SeaGtGruff wrote: »Someone pointed out that the announcement says "style items," not "motif pages," so it seems they meant the style mat.
While I have the full motif on my crafter, I find this to be a worrisome change. Right now, Hollowjack motif chapters, and by association the 2 event achievements that require it (Happy Work For Hollowjack, An Unsparing Harvest), are completely locked behind event tickets (28, assuming they are a guaranteed drop and only one per bag). While buying from guild stores is an option, the prices have skyrocketed, and the motifs will eventually run out, since any new pages received from the Witches Grab Bag are bound. Pair that with the fact that in order to be able to buy the new limited time house with gold you need to have the achievement completed, it makes the whole thing feel shady and anti-consumer, especially to newer players. While I think the Grab Bag is a good idea for inconsequential previous event collectibles and helps debloat the drop pool, I think it should under no circumstances be required in order to complete the event's achievements, and that this is a dangerous precedent to set for future events to come.
Yeah, my bad. Thought it was new.SteveCampsOut wrote: »Do you mean the Witches Cottage or is there actually a new house?
Oh no. Anyway
I have a question from all of you. Lets say you play eso. And imagine that what if zos would have decide we add Seasonal rewards into the loot pool. Like a gear which only drops in year 4. And a gear which only drops in year 5.
Considering this. Would you accept it, that you cannot get that style anymore because its way too old and Just makes the loot table more complicated? (Exactly like fishing. Year 1-3 nothing. Yay all fine. After year 3 the fishing is horrible because way too much possible loot and its feels sometimes like you fishing in a very dirty pond and you get more trash than fish?)
This is what is happening now. The game is not a new game. This event is not the first. The loot table is already too big. Sooner or later they have to take away if they want to add. And im sure you know about this. Cannot add without taking eventually. Not because of money, not because of chaos, just because its LOGICAL.
no, because this situation is DIFFERENT. this motif is STILL required for holiday meta achievement. the holiday achievement is STILL required to purchase an advertised home with gold
there is NOTHING logical about removing crucial part of the event achievement WITHOUT at a minimum modifying achievement itself.
this mentality of "it doesn't affect me personaly, therefore its fine" is incredibly toxic.
i love that you always my quite opposite. but maybe because i have different opinion than you. does no t make me toxic? eh...
beside nobody said its not affecting me o.O
The funny thing i have the style since years... So this is not really touching me sadly.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Oh no. Anyway
I have a question from all of you. Lets say you play eso. And imagine that what if zos would have decide we add Seasonal rewards into the loot pool. Like a gear which only drops in year 4. And a gear which only drops in year 5.
Considering this. Would you accept it, that you cannot get that style anymore because its way too old and Just makes the loot table more complicated? (Exactly like fishing. Year 1-3 nothing. Yay all fine. After year 3 the fishing is horrible because way too much possible loot and its feels sometimes like you fishing in a very dirty pond and you get more trash than fish?)
This is what is happening now. The game is not a new game. This event is not the first. The loot table is already too big. Sooner or later they have to take away if they want to add. And im sure you know about this. Cannot add without taking eventually. Not because of money, not because of chaos, just because its LOGICAL.
no, because this situation is DIFFERENT. this motif is STILL required for holiday meta achievement. the holiday achievement is STILL required to purchase an advertised home with gold
there is NOTHING logical about removing crucial part of the event achievement WITHOUT at a minimum modifying achievement itself.
this mentality of "it doesn't affect me personaly, therefore its fine" is incredibly toxic.
i love that you always my quite opposite. but maybe because i have different opinion than you. does no t make me toxic? eh...
beside nobody said its not affecting me o.O
and I literally quote your earlier postThe funny thing i have the style since years... So this is not really touching me sadly.
this attitude of "I got mine, screw new players" is what's toxic.
funny story, in a game that shall not be named, you know how they handle old loot from prior events in order to not bloat the rng of drops as much? they put it on a vendor to be purchasable.
but its what ZoS did, you say? not... quote. you see in a game that shall not be named - event currency is not only grindable, but its per character rather then per account. so you can quite literally catch up on ALL of the event rewards from prior years (and hope that rng favors you when it comes to that one rng based drop) by switching to an alt or two.
in ESO... if you want all of the rewards and didn't happen to have been playing back then? you are probably going to have to buy tickets from a cash shop. and THAT, IMO is pushing too far.
