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add more skill points/skyshards

PvXGamer
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Currently, we are roughly 100 skill points from being able to buy everything on our skills page. Yes I have every skyshard, yes I have every skill point minus the 27 I'm still missing from cyro ranks. Remember, Skyrim added antiquities that needs 27 skill points to max out and the latest DLC only added 6 new skill points between skyshards and both new dungeons iirc.
I would rather be playing the game.
  • Jeremy
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    PvXGamer wrote: »
    Currently, we are roughly 100 skill points from being able to buy everything on our skills page. Yes I have every skyshard, yes I have every skill point minus the 27 I'm still missing from cyro ranks. Remember, Skyrim added antiquities that needs 27 skill points to max out and the latest DLC only added 6 new skill points between skyshards and both new dungeons iirc.

    You can get a lot of skill points through questing as well.

  • VoidCommander
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    I am every skillpoint minus 25 from alliance rank. After getting all the useful passives from ambient skill lines, all the perks for crafting, I still have around 50 skill points, enough to max out two additional weapon skill lines. Game has plenty of skill points for a main character, you just gotta do the zone story quests
  • lolo_01b16_ESO
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    You can currently get about 450 skill points. If you have only 100 you most likely miss a lot of quests, some skyshards and probably aren't max level.
    Reading is hard on friday evenings. Sorry.
    Edited by lolo_01b16_ESO on October 23, 2020 7:17PM
  • Taleof2Cities
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    -- snip --

    Edited by Taleof2Cities on October 23, 2020 6:38PM
  • SilverBride
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    I would love to see more skill points so I could max my crafting. Especially since I only craft Furnishings now, because many of these require certain skill levels in up to 3 different crafts. I haven't run out of points yet, but that's because I only put points into what I absolutely must. I'd love to max some of the guild skill lines, too, as well as Ledgermain and Antiquities, but am not sure I'll be able to.

    There are so many fun and useful skill lines. Please don't limit us from being able to fully develop them.
    PCNA
  • VaranisArano
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    I understand being a completionist are wanting to unlock every skill and every passive in every possible skill tree just for the joy of having everything unlocked...but skill respecs aren't that expensive for the rare occasion that you might need to swap an active weapon skill around.
  • PvXGamer
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    my Urichs page addon is almost completely filled in, as I said, "I have every skill point minus the 27 I'm still missing from cyro ranks", that includes storyline/dungeon skill points and skyshard skill points. I get that we can 'respec' but I really should not have to if I have taken the time to get everything available. Also, it seems to be a common misconception that there are currently enough skillpoints available ingame to purchase every skill. The fact is, there are not.
    I would rather be playing the game.
  • Danksta
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    You can currently get about 450 skill points. If you have only 100 you most likely miss a lot of quests, some skyshards and probably aren't max level .

    That's not what they said at all.
    BawKinTackWarDs PS4/NA

  • Taleof2Cities
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    PvXGamer wrote: »
    my Urichs page addon is almost completely filled in, as I said, "I have every skill point minus the 27 I'm still missing from cyro ranks", that includes storyline/dungeon skill points and skyshard skill points. I get that we can 'respec' but I really should not have to if I have taken the time to get everything available. Also, it seems to be a common misconception that there are currently enough skillpoints available ingame to purchase every skill. The fact is, there are not.

    I think you missed the part where Varanis said unlocking every skill is only for the completionist type player, @PvXGamer.

    Even on a hybrid character, there are way more unlocked skills than skills you would actually use on your 2 hotbars.

    I'm in the same boat as you on my Magicka Templar ... 427 skill points unlocked. All crafting, Antiquities, 3 weapon skill lines, 3 class skill lines, Psijic, Mages Guild, Undaunted. All of those are unlocked but I still have surplus skill points.

    Edited by Taleof2Cities on October 23, 2020 6:33PM
  • Donny_Vito
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    I am every skillpoint minus 25 from alliance rank. After getting all the useful passives from ambient skill lines, all the perks for crafting, I still have around 50 skill points, enough to max out two additional weapon skill lines. Game has plenty of skill points for a main character, you just gotta do the zone story quests

    Then you are exactly 2 skill points ahead of the OP, if my math is correct. It seems the difference is that the OP also wants to have more than two additional weapon skill lines maxed.
  • RageKing
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    You can currently get about 450 skill points. If you have only 100 you most likely miss a lot of quests, some skyshards and probably aren't max level .

    yea clearly didnt ready what he said. He said we need 100 more skillpoints to max out everything, not that he has 100 skillpoints.1
  • Jeremy
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    PvXGamer wrote: »
    my Urichs page addon is almost completely filled in, as I said, "I have every skill point minus the 27 I'm still missing from cyro ranks", that includes storyline/dungeon skill points and skyshard skill points. I get that we can 'respec' but I really should not have to if I have taken the time to get everything available. Also, it seems to be a common misconception that there are currently enough skillpoints available ingame to purchase every skill. The fact is, there are not.

