Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.
I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?
Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.
There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.
Dunning_Kruger wrote: »But even zerglings wear crimson
Would be a shame if they nerf one of the few strong 1vX sets in the game because then what you wind up with is more people running toxic zergling sets (Unleashed, Syvarras, vMA 2H etc etc) and as a result the game gets worse for the outnumbered.
I'll repeat what I said earlier: Crimson (and Defending Warrior) is a good baseline for what a defensive/offensive set should look like. How many people do you see running Vicecanon? Bahraha's Curse?
Other defensive/offensive sets are utter trash and no one runs them over the more powerful pure dmg procs.
There should be more sets like Crimson & Defending Warrior (but with different proc conditions/effects) to provide more build diversity and to boost the survivability of players in the current proc meta, should they choose to slot such sets.
If they balance the damage so it is based on the stats as Engulfing Flames then all procs sets will be fine.
https://forums.elderscrollsonline.com/en/discussion/552726/feedback-all-proc-sets-needs-engulfing-flames-treatment
Waffennacht wrote: »StaticWave wrote: »There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:
1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.
2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.
3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.
The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor .
I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.
1. This is only relevant in OW; careful about tuning something with only a fraction of gameplay in mind.
2. Far less damage in no CP remember, even with Malacath in no CP penetration is harder to come by, you'll be lucky to hit 3k per target if you hit someone
3. In BGs its not healing for that much. Ive played against it many times in BGs and it seems more like warden being the bigger factor here
Feel like if you relied on this to be a huge factor in a BG today you'll be disappointed.
I mean I have it, ive used it, its good. Ive already said it'll probably become a DoT and HoT; but its not game breaking in BGs.
StaticWave wrote: »Waffennacht wrote: »StaticWave wrote: »There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:
1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.
2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.
3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.
The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor .
I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.
1. This is only relevant in OW; careful about tuning something with only a fraction of gameplay in mind.
2. Far less damage in no CP remember, even with Malacath in no CP penetration is harder to come by, you'll be lucky to hit 3k per target if you hit someone
3. In BGs its not healing for that much. Ive played against it many times in BGs and it seems more like warden being the bigger factor here
Feel like if you relied on this to be a huge factor in a BG today you'll be disappointed.
I mean I have it, ive used it, its good. Ive already said it'll probably become a DoT and HoT; but its not game breaking in BGs.
In BGs where people are always stacking up it will heal for 10k+ per proc. The most I've had it heal me for was 15k. It's no where near gamebreaking as in OW, but it can still do good dmg if you ever decide to use it that way.
Crimson
Defending Warrior
Leeching
Bahraha's Curse
All above sets roughly provide 1k dps and 1k hps but different conditions .
[snip]
relentless_turnip wrote: »I think Crimson should only heal the user and only for 1k(in pvp) per enemy in its radius.
At the moment we have groups of wardens just spamming arctic in crimson and being unkillable as crimson is over healing them whilst damaging huge groups of players. It just does too much at the moment IMO.
relentless_turnip wrote: »I think Crimson should only heal the user and only for 1k(in pvp) per enemy in its radius.
At the moment we have groups of wardens just spamming arctic in crimson and being unkillable as crimson is over healing them whilst damaging huge groups of players. It just does too much at the moment IMO.
You are aware that 1k damage is what Unleashed, Syvarra etc each deal per second, right? Crimson also only heals the user already, not sure if you were under the illusion that it heals other nearby friendly players as well.
Besides, there already is a set that heals you for 1k for each enemy hit and furthermore it only has 6 second cooldown, cannot be avoided and applies Concussed (Minor Vulnerability) to targets hit.
This set is called Livewire, and absolutely no one uses it.
Your problem is with warden (and more specifically: max health builds), not with Crimson - which you could easily find out by trying it out on any character that isn't a 40k+ health warden. Good set, but does it make you unkillable? No, far from it.
Waffennacht wrote: »StaticWave wrote: »There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:
1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.
2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.
3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.
The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor .
I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.
1. This is only relevant in OW; careful about tuning something with only a fraction of gameplay in mind.
2. Far less damage in no CP remember, even with Malacath in no CP penetration is harder to come by, you'll be lucky to hit 3k per target if you hit someone
3. In BGs its not healing for that much. Ive played against it many times in BGs and it seems more like warden being the bigger factor here
Feel like if you relied on this to be a huge factor in a BG today you'll be disappointed.
I mean I have it, ive used it, its good. Ive already said it'll probably become a DoT and HoT; but its not game breaking in BGs.
Waffennacht wrote: »StaticWave wrote: »There are only a few proc sets that are actually hard to proc. Crimson is not one of them. I've use crimson, and I've fought against crimson players. Here are the issues I found with this set:
1) It's OP if you fight near NPCs, such as in IC or on resource guards as the damage done is not halved, thereby healing you for 10k+ per NPC. Some players will take advantage of this and not kill guards/IC monsters to always heal up to full every 8s.
2) It actually does good aoe damage if you decide to use it in your rotation. With malacath and good penetration, you can hit people for 4k-5k crimson proc, which is almost just as much as a low end sub assault. A set that was designed to be defensively good should not be offensively good at the same time.
3) It works super well with tanky classes like warden/necro, and this is my biggest issue with the set. Most stamdens right now are stacking 40k+ HP to use artic blast, which makes them really hard to kill. When they use crimson, it just becomes even more of a dps parse as they refuse to die when at low health. Good stamdens will have no issue going from 20% HP to 60% by block casting artic blast with major mending. Having crimson proccing at low health means they either get an extra 5k heal from the set, or 2 seconds of not being pressured if you decide to avoid the proc. Either way, they are benefiting from this set and it makes no sense that people can defend it.
