Recapitated wrote: »spartaxoxo wrote: »No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials.
What if they just made the content worthwhile for non-casuals? People who want real difficulty do casual content like random normals when it's worth it.
And the easy overland content that isn't a complete faceroll is also mostly abandoned — dolmens, world bosses.
Why exactly are you trying to farm dragons?
Olen_Mikko wrote: »Dude, 99 % of Overland is ridiculously easy. Not much of a challenge even for my level 5 magblade, so they shouldn't nerf the only part that's even remotely challenging
spartaxoxo wrote: »Just saw a little while ago a bunch of players celebrating they aren't coming back to Skyrim again now that the event is over. Lovely.
That's downright unhealthy. If someone farms to burnout, to the point where they hate the content, that's not the content that's the problem.
MasterSpatula wrote: »Olen_Mikko wrote: »Dude, 99 % of Overland is ridiculously easy. Not much of a challenge even for my level 5 magblade, so they shouldn't nerf the only part that's even remotely challenging
Yeah, and the ones who don't feel this way are the ones stuck doing the content designed to make you happy.
Stinkyremy wrote: »I am getting quite frustrated at doing world bosses that are so OP you need a full group to do them. it wouldn't be so bad if there wasn't daily quests and the unique loot from doing the daily quests.
Thing is a lot of people in the game are unsocial, they don't share quests, wont help others ect.
I like the challenging content like dragons and harrowstorms, they are good and unique, though world bosses should be able to be done solo.
It would be better if the storms dragons and bosses had a finite amount of health that doesn't respawn if there is a wipe, that means even if you are on your own you could eventually kill it even if after 100 deaths!
Tbh though they are making content that is trying to replicate the game as it was on launch. We couldn't do world bosses or dark anchors on our own at launch, harrows specifically remind me of the dark anchors at launch. People we writing in zone chat when one starts.
Please never stop adding content like this to Chapters. It's even more fun when the content dies out and there are only a handful of people to help. Feels like the challenge level is right were it is supposed to be at, finally.
spartaxoxo wrote: »spartaxoxo wrote: »Just saw a little while ago a bunch of players celebrating they aren't coming back to Skyrim again now that the event is over. Lovely.
That's downright unhealthy. If someone farms to burnout, to the point where they hate the content, that's not the content that's the problem.
They did that because it's the only time it will probably be for years that Harrowstorms aren't unpleasant to do. They want the drops but they don't want to pull teeth for half an hour trying to do it with too few people. This content just released and already it's down to maybe 3 people at a storm when it spawns. At least they are all still being done, unlike Elysweyr.
Making the content only pleasant to do once a year encourages people to farm until they burnout out while they can. And then even more people have abandoned the content because now they have what they want and never have to do it again.
spartaxoxo wrote: »spartaxoxo wrote: »Just saw a little while ago a bunch of players celebrating they aren't coming back to Skyrim again now that the event is over. Lovely.
That's downright unhealthy. If someone farms to burnout, to the point where they hate the content, that's not the content that's the problem.
They did that because it's the only time it will probably be for years that Harrowstorms aren't unpleasant to do. They want the drops but they don't want to pull teeth for half an hour trying to do it with too few people. This content just released and already it's down to maybe 3 people at a storm when it spawns. At least they are all still being done, unlike Elysweyr.
Making the content only pleasant to do once a year encourages people to farm until they burnout out while they can. And then even more people have abandoned the content because now they have what they want and never have to do it again.
Nothing that drops from HS is worth a burnout. You may be better off farming gold somewhere you enjoy and buying whatever you wanted. And during event you could just get same things drop from the purple box.
Are we playing the same game here?
spartaxoxo wrote: »
The repeatable farmable content that drops items people will consistently want is as follows: chapter dolmen equivalent, daily quests, trials, arenas, and dungeons.
And none of that has been casual friendly outside of the repeatable delve daily for years now. The base game is only treated like its still majority content because for years now, casual players have been content starved. The last time they got something new for them to consistently farm was Geysers, two years ago.
The result is abandoned content that is not reflective of how people are actually playing the game
Thechuckage wrote: »Stinkyremy wrote: »I am getting quite frustrated at doing world bosses that are so OP you need a full group to do them. it wouldn't be so bad if there wasn't daily quests and the unique loot from doing the daily quests.
Thing is a lot of people in the game are unsocial, they don't share quests, wont help others ect.
I like the challenging content like dragons and harrowstorms, they are good and unique, though world bosses should be able to be done solo.
It would be better if the storms dragons and bosses had a finite amount of health that doesn't respawn if there is a wipe, that means even if you are on your own you could eventually kill it even if after 100 deaths!
Tbh though they are making content that is trying to replicate the game as it was on launch. We couldn't do world bosses or dark anchors on our own at launch, harrows specifically remind me of the dark anchors at launch. People we writing in zone chat when one starts.
