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add more skill points/skyshards

  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Just dont invest skill point were not needed
    You can develop a skill line and take the point away after
    I mean i cant think of a single reason a character need all of the 6 weapon line skill pooint and all at the same time
    You can only use 2 at the same time, and some of them dont go together so yo would have to respect to use effectively

    Some skill arent suitable for all character for exemple some skill mostly present on the base game class only got magicka morph and are useless on a stam character

    Also some passive are only good up to a certain point like the research passive after you finished researching all the trait

    If they wanted us to be able to unlock every thing, skill and passyve would simply unlock as we level up like some other games like dcuo for exemple
    So we get skill point because we arent suppose to get everyting at the same time

    Also they probably wanted to increase the number of skill line for that reason, to force us to make choice since like previous post said we got 54 skill point since the last time we got somewher to spent them on
  • etchedpixels
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    You can only use two at the same time but for a hybrid character you can easily need four of the lines fully populated so you can rôle switch. As a tank you need sword/board and ideally ice staff, as a dd you want 2H and bow, and if you also go into PVP areas or for some other situations it is useful to have dual wield - so you need at least three and preferably five. If you want a load of the points then you have to go into PVP so really you need four minimum as you start to run out of other skill point sources.

    I'm not sure if it's possible to be a three way hybrid for normal dungeons and the like but when I have some more skill points on my warden I may try and find out.

    Personally I'd like there to be enough skill points to unlock everything I can get, and an achievement/title for doing so - but it should be hard to get them all.
    Too many toons not enough time
  • SilverBride
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    Just dont invest skill point were not needed

    You can develop a skill line and take the point away after

    I mean i cant think of a single reason a character need all of the 6 weapon line skill pooint and all at the same time

    You can't invest a skill point (like the Antiquity point for having chests glow) then take it away and have it still function. And who said they want to have all of the class, or weapon skills completely opened at the same time?

    When Antiquities were introduced I had to respec all my characters to open points for it. I removed some passives, mostly from crafting and some of the guild lines. I've pared it down as far as I can and it's fine, for now. But if they add more skill lines in the future it will be pretty difficult to make it work unless we get more skill points, too.
    PCNA
  • Sarannah
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    At the moment, I am trying to get more skillpoints on all my characters. But doing all zones is WAY too much to do on so many characters. Neither do I want to, as I want to 100% complete all zones in order. So there should be an easier way to farm skillpoints on new characters. Since not all zones, skyshards, and quest skillpoints are directly available on every character.

    So here's a fun suggestion to allow for an easier skillpoint gain on new characters: Give excavation a small chance to dig up any uncollected overland(+available DLC zones) skyshards as bonus loot. This way players can farm some skillpoints as they seem fit(and where), without having to go through all content, or run ahead of themselves. Yet, the skillpoints from quests, dungeons, and delve skyshards would still be available to pick up the regular way.

    Very late edit: This means no extra skillpoints, just an easier way to gain skillpoints on alts and new characters. Like a catch-up mechanic.
    Edited by Sarannah on October 25, 2020 11:47AM
  • Dark_Lord_Kuro
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    Just dont invest skill point were not needed

    You can develop a skill line and take the point away after

    I mean i cant think of a single reason a character need all of the 6 weapon line skill pooint and all at the same time

    You can't invest a skill point (like the Antiquity point for having chests glow) then take it away and have it still function. And who said they want to have all of the class, or weapon skills completely opened at the same time?

    When Antiquities were introduced I had to respec all my characters to open points for it. I removed some passives, mostly from crafting and some of the guild lines. I've pared it down as far as I can and it's fine, for now. But if they add more skill lines in the future it will be pretty difficult to make it work unless we get more skill points, too.

