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Crafting Surveys -Quality of Life

Anony_Mouse
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I will just put this out there

I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.

So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.

Pretty please?
Edited by ZOS_Exile on April 19, 2022 4:26PM
  • tmbrinks
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    I will just put this out there

    I would pay a decent amount of crowns for an Assistant who could be sent to collect all my Crafting Surveys (Alchemy, Enchanting, Woodworking etc). Let us buy an assistant who can be sent out once a week or once a month to collect all our gathered Crafting Surveys and bring back the materials a day or so later.

    So much time is taken up by collecting the surveys, it is just not an enjoyable use of time (for some). While some would prefer spending their time doing Trials, House Decorations, PvP, what have you, the surveys end up piling up. I don't want to spend hours upon hours running around different maps to collect the crafting mats. I have already completed 90% of the maps in the game.. Let me spend the time how I like, while I can still get the crafting mats which I have earned from doing Writs, and which I need the mats from to do crafting on gear for my adventures.

    Pretty please?

    I do a lot of writs. They are far and away the best way to make gold in this game. This would make them even more overpowered.

    Yes, it would be nice, but I feel it's there to "reduce" how good doing daily writs are, by having that optional extra time you need to spend to collect the surveys, if you don't want to buy the materials to do them (you're not farming I assume... since survey collection nets way more materials per hour than normal farming)

    Although, having all those raw materials actually collected and refined would bring down the price of the gold tempers/wax/etc...

    Writs are still very, very profitable, even without collecting the surveys. Having the automatic collection of them would make them even more overpowered.

    If they were to make this change, why not just adjust the drop rates from the daily writs and just get rid of surveys?
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • idk
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    I agree with tmbrinks.

    Also, I agree with Zos as to why they are not interested in adding such things as they want to give us reasons to enter the cities. This is part of the reason for the limited functions on the banker and merchant assistants as well.
  • Stinkyremy
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    An assistant to puck up treasure map loot too
    Ohh and an assistant to go around every trader and check for an Item I want so I can tell what store has the item for cheapest.....
    Yeah, ZOS aren't really gonna help us out with QoL like that.
  • Nestor
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    Making it easier to Mass Produce does not make a better game. Or, a better Economy.

    Do a zone or two a day, the backlog will go away.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gundug
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    I would settle for simply being able to harvest a stack worth of surveys at a particular spot without having to get up and run away an unspecified distance every time to reset the nodes. Just respawn them after a series has been harvested. And stackable treasure maps please.
  • Oreyn_Bearclaw
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    I would propose an alternative plan. The points are valid about the issues with the hireling. I am not opposed to it in theory, but I do think there would need to be some sort of convenience tax. Perhaps the hireling keep 25-50% of the materials.

    My solution would come down to stacking. Yes they stack in the bank, but they dont stack in the wild. If I have 4 of the same survey, make the survey node 4x as powerful (or maybe slightly less, again, convenience cost). It makes zero sense from an immersion standpoint that I can go collect a node, run 15 feet away, come back and it is there. It certainly makes sense that if you are getting leads from multiple sources that said node might be extra juicy.

    Another obvious solution. Make them tradeable. The products are generally fairly predictable, and they are all tradable commodities. There would absolutely be a market for them. Sure mat prices would fall in the short term as hoarders like myself unloaded them, but things would stabilize. Some people love collecting surveys, some hate it, some didnt mind at first, but have been over it for years now (looks in mirror).

    Honestly at this point, I will never do all my surveys, I have well over 2k of them. I have done every node in this games dozens and dozens of times in the past, it just isn't worth it me any longer.
  • SilverBride
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    I only do writs on 3 characters, and I gather the surveys right after, so they never build up. But even if I did more, I'd still do it that way. I also use a character who hasn't opened all the zones because I end up opening new Wayshrines on her at the same time, instead of taking extra time for that.
    PCNA
  • Calm_Fury
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    I agree with some of the replies here.

    I used to do a lot of writs and always hated doing Surveys. Now I mostly just let them stack and them grab the ones with the most repetition when I need mats.

    I would love for an auto survey assistant but this would definitely break the economy. I know several high earners do writs but just let them stack because they are so boring. If something like this came along, it would have an avalanche of mats in the game.

    One good compromise is about the stacking, though. Say if you have 10 of the same one, you could spend some gold to "glue" them together. You would lose some money but would get a more powerful node. Something like that.

    With a solution like that, you would still need to take time to gather the survey and you would pay for the convenience, losing either some gold, some mats, etc, to stack them, but it would decrease the annoyance.

    For now, all my storage containers are basically survey containers now (and will likely remain so with Item Set Collection).
  • JoeCapricorn
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    Collecting surveys is one of my favorite things to do, as it gets me around Tamriel and gives me a good reason to visit all these places. I like to take the long way and hike it to each survey, gathering mats along the way.

    I think if there were an Assistant to do those things, it would only serve to save time, but there would be downsides to using the Assistant. Just as there is a 35% tax on fenced items with Pirharri and the inability to launder stolen wares. Perhaps cashing in a Survey through an Assistant might result in getting the equivalent of four of the nodes, instead of all six, none of them being subject to the passive that potentially doubles the node (so you would be getting 18 or 20 of each raw mat, for instance, instead of the occasional 38 or 40) and any bonus items would not be included (no Nirncruxes from Craglorn).

    And how would the cashing in work? Would it be instant? You give a survey to the Assistant and BAM you get, for instance, an Enchanting Parcel which contains the equivalent of four survey nodes. Or are the surveys set to a timer, for instance an hour, wherein you then get that Enchanting Parcel sent to you through the mail?
    Gundug wrote: »
    I would settle for simply being able to harvest a stack worth of surveys at a particular spot without having to get up and run away an unspecified distance every time to reset the nodes. Just respawn them after a series has been harvested. And stackable treasure maps please.

    It kinda already works like that, but you still need to ride away for a bit so the game has time to process that all six nodes of the first survey were harvested and now it is ready to spawn the next six. Sometimes, however, I just round the corner and that is all I need to do. I've even had Alchemy surveys respawn just by turning away from them for a moment.

    Stackable treasure maps would be nice too.

    Ultimately I am on the view that the system is not borked and does not need to be fixed.

    I simp for vampire lords and Glemyos Wildhorn
  • Mik195
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    As a console player, I want the survey added to my map once I've found it once. PC has add-ons that make find the survey easy so I'd like something similar for console.
  • Destai
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    No, there's enough things in the crown store. We don't need another $40 assistant to address poor design decisions. It's better if they treat surveys like leads and give them their own pane in the Journal. It removes them from the inventory and you could easily track them.

    At the very least, an NPC that takes a cut in each zone would be a reasonable compromise. So, you have a survey for Grahtwood, you go the Surveyor NPC in that zone and cash in. They take a cut of the materials/gold and you move on with your life. They could also sell surveys for 1000 gold or something reasonable.
  • Mythreindeer
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    I enjoy doing the surveys but there’s no reason why they couldn’t be stackable
  • richo262
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    Two proposals I've had in the past that would make surveys less of a chore.

    1) Remove the 6 nodes in each survey and replace with 1 large node that you hit 6 times (12 without double harvest passive). After hitting 6 times, the node will either despawn or remain if you have another survey. You can continue to hit this node until the surveys are gone automatically if inventory space allows it. This removes the most tedious aspect of surveys, the having to run away for respawn.

    Blacksmith / Jewelry - Make one large vein in a unique location in each survey zone
    Woodworking - Make one large tree that has fallen
    Alchemy - Make a grove or small patch that has been cultivated near one of the many abandoned houses or 'witchy' locations in each zone
    Rune - Magical site, one large totem rune
    Clothing - A field with rabbits around it

    The player interacts with it and time passes (similar to antiquities) and has harvested all surveys that their inventory allows.

    2) An assistant that you can give surveys to and periodically you'll receive those mats into your craft bag automatically, including non-eso+ members. However, non-ESO+ members get a 20% penalty for using the assistant. For the most part, the mats found are raw, meaning non-eso members would have to refine them to use them, which will pull them out of the craft bag. The goal is to avoid using the mail system to avoid server spam everytime a survey is done.

    You can load up to 10 surveys on the assistant and every hour 1 will complete. After you have sent the assistant off, you cannot recall them until their job is done. Also if this assistant is used in a house, it will not be there if you have sent them off.

    I prefer option 1 over 2, but I prefer option 3 most of all, both.
  • Recremen
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    I would prefer a system that just accounts for the stacked resource surveys. It's fine to make us go out to the area to grab the nodes, that lets us relive a part of the zone experience that we often don't have much of a reason to engage with again. It's not fine to have hundreds of different surveys, all of which stack, but make you run away from the nodes and then run back just to get through a single stack of them. That's annoying and grindy and bad, and reduces any positive sentiment you might have for a zone. It'd be better to consume the full stack of a particular survey upon arriving at the site, and just multiply the amount you get per node by the stack size.

