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Deconstructing Jewelry needs to give PLATING, not grains.

Wing
Wing
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you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

@ZOS_RichLambert
Edited by Wing on October 26, 2020 7:34PM
ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • Jeremy
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    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.
  • Danksta
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    Is there another craft that has the same improvement requirements?
    BawKinTackWarDs PS4/NA

  • santhoranb16_ESO
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    The grains system is completely annoying as a whole and should be removed.
    If they really really want to have gold platings expensive, then for sake go and do like 16 platings needed , but remove all grains and dont even annoy us with green, blue and purple grains. They arent rare to find (green, blue, purple jewelery) so its just an annoyance to the crafters as its far more time consuming to craft a purple jewelery then get a purple jewelery drop, which means there is something wrong.
  • Magdalina
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    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    I'm pretty sure the idea was to NOT make jewelry crafting in line with other crafts but rather give people the long-requested jewelry crafting while still keeping jewelry farming feasible. While the plating system is annoying on its own, it does mean people will still farm vet dungeons/trials as opposed to normal just to get purple jewelry because it's easier to do that than farm blues on normal then spend several hundred gold upgrading it. Pretty smart way to implement it tbh.
  • cheifsoap
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    I concur.
  • zvavi
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    I don't think jewelry should drop whole platings, since it was meant to be expensive/hard to get, but I do agree that deconstruction should drop more. A chance for 1 grain is insulting, it means you will manage to upgrade one ring/neck to gold after deconstructing 80 gold jewelry. 80. It means you need to finish 80 vet trials for 1 non trial gold piece. I would not ask to get a straight plating, but higher chance to gain grains (80% or 100%) will make it much easier to get, and most importantly, still keep it at higher prices and rarity than body gear.
    Edited by zvavi on October 26, 2020 7:54PM
  • trackdemon5512
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    Absolutely not. Jewelry is fine as it is. Improvement is a luxury and gold jewelry is rare, coveted, and a testament to game playing excellence. The plating/grain system was developed to get around that by specifically grinding.

    Essentially, working hard over time, accumulating is to help ease that you wont complete content the traditional way. But it is not a replacement for doing said content and that’s the point.

    Jewelry writs are designed to be expensive to do and reward far more than traditional writs. That also controls the amount of mats out in the world. You can easily accumulate blue jewelry writs but the costs of crafting them ensure that you cannot complete them non-stop.

    If you wish to craft a gold/purple jewelry writ you’re making a choice between improving an item you have or doing a writ. All crafting is balanced that way with the rarity of procuring the item it’s traditional way.
  • Wing
    Wing
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    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?
    Edited by Wing on October 26, 2020 8:02PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • kargen27
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    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    You need to take into account you need three pieces of jewelry compared to nine of the others. There could be some tweaking but jewelry is meant to be more rare and harder to get by design so we shouldn't expect similar drops from deconning jewelry as other gear.
    and then the parrot said, "must be the water mines green too."
  • virtus753
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    Wing wrote: »
    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?

    Jewelry writs definitely deserve another pass irrespective of grain vs plating drops. Those could be made worthwhile, and several attempts have been made to bring them in line. Unfortunately even the latest attempt is still lacking. All ZOS needs to do is raise the voucher amount. Blue writs are badly out of sync with the market. Purple writs could stand to be raised some to make them more attractive (especially in cases of non-basic traits). Gold mats are also on the rise pricewise, imperiling the value of even the 600+-voucher writs.

    At this point, though, it’s been a while since we’ve seen any indication they’re willing to make another adjustment. I sell purples and golds but trash blues on sight. Not worth wasting a sales slot for 30-50 gold.
  • Jeremy
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    Wing wrote: »
    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?

    I didn't know that. That's funny. haha
  • olsborg
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    Agreed.

    PC EU
    PvP only
  • hexentb16_ESO
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    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    I agree.
    It was one of ZOS's most trash ideas. Grinding doesn't = good gameplay. Needing to make an aspect of a game unnecessarily grindy is a sign that the idea was terrible or not thought out well enough to begin with.
  • hexentb16_ESO
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    Absolutely not. Jewelry is fine as it is. Improvement is a luxury and gold jewelry is rare, coveted, and a testament to game playing excellence. The plating/grain system was developed to get around that by specifically grinding.

    Essentially, working hard over time, accumulating is to help ease that you wont complete content the traditional way. But it is not a replacement for doing said content and that’s the point.

    Or we could just farm stuff that is easily available and worth a decent amount, sell it, then use the money to buy platings. Some of what you said there is made untrue by the mere existence of guild traders and farming. Farming that is so easy that we can do it while consuming other far more entertaining media that isn't grindy. So easy that many would rather get monkeys or robots to do it instead.

