SilverBride wrote: »Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.
This i agree with completely. I stopped crafting gear long ago because of these reasons, and because the gear was soon replaced by better gear from drops anyway. All I craft now is furnishings.
I'd love to see a furniture crafting station where you could access all your furnishing blueprints, etc., in one place, rather than having to visit all the individual stations. And you could only craft furnishings at that station.
Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Researching traits is not complicated nor does it require enough of our time to be considered monotonous. Start the research and then do whatever we want until it is done. Further, I get free research scrolls from the free crates Zos gives us for setting a PC to stream twich. We can also purchase more research scrolls via the master writs, iirc, and the crown store.
Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Researching traits is not complicated nor does it require enough of our time to be considered monotonous. Start the research and then do whatever we want until it is done. Further, I get free research scrolls from the free crates Zos gives us for setting a PC to stream twich. We can also purchase more research scrolls via the master writs, iirc, and the crown store.
Exactly. How is that a rewarding experience? You set a timer, and wait.You then do non-crafting-activities while you wait. And those scrolls wouldn't be necessary if there wasn't such a ridiculous timer to begin with. I created my guild to help new players, and the most common complaint about crafting is research.
Your suggestion is in-game purchases or to engage in out-of-game activities to alleviate the frustrations of the existing crafting system in-game? I rest my case.
I am almost a master crafter. Just a handful of traits left. I could've been done by now (I take breaks, and occasionally forget about long-wait research), but I definitely don't slack off on research or crafting writs. Its been almost a year since I started playing, and I still don't know all the traits.... that is the problem. What a cheap, meaningless way to keep players "engaged."
Don't get me wrong, I like crafting, its why I put up with it. Outfit system? Love it. But I'm not blind to the major flaws.
SilverBride wrote: »I just wonder when all these "QoL" changes will end up killing the game. Why even play if you have addons or assistants to play for you? I'd think that would create tedium faster than anything.
SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
spartaxoxo wrote: »I don't really consider going to a spot and pressing x a couple of times playing the game. It's busy work. It's designed to be a tedious chore so less people do it.
Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Researching traits is not complicated nor does it require enough of our time to be considered monotonous. Start the research and then do whatever we want until it is done. Further, I get free research scrolls from the free crates Zos gives us for setting a PC to stream twich. We can also purchase more research scrolls via the master writs, iirc, and the crown store.
Exactly. How is that a rewarding experience? You set a timer, and wait.You then do non-crafting-activities while you wait. And those scrolls wouldn't be necessary if there wasn't such a ridiculous timer to begin with. I created my guild to help new players, and the most common complaint about crafting is research.
Your suggestion is in-game purchases or to engage in out-of-game activities to alleviate the frustrations of the existing crafting system in-game? I rest my case.
I am almost a master crafter. Just a handful of traits left. I could've been done by now (I take breaks, and occasionally forget about long-wait research), but I definitely don't slack off on research or crafting writs. Its been almost a year since I started playing, and I still don't know all the traits.... that is the problem. What a cheap, meaningless way to keep players "engaged."
Don't get me wrong, I like crafting, its why I put up with it. Outfit system? Love it. But I'm not blind to the major flaws.
How is pressing a button on a PC to do anything a rewarding experience? Seriously, that is what you are asking here and it can apply to anything and everything about playing a game.
You claimed that so many players ignore crafting because it was complicated and monotonous. I merely pointed out the fact that it is neither. It is rather simple and straightforward. We do not have to spend much actual time researching traits, which was your example. Click a button and go do what we want. What is so complicated about that?
But what is rewarding about finishing out crafting? First, the easy part to do, leveling it up, is we can upgrade any gear we get as drops for a lower cost than if we had not leveled up the crafting line. We can change traits on gear which reduces the time needed to do a monotonous and boring grind of the same content over and over. We will soon be able to craft any gear we have equipped. Let us not forget one of the most lucrative means to earn gold in-game is doing the quick writs each day. That is a monotonous grind but the benefit of the fast gold is very sweet.