    Also, any argument that part of a quest reward should be an optional bonus is invalid. Quest rewards should have an immediacy and determinism to them, meaning they should have some predetermined value range which can be actioned on readily. There are no "bonus" rewards, there are just rewards. Having to do a ton of extra work to get that value isn't a reward, it's just a second quest. Having to do mental gymnastics to justify that is just more proof that it's not a good reward design.

    And don't get me started on worrying about how the game economy will be affected. If you're relying on people to not get the rewards from their quests in order to keep the economy balanced, then that's once again a bad design choice or bad economic management, but probably more the first one. After all, if the price of goods falls because of massive supply coming in from people's legitimately-gained surveys, then that's just normal market forces. Nobody here is entitled to be selling their stacks of materials for a particular price. I don't care if tempering alloy drops to 500 gold a piece, even though that's one of my primary ways of making money. That's the risk we take as producers. I do mind when quest rewards are bad and take up hundreds of inventory spaces because they're too tedious to do most of the time.
    Edited by Recremen on October 13, 2020 5:20PM
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Taleof2Cities
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    Recremen wrote: »
    I would prefer a system that just accounts for the stacked resource surveys. It's fine to make us go out to the area to grab the nodes, that lets us relive a part of the zone experience that we often don't have much of a reason to engage with again. It's not fine to have hundreds of different surveys, all of which stack, but make you run away from the nodes and then run back just to get through a single stack of them. That's annoying and grindy and bad, and reduces any positive sentiment you might have for a zone. It'd be better to consume the full stack of a particular survey upon arriving at the site, and just multiply the amount you get per node by the stack size.

    Also, any argument that part of a quest reward should be an optional bonus is invalid. Quest rewards should have an immediacy and determinism to them, meaning they should have some predetermined value range which can be actioned on readily. There are no "bonus" rewards, there are just rewards. Having to do a ton of extra work to get that value isn't a reward, it's just a second quest. Having to do mental gymnastics to justify that is just more proof that it's not a good reward design.

    And don't get me started on worrying about how the game economy will be affected. If you're relying on people to not get the rewards from their quests in order to keep the economy balanced, then that's once again a bad design choice or bad economic management, but probably more the first one. After all, if the price of goods falls because of massive supply coming in from people's legitimately-gained surveys, then that's just normal market forces. Nobody here is entitled to be selling their stacks of materials for a particular price. I don't care if tempering alloy drops to 500 gold a piece, even though that's one of my primary ways of making money. That's the risk we take as producers. I do mind when quest rewards are bad and take up hundreds of inventory spaces because they're too tedious to do most of the time.


    Having a writ survey assistant (or consuming the full survey stack) wouldn't be fair to those players who are actually spending the time to retrieve the rewards, @Recremen.

    Too tedious?

    No problem.

    Just destroy the ones you don't have time for (aren't going to retrieve).

    @tmbrinks does a lot of writs and gave good reasons why this should not be implemented (see above in the thread).
  • Recremen
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    Recremen wrote: »
    I would prefer a system that just accounts for the stacked resource surveys. It's fine to make us go out to the area to grab the nodes, that lets us relive a part of the zone experience that we often don't have much of a reason to engage with again. It's not fine to have hundreds of different surveys, all of which stack, but make you run away from the nodes and then run back just to get through a single stack of them. That's annoying and grindy and bad, and reduces any positive sentiment you might have for a zone. It'd be better to consume the full stack of a particular survey upon arriving at the site, and just multiply the amount you get per node by the stack size.

    Also, any argument that part of a quest reward should be an optional bonus is invalid. Quest rewards should have an immediacy and determinism to them, meaning they should have some predetermined value range which can be actioned on readily. There are no "bonus" rewards, there are just rewards. Having to do a ton of extra work to get that value isn't a reward, it's just a second quest. Having to do mental gymnastics to justify that is just more proof that it's not a good reward design.

    And don't get me started on worrying about how the game economy will be affected. If you're relying on people to not get the rewards from their quests in order to keep the economy balanced, then that's once again a bad design choice or bad economic management, but probably more the first one. After all, if the price of goods falls because of massive supply coming in from people's legitimately-gained surveys, then that's just normal market forces. Nobody here is entitled to be selling their stacks of materials for a particular price. I don't care if tempering alloy drops to 500 gold a piece, even though that's one of my primary ways of making money. That's the risk we take as producers. I do mind when quest rewards are bad and take up hundreds of inventory spaces because they're too tedious to do most of the time.


    Having a writ survey assistant (or consuming the full survey stack) wouldn't be fair to those players who are actually spending the time to retrieve the rewards, @Recremen.

    Too tedious?

    No problem.

    Just destroy the ones you don't have time for (aren't going to retrieve).

    @tmbrinks does a lot of writs and gave good reasons why this should not be implemented (see above in the thread).

    @Taleof2Cities

    Your complaint is incongruous with my suggestion, as I specifically said I would prefer a different system. If, however, they were to add the system under review, it would simply be a convenience feature, something they've already called out as being monetizable. It would be completely fair to the people who actually take the time to retrieve them manually. Perhaps you or the theoretical other who actually does these surveys should value your time more?

    And no, I don't think I'd destroy them since there's still the possibility that they'll just improve the system, or do something like what OP said. Why would I foolishly destroy my hard-earned quest rewards when the devs are reasonable and willing to improve the systems? Even taking the time to destroy them is too tedious. I'd rather keep banking them like a normal person.

    As for tmbrinks' comment, I also do a lot of writs and simply disagree with the assessment. Most of my previous post goes to addressing the content under question, and doesn't need repeating.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • SilverBride
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    Recremen wrote: »
    Perhaps you or the theoretical other who actually does these surveys should value your time more?

    I value my time enough to spend it doing what I find enjoyable. And I find doing surveys enjoyable.
    PCNA
  • Taleof2Cities
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    Recremen wrote: »
    Perhaps you or the theoretical other who actually does these surveys should value your time more?

    I value my time enough to spend it doing what I find enjoyable. And I find doing surveys enjoyable.

    Same.

    Put in the time ... get the rewards.

    That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.
  • volkeswagon
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    That would make it automated so they won't do it. Surveys are supposed to be work. They don't take long to do if you don't let them build up too many.
  • Recremen
    Recremen
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    Recremen wrote: »
    Perhaps you or the theoretical other who actually does these surveys should value your time more?

    I value my time enough to spend it doing what I find enjoyable. And I find doing surveys enjoyable.

    Same.

    Put in the time ... get the rewards.

    That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.

    The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • tmbrinks
    tmbrinks
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    Recremen wrote: »
    Recremen wrote: »
    Perhaps you or the theoretical other who actually does these surveys should value your time more?

    I value my time enough to spend it doing what I find enjoyable. And I find doing surveys enjoyable.

    Same.

    Put in the time ... get the rewards.

    That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.

    The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.

    You're allowed to speak for the "vast majority of crafters"

    Yet when somebody else says something similar, you demean their opinion...

    hmmm...



    If you collect your surveys immediately, you'll NEVER get a repeat, since it's impossible. The reward work in a way, that when you turn in the items, somebody gives you a "hint" about a nice cache of resources somewhere.

    The only issue is people like us who do writs on dozens of characters (because they are so very profitable), and allow them to stack up, and then (some of us) complain about them stacking up.

    If you don't to do surveys, don't do them, it's fine, writs are still more than profitable if you buy materials (probably still the best thing for profit in a given time frame). They're just more profitable if you make the choice to collect your surveys.

    It's up to you.

    As I said in my original post. Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Dusk_Coven
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    They missed the boat by not making this a function of House Guests.
  • volkeswagon
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    I don't know why people want things just handed to them without putting in the work. It seems as if real life ideals are sneaking into the game. I find Crafting writs in general to be monotonous and boring but I don't expect them to just be given to me without working for them like some addons provide. If you want the rewards you gotta put in the work. Good honest work is good for the soul.
  • Recremen
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    tmbrinks wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Perhaps you or the theoretical other who actually does these surveys should value your time more?

    I value my time enough to spend it doing what I find enjoyable. And I find doing surveys enjoyable.

    Same.

    Put in the time ... get the rewards.

    That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.

    The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.

    You're allowed to speak for the "vast majority of crafters"

    Yet when somebody else says something similar, you demean their opinion...

    hmmm...



    If you collect your surveys immediately, you'll NEVER get a repeat, since it's impossible. The reward work in a way, that when you turn in the items, somebody gives you a "hint" about a nice cache of resources somewhere.

    The only issue is people like us who do writs on dozens of characters (because they are so very profitable), and allow them to stack up, and then (some of us) complain about them stacking up.

    If you don't to do surveys, don't do them, it's fine, writs are still more than profitable if you buy materials (probably still the best thing for profit in a given time frame). They're just more profitable if you make the choice to collect your surveys.

    It's up to you.

