No, there's enough things in the crown store. We don't need another $40 assistant to address poor design decisions. It's better if they treat surveys like leads and give them their own pane in the Journal. It removes them from the inventory and you could easily track them.
At the very least, an NPC that takes a cut in each zone would be a reasonable compromise. So, you have a survey for Grahtwood, you go the Surveyor NPC in that zone and cash in. They take a cut of the materials/gold and you move on with your life. They could also sell surveys for 1000 gold or something reasonable.
volkeswagon wrote: »I don't know why people want things just handed to them without putting in the work. It seems as if real life ideals are sneaking into the game. I find Crafting writs in general to be monotonous and boring but I don't expect them to just be given to me without working for them like some addons provide. If you want the rewards you gotta put in the work. Good honest work is good for the soul.
Taleof2Cities wrote: »SilverBride wrote: »
Same.
Put in the time ... get the rewards.
That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.
The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.
You're allowed to speak for the "vast majority of crafters"
Yet when somebody else says something similar, you demean their opinion...
hmmm...
If you collect your surveys immediately, you'll NEVER get a repeat, since it's impossible. The reward work in a way, that when you turn in the items, somebody gives you a "hint" about a nice cache of resources somewhere.
The only issue is people like us who do writs on dozens of characters (because they are so very profitable), and allow them to stack up, and then (some of us) complain about them stacking up.
If you don't to do surveys, don't do them, it's fine, writs are still more than profitable if you buy materials (probably still the best thing for profit in a given time frame). They're just more profitable if you make the choice to collect your surveys.
It's up to you.
As I said in my original post. Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)
It's not intended to be demeaning, and I offered plenty of rationale for it. To expound on it further, what if we kept extending the "do more work to get the full reward"? If it's not bad in principle the first time, then where exactly is the limit? What if instead of a survey map, you got a map let led you to an NPC that you had to do some more work for so that they would point you to the real survey location? That sounds a bit ridiculous, right? But it's just the same reward principle you're defending extended out a single step further. My argument is that it's bad at any level of extension. You already did the work for the quest, and should not need to do an additional fetch quest to get the full reward. At that point, you should just design a second quest with the rewards you were trying to attach to the first one.
This thing where you're couching it as a choice to go do that second quest to get the full reward is the mindless stagnation I was talking about. Would you say the same for any other quest reward if you had to do Second Work to get it? What if the gold reward at the end of a quest had a fetch component? What about the XP? What about the parting dialogue from the NPCs? That's all immediately recognizable as ridiculous, but you're willing to not only accept the status quo on another quest reward with that same controversial mechanic, but actively go to bat for it as if the people who are suggesting it be changed to achieve parity with other quest rewards are wrong.
And so what if doing writs is currently (allegedly) the best way to make gold right now? The surveys are still part of the reward offering for the quest. I'm much more willing to believe that it was a well-intended feature that simply doesn't work at the mass-production scale we 18+character writ runners have going, than that they intentionally designed a huge part of the quest rewards to be so tedious that the vast majority of crafters don't even engage with it.Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)
Quoting this again here for emphasis, but I didn't even originally suggest that. I don't think it's good design or player-friendly to have some cash way to get around a mechanic that isn't good design in the first place. While that is one of those "convenience" things that they've monetized in the past, it doesn't sit right with my in principle. My suggestion (just one among many viable options for change) was simply to let you collect all nodes from a particular survey type at once. So if you have a stack of 76 [Alchemist Survey: Coldharbour II], for example, then when you go to the site each flower you pick would be x76 the value it would normally give, and consume the full stack of surveys.
I am curious why you'd be against any s it just the exclusiveness of the club, or change, though, especially a change from which you could also benefit.
Taleof2Cities wrote: »SilverBride wrote: »
Same.
Put in the time ... get the rewards.
That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.
The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.
You're allowed to speak for the "vast majority of crafters"
Yet when somebody else says something similar, you demean their opinion...
hmmm...