That is very rewarding. If someone finds it too monotonous to click a button every once in a while to obtain those perks then that is a personal issue.
Anony_Mouse wrote: »I will just put this out there
I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.
So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.
Pretty please?
BXR_Lonestar wrote: »Anony_Mouse wrote: »I will just put this out there
I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.
So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.
Pretty please?
Someone posted a month or so back that it would be nice to be able to assign your surveys to your hirelings instead of having them give you random stuff, and I think that would be a great idea. It would be an option available to anyone with the skill points to invest in hirelings and it would help slow the rate at which you accumulate surveys by a lot.
Sometimes I don't mind doing my surveys, but other times, I look in my inventory and see 40-50 of them and I just want to log off.
spartaxoxo wrote: »SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Surveys don't have any actual gameplay. The vast majority of time doing multiple surveys is actually just loading screens. Seems like a perfect task for automation to me.
Stinkyremy wrote: »An assistant to puck up treasure map loot too
Ohh and an assistant to go around every trader and check for an Item I want so I can tell what store has the item for cheapest.....
Yeah, ZOS aren't really gonna help us out with QoL like that.
Scion_of_Yggdrasil wrote: »ilovemycats wrote: »Going out and doing surveys can be grueling but it is so satisfying when you finally go out and do your surveys and have thousands of mats to refine. Wouldn't be as satisfying if you just got an assistant to do them. Also, yeah, it would break the economy and nothing is easy, if you want to make gold or get mats you should have to work for it.
The economy is already broke. You mean people would be forced to sell things at a reasonable rate instead of price gouging? You mean more players would have access to materials so that actual players will make a profit instead of mat bots? Yah, sign me up for that broke-ness.
Nothing can really be done about materials that heavily rely on RNG, i.e perfect roe, bots will always hold most of the market for that. However, if more players had easy access to basic materials, the economy would be BETTER for it, not suffer. A well balanced survey assistant would put those profits back in the hands of actual players who earn it (yes, they did the writ, they earned it). Besides, surveys are just another rudimentary method for them to slow players down/waste our time.
Scion_of_Yggdrasil wrote: »ilovemycats wrote: »Going out and doing surveys can be grueling but it is so satisfying when you finally go out and do your surveys and have thousands of mats to refine. Wouldn't be as satisfying if you just got an assistant to do them. Also, yeah, it would break the economy and nothing is easy, if you want to make gold or get mats you should have to work for it.
The economy is already broke. You mean people would be forced to sell things at a reasonable rate instead of price gouging? You mean more players would have access to materials so that actual players will make a profit instead of mat bots? Yah, sign me up for that broke-ness.
Nothing can really be done about materials that heavily rely on RNG, i.e perfect roe, bots will always hold most of the market for that. However, if more players had easy access to basic materials, the economy would be BETTER for it, not suffer. A well balanced survey assistant would put those profits back in the hands of actual players who earn it (yes, they did the writ, they earned it). Besides, surveys are just another rudimentary method for them to slow players down/waste our time.
Just curious, what do you think is a fair price for a stack of basic materials? I’ve found on both PC and XBox ingots, planks, leather, and cloth are all quite cheap. So much so that I have thousands of them (on console, just got to 160 on PC) but don’t find it worth it to sell them because the price is so low. And I’m definitely not super duper rich, the most I’ve had in the bank at one time was probably 1.5 million (that’s long gone, dang Proudspire Manner). Heck I regular give guildies stacks of mats for free if they need it.
Alchemy mats, yeah, those can be pricey because they’re used in consumables and harder to farm for specific reagents.
Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »ilovemycats wrote: »Going out and doing surveys can be grueling but it is so satisfying when you finally go out and do your surveys and have thousands of mats to refine. Wouldn't be as satisfying if you just got an assistant to do them. Also, yeah, it would break the economy and nothing is easy, if you want to make gold or get mats you should have to work for it.
