WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
I'm sure that works great in duels and such, at least for certain class/build matchups, but "simply move out of it" is much less applicable in BGs and group fights. Especially those where Bombard spam is a very real thing.WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
Waffennacht wrote: »As a BG player Ill just shake my head at anyone that brings a build not able to move out of an AoE within 1 sec.
Sellitrix, Selene, Velidreth, Crimson, Nierenth, etc means you better be moving from spot to spot within 1 sec
RaT is available to everyone, you should be sporting essentially 100% uptime on root immunity.
If your build isn't sporting mobility or cant tank through things like this; its a poor BG build
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
Yeah, your opponent will be very sad that you stopped bursting him for 2 whole seconds. Great counterplay!
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
It does have counterplay, you can simply move out of it, you have 2 seconds for it.
Everyone needs to recognize that there's on-paper theory, and then there's actual in-game practicality. If this set's proc were really such a trivial thing that any class could easily avoid without issue in group fights, I doubt we'd see as many people using it. I'd like to see just how successfully the set's defenders would be able to avoid it when they're on a non-Sorc Magicka build mixed up in a team fight, where 1 or more Stam builds wearing this set are focusing them. Are you really going to be popping RAT and sprinting every few seconds, while still being able to contribute to the fight and survive the other damage that you're eating?
I don't necessarily think that this is the most egregious proc set out there right now, but it's definitely a bit much.
PS
While I've been mostly referring to team fights, this set can be an issue in 1v1 in at least some circumstances as well. Do you really think a Magicka Necromancer is going to effectively "move out of the proc" against say...a Stamina Warden? You might be able to avoid it occasionally if you can land an unblocked/non-immune Flame Clench at the right time. But for the most part, the Warden is going to be able to stay on top of you at will, and will almost certainly never be pressured enough to have to back off on his own (which the proc set will also help with).
Waffennacht wrote: »I dont see how anyone thinks that a melee non 'Proc health tank' is even viable in this meta.
I run one melee build but it has +70% movement speed because you just cant stay still; ever
2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.
As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.
Do I think crimson is a balanced set? No... but, I do think there are far worse proc sets right now than crimson that need to be nerfed far worse. This, I think crimson kind of goes under the radar. I’m pretty certain that when some of these meta abusing proc sets like hunter venom, unleash terror, sheer venom, syvarra scales get nerfed everyone will just switch to crimson until that eventually gets nerfed too. Also, as for everyone saying just walk out of it that doesn’t really make sense. If I hit you with a DB + sub assault combo and drop your health to 40 and crimson procs, what am I just supposed to walk away for two seconds not executing you and letting you heal? I know it’s easy to proc but it’s basically ok you either leave me alone for 2 seconds or give me a bunch of healing, both of which are very strong defensive options.
Goregrinder wrote: »Do I think crimson is a balanced set? No... but, I do think there are far worse proc sets right now than crimson that need to be nerfed far worse. This, I think crimson kind of goes under the radar. I’m pretty certain that when some of these meta abusing proc sets like hunter venom, unleash terror, sheer venom, syvarra scales get nerfed everyone will just switch to crimson until that eventually gets nerfed too. Also, as for everyone saying just walk out of it that doesn’t really make sense. If I hit you with a DB + sub assault combo and drop your health to 40 and crimson procs, what am I just supposed to walk away for two seconds not executing you and letting you heal? I know it’s easy to proc but it’s basically ok you either leave me alone for 2 seconds or give me a bunch of healing, both of which are very strong defensive options.
Da-da-da-dogeroll. Ba-ba-ba-block.
2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.
As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.
Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.
Thats about 1k dps.
Seems fine to me XD.
DTStormfox wrote: »I agree. It is too powerful.
IMO item sets should have unique bonuses, meaning: either heal, damage or utility but never a combination of two or three of those.
2K dps seems to be the metric ZOS is using for proc sets. They appear scale it down as you add secondary effects. That makes Crimson twice as powerful as similar sets like Leeching Plate, Baraha's Curse that do aoe damage and heal you for the damage done. Those sets do ~1K dps.
As for Syvarra being an Apex Set...it is instant and applied directly to the target. Those two conditions are what it makes to superior to something like Pillar of Nirn which does twice much damage but is hobbled a 1s delay and ground-based aoe application. I love it, the set is funding my new found obsession with learning every style motif in the game.
Wait where did you get that number from? Crimson does (at base) 8.2k damage every 8 seconds.
Thats about 1k dps.
Seems fine to me XD.
Infinite targets though...