    I assumed that since if yo dont put point where its unnessesary its really easy to have a bunch of unused skill point, i have over 60 unused one on my main

    By devloping the line and remouving skill point
    I meant skill line like weapon line if not curently/commonly used its useless to keep all the skill point invested

    As for antiquity IF you plan to only do antiquity on one character after leveling the skill lines you can remove the point to most passive of the lines
    Edited by Dark_Lord_Kuro on October 24, 2020 5:10PM
  • SilverBride
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    I assumed that since if yo dont put point where its unnessesary its really easy to have a bunch of unused skill point, i have over 60 unused one on my main

    By devloping the line and remouving skill point
    I meant skill line like weapon line if not curently/commonly used its useless to keep all the skill point invested

    As for antiquity IF you plan to only do antiquity on one character after leveling the skill lines you can remove the point to most passive of the lines

    I don't think you understood my post. I don't have points in any skill line that I'm not actively using. But some builds require more skill lines to be active than others.

    For example, my Sorceror Vampire uses some skills from all 3 class skill lines, the vampire skill line, the mages guild, destruction staff... you get the idea. I only put points into the skills I have on my bar, but these all have passives, many of which are very useful.

    My Nightblade has dual weild on her main bar, bow on her back bar, so she needs points for 2 weapon lines. She used to be Werewolf but cured it because I didn't like it as much as I used to and it was the best choice to get a lot of skill points back.

    As far as Antiquities, yes I only need to max one character, but I need rank 7 on all the rest for the chest skill. And Antiquities aren't divided into active and passive. They are all passive.
    Edited by SilverBride on October 24, 2020 5:26PM
    PCNA
  • linuxlady
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    i have 39 skill points on my main that i have nothing to soend them on... though i havent bought skyrim chapter

    and shes a 9 trait crafter
    Edited by linuxlady on October 24, 2020 5:32PM
  • tmbrinks
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    If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)

    You got 11 new skill points with Greymoor (and 2 more with Stonethorn).

    Non-issue.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • SilverBride
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    tmbrinks wrote: »
    If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)

    You got 11 new skill points with Greymoor (and 2 more with Stonethorn).

    Non-issue.

    You need to take into account that some builds require more skill points than others.

    And just because I don't have to have Antiquities on more than one player, why shouldn't I be able to if I want to? It's no different than people who play more than one Vampire or Werewolf.

    This may be a non-issue for you, but it is an issue for others.
    Edited by SilverBride on October 24, 2020 6:39PM
    PCNA
  • Taleof2Cities
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    tmbrinks wrote: »
    If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)

    You got 11 new skill points with Greymoor (and 2 more with Stonethorn).

    Non-issue.

    You need to take into account that some builds require more skill points than others.

    And just because I don't have to have Antiquities on more than one player, why shouldn't I be able to if I want to? It's no different than people who play more than one Vampire or Werewolf.

    This may be a non-issue for you, but it is an issue for others.

    Please re-read this post, @SilverBride:

    kargen27 wrote: »
    I like that we can't max out all the skills. Makes my choices have consequences.

    Edited by Taleof2Cities on October 24, 2020 6:45PM
  • tmbrinks
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    tmbrinks wrote: »
    If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)

    You got 11 new skill points with Greymoor (and 2 more with Stonethorn).

    Non-issue.

    You need to take into account that some builds require more skill points than others.

    And just because I don't have to have Antiquities on more than one player, why shouldn't I be able to if I want to? It's no different than people who play more than one Vampire or Werewolf.

    This may be a non-issue for you, but it is an issue for others.

    :joy:

    I've already stated I have a master crafter character. With skill lines unlocked to seamlessly transition from Tank to Heals to DPS. All passives (other than research) for all crafting lines. All 3 armor lines with all passives. All passives and skills in class skill lines. 3 full weapons skill lines unlocked with their passives. Parts of the other 3 unlocked as needed. Most of the "guild" skill line passives unlocked as well. Oh, I also have 15 skill points left unspent.

    There's enough skill points.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • PvXGamer
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    tmbrinks wrote: »
    If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)

    You got 11 new skill points with Greymoor (and 2 more with Stonethorn).

    Non-issue.