So far there has been one WB that had mechanics that either needed another player, or being able to burst down. The Hunger WB in vvardenfell. All the other world bosses, no problem.
Unless something new dropped with greymoor, don't see the issue.
Thechuckage wrote: »Stinkyremy wrote: »I am getting quite frustrated at doing world bosses that are so OP you need a full group to do them. it wouldn't be so bad if there wasn't daily quests and the unique loot from doing the daily quests.
Thing is a lot of people in the game are unsocial, they don't share quests, wont help others ect.
I like the challenging content like dragons and harrowstorms, they are good and unique, though world bosses should be able to be done solo.
It would be better if the storms dragons and bosses had a finite amount of health that doesn't respawn if there is a wipe, that means even if you are on your own you could eventually kill it even if after 100 deaths!
Tbh though they are making content that is trying to replicate the game as it was on launch. We couldn't do world bosses or dark anchors on our own at launch, harrows specifically remind me of the dark anchors at launch. People we writing in zone chat when one starts.
So far there has been one WB that had mechanics that either needed another player, or being able to burst down. The Hunger WB in vvardenfell. All the other world bosses, no problem.
Unless something new dropped with greymoor, don't see the issue.
Stinkyremy wrote: »Thechuckage wrote: »Stinkyremy wrote: »I am getting quite frustrated at doing world bosses that are so OP you need a full group to do them. it wouldn't be so bad if there wasn't daily quests and the unique loot from doing the daily quests.
Thing is a lot of people in the game are unsocial, they don't share quests, wont help others ect.
I like the challenging content like dragons and harrowstorms, they are good and unique, though world bosses should be able to be done solo.
It would be better if the storms dragons and bosses had a finite amount of health that doesn't respawn if there is a wipe, that means even if you are on your own you could eventually kill it even if after 100 deaths!
Tbh though they are making content that is trying to replicate the game as it was on launch. We couldn't do world bosses or dark anchors on our own at launch, harrows specifically remind me of the dark anchors at launch. People we writing in zone chat when one starts.
So far there has been one WB that had mechanics that either needed another player, or being able to burst down. The Hunger WB in vvardenfell. All the other world bosses, no problem.
Unless something new dropped with greymoor, don't see the issue.
There are quite a few that I can think of that are either complicated or pretty much impossible on your own. RI'at(can't pronounce) in southern elsweyr and the one WB in murkmire with the totems that heal him are the 2 main ones I am thinking.
RI can be done solo but very difficult. That murkmire boss I'm not sure if I am missing mecs but he can jump back to full health very easy.
Stinkyremy wrote: »Thechuckage wrote: »Stinkyremy wrote: »I am getting quite frustrated at doing world bosses that are so OP you need a full group to do them. it wouldn't be so bad if there wasn't daily quests and the unique loot from doing the daily quests.
Thing is a lot of people in the game are unsocial, they don't share quests, wont help others ect.
I like the challenging content like dragons and harrowstorms, they are good and unique, though world bosses should be able to be done solo.
It would be better if the storms dragons and bosses had a finite amount of health that doesn't respawn if there is a wipe, that means even if you are on your own you could eventually kill it even if after 100 deaths!
Tbh though they are making content that is trying to replicate the game as it was on launch. We couldn't do world bosses or dark anchors on our own at launch, harrows specifically remind me of the dark anchors at launch. People we writing in zone chat when one starts.
So far there has been one WB that had mechanics that either needed another player, or being able to burst down. The Hunger WB in vvardenfell. All the other world bosses, no problem.
Unless something new dropped with greymoor, don't see the issue.
There are quite a few that I can think of that are either complicated or pretty much impossible on your own. RI'at(can't pronounce) in southern elsweyr and the one WB in murkmire with the totems that heal him are the 2 main ones I am thinking.
RI can be done solo but very difficult. That murkmire boss I'm not sure if I am missing mecs but he can jump back to full health very easy.
I haven't done Murkmire WB but Ri'Atahrashi WB in Southern Elsweyr is 100% soloable and not even that hard if you know what you're doing, it's purely a mechanics thing. Here is a thread I made about it on this very forum.
spartaxoxo wrote: »
The repeatable farmable content that drops items people will consistently want is as follows: chapter dolmen equivalent, daily quests, trials, arenas, and dungeons.
And none of that has been casual friendly outside of the repeatable delve daily for years now. The base game is only treated like its still majority content because for years now, casual players have been content starved. The last time they got something new for them to consistently farm was Geysers, two years ago.
And the non-casual players spend most of their time in the far more rewarding instanced content.
The result is abandoned content that is not reflective of how people are actually playing the game. Casuals don't want to do it because it's too difficult, and less casual/hardcore don't want to do it because it's not as rewarding or even challenging as trials/dungeons etc. Nor should it be because it's easily leeched.
spartaxoxo wrote: »alenae1b14_ESO wrote: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals.