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Domihaus set suggestion.

JinMori
JinMori
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Domihaus is a good set, but i think they should do 1 of these 2 proposals.

1. the damage from the ring is too small, too restrictive. The ring is still stationary but it does damage in the whole radius, not only on the edges.
2. It just increases weapon and spell damage when you are inside the ring, but it increases it by like 450 or so, which i would prefer honestly.
  • mairwen85
    mairwen85
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    Domihaus proc is very consistent, so much it holds up against maw and zaan, velidreth and selene in its current state in many situations. I don't think the wd/SD needs tweaking personally, that portion is fine as is. The outer-ring damage is weak and fairly negligible, and doesn't do much for the set at all outside of niche application (sunspire), but it doesn't need to. The wd/SD buff is the most important part of it. Making it do damage over the whole radius just makes it a more powerful grothdarr--the radius is plenty big for most encounters even if stationary.

    If any change at all, maybe remove the damage from the outer ring altogether. But I don't think the wd/SD needs additional increase to compensate, and if it were to be, 450 is too much.
    Edited by mairwen85 on November 8, 2020 2:18AM
  • JinMori
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    350 then should be fine, and i would just remove the fire/phys damage thing.

    Maybe even 300 but uptime is 100 %
    Edited by JinMori on November 7, 2020 4:08PM
  • Olauron
    Olauron
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    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • JinMori
    JinMori
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    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.
    Edited by JinMori on November 7, 2020 4:13PM
  • Olauron
    Olauron
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    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • JinMori
    JinMori
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    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.
    Edited by JinMori on November 7, 2020 4:21PM
  • Olauron
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    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    I absolutely don't care "why this set is used" by some unpublished statistics. I care why I use this set. Still, I don't propose removing things others are interested in just because I find them secondary.
    For the circle damage it is possible to use Grothdarr. For the weapon damage it is possible to use Stone Husk or sets with SD/WD first effect.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • catnamedwill
    catnamedwill
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    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    WTF, lol? It is the second highest damage set after Zaan when you can actually force the enemies on the ring, i.e. big enemies. There is a reason, it is BiS in GodSlayer groups.
  • JinMori
    JinMori
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    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    WTF, lol? It is the second highest damage set after Zaan when you can actually force the enemies on the ring, i.e. big enemies. There is a reason, it is BiS in GodSlayer groups.

    i was strictly talking about the ring aoe, it's the weapon/spell damage component that does the heavy lifting. As you pointed out this set is really really good if the bosses have a large enough hitbox so you can reliably use both the damage buff+the ring damage, and i say, just forget the ring damage, and put that damage into extra weapon/spell damage, the way it is right now is a bit clunky and only works well on stationary fight with bosses that have a large hitbox.

    Also oularon, then i am doing the same, i think from an efficiency standpoint rather than a i like this set because it does this.

    And i think it would be way better to just remove the damage component and increase the weapon/spell damage.
  • idk
    idk
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    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.

    Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.

    Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.
  • JinMori
    JinMori
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    idk wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.

    Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.

    Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.

    I pointed out which part of the set does fairly little damage.
  • idk
    idk
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    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.

    Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.

    Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.

    I pointed out which part of the set does fairly little damage.

    As I said, it does not matter how one wants to direct it if the set itself is one of the top-performing sets. The set does well so it makes no sense to mess with it.
  • JinMori
    JinMori
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    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.

    Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.

    But ruin? Please.

    Uniqueness? It's just a circle that gives you damage.

    I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.

    Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.

    You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.

    I also use this set, because weapon/spell damage. The ring? Who cares.

    Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.

    Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.

    Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.

    I pointed out which part of the set does fairly little damage.

    As I said, it does not matter how one wants to direct it if the set itself is one of the top-performing sets. The set does well so it makes no sense to mess with it.

    Fine, it was just a suggestion. the set is performing pretty well yes, but i think it could be improved.
  • Ratzkifal
    Ratzkifal
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    Domihaus is currently a decent set on magicka Dragonknights in mostly stationary fights like Sunspire. The fire damage makes Elfbane increase the duration to a 100% uptime. Taking the fire damage effect away will make Elfbane not increase the duration anymore and result in a nerf if the damage buff can't make up for the loss of uptime. That is something that should be kept in mind.

    The damage effect itself is pretty strong, but practically never hits outside of Sunspire where the dragons are large enough to always get hit by it. There, it is/was the BiS monster set on magDKs. I'm not sure if that's still the case though, but I feel it is worth mentioning.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Mrs_Malaka
    Mrs_Malaka
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    My only issue I have with Domihaus set is that when it procs (and it procs perfectly) it makes my potato laptop lag out for a brief second, which can be annoying haha.
    I don't use it all the time, I just wear it on my farmer for some extra "kick" if I need to harvest a node or chest with mobs nearby.
    Beautiful set for a weak farmer like me hehe ^^
    "But screw your courage to the sticking-place,
    And we’ll not fail."


    PC/NA & EU
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