The economy is already broke. You mean people would be forced to sell things at a reasonable rate instead of price gouging? You mean more players would have access to materials so that actual players will make a profit instead of mat bots? Yah, sign me up for that broke-ness.
Nothing can really be done about materials that heavily rely on RNG, i.e perfect roe, bots will always hold most of the market for that. However, if more players had easy access to basic materials, the economy would be BETTER for it, not suffer. A well balanced survey assistant would put those profits back in the hands of actual players who earn it (yes, they did the writ, they earned it). Besides, surveys are just another rudimentary method for them to slow players down/waste our time.
Just curious, what do you think is a fair price for a stack of basic materials? I’ve found on both PC and XBox ingots, planks, leather, and cloth are all quite cheap. So much so that I have thousands of them (on console, just got to 160 on PC) but don’t find it worth it to sell them because the price is so low. And I’m definitely not super duper rich, the most I’ve had in the bank at one time was probably 1.5 million (that’s long gone, dang Proudspire Manner). Heck I regular give guildies stacks of mats for free if they need it.
Alchemy mats, yeah, those can be pricey because they’re used in consumables and harder to farm for specific reagents.
PS4 NA here.
You're right, blacksmithing/clothing/woodworking materials tend to be cheap, and there's usually many sellers. I never buy those things though, I have plenty just from deconstructing gear, and like I've stated before, I quite enjoy going on mat gathering runs, and I haaaave to stop and harvest whatever nodes I stop by lol. If I dont... it makes my eye twitch.
Alchemy, furnishing, and provisioning items. I'm a master cook and alchemist, and that makes up the majority of what I sell in the guild store. I often give guildies psijic ambrosia, and also sell many, so when it comes time to get more perfect roe........ I can spend hours fishing without getting one, and they usually sell for 8K+ each. Mundane runes have been the bane of my existence. I forget the name of it, but there's a woodworking equivalent for furnishing plans. RNG is a [enter creative insult], you can't get these items from crafting writ rewards, and sellers will price gouge because they know how popular they are in the housing community.
There are also so many "players" selling psijic ambrosia for less than 2000K each.... and biiiiig stacks of psijic ambrosia. Do they expect us to believe they are running a non-profit? No, its selling at a deficit honestly. Do they just love fishing so much that they spend all day every day doing nothing else, and want to gift their RNG prowess? That to me screams bots.
Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Researching traits is not complicated nor does it require enough of our time to be considered monotonous. Start the research and then do whatever we want until it is done. Further, I get free research scrolls from the free crates Zos gives us for setting a PC to stream twich. We can also purchase more research scrolls via the master writs, iirc, and the crown store.
Exactly. How is that a rewarding experience? You set a timer, and wait.You then do non-crafting-activities while you wait. And those scrolls wouldn't be necessary if there wasn't such a ridiculous timer to begin with. I created my guild to help new players, and the most common complaint about crafting is research.
Your suggestion is in-game purchases or to engage in out-of-game activities to alleviate the frustrations of the existing crafting system in-game? I rest my case.
I am almost a master crafter. Just a handful of traits left. I could've been done by now (I take breaks, and occasionally forget about long-wait research), but I definitely don't slack off on research or crafting writs. Its been almost a year since I started playing, and I still don't know all the traits.... that is the problem. What a cheap, meaningless way to keep players "engaged."
Don't get me wrong, I like crafting, its why I put up with it. Outfit system? Love it. But I'm not blind to the major flaws.
How is pressing a button on a PC to do anything a rewarding experience? Seriously, that is what you are asking here and it can apply to anything and everything about playing a game.
You claimed that so many players ignore crafting because it was complicated and monotonous. I merely pointed out the fact that it is neither. It is rather simple and straightforward. We do not have to spend much actual time researching traits, which was your example. Click a button and go do what we want. What is so complicated about that?
But what is rewarding about finishing out crafting? First, the easy part to do, leveling it up, is we can upgrade any gear we get as drops for a lower cost than if we had not leveled up the crafting line. We can change traits on gear which reduces the time needed to do a monotonous and boring grind of the same content over and over. We will soon be able to craft any gear we have equipped. Let us not forget one of the most lucrative means to earn gold in-game is doing the quick writs each day. That is a monotonous grind but the benefit of the fast gold is very sweet.
That is very rewarding. If someone finds it too monotonous to click a button every once in a while to obtain those perks then that is a personal issue.
Its easy to make an argument when you cut quotes and simplify points so far down they lose context...
You just keep proving my point: if anyone is into crafting, ESO crafting isn't scratching that itch. Researching traits could be something like deconstructing ever so many pieces with a particular trait to learn it. That involves actual crafting. Instead, you do research by not spending time at the crafting station. How is that crafting???
Leveling crafting is a joke, I maxed out alchemy, provisioning, and enchanting in one sitting (and all three in the same day). How is that challenging/rewarding? Not even TESV:Skyrim allows you to level crafting that fast.
My point is.... its not a deep/involved system. Its TOO simple, yet still very complicated for a new player: several crafting stations, materials, levels, traits, styles......... Its busy work. And the crafted sets available do not compare to dungeon/overland/trial sets, making your time investment not that worth it. Further, its like that on purpose, because ESO prioritizes the PvE grind over crafters.
Furnishing crafting, however, has a more reliable market imo. But even then, it has its own set of pain points, and several threads about them already. Mundane runes? Pain to obtain, or expensive, and are used up on crafting just a few furnishings. Yet players are expected to buy 700 slot homes, and to be honest, thats not even enough slots!
To make things worse, bots hold the majority of the market (regarding crafting mats). I make it a point to not by mats from guild traders, unless its one of my guilds' stores. Perfect roe? Enjoy spending several days/weeks, or gold, for just ONE.
As an MMO, I don't deny that things must take a liiiiiittle longer to keep players engaged, but ESO has stepped over that line and just outright disrespects players time.
Extra convenient how you left out the fact that it will soon be a year and I am still not a master crafter. I have taken 2 around-1-month-long breaks since I started playing, and will occasionally forget to start research for a week. However, had I done things perfectly, it still would have been almost a year.
If there are 7 gear slots per 3 gear weights, that makes a total of 21 traits that will take 30 days to research for the average player. That does not account for the fact you can research 3 at a time, but it also doesn't account for jewelry traits that will need researched (and rarer to obtain), or how the second to last trait would still take 2 weeks, the one prior one week? Something like that. And in game purchases is not a solution, its part of the problem.
The crafting system was not designed to be intuitive or rewarding, it was designed to be a lucrative time suck.
Again, I play ESO just about every day, and I still love it despite its flaws, but lets not pretend its perfect or that it doesn't need improvements here or there.
Taleof2Cities wrote: »SilverBride wrote: »
Same.
Put in the time ... get the rewards.
That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.
The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.
SilverBride wrote: »spartaxoxo wrote: »I don't really consider going to a spot and pressing x a couple of times playing the game. It's busy work. It's designed to be a tedious chore so less people do it.
Every single thing you do in a game involves pressing something. Gathering surveys is playing the game as much as anything else is. It's productive and some players find it enjoyable.
Taleof2Cities wrote: »BXR_Lonestar wrote: »Anony_Mouse wrote: »I will just put this out there
I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.
So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.
Pretty please?
Someone posted a month or so back that it would be nice to be able to assign your surveys to your hirelings instead of having them give you random stuff, and I think that would be a great idea. It would be an option available to anyone with the skill points to invest in hirelings and it would help slow the rate at which you accumulate surveys by a lot.
Sometimes I don't mind doing my surveys, but other times, I look in my inventory and see 40-50 of them and I just want to log off.
What would happen if you slow the rate at which you accumulate surveys by actually doing fewer writ dailies, @BXR_Lonestar?
That way, you're not looking at 40-50 at a time ...spartaxoxo wrote: »SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Surveys don't have any actual gameplay. The vast majority of time doing multiple surveys is actually just loading screens. Seems like a perfect task for automation to me.
So, there's no gameplay between the zone's wayshrine and the survey site itself?
For me, it's a chance to collect a few more mats, continuing to level skills, pick up mages guild skill books, and start or finish a quest.
You think it's a "tedious chore" ... I think it's an opportunity.
spartaxoxo wrote: »What you're describing isn't even enjoying the survey itself but the stuff nearby. Which you could do without a survey as they are unrelated.
spartaxoxo wrote: »Taleof2Cities wrote: »BXR_Lonestar wrote: »Anony_Mouse wrote: »I will just put this out there
I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.
So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.
Pretty please?
Someone posted a month or so back that it would be nice to be able to assign your surveys to your hirelings instead of having them give you random stuff, and I think that would be a great idea. It would be an option available to anyone with the skill points to invest in hirelings and it would help slow the rate at which you accumulate surveys by a lot.
Sometimes I don't mind doing my surveys, but other times, I look in my inventory and see 40-50 of them and I just want to log off.
What would happen if you slow the rate at which you accumulate surveys by actually doing fewer writ dailies, @BXR_Lonestar?
That way, you're not looking at 40-50 at a time ...spartaxoxo wrote: »SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Surveys don't have any actual gameplay. The vast majority of time doing multiple surveys is actually just loading screens. Seems like a perfect task for automation to me.
So, there's no gameplay between the zone's wayshrine and the survey site itself?
For me, it's a chance to collect a few more mats, continuing to level skills, pick up mages guild skill books, and start or finish a quest.
You think it's a "tedious chore" ... I think it's an opportunity.
There is gameplay near the surveys, but the surveys themselves are not actual gameplay. They are designed to be tedious chores so that a lot of people will hate doing them, limiting the number of surveys that get accomplished. What you're describing isn't even enjoying the survey itself but the stuff nearby. Which you could do without a survey as they are unrelated.
spartaxoxo wrote: »Taleof2Cities wrote: »BXR_Lonestar wrote: »Anony_Mouse wrote: »I will just put this out there
I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.
So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.
Pretty please?
Someone posted a month or so back that it would be nice to be able to assign your surveys to your hirelings instead of having them give you random stuff, and I think that would be a great idea. It would be an option available to anyone with the skill points to invest in hirelings and it would help slow the rate at which you accumulate surveys by a lot.
Sometimes I don't mind doing my surveys, but other times, I look in my inventory and see 40-50 of them and I just want to log off.
What would happen if you slow the rate at which you accumulate surveys by actually doing fewer writ dailies, @BXR_Lonestar?
That way, you're not looking at 40-50 at a time ...spartaxoxo wrote: »SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Surveys don't have any actual gameplay. The vast majority of time doing multiple surveys is actually just loading screens. Seems like a perfect task for automation to me.
So, there's no gameplay between the zone's wayshrine and the survey site itself?
For me, it's a chance to collect a few more mats, continuing to level skills, pick up mages guild skill books, and start or finish a quest.
You think it's a "tedious chore" ... I think it's an opportunity.
There is gameplay near the surveys, but the surveys themselves are not actual gameplay. They are designed to be tedious chores so that a lot of people will hate doing them, limiting the number of surveys that get accomplished. What you're describing isn't even enjoying the survey itself but the stuff nearby. Which you could do without a survey as they are unrelated.
So, the people who farm materials to make their gold in the game aren't participating in "actual gameplay"? Because surveys are certainly a huge part of somebody who does writs and material collection and the way they make gold in this game.
Just because it's not your preferred style doesn't mean the game has to adapt to you.