Templars get 480 recovery from rune(doesn't scale with % modifiers) and a small amount of cost reduction.
In comparison you can potentially proc combustion every second, you have battle roar and helping hands.
With the buff to battle spirit healing, your dks healing with major mending up should be the sameish as now, and higher when you don't have major mending up.
Canned_Apples wrote: »None of this matters . The game is now being balanced around proc sets.
RamiroCruzo wrote: »Similarly, Dragonknights are yet again ignored in sustain, while classes like NB which are already over-sustaining are getting more buffs to sustain.
lucky_Sage wrote: »proc sets hits harder than dk dots
dragonblood is still a sub par heal
wings is garbage
talons cost to much for the effectiveness of roots especially with the huge nerf to minor maim which was the only reason to slot chocking talons. and burning talons is only viable with elf bane.
ash cloud cost to much and the radius is way to small to be viable in mobile fights. if cinder storm casted on your feet and had a bigger radius it might actually be used but to cost and way to small.
obsidian shield is now even worse with nerf to major mending and it is a tiny shield even with 35k HP.
one morph should scale of max magicka to help dk healers
manga armor cost way to much for the defense it gives
molten armorments needs reoworked maybe make melee LA/HA deal either flame or poison dmg based on highest stat and return magicka if your highest stat is mag
Austinseph1 wrote: »lucky_Sage wrote: »proc sets hits harder than dk dots
dragonblood is still a sub par heal
wings is garbage
talons cost to much for the effectiveness of roots especially with the huge nerf to minor maim which was the only reason to slot chocking talons. and burning talons is only viable with elf bane.
ash cloud cost to much and the radius is way to small to be viable in mobile fights. if cinder storm casted on your feet and had a bigger radius it might actually be used but to cost and way to small.
obsidian shield is now even worse with nerf to major mending and it is a tiny shield even with 35k HP.
one morph should scale of max magicka to help dk healers
manga armor cost way to much for the defense it gives
molten armorments needs reoworked maybe make melee LA/HA deal either flame or poison dmg based on highest stat and return magicka if your highest stat is mag
Yeah stam/magDK need some real help and reworking. It's reliance on ulti for regen and combustion being unreliable (large variance, sometimes pricing a ton and others way too little) it's a class I almost never see people play because it's just shoehorned into tanking. I love playing my MagDK but it's in rough shape compared to the other classes, sorc is easy and incredibly well rounded, templar is simple but it's dps speaks for itself, nb and warden are pretty interesting playstyles and have some good built in heals, and necro is the only one I would put under dk because it's blastbones mechanic nas never been enjoyable for me in PvE. I miss the DoT era (one so unbalanced it was nuked entirely after a single patch) when MagDK was king.