Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
catnamedwill wrote: »Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
WTF, lol? It is the second highest damage set after Zaan when you can actually force the enemies on the ring, i.e. big enemies. There is a reason, it is BiS in GodSlayer groups.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.
Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.
Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.
Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.
Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.
I pointed out which part of the set does fairly little damage.
Why are people so eager to ruin the gameplay of others? There are so many sets that either do full circle AoE damage or increase WD/SP. This set is unique and this uniqueness is its strength and good side. If any change should be made, the damage may be increased to compensate the necessity to get an enemy on the edge and keep it there by root or stun.
Ruin? That's a pretty strong word, my suggestion wouldn't even change anything. It would just tweak the main reason why you run this set. Basically remove the ring damage because no one really cares about that, and instead slightly increase the weapon/spell damage.
But ruin? Please.
Uniqueness? It's just a circle that gives you damage.
I use this set, because it is fun to trap an enemy on the edge of the ring. Without damage or with full circle damage this tactical uniqueness would be ruined, and the whole reason to use this set would be ruined too.
Lol, you use such big words to describe a fairly simple concept that isn't even that interesting. In pve, it does fairly little damage in pvp people just move out.
You are also completely wrong about your second point, this set is used almost exclusively because of the weapon/spell damage, rather than the damage on the outside of the ring.
I also use this set, because weapon/spell damage. The ring? Who cares.
Why reply to someone to say they use "big word" in a manner to degrade their opinion on the matter. The reason they enjoy the set is a very valid reason for them.
Further, it has already been pointed out this set performs on par with multiple good sets meaning the ring is not too small or too restrictive as it is performing just fine when used properly.
Catnamedwill also pointed out that it is one of the top-performing sets in the game so, by definition, it is not doing "fairly little damage" It does not matter how one wants to dissect the set if it is one of the top-performing sets of its type it cannot be doing to little damage.
I pointed out which part of the set does fairly little damage.
As I said, it does not matter how one wants to direct it if the set itself is one of the top-performing sets. The set does well so it makes no sense to mess with it.