    You sound like how I imagine the guy who came up with the terrible idea would sound.
    Edited by hexentb16_ESO on October 26, 2020 9:14PM
  • tmbrinks
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    zvavi wrote: »
    I don't think jewelry should drop whole platings, since it was meant to be expensive/hard to get, but I do agree that deconstruction should drop more. A chance for 1 grain is insulting, it means you will manage to upgrade one ring/neck to gold after deconstructing 80 gold jewelry. 80. It means you need to finish 80 vet trials for 1 non trial gold piece. I would not ask to get a straight plating, but higher chance to gain grains (80% or 100%) will make it much easier to get, and most importantly, still keep it at higher prices and rarity than body gear.

    40. only takes 4 platings to upgrade to gold.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • tmbrinks
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    Wing wrote: »
    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?

    That's an addon that does that. (Dolgubon's)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Wing
    Wing
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    tmbrinks wrote: »
    Wing wrote: »
    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?

    That's an addon that does that. (Dolgubon's)

    yup i know, thats why i said mod :D
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Moloch1514
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    Working as intended. Please check out our crown store while you grind!
    PC-NA
  • tmbrinks
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    Wing wrote: »
    tmbrinks wrote: »
    Wing wrote: »
    Jeremy wrote: »
    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    It would definitely bring it more in line with the other crafts and make jewelry writs more reasonable to do too.

    you mean those writs that even the writ mods removed the "are you sure you want to destroy this?" prompt for them because they are trash and nobody does them?

    That's an addon that does that. (Dolgubon's)

    yup i know, thats why i said mod :D

    most of the jewelry master writs (other than Triune) are actually cheaper on a per-voucher basis than most purple woodworking, gold clothing, prismatic enchanting and perfect roe provisioning master writs.

    The pre-filled DESTROY is a remnant of before they boosted the voucher values for jewelry crafting writs a few patches ago.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • zvavi
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    tmbrinks wrote: »
    zvavi wrote: »
    I don't think jewelry should drop whole platings, since it was meant to be expensive/hard to get, but I do agree that deconstruction should drop more. A chance for 1 grain is insulting, it means you will manage to upgrade one ring/neck to gold after deconstructing 80 gold jewelry. 80. It means you need to finish 80 vet trials for 1 non trial gold piece. I would not ask to get a straight plating, but higher chance to gain grains (80% or 100%) will make it much easier to get, and most importantly, still keep it at higher prices and rarity than body gear.

    40. only takes 4 platings to upgrade to gold.

    I calculated it by 50% grain drop chance. Not ever jewelry you decon you get a grain.
  • Everest_Lionheart
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    Between farming and doing daily writs On 4 toons I end up with a a couple gold platings each week. My suggestion is get your alt’s maxed in jewelry crafting asap and make sure you are hitting those dailies. The grains stack up fast and I’ve even had a few actual platings drop. If you are doing all the other crafting dailes that’s 32K gold per week plus whatever ornate and junk items you end up selling back to the merchant. Use that income to subsidize your missing platings. It’s not really that hard, yes it can be a grind, but what isn’t a grind in this game?
  • Nestor
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    Jewelry, by its nature should be rare and more difficult to get. It is too difficult? Maybe the Platings are.

    You can get a pretty good return of Grains running Alts through Tier 6 Crafting Writs for Jewelry, but it is a real grind or expensive to level these Alts.

    The difference between Gold, Purple, and even Blue are depressingly small with Jewelry. The Set Bonuses are far more important in impactful on the stats of the character. Also, you can Gold the Enchants you apply to the Blue or Purple Rings so it is really a matter of Bonus Stats the Jewelry Tempers are improving.

    So, maybe the Tempers are not so bad as they are, but it would be nice to get chance to get a full plating, maybe not a guarantee. Of course, the overall work, compared to now, to get a Gold or Purple plating should be tempered somewhat, forgive the pun, but it should not be an Easy Mode either.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Wing
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    the answer should not really be "have alts and just do your daily writs"

    we are not playing genshin, a time gate is not the answer.

    and ZOS itself does not really care for this either, why do you think we never got jewelry hirelings? because they didnt want people just getting loads of free mats for nothing.

    im fine with grinding out resources for mats, refining those mats, and making my stuff. i play the game, do the thing, get the thing, ***, bash, bosh. (EDIT: why is B1SH censored?)


    a change in drops or removal of grains would also not terribly effect the market, as the cost of stuff tends to be = to its rarity.