    I think your math is off. 11 would be the total from the new area. 18 skyshards + 2 dungeon quests. I'm curious where you're getting the other 2. Were they from the storyline itself? Also, try not to forget that antiquities were added, requiring 27 skill points to max out both skill lines. There was already a skill point shortage to begin with. Now, more so.
    I would rather be playing the game.
  • SickDuck
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    I'm a member of the "We Have Enough Skill Points" club. My main is doing all 3 roles in vet dungeons, has all crafting skills maxed and the new Skyrim lines too. Still sitting on 20+ points and never really felt short of them in years.

    While not against it, but instead of adding 100 more skill points to the game I would much rather see:
    1.) Re-spec UI available anywhere in the game, like champion points UI
    2.) Have some QoL enhancements on switching morphs. I find this more of an issue actually, since some skills have morphs that are essential both, if you want to play in different roles with your character.

    These would give more improvement to me than having absolutely all skills available.
    Edited by SickDuck on October 24, 2020 7:09PM
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • tmbrinks
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    PvXGamer wrote: »
    tmbrinks wrote: »
    If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)

    You got 11 new skill points with Greymoor (and 2 more with Stonethorn).

    Non-issue.

    I think your math is off. 11 would be the total from the new area. 18 skyshards + 2 dungeon quests. I'm curious where you're getting the other 2. Were they from the storyline itself? Also, try not to forget that antiquities were added, requiring 27 skill points to max out both skill lines. There was already a skill point shortage to begin with. Now, more so.

    18 from Skyshards (6 points), 3 from the main quest. 2 from the Public Dungeons.

    Every "story" update has a total of 11 new skill points.

    Also, see my previous comment about the 54 skill points you've gotten since the last new skill line was introduced with Psijic/Jewelry crafting. So you have at least 27 more than you would have had 2 years ago, even if you put every skill point into Antiquities.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • SilverBride
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    Please re-read this post, @SilverBride:

    kargen27 wrote: »
    I like that we can't max out all the skills. Makes my choices have consequences.

    Someone having a different opinion doesn't invalidate mine. Besides, I never said we should have enough points to max out all our skills. I have also said that we should have to make wise choices concerning our skills.

    PCNA
  • Kiralyn2000
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    Currently, we are roughly 100 skill points from being able to buy everything on our skills page.

    Is there any reason (besides "Gotta Catch 'em All!") that we should be able to "buy everything on our skills page"?


    The vast majority of RPGs & MMOs I've ever played, do not allow you to get everything on your character. It's part of the whole "building a character" thing, to pick the things you actually need, instead of just blindly "getting them all".

    And especially since we have the ability to respec, alongside enough points to get 75%+ of "everything". More than enough to get lots of support lines, and builds for multiple playstyles.

    Edited by Kiralyn2000 on October 24, 2020 8:09PM
  • kargen27
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    Maybe very silly answer.. But just make another character! Then you have double the skill points!

    It doesn't work that way.

    Works for me... Just separate crafting from fighting.. Don't know why anyone would need all those skill points. What's the point of making a character if you can have all skills?

    What if I don't want to separate crafting from fighting? I have 3 characters and I play them all. One of them does most of my crafting, and the others only learn the things my main crafter already knows. I don't want to deal with another character to learn all these all over again, and raise their skills etc..

    Plus what about the rest of the skill lines? Like Antiquities, which requires 2 separate skill trees? All of my characters want at least rank 7 for the chest perk. I shouldn't have to pick just one character to get this.

    After you get the chest perk you can get rid of most the skill points you stuck into antiquities.
    and then the parrot said, "must be the water mines green too."
  • SimonBelmont
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    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
  • Raideen
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    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
  • SimonBelmont
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    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
  • Tandor
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    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    Agreed. The idea of playing multiple characters is to spread things around a bit, not to adopt a completionist approach to each and every one of them.
  • Raideen
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    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    This is not how the game is designed though. As I stated, you are going to spend a LOT of gold and or real life money if you intend on making a different character for each profession.

    Master writ drops are based on how many motifs you own (along with other things). The game is designed so that you have a greater chance of master writs dropping based on how many motifs you know. Master writs are one of the best ways to make money in game, as is harvesting/crafting in general. By separating everything up among different characters you are only doing yourself a huge disservice.