    I get what you're saying (now - I misunderstood your post in the beginning so my bad). But isn't that the point of having skill points in the first place? So a player has to make choices and pick and choose which ones he wants. I mean if you can just get everything then why even have skill points in the first place?
  • Rexy18
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    What do you need so many skillpoints for? My main has all (except 2 from the last quest of the mages guild) and he's a PvE DD (DW/bow), tonk (SnB/destro) and PvP char (2h/SnB), full crafter, all guild passives including Psijic and some RP stuff like scrying and stuff and I've got 23 points left over. The only thing I need to 'respec' is a morph on a single skill when switching from PvE to PvP
  • SilverBride
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    Jeremy wrote: »
    But isn't that the point of having skill points in the first place? So a player has to make choices and pick and choose which ones he wants.

    Yes, but if you add new skill lines, like the two that come with Antiquities, but don't provide a way to get all the points needed for them, you are creating a deficit.

    Jeremy wrote: »
    I mean if you can just get everything then why even have skill points in the first place?

    I assume it's so you don't start off as a noob with all your skills maxed. You need to earn them as you level. But earning them isn't the same as restricting access to them.

    PCNA
  • kargen27
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    I like that we can't max out all the skills. Makes my choices have consequences.
    and then the parrot said, "must be the water mines green too."
  • MirandaSharp
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    Maybe very silly answer.. But just make another character! Then you have double the skill points!
  • SilverBride
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    Maybe very silly answer.. But just make another character! Then you have double the skill points!

    It doesn't work that way.
    PCNA
  • MirandaSharp
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    Maybe very silly answer.. But just make another character! Then you have double the skill points!

    It doesn't work that way.

    Works for me... Just separate crafting from fighting.. Don't know why anyone would need all those skill points. What's the point of making a character if you can have all skills?
  • tmbrinks
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    There needs to be some choice. We have also been recently gaining more skill points that new skill lines to use them. Before antiquities, when was the last skill line in which we needed more points? (other than the few in vampire, if you play that way). Psijic order and jewelry?

    My main is only missing 10 skill points (2 from mage's guild, 1 from being a character made before morrowind, and 7 from PVP ranks). They are a max crafter, with all passives (other than research), have fully FG/MG/PO/Undaunted, 3 full weapon lines (as they can tank/heal/dps), all armor passives.

    So, I have to make a few choices on a few skills to not have unlocked on weapon lines.

    That's what we have respec scrolls and shrines for.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Guyle
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    This is a non issue lol
  • SilverBride
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    Maybe very silly answer.. But just make another character! Then you have double the skill points!

    It doesn't work that way.

    Works for me... Just separate crafting from fighting.. Don't know why anyone would need all those skill points. What's the point of making a character if you can have all skills?

    What if I don't want to separate crafting from fighting? I have 3 characters and I play them all. One of them does most of my crafting, and the others only learn the things my main crafter already knows. I don't want to deal with another character to learn all these all over again, and raise their skills etc..

    Plus what about the rest of the skill lines? Like Antiquities, which requires 2 separate skill trees? All of my characters want at least rank 7 for the chest perk. I shouldn't have to pick just one character to get this.
    Edited by SilverBride on October 23, 2020 10:24PM
    PCNA
  • Jeremy
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    Jeremy wrote: »
    But isn't that the point of having skill points in the first place? So a player has to make choices and pick and choose which ones he wants.

    Yes, but if you add new skill lines, like the two that come with Antiquities, but don't provide a way to get all the points needed for them, you are creating a deficit.

    Jeremy wrote: »
    I mean if you can just get everything then why even have skill points in the first place?

    I assume it's so you don't start off as a noob with all your skills maxed. You need to earn them as you level. But earning them isn't the same as restricting access to them.

    If that's how you see it, then why not just have you learn all the abilities as you level up? That would ensure you aren't just a noob with all your skills at the beginning.

    So I revert back to my original argument. If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.
    Edited by Jeremy on October 23, 2020 10:41PM
  • SilverBride
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    Jeremy wrote: »
    If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.

    Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?

    But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?


    PCNA
  • tmbrinks
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    Jeremy wrote: »
    If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.

    Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?

    But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?


    They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • SilverBride
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    tmbrinks wrote: »
    Jeremy wrote: »
    If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.

    Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?

    But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?

    They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.

    That is your opinion. I see it as I stated.
    PCNA
  • tmbrinks
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    tmbrinks wrote: »
    Jeremy wrote: »
    If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.

    Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?

    But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?

    They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.

    That is your opinion. I see it as I stated.

    Not an opinion that you got 54 skill points in 9 patches with no additional skill lines, since JC/Psijic was introduced. That's a straight fact.

    2 in Stonethorn
    11 in W. Skyrim
    2 in Harrowstorm
    11 in Dragonhold
    2 in Scalebreaker
    11 in N. Elsweyr
    2 in Wrathstone
    11 in Murkmire
    2 in Wolfhunter

    Edited by tmbrinks on October 23, 2020 11:16PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Jeremy
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    Jeremy wrote: »
    If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.

    Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?

    But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?


    Ok. I think i get what you are saying.

    So you do think we should have to make choices - you just object to the fact there wasn't enough skill point included with Greymoor to fully level the Antiquity skill line? So basically you're saying when ever a new skill is introduced that expansion should include enough skills point to fully level it?

    Fair enough. Not sure I agree with it - since I'm fine with having to make sacrifices elsewhere to invest in new skill lines. But I do get what you are saying now at least.
    Edited by Jeremy on October 24, 2020 2:23AM
  • Sylvermynx
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    Eh.... I have a sort of issue with skill points. There's content I just can't do - dungeons of whatever difficulty, any other really hard group content. I don't have an optimal connection so - yeah.. "Optimal" is so far outside my "default range".... (and props to anyone who gets that ref...)

    So yes - my options are - not actually optimal. The result is that after having scraped the bottom of the barrel on my mains, after antiquities landed, I'm.... pinched.
  • Starlight_Whisper
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    tmbrinks wrote: »
    tmbrinks wrote: »
    Jeremy wrote: »
    If you can get everything and don't have to make choices regarding where to spend your skill points... I just really don't understand what the point in having them are in the first place.

    Of course you have to make skill choices. There are three different skill trees for each class, and three different armor styles, and multiple weapons to choose from. Then there are crafts and guilds and world skill trees. Where are we not making choices?

    But when they add a new skill line, or two they added for Antiquities, they should add enough skill points to the mix to account for this. Why should anyone now have to take away from another skill line they already had established if they want to include the new one?

    They went like 8 patches between adding skill lines... you got way more than 27 "new" skill points in all those updates. It's WAY easier to unlock more skills today than it was at any time previously.

    That is your opinion. I see it as I stated.

    Not an opinion that you got 54 skill points in 9 patches with no additional skill lines, since JC/Psijic was introduced. That's a straight fact.

    2 in Stonethorn
    11 in W. Skyrim
    2 in Harrowstorm
    11 in Dragonhold
    2 in Scalebreaker
    11 in N. Elsweyr
    2 in Wrathstone
    11 in Murkmire
    2 in Wolfhunter

    Going to have t agree. I complained with jc but afterwards things been fine. I haven't even got ones in skyrim yet.
  • SilverBride
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    Jeremy wrote: »
    Ok. I think i get what you are saying.

    So you do think we should have to make choices - you just object to the fact there wasn't enough skill point included with Greymoor to fully level the Antiquity skill line? So basically you're saying when ever a new skill is introduced that expansion should include enough skills point to fully level it?

    Fair enough. Not sure I agree with it - since I'm fine with having to make sacrifices elsewhere to invest in new skill lines. But I do get what you are saying now at least.

    Yes, that is what I'm saying.

    Look at it this way. We had a certain number of skill points that we could get, so we based the skills we are using on that number. We made choices for what we found important and put our points into those.

    Then a new skill, Antiquities, comes along and has not one, but two skill lines to develop if we want it. Anyone who is into housing, and even some who aren't, are going to want these skills. They even gave us a house to display our Antiquity items.

    Now I know I only need to max it on one character, but there is a really nice skill that makes chests glow, and that is at rank 7. So that is a lot of points my characters need to invest.

    So if we want this pretty new shiny skill line, we have to go back and lose some of the skills we chose before, unless they give us the ability to get enough points to fill these in.
    Edited by SilverBride on October 24, 2020 5:28AM
    PCNA
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