Only wanted the motifs for the achievement as it's my first event, bought 5 grab bags and got 4 pieces for the apple bobbing emote and one motif. Definitely not bothering with that now!
VaranisArano wrote: »Oh no. Anyway
I have a question from all of you. Lets say you play eso. And imagine that what if zos would have decide we add Seasonal rewards into the loot pool. Like a gear which only drops in year 4. And a gear which only drops in year 5.
Considering this. Would you accept it, that you cannot get that style anymore because its way too old and Just makes the loot table more complicated? (Exactly like fishing. Year 1-3 nothing. Yay all fine. After year 3 the fishing is horrible because way too much possible loot and its feels sometimes like you fishing in a very dirty pond and you get more trash than fish?)
This is what is happening now. The game is not a new game. This event is not the first. The loot table is already too big. Sooner or later they have to take away if they want to add. And im sure you know about this. Cannot add without taking eventually. Not because of money, not because of chaos, just because its LOGICAL.
no, because this situation is DIFFERENT. this motif is STILL required for holiday meta achievement. the holiday achievement is STILL required to purchase an advertised home with gold
there is NOTHING logical about removing crucial part of the event achievement WITHOUT at a minimum modifying achievement itself.
this mentality of "it doesn't affect me personaly, therefore its fine" is incredibly toxic.
i love that you always my quite opposite. but maybe because i have different opinion than you. does no t make me toxic? eh...
beside nobody said its not affecting me o.O
You can have whatever opinion you like.
But if I, as a player who knocked out the Hollowjack motif the first year and who owns the house, decided that I was going to take the stance that "I want better RNG for the new rewards, so it's logical that ZOS should remove these old Hollowjack motif rewards from easy access even though they are still required for achievements, the event house, and crafting knowledge"...I think it would be reasonable for someone to characterize my stance as "I got mine! Screw the new players!"
Charitably, that probably wasn't what you were aiming for.Certainly, I agree with you that ZOS has reasons to reduce event reward bloat.
But its a major reason why I, as a player who knocked out the Hollowjack motif the first year it wad offered, don't agree with your justification for removing older motif rewards from the common loot pool to the much harder access through the Grab Bag. There are ways to reduce event reward bloat that don't lock items required for event achievements/event houses/crafting knowledge behind limited quantities of event tickets. Instead, ZOS chose a method of reducing the event reward bloat that effectively screwed over new players. I'm not in favor.
I mean, the entire point of them developing the event ticket system was to monetize it. They will monetize whatever they can get away with in this game.
Remember when there was huge backlash against putting a motif (Pynadonean) in gamble crates and ZoS was forced to back off and add it to fishing holes in Summerset? Remember when they did a bait and switch by adding "weapon styles" into gamble crates instead two crate seasons later, which is really not that different than adding a motif into gamble crates? Remember when they did it again this season with separate "style pages" (aka, motif chapters) for the Eccentric Experimenter look on top of offering "weapon styles" (aka, motif chapters) for special weapon appearances?
Yeah. This is what ZoS does. Nobody should be surprised by this if they've been paying attention to the trends. This is hardly the most egregious thing we've seen, though. Cutting down the event loot pool was a good decision, but the way the did it was not.
VaranisArano wrote: »Achievements shouldn't be tied to event tickets.
Motifs also shouldn't be tied to event tickets. Style pages are one thing, but motif knowledge counts towards your master writ chance.
SerraKBella wrote: »doing the math it looks like it could take too many tickets to get everything in the same year.
28 tickets - Hollowjack Motif pages (14 pages)
20 tickets - Skeletal Marionette parts (10 to make the memento, an in-game per character achievement, not account wide)
14 tickets - Apple-Bobbing Cauldron (7 fragments) (account wide)
8 tickets - Spectre Mask Collection (4 masks) (account wide)