    As I said in my original post. Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)

    It's not intended to be demeaning, and I offered plenty of rationale for it. To expound on it further, what if we kept extending the "do more work to get the full reward"? If it's not bad in principle the first time, then where exactly is the limit? What if instead of a survey map, you got a map let led you to an NPC that you had to do some more work for so that they would point you to the real survey location? That sounds a bit ridiculous, right? But it's just the same reward principle you're defending extended out a single step further. My argument is that it's bad at any level of extension. You already did the work for the quest, and should not need to do an additional fetch quest to get the full reward. At that point, you should just design a second quest with the rewards you were trying to attach to the first one.

    This thing where you're couching it as a choice to go do that second quest to get the full reward is the mindless stagnation I was talking about. Would you say the same for any other quest reward if you had to do Second Work to get it? What if the gold reward at the end of a quest had a fetch component? What about the XP? What about the parting dialogue from the NPCs? That's all immediately recognizable as ridiculous, but you're willing to not only accept the status quo on another quest reward with that same controversial mechanic, but actively go to bat for it as if the people who are suggesting it be changed to achieve parity with other quest rewards are wrong.

    And so what if doing writs is currently (allegedly) the best way to make gold right now? The surveys are still part of the reward offering for the quest. I'm much more willing to believe that it was a well-intended feature that simply doesn't work at the mass-production scale we 18+character writ runners have going, than that they intentionally designed a huge part of the quest rewards to be so tedious that the vast majority of crafters don't even engage with it.
    Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)

    Quoting this again here for emphasis, but I didn't even originally suggest that. I don't think it's good design or player-friendly to have some cash way to get around a mechanic that isn't good design in the first place. While that is one of those "convenience" things that they've monetized in the past, it doesn't sit right with my in principle. My suggestion (just one among many viable options for change) was simply to let you collect all nodes from a particular survey type at once. So if you have a stack of 76 [Alchemist Survey: Coldharbour II], for example, then when you go to the site each flower you pick would be x76 the value it would normally give, and consume the full stack of surveys.

    I am curious why you'd be against any s it just the exclusiveness of the club, or change, though, especially a change from which you could also benefit.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • DaveMoeDee
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    I would love this. I need something to spend crowns on and assistants are by far the most useful.

    I think a mechanic that requires you to select a survey to be collected which then has a timer makes the most sense. You would still have to log on to queue up the next survey for collection. When the collection is done, you can start the next survey. I'm not sure how they would manage inventory though. Maybe the assistant needs to be able to unload into your inventory (or craft bag) in order to do the next survey.

  • Hapexamendios
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    My main problem with surveys is that I let them pile up in the bank and end up with stacks of 20+ to do. Basically I'm lazy.
  • DaveMoeDee
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    My main problem with surveys is that I let them pile up in the bank and end up with stacks of 20+ to do. Basically I'm lazy.

    That isn't lazy. That is just not wanting to waste game time on tedium.
  • SilverBride
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    DaveMoeDee wrote: »
    My main problem with surveys is that I let them pile up in the bank and end up with stacks of 20+ to do. Basically I'm lazy.

    That isn't lazy. That is just not wanting to waste game time on tedium.

    Not everyone finds them tedious.
    PCNA
  • colossalvoids
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    Just make survey nodes spawn right after previous ones were harvested without riding an unspecified amount of steps back and we're good to go.
  • Anony_Mouse
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    I would propose an alternative plan. The points are valid about the issues with the hireling. I am not opposed to it in theory, but I do think there would need to be some sort of convenience tax. Perhaps the hireling keep 25-50% of the materials.

    My solution would come down to stacking. Yes they stack in the bank, but they dont stack in the wild. If I have 4 of the same survey, make the survey node 4x as powerful (or maybe slightly less, again, convenience cost). It makes zero sense from an immersion standpoint that I can go collect a node, run 15 feet away, come back and it is there. It certainly makes sense that if you are getting leads from multiple sources that said node might be extra juicy.

    Another obvious solution. Make them tradeable. The products are generally fairly predictable, and they are all tradable commodities. There would absolutely be a market for them. Sure mat prices would fall in the short term as hoarders like myself unloaded them, but things would stabilize. Some people love collecting surveys, some hate it, some didnt mind at first, but have been over it for years now (looks in mirror).

    Honestly at this point, I will never do all my surveys, I have well over 2k of them. I have done every node in this games dozens and dozens of times in the past, it just isn't worth it me any longer.

    I like this suggestion, I would be o with them being tradeable and also ok with a hireling keeping x% of the mats harvested
This discussion has been closed.