If you collect your surveys immediately, you'll NEVER get a repeat, since it's impossible. The reward work in a way, that when you turn in the items, somebody gives you a "hint" about a nice cache of resources somewhere.
The only issue is people like us who do writs on dozens of characters (because they are so very profitable), and allow them to stack up, and then (some of us) complain about them stacking up.
If you don't to do surveys, don't do them, it's fine, writs are still more than profitable if you buy materials (probably still the best thing for profit in a given time frame). They're just more profitable if you make the choice to collect your surveys.
It's up to you.
As I said in my original post. Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)
It's not intended to be demeaning, and I offered plenty of rationale for it. To expound on it further, what if we kept extending the "do more work to get the full reward"? If it's not bad in principle the first time, then where exactly is the limit? What if instead of a survey map, you got a map let led you to an NPC that you had to do some more work for so that they would point you to the real survey location? That sounds a bit ridiculous, right? But it's just the same reward principle you're defending extended out a single step further. My argument is that it's bad at any level of extension. You already did the work for the quest, and should not need to do an additional fetch quest to get the full reward. At that point, you should just design a second quest with the rewards you were trying to attach to the first one.
This thing where you're couching it as a choice to go do that second quest to get the full reward is the mindless stagnation I was talking about. Would you say the same for any other quest reward if you had to do Second Work to get it? What if the gold reward at the end of a quest had a fetch component? What about the XP? What about the parting dialogue from the NPCs? That's all immediately recognizable as ridiculous, but you're willing to not only accept the status quo on another quest reward with that same controversial mechanic, but actively go to bat for it as if the people who are suggesting it be changed to achieve parity with other quest rewards are wrong.
And so what if doing writs is currently (allegedly) the best way to make gold right now? The surveys are still part of the reward offering for the quest. I'm much more willing to believe that it was a well-intended feature that simply doesn't work at the mass-production scale we 18+character writ runners have going, than that they intentionally designed a huge part of the quest rewards to be so tedious that the vast majority of crafters don't even engage with it.Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)
Quoting this again here for emphasis, but I didn't even originally suggest that. I don't think it's good design or player-friendly to have some cash way to get around a mechanic that isn't good design in the first place. While that is one of those "convenience" things that they've monetized in the past, it doesn't sit right with my in principle. My suggestion (just one among many viable options for change) was simply to let you collect all nodes from a particular survey type at once. So if you have a stack of 76 [Alchemist Survey: Coldharbour II], for example, then when you go to the site each flower you pick would be x76 the value it would normally give, and consume the full stack of surveys.
I am curious why you'd be against any s it just the exclusiveness of the club, or change, though, especially a change from which you could also benefit.
Thank you for pointing out with Alchemy. Since that's the one that's the major sticking point for me... Because you can already reset the node to get specific items from it. So I have a stack of 76 alchemy surveys, I just reset it until I get one with 5 or more corn flower nodes and get a major profit. Even more if I get "lucky" and my plentiful harvest passive hits as well. That doesn't sit well with me.
Yes, you can still game the node and run back and reset over and over, but you're not going to do that 76 times to achieve the same result.
Sure, ZoS could program it so that it does the plentiful harvest roll (and the value of the node, either 4 or 6 for alchemy, and 18 or 20 for the craft ones) on each and every chance, but it doesn't fix the "forcing" of alchemy nodes to a specific type by resetting it over and over.
I do a lot of writs. They are far and away the best way to make gold in this game. This would make them even more overpowered.
SilverBride wrote: »DaveMoeDee wrote: »Hapexamendios wrote: »My main problem with surveys is that I let them pile up in the bank and end up with stacks of 20+ to do. Basically I'm lazy.
That isn't lazy. That is just not wanting to waste game time on tedium.
Not everyone finds them tedious.
SilverBride wrote: »Not everyone finds them tedious.
BleedMe_AnOcean wrote: »I do a lot of writs. They are far and away the best way to make gold in this game. This would make them even more overpowered.
This was also my first thought, but then...
