; You seem to take issue with folk wasting your time but have zero qualms about wasting other folks time by not making your expectations clear. If you're wanting 30k+ dps, then tell folk you want 30k+ dps. Folk aren't mind readers.

    Communication is key.

    Edited by Prof_Bawbag on November 9, 2020 4:13PM
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