Currently, we are roughly 100 skill points from being able to buy everything on our skills page. Yes I have every skyshard, yes I have every skill point minus the 27 I'm still missing from cyro ranks. Remember, Skyrim added antiquities that needs 27 skill points to max out and the latest DLC only added 6 new skill points between skyshards and both new dungeons iirc.
lolo_01b16_ESO wrote: »You can currently get about 450 skill points. If you have only 100 you most likely miss a lot of quests, some skyshards and probably aren't max level .
my Urichs page addon is almost completely filled in, as I said, "I have every skill point minus the 27 I'm still missing from cyro ranks", that includes storyline/dungeon skill points and skyshard skill points. I get that we can 'respec' but I really should not have to if I have taken the time to get everything available. Also, it seems to be a common misconception that there are currently enough skillpoints available ingame to purchase every skill. The fact is, there are not.
VoidCommander wrote: »I am every skillpoint minus 25 from alliance rank. After getting all the useful passives from ambient skill lines, all the perks for crafting, I still have around 50 skill points, enough to max out two additional weapon skill lines. Game has plenty of skill points for a main character, you just gotta do the zone story quests
lolo_01b16_ESO wrote: »You can currently get about 450 skill points. If you have only 100 you most likely miss a lot of quests, some skyshards and probably aren't max level .
my Urichs page addon is almost completely filled in, as I said, "I have every skill point minus the 27 I'm still missing from cyro ranks", that includes storyline/dungeon skill points and skyshard skill points. I get that we can 'respec' but I really should not have to if I have taken the time to get everything available. Also, it seems to be a common misconception that there are currently enough skillpoints available ingame to purchase every skill. The fact is, there are not.
But isn't that the point of having skill points in the first place? So a player has to make choices and pick and choose which ones he wants.
I mean if you can just get everything then why even have skill points in the first place?
MirandaSharp wrote: »Maybe very silly answer.. But just make another character! Then you have double the skill points!
SilverBride wrote: »MirandaSharp wrote: »Maybe very silly answer.. But just make another character! Then you have double the skill points!
It doesn't work that way.
MirandaSharp wrote: »SilverBride wrote: »MirandaSharp wrote: »Maybe very silly answer.. But just make another character! Then you have double the skill points!
It doesn't work that way.
Works for me... Just separate crafting from fighting.. Don't know why anyone would need all those skill points. What's the point of making a character if you can have all skills?
SilverBride wrote: »But isn't that the point of having skill points in the first place? So a player has to make choices and pick and choose which ones he wants.
Yes, but if you add new skill lines, like the two that come with Antiquities, but don't provide a way to get all the points needed for them, you are creating a deficit.I mean if you can just get everything then why even have skill points in the first place?
I assume it's so you don't start off as a noob with all your skills maxed. You need to earn them as you level. But earning them isn't the same as restricting access to them.
If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
SilverBride wrote: »If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?
But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?
SilverBride wrote: »If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?
But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?
They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.
SilverBride wrote: »SilverBride wrote: »If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?
But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?
They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.
That is your opinion. I see it as I stated.
SilverBride wrote: »If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?
But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?
SilverBride wrote: »SilverBride wrote: »If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?
But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?
They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.
That is your opinion. I see it as I stated.
Not an opinion that you got 54 skill points in 9 patches with no additional skill lines, since JC/Psijic was introduced. That's a straight fact.
2 in Stonethorn
11 in W. Skyrim
2 in Harrowstorm
11 in Dragonhold
2 in Scalebreaker
11 in N. Elsweyr
2 in Wrathstone
11 in Murkmire
2 in Wolfhunter
Ok. I think i get what you are saying.
So you do think we should have to make choices - you just object to the fact there wasn't enough skill point included with Greymoor to fully level the Antiquity skill line? So basically you're saying when ever a new skill is introduced that expansion should include enough skills point to fully level it?
Fair enough. Not sure I agree with it - since I'm fine with having to make sacrifices elsewhere to invest in new skill lines. But I do get what you are saying now at least.