  • Raideen
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    Tandor wrote: »
    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    Agreed. The idea of playing multiple characters is to spread things around a bit, not to adopt a completionist approach to each and every one of them.

    Not in the case of crafting. Master writ drop rates are in part based on how many complete motifs as player has. The game is literally designed for a crafting character to have as much completed as possible.
  • Swordancer
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    I will never be against more skill points. Any new skill line might be a problem for someone who do not like to swap characters too often. I think there are no contraindications in this case. More points will not make the game any less balanced I think.
  • MirandaSharp
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    If anything this game has too many skill points. The point of making an RPG character is to make it a "CHARACTER". Like myself I'm good at a few things, most other things I don't know at all or I'm a novice(imbecile).

    I'd be ok with them using all skills covered through all characters (skill points * #characters = total skills in game).
    Edited by MirandaSharp on October 25, 2020 7:33PM
  • Wandering_Immigrant
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    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    If you want to roleplay the crafting experience the best way to do it is through a dedicated crafting character. RP as a hunter/gatherer, a marchant, a tradesman, whatever suits you. I started off dividing it up like you, but soon realized it would cause issues down the road and I made a crafter, and she's great everything just filters through her like my account manager so the rest of my characters can just play in whatever weird way I want.

    If you ever have a house that you want to place crafting stations, or a transmute station, or target dummies, or even chests and coffers in you'll regret it and likely be on the forums requesting motifs to be account-wide or some such. Save yourself the headache and just make a crafter.
  • idk
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    I understand being a completionist are wanting to unlock every skill and every passive in every possible skill tree just for the joy of having everything unlocked...but skill respecs aren't that expensive for the rare occasion that you might need to swap an active weapon skill around.

    Pretty much this. I do not see a valid reason to have a skill point in all skills, a morph for each, and all passives.

    I can see wanting to have all leveled up but that does not require having a skill point in all at any given time.
  • kargen27
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    Raideen wrote: »
    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    This is not how the game is designed though. As I stated, you are going to spend a LOT of gold and or real life money if you intend on making a different character for each profession.

    Master writ drops are based on how many motifs you own (along with other things). The game is designed so that you have a greater chance of master writs dropping based on how many motifs you know. Master writs are one of the best ways to make money in game, as is harvesting/crafting in general. By separating everything up among different characters you are only doing yourself a huge disservice.

    Master writs do not support your argument. If you learn all the motifs on one character then you have one character that will get master writs. If master writs are a part of your game play you are going to want lots of motifs on different characters whether you divide the drafting duties up or not. If you spread the motifs across different characters you have a decent chance on multiple characters to get a master writ.
    There are plenty of motifs that are really inexpensive and learning those will be enough to get master writs.
    and then the parrot said, "must be the water mines green too."
  • EvilAutoTech
    EvilAutoTech
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    I have 4 characters that do crafting writs at max level. My main is a grand master crafter with more than 60 complete motifs. 1 is a 9 trait crafter that knows maybe 20 complete motifs. 2 are nearing 9 traits and know fewer than 15 motifs. I get a few more master writs on my main but not enough to justify getting more motifs for the two that still need trait research.The 9 trait character is on the EU server, so she will learn more motifs so she will be able to actually craft more of the master writs.

    My main has more than 300 skill points. She has a few unused. There are still over 100 available to her. I also tend to spend more skill points than necessary with her as I learn what is and isn't necessary for efficient use of skill lines.
  • SimonBelmont
    SimonBelmont
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    Tandor wrote: »
    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    Agreed. The idea of playing multiple characters is to spread things around a bit, not to adopt a completionist approach to each and every one of them.

    Right. The overwhelming majority of the pets and mounts in ESO are exclusively acquired through crowns or gems. Therefore, with the possible exception of Whales and Streamers, most won't (and I dare-say shouldn't) approach this game with a completionist attitude. That way lies madness...and a second mortgage to fund it.
    Edited by SimonBelmont on October 27, 2020 8:05PM
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