The only good thing i see about this set is it helps solo players 1vX. But let's be honest, if you rely on a proc set to be able to 1vX, then you aren't really doing yourself a favor .
I don't want it to be nerfed to the ground, but it does need some readjustments, either by reducing the radius to 5 meters, or increasing the cooldown to 10 seconds.
1. This is only relevant in OW; careful about tuning something with only a fraction of gameplay in mind.
2. Far less damage in no CP remember, even with Malacath in no CP penetration is harder to come by, you'll be lucky to hit 3k per target if you hit someone
3. In BGs its not healing for that much. Ive played against it many times in BGs and it seems more like warden being the bigger factor here
Feel like if you relied on this to be a huge factor in a BG today you'll be disappointed.
I mean I have it, ive used it, its good. Ive already said it'll probably become a DoT and HoT; but its not game breaking in BGs.
Almost nothing in this game is balanced with no cp/bgs in mind
IMO, this set is as much a carry as many other proc sets. Different target audience, but with similar balance problems as the usual offenders.
Met a player the other day who retreated to (for them) hostile flag NPCs every time their Crimson proc activated. That honestly pissed me off a bit.
WreckfulAbandon wrote: »Then at the very least the cooldown should be increased to 12 or 15 seconds. It's strong enough with Malacath to be part of a burst combo, AoE, with a (strong!) healing component, so it needs to be adjusted numbers wise or cooldown wise. Please don't let this toxic set go unnerfed for another patch cycle.
Crimson is one of the most overused sets in NoCP atm.
Proc pops up on a lot of players.
A lot of smallscalers run it, you will almost always see it in Battlegrounds as well.
Not only smallscalers, but also other people.
Fighting a team of 4 in BGs where 3 of them have Crimson and the other one is a healer, ouch. Infinite healing.
relentless_turnip wrote: »
IAmIcehouse wrote: »relentless_turnip wrote: »
A four person cap is still absurd.
It heals for 4K in cyro... Buffed with malacath to 5K. A 20K heal is absurd. Post resistances, that's like 15k
relentless_turnip wrote: »relentless_turnip wrote: »I think Crimson should only heal the user and only for 1k(in pvp) per enemy in its radius.
At the moment we have groups of wardens just spamming arctic in crimson and being unkillable as crimson is over healing them whilst damaging huge groups of players. It just does too much at the moment IMO.
You are aware that 1k damage is what Unleashed, Syvarra etc each deal per second, right? Crimson also only heals the user already, not sure if you were under the illusion that it heals other nearby friendly players as well.
Besides, there already is a set that heals you for 1k for each enemy hit and furthermore it only has 6 second cooldown, cannot be avoided and applies Concussed (Minor Vulnerability) to targets hit.
This set is called Livewire, and absolutely no one uses it.
Your problem is with warden (and more specifically: max health builds), not with Crimson - which you could easily find out by trying it out on any character that isn't a 40k+ health warden. Good set, but does it make you unkillable? No, far from it.
No... it does 8k bleed damage to everyone within the radius and heals you for 100% of damage done. Which means if you are surrounded by lets say 4 opponents it does 4k damage(in pvp) and heals you for 16k(it doesn't double dip because it is a damage based heal). This will occur every 8secs because there are no proc conditions or chances.
See for yourself: https://eso-sets.com/set/crimson-twilight
If you wear deadly this is a 12k tooltip with malacath this is 14k when you take damage. I am very informed and wouldn't knowingly broadcast my opinion with out being so.
My problem specifically is with proc sets and this just happens to be one of the stupidest ones IMO. It becomes more powerful the more surrounded you are. Wardens are incredibly strong, but when they group together in this set up they rival a ball group in terms of damage and survivability. Any class could make good use of this as proc sets allow the user to stack health as they don't need offensive stats. Wardens just do it better than anyone else.
relentless_turnip wrote: »relentless_turnip wrote: »I think Crimson should only heal the user and only for 1k(in pvp) per enemy in its radius.
At the moment we have groups of wardens just spamming arctic in crimson and being unkillable as crimson is over healing them whilst damaging huge groups of players. It just does too much at the moment IMO.
You are aware that 1k damage is what Unleashed, Syvarra etc each deal per second, right? Crimson also only heals the user already, not sure if you were under the illusion that it heals other nearby friendly players as well.
Besides, there already is a set that heals you for 1k for each enemy hit and furthermore it only has 6 second cooldown, cannot be avoided and applies Concussed (Minor Vulnerability) to targets hit.
This set is called Livewire, and absolutely no one uses it.
Your problem is with warden (and more specifically: max health builds), not with Crimson - which you could easily find out by trying it out on any character that isn't a 40k+ health warden. Good set, but does it make you unkillable? No, far from it.
No... it does 8k bleed damage to everyone within the radius and heals you for 100% of damage done. Which means if you are surrounded by lets say 4 opponents it does 4k damage(in pvp) and heals you for 16k(it doesn't double dip because it is a damage based heal). This will occur every 8secs because there are no proc conditions or chances.
See for yourself: https://eso-sets.com/set/crimson-twilight
If you wear deadly this is a 12k tooltip with malacath this is 14k when you take damage. I am very informed and wouldn't knowingly broadcast my opinion with out being so.
My problem specifically is with proc sets and this just happens to be one of the stupidest ones IMO. It becomes more powerful the more surrounded you are. Wardens are incredibly strong, but when they group together in this set up they rival a ball group in terms of damage and survivability. Any class could make good use of this as proc sets allow the user to stack health as they don't need offensive stats. Wardens just do it better than anyone else.
Deadly doesnt affect crimson, you must be thinking of blood drinker.