holden_caulfield wrote: »holden_caulfield wrote: »1. All group content in ESO has been tanked successfully a great many times without an AoE taunt. This is because the game was designed not to need one. For players new to tanking in ESO it is better they learn to tank correctly in ESO than to rely on a crutch and not learn to tank properly.
2. Outside of recent tests in Cyrdodiil, ESO is built on not having a cooldown on skills. The game is build on resource management.
In most MMORPGs, a tanks job is to tank the priority targets, not everything. Those are targets that are the most threatening. ESO is no different.
Non exactly true. Many mmorpg have aoe taunts. Where they don't other party members organize themselves for CC routines. In ESO: it is just a mess. I think it appeals to players who sucked at organized gameplay.
Even mechs are uninspired: some avoidance, some adds, some interrupt. If u wanna see a nice action based mmorpg that have really nice boss fight mechs look at tera.
In ESO even theorycrafting is a joke: someone with some credibility say something, and everybody copy him.
But I like it. Because vanilla WOW or Rift progression guilds were a fulltime job. But here I can relax
Everything I have said is completely accurate. First off I never suggested other MMORPGs do not have AoE taunts so suggesting otherwise is a clear fabrication. I have been tanking in MMORPGs for a long time so I know other have AoE taunts.
Second, it is a very solid fact that a tank's priority is always on the strongest targets in the group. That is just plain common sense for tanking.
Third, every player in ESO is given the tools to deal with a little agro from less threatening mobs. Granted, some players do not know how to use those basic tools but that is a different problem altogether and why most decent players avoid using the GF. Also, Zos actually intended that players other than a tank will get agro on trash mobs, especially when the second wave activates.
So it does not seem the issue is with theorycrafting.
Ok, you never played other mmorpgs, I guess.
Most pull in Wow or RIft were based on taunts and cc. Anyone that were not a tank would have been 1 shotted. And dont forget that in all trinity based mmorpg, only the healer had heals.
You said : "In most MMORPGs, a tanks job is to tank the priority targets, not everything"
that's simply not true in all trinity mmorpg
.kathandira wrote: »[Quoted post was removed]
I feel it is more important for a player to actually learn to tank instead of dealing with a crutch which is all an AoE taunt in ESO is as we clearly do not actually need it by any means.
Thing is, if Zos added an actual AoE taunt then we would have tanks that never actually learned to tank well because they went EZ mode. If they ever wanted to get serious about tanking and get into challenging trials they would quickly find they need to quickly learn to hold groups of NPCs by only using the single-target tanks or get kicked from the raid group for being a bad tank. All because they did not develop the actual player skill.
GrumpyDuckling wrote: ».kathandira wrote: »[Quoted post was removed]
I feel it is more important for a player to actually learn to tank instead of dealing with a crutch which is all an AoE taunt in ESO is as we clearly do not actually need it by any means.
Thing is, if Zos added an actual AoE taunt then we would have tanks that never actually learned to tank well because they went EZ mode. If they ever wanted to get serious about tanking and get into challenging trials they would quickly find they need to quickly learn to hold groups of NPCs by only using the single-target tanks or get kicked from the raid group for being a bad tank. All because they did not develop the actual player skill.
Mmm, the good ol' crutch argument.
I tell the same thing to my little cousins about riding a bicycle for the first time. No, you don't get training wheels to learn the basics of riding a bike because "if you ever wanted to get serious about [cycling on a team you'll get kicked from the team for being a bad cyclist]"... all because they did not develop the actual skill of riding a bike without training wheels.
Or... I dunno... maybe, the wheels could eventually come off? Just a thought.
starkerealm wrote: »GrumpyDuckling wrote: ».kathandira wrote: »[Quoted post was removed]
I feel it is more important for a player to actually learn to tank instead of dealing with a crutch which is all an AoE taunt in ESO is as we clearly do not actually need it by any means.
Thing is, if Zos added an actual AoE taunt then we would have tanks that never actually learned to tank well because they went EZ mode. If they ever wanted to get serious about tanking and get into challenging trials they would quickly find they need to quickly learn to hold groups of NPCs by only using the single-target tanks or get kicked from the raid group for being a bad tank. All because they did not develop the actual player skill.
Mmm, the good ol' crutch argument.
I tell the same thing to my little cousins about riding a bicycle for the first time. No, you don't get training wheels to learn the basics of riding a bike because "if you ever wanted to get serious about [cycling on a team you'll get kicked from the team for being a bad cyclist]"... all because they did not develop the actual skill of riding a bike without training wheels.
Or... I dunno... maybe, the wheels could eventually come off? Just a thought.
I mean that's fine, just tell your cousin to spend some skill points on the soul magic passives. No matter how bad the bike ride, he'll be able to recover from the worst of it once an hour without even needing a soul gem.
Or, maybe, the "training wheels," are playing non-DLC dungeons on normal, as you're leveling.
Paramedicus wrote: »which class have this cool skill leeching plate?kathandira wrote: »Auto Healing - There are a few, but off top of my head, Leeching Plate.If u cant wear SoB then it is wasted 4 of 5 times.kathandira wrote: »Pending on your build, it really isn't a waste at all.
Blocking to activate is actually doing two things at once, rather than only 1, so it is more beneficial than not using it in this case. And it's range is just as long as Silver Leash.
I never used it in pve but it sounds like lotta perm blocking just to pull some trash (if it decides to actually hit you instead of teammate). Sounds bit unreliable or source consuming (u always need to taunt and keep block to pull). Idk, not that silver leash is great.
the only way they could implement a cooldown on a active skill is to make said skill an ulitmate.
at first i was like; no ESO does not need an AoE taunt, because reasons other people have given in this thread allready (target prio, AoE CC and so on)
but i can see how tanking is hard to learn for beginners, and by now i am thinking about the "oh snap" button as a training wheel.