If someone who had that assistant could do more writs (over the daily limit) and therefore surveys each day, then I'd definitely agree that writs & surveys would be insanely OP. But this suggestion doesn't do that. It would just make the process of gathering the survey mats simpler, which really doesn't offer any additional advantage other than saving time.
I hope this makes sense lol.
I kinda dig it. I have a whole chest filled with surveys that I just can't find the time to do. I take the appropriate ones with me when I go into a zone, but I feel like I never get them all done. 😂
DaveMoeDee wrote: »Hapexamendios wrote: »My main problem with surveys is that I let them pile up in the bank and end up with stacks of 20+ to do. Basically I'm lazy.
That isn't lazy. That is just not wanting to waste game time on tedium.
Again I state. Why then don't you just change the drops of the rewards from doing writs so that you no longer even get surveys... instead of introducing another "pay for convenience" option? When the sentiment on these forums in general has been very negative towards those other "pay for convenience" options... going as far to write ZoS as Zo$ (insinuating that they're just greedy and out for profits).
I'm shocked that people are seriously giving more suggestions at another way that ZoS can monetize something else in the game, when it's clear the forum's opinion on monetization is so very negative.
SilverBride wrote: »I just wonder when all these "QoL" changes will end up killing the game. Why even play if you have addons or assistants to play for you? I'd think that would create tedium faster than anything.
DaveMoeDee wrote: »SilverBride wrote: »I just wonder when all these "QoL" changes will end up killing the game. Why even play if you have addons or assistants to play for you? I'd think that would create tedium faster than anything.
Depends on the percentage of players that have so much time to spend in-game that they run out of things to do without tedious busywork. Why play? Because there are lots of interesting things to do in-game, but the resources obviously help.
I imagine you must have an absurd amount of time to burn on gaming, and there is nothing wrong with that. But I know a lot of really active players that just don't bother any more with surveys, even when they do crafting writs. You say "why even play if you have addons," but a better question is why play if it isn't enjoyable.
BleedMe_AnOcean wrote: »I do a lot of writs. They are far and away the best way to make gold in this game. This would make them even more overpowered.
This was also my first thought, but then...
If someone who had that assistant could do more writs (over the daily limit) and therefore surveys each day, then I'd definitely agree that writs & surveys would be insanely OP. But this suggestion doesn't do that. It would just make the process of gathering the survey mats simpler, which really doesn't offer any additional advantage other than saving time.
I hope this makes sense lol.
I kinda dig it. I have a whole chest filled with surveys that I just can't find the time to do. I take the appropriate ones with me when I go into a zone, but I feel like I never get them all done. 😂
Again I state. Why then don't you just change the drops of the rewards from doing writs so that you no longer even get surveys... instead of introducing another "pay for convenience" option? When the sentiment on these forums in general has been very negative towards those other "pay for convenience" options... going as far to write ZoS as Zo$ (insinuating that they're just greedy and out for profits).
I'm shocked that people are seriously giving more suggestions at another way that ZoS can monetize something else in the game, when it's clear the forum's opinion on monetization is so very negative.
Anony_Mouse wrote: »BleedMe_AnOcean wrote: »I do a lot of writs. They are far and away the best way to make gold in this game. This would make them even more overpowered.
This was also my first thought, but then...
If someone who had that assistant could do more writs (over the daily limit) and therefore surveys each day, then I'd definitely agree that writs & surveys would be insanely OP. But this suggestion doesn't do that. It would just make the process of gathering the survey mats simpler, which really doesn't offer any additional advantage other than saving time.
I hope this makes sense lol.
I kinda dig it. I have a whole chest filled with surveys that I just can't find the time to do. I take the appropriate ones with me when I go into a zone, but I feel like I never get them all done. 😂
Again I state. Why then don't you just change the drops of the rewards from doing writs so that you no longer even get surveys... instead of introducing another "pay for convenience" option? When the sentiment on these forums in general has been very negative towards those other "pay for convenience" options... going as far to write ZoS as Zo$ (insinuating that they're just greedy and out for profits).