    so spending a week to get a plating that sells for 100k (not their price, an example) would change to spending a week farming plating that would get you 10 that each sell for 10k. overall price per time and effort remains about the same.

    another example is if grains were added to every craft but adjusted to ensure roughly the same amount of gold mats we were getting now. those gold mats would not increase in price, and grains would hover around 1/10th of current gold value. it would just be a dumb mechanic for the sake of adding grains (as it is with jewelry, and other instances were they tried to add a 1/10th mechanic, remember when the tried to do it with motif pages? backlash was crazy.)

    i doubt we would even see much market fluctuation in the grand scheme of things, as the point of the traders was to limit inflation / deflation and market control, and its worked. temper price move up and down a bit but all roughly stat in the 2k-10k zone depending on gold mat. the fact that they have held roughly the same value over years is astounding.

    and the idea that gold jewelry should be rare on principle, because it mechanically does not do much is just silly and defeats its own argument. gold jewelry should have a reasonable acquisition and build path, and something you strive for for all your jewelry.
    NOT something you constantly talk yourself out of and downplay because the grind is so unreasonable on "principle"

    Edited by Wing on October 26, 2020 11:42PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Everest_Lionheart
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    Truth me told I’ve got the alt’s more as a means to farming the transmute stones. My two mag toons are progging through end game trials. My two stam toons are mostly for solo play but I like to bring along and run vet content or help friends farm equipment out of dungeons. They can both do vet trials just fine but most groups prefer mag heavy or only mag toons at this time. Next patch they both look good though since stam May get a chance to shine for a few months.

    Anyway since I have the toons and I play the toons I may as well use all the features of the game to their fullest and that includes crafting for gold and mats as well as extra hirelings for the other mats. Time spent not farming for mats means more time farming for equipment, which often means more mats and gold than chasing nodes for hours (which I still do once per week because I need all gold mats to upgrade everyone for endgame.)

    Alt’s aren’t the only answer to the problem, but they are one solution and easy enough to manage if you don’t overdo the amount. 18 alt’s on 2 accounts is too much, but 5 or 6 on a single account is more manageable.
  • DMuehlhausen
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    Wing wrote: »
    you already made jewelry annoying by including the grains mechanic in the first place, a system whos only inclusion is to simply make the grind longer, period.

    compared to EVERY OTHER CRAFT that shares the same improvement path and requirements.

    but then when you deconstruct gold jewelry, you don't even get a a chance of getting one of the plating's you put in it back, you get a chance at getting 1/10th of 1 of the plating's back.

    i would love for the grains mechanic to just go away, as its nothing but additional grind, but ill settle atm for getting some of my plating's back.

    @ZOS_RichLambert

    Grains is fine, it needs to be more often though and the rate from unrefined platinum needs to be higher. Otherwise it's fine.
  • Castian
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    It would be nice to get a plating back instead of a grain. It is so very tedious and chromium is so expensive..
  • Sylvermynx
    Sylvermynx
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    Weird thing is, I have two accounts on both PC NA and EU - and across all 4 I have FAR more chromium plating than either zircon or iridium. In fact, the one I have trouble with is iridium, to the point that it can take me a couple of weeks to get enough grains for two platings.... When I do get two iridium platings, then I have to pick the blue writ (out of the bunch I always have) that gives the largest number of vouchers, or spend way too much time trying to find a semi-affordable 600+ voucher gold writ on the traders....

    And I don't often get jc surveys either, which doesn't help.
    Edited by Sylvermynx on October 27, 2020 1:43PM
  • mairwen85
    mairwen85
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    Maybe 5 grains per plate instead of 10. That keeps it expensive and rare, just less annoying.
  • TequilaFire
    TequilaFire
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    Deconstructed jewelry should drop platings period.
    That is what you use to construct them, that is what they should drop.
  • josiahva
    josiahva
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    Absolutely not. Jewelry is fine as it is. Improvement is a luxury and gold jewelry is rare, coveted, and a testament to game playing excellence.

    lol...what? I got my first piece of gold jewelry as an ultra-bad DPS back around VR7 in some vet trail. Considering that fact you have been able to outright BUY gold jewelry for a lot of sets from the Golden forever now...there is no real "game playing excellence" involved. Its not like gold jewelry is only available through HM trials or something and power creep is continually making any "excellence" that ever was completely obsolete, the older content continues to get more trivial, and instead of addressing the root of the problem, they just make marginally more difficult newer content to compensate.

    The fact of the matter is that either gold jewelry needs to be MORE accesible...or alternatively there needs to be a bigger gap between purple and gold jewelry.
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