Implementing an Ultimate that is an AoE taunt (SnB skillline i guess?) could give newcommer Tanks that desired safetynet while learning which targets they need to prio and which they can CC. furthermore it does not lead to a bad habbit in just standing there, aoe taunting every third skill and be happy about the "awesome" "tanking" they are doing.
I could see that as a compromise tbh.
@starkerealm but aren’t AoE cooldowns comming soon? or was that idea canned?
starkerealm wrote: »hexentb16_ESO wrote: »Tormentor enables this with the use of some abilities. Problem is that not enough classes have a direct damage based aoe.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
https://eso-sets.com/set/tormentor
Its not about the AoE, it's about the Charge, Leap, Teleport, or Pull ability--you're right that not all classes have one of these, but there are out of class options (weapon and guild for example) and sub-class options (werewolf).
However, what makes this viable as AoE Taunt is when the ability used to proc it has splash damage or an AoE component, like explosive charge , dragon leap, brutal pounce, etc
Tormentor would be a fun set to play with...if the 3 and 4 piece weren't such garbage. If 3 and 4 were max stam and max magicka respectively I would definitely farm it. As a tank, the very LAST thing I need is healing received...even if I am getting no heals from the healer I am perfectly able to outheal any incoming damage. To make a real difference in healing received you would have to have 4 bonuses...below that...you just double cast(or cast 2 different heals) instead if you get that low on health.
No, no, you're thinking of health recovery. Health recovery is hot garbage. Healing taken isn't exciting, but it does help you stay in the fight.
It would be really nice. Some of us with wonky hands/wrists that cannot target and click around fast would still like to be able to play tanks and help keep our group alive without having to go soak in ice water afterward! xD
/s offIt's an armor set that drops in Imperial City Prison (Leeching Plate). It does have pretty powerful healing, especially if you have a lot of mobs on you.Paramedicus wrote: »which class have this cool skill leeching plate?kathandira wrote: »Auto Healing - There are a few, but off top of my head, Leeching Plate.
@starkerealm but aren’t AoE cooldowns comming soon? or was that idea canned?
Zos never said they were going to implement AoE cooldowns. They are collecting information. Last time Zos tested something on live in Cyrodiil they did not implement the change.
Also, as far as we know this seems to only be dealing with Cyrodiil, maybe PvP in general. Regardless, Starkerealm's comment is completely accurate.
Further, even if there was a cooldown on an AoE taunt the players that would need it because they have not learned how to tank would still run into the same problem because they are challenged targeting NPCs individually. The real solution is learning how to tank.
Paramedicus wrote: »/s offIt's an armor set that drops in Imperial City Prison (Leeching Plate). It does have pretty powerful healing, especially if you have a lot of mobs on you.Paramedicus wrote: »which class have this cool skill leeching plate?kathandira wrote: »Auto Healing - There are a few, but off top of my head, Leeching Plate.
you u need to fulfill two major conditions: 1) u 'waste' 5 pcs 2) u need lotta mobs
even tormentor doesnt give u taunt for free: 1) u 'waste' 5 pcs 2) u need to use specific skill
so i think it is fair trade: it makes newbie tank's life easier, but it comes at cost
adding aoe taunt skill is against that philosophy
starkerealm wrote: »hexentb16_ESO wrote: »Tormentor enables this with the use of some abilities. Problem is that not enough classes have a direct damage based aoe.
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical Resistance and Spell Resistance and taunt the enemy to attack you for 15 seconds.
https://eso-sets.com/set/tormentor
Its not about the AoE, it's about the Charge, Leap, Teleport, or Pull ability--you're right that not all classes have one of these, but there are out of class options (weapon and guild for example) and sub-class options (werewolf).
However, what makes this viable as AoE Taunt is when the ability used to proc it has splash damage or an AoE component, like explosive charge , dragon leap, brutal pounce, etc
Tormentor would be a fun set to play with...if the 3 and 4 piece weren't such garbage. If 3 and 4 were max stam and max magicka respectively I would definitely farm it. As a tank, the very LAST thing I need is healing received...even if I am getting no heals from the healer I am perfectly able to outheal any incoming damage. To make a real difference in healing received you would have to have 4 bonuses...below that...you just double cast(or cast 2 different heals) instead if you get that low on health.
No, no, you're thinking of health recovery. Health recovery is hot garbage. Healing taken isn't exciting, but it does help you stay in the fight.
No it really doesnt. lets say its gold and 3 and 4 give you 6% healing taken instead of 4%...
together, that is a whopping 12% healing taken...
that means if you get healed for 10000 normally...you get healed for 11200 instead.....really?
Ok, double that to big heals and instead of 20,000 you are getting 22400 instead...2400 health is not going to make a difference 99% of the time...and 1200 health is not going to make a difference 99.999999% of the time as a tank. I can count on one hand in 6 YEARS of playing that I went under 1200 health and still survived...maybe a couple dozen times where I went under 2400 health....but that would apply to max health....healing received is even more worthless, since it happens AFTER you have taken damage...it doesn't prevent anything, it doesn't mitigate anything, in the case of an extra 12%, what that really means is that it saves you(or healer) a cast of a healing spell every 8 casts...whereas if you had 2 max magicka buffs in its place, you could just cast regeneration(or similarly priced heal) instead and outheal it by a LARGE margin.
This is the exact same reason healers and tanks don't run Sanctuary as a set...because its a useless reactive set that only marginally helps afterward...far better to double cast.
@starkerealm but aren’t AoE cooldowns comming soon? or was that idea canned?