I'm shocked that people are seriously giving more suggestions at another way that ZoS can monetize something else in the game, when it's clear the forum's opinion on monetization is so very negative.
wait so because "the forum's opinion is negative" on a certain subject, we all have to feel that way? [snip]
BleedMe_AnOcean wrote: »I do a lot of writs. They are far and away the best way to make gold in this game. This would make them even more overpowered.
This was also my first thought, but then...
If someone who had that assistant could do more writs (over the daily limit) and therefore surveys each day, then I'd definitely agree that writs & surveys would be insanely OP. But this suggestion doesn't do that. It would just make the process of gathering the survey mats simpler, which really doesn't offer any additional advantage other than saving time.
I hope this makes sense lol.
I kinda dig it. I have a whole chest filled with surveys that I just can't find the time to do. I take the appropriate ones with me when I go into a zone, but I feel like I never get them all done. 😂
Again I state. Why then don't you just change the drops of the rewards from doing writs so that you no longer even get surveys... instead of introducing another "pay for convenience" option? When the sentiment on these forums in general has been very negative towards those other "pay for convenience" options... going as far to write ZoS as Zo$ (insinuating that they're just greedy and out for profits).
I'm shocked that people are seriously giving more suggestions at another way that ZoS can monetize something else in the game, when it's clear the forum's opinion on monetization is so very negative.
themaddaedra wrote: »I would say letting players to collect all their stacked surveys of the same type at once is a good idea.
themaddaedra wrote: »So if you are in favor of travelling zones for surveys (which i don't understand at all, nobody needs a survey to visit zones, but still...) you can do them on a daily basis and not stack anything, meaning you can still spend the same amount of time doing surveys as before (for whatever reason).
ilovemycats wrote: »Going out and doing surveys can be grueling but it is so satisfying when you finally go out and do your surveys and have thousands of mats to refine. Wouldn't be as satisfying if you just got an assistant to do them. Also, yeah, it would break the economy and nothing is easy, if you want to make gold or get mats you should have to work for it.
Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
Taleof2Cities wrote: »SilverBride wrote: »
Same.
Put in the time ... get the rewards.
That's a lot simpler than three paragraphs on how to change the game to get around the current mechanic.
The current mechanic is bad, though, being in the club of 3 people that somehow enjoy it doesn't change the fact that it's a bad reward design that doesn't do anything for the vast majority of crafters. Being resistant to change just because you're fine with the status quo isn't a noble position, it's just mindless stagnation. Also, we already put in the time. That's how quests work, as already stated.
You're allowed to speak for the "vast majority of crafters"
Yet when somebody else says something similar, you demean their opinion...
hmmm...
If you collect your surveys immediately, you'll NEVER get a repeat, since it's impossible. The reward work in a way, that when you turn in the items, somebody gives you a "hint" about a nice cache of resources somewhere.
The only issue is people like us who do writs on dozens of characters (because they are so very profitable), and allow them to stack up, and then (some of us) complain about them stacking up.
If you don't to do surveys, don't do them, it's fine, writs are still more than profitable if you buy materials (probably still the best thing for profit in a given time frame). They're just more profitable if you make the choice to collect your surveys.
It's up to you.
As I said in my original post. Why even make the suggested change if you want to make survey collection automatic? Just change the drops from the writs themselves (which ZoS has already done previously to make them even better than before)
SilverBride wrote: »Scion_of_Yggdrasil wrote: »If you don't want to use a survey assistant, or just enjoy collecting them yourself, the solution is simple.... don't use the assistant. No one is asking for a cheat code, and some of us are suggesting it have a drawback. Some people just don't want others to have nice things.
It's not that at all. For me it's more about not automating everything to the point that no one has to do anything to earn anything any more. Time and money sinks are not a bad thing. They keep people motivated to log on and accomplish things.
Scion_of_Yggdrasil wrote: »So many players ignore crafting because they think its too complicated or monotonous, and not rewarding enough for the effort. Traits that take a month to research? Really? Crafting can use several QOL improvements.