Dark_Lord_Kuro wrote: »Just dont invest skill point were not needed
You can develop a skill line and take the point away after
I mean i cant think of a single reason a character need all of the 6 weapon line skill pooint and all at the same time
SilverBride wrote: »Dark_Lord_Kuro wrote: »Just dont invest skill point were not needed
You can develop a skill line and take the point away after
I mean i cant think of a single reason a character need all of the 6 weapon line skill pooint and all at the same time
You can't invest a skill point (like the Antiquity point for having chests glow) then take it away and have it still function. And who said they want to have all of the class, or weapon skills completely opened at the same time?
When Antiquities were introduced I had to respec all my characters to open points for it. I removed some passives, mostly from crafting and some of the guild lines. I've pared it down as far as I can and it's fine, for now. But if they add more skill lines in the future it will be pretty difficult to make it work unless we get more skill points, too.
Dark_Lord_Kuro wrote: »I assumed that since if yo dont put point where its unnessesary its really easy to have a bunch of unused skill point, i have over 60 unused one on my main
By devloping the line and remouving skill point
I meant skill line like weapon line if not curently/commonly used its useless to keep all the skill point invested
As for antiquity IF you plan to only do antiquity on one character after leveling the skill lines you can remove the point to most passive of the lines
If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)
You got 11 new skill points with Greymoor (and 2 more with Stonethorn).
Non-issue.
SilverBride wrote: »If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)
You got 11 new skill points with Greymoor (and 2 more with Stonethorn).
Non-issue.
You need to take into account that some builds require more skill points than others.
And just because I don't have to have Antiquities on more than one player, why shouldn't I be able to if I want to? It's no different than people who play more than one Vampire or Werewolf.
This may be a non-issue for you, but it is an issue for others.
I like that we can't max out all the skills. Makes my choices have consequences.
SilverBride wrote: »If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)
You got 11 new skill points with Greymoor (and 2 more with Stonethorn).
Non-issue.
You need to take into account that some builds require more skill points than others.
And just because I don't have to have Antiquities on more than one player, why shouldn't I be able to if I want to? It's no different than people who play more than one Vampire or Werewolf.
This may be a non-issue for you, but it is an issue for others.
If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)
You got 11 new skill points with Greymoor (and 2 more with Stonethorn).
Non-issue.
If you want the "glowing chest" skill... that's 1 or 2 skill points (depending on the range you want)
You got 11 new skill points with Greymoor (and 2 more with Stonethorn).
Non-issue.
I think your math is off. 11 would be the total from the new area. 18 skyshards + 2 dungeon quests. I'm curious where you're getting the other 2. Were they from the storyline itself? Also, try not to forget that antiquities were added, requiring 27 skill points to max out both skill lines. There was already a skill point shortage to begin with. Now, more so.
Taleof2Cities wrote: »Please re-read this post, @SilverBride:I like that we can't max out all the skills. Makes my choices have consequences.
Currently, we are roughly 100 skill points from being able to buy everything on our skills page.
SilverBride wrote: »MirandaSharp wrote: »SilverBride wrote: »MirandaSharp wrote: »Maybe very silly answer.. But just make another character! Then you have double the skill points!
It doesn't work that way.
Works for me... Just separate crafting from fighting.. Don't know why anyone would need all those skill points. What's the point of making a character if you can have all skills?
What if I don't want to separate crafting from fighting? I have 3 characters and I play them all. One of them does most of my crafting, and the others only learn the things my main crafter already knows. I don't want to deal with another character to learn all these all over again, and raise their skills etc..
Plus what about the rest of the skill lines? Like Antiquities, which requires 2 separate skill trees? All of my characters want at least rank 7 for the chest perk. I shouldn't have to pick just one character to get this.
SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
SimonBelmont wrote: »SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
SimonBelmont wrote: »SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
SimonBelmont wrote: »SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
Agreed. The idea of playing multiple characters is to spread things around a bit, not to adopt a completionist approach to each and every one of them.
SimonBelmont wrote: »SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
VaranisArano wrote: »I understand being a completionist are wanting to unlock every skill and every passive in every possible skill tree just for the joy of having everything unlocked...but skill respecs aren't that expensive for the rare occasion that you might need to swap an active weapon skill around.
SimonBelmont wrote: »SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
This is not how the game is designed though. As I stated, you are going to spend a LOT of gold and or real life money if you intend on making a different character for each profession.
Master writ drops are based on how many motifs you own (along with other things). The game is designed so that you have a greater chance of master writs dropping based on how many motifs you know. Master writs are one of the best ways to make money in game, as is harvesting/crafting in general. By separating everything up among different characters you are only doing yourself a huge disservice.
SimonBelmont wrote: »SimonBelmont wrote: »I have:
Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
Two characters progressing the Clothier craft (one for light armor & one for medium armor).
And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).
I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.
Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.
You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.
You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.
When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.
Agreed. The idea of playing multiple characters is to spread things around a bit, not to adopt a completionist